Randnet
   HOME

TheInfoList



OR:

The is a peripheral developed by Nintendo to expand the capabilities of the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan. Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded ...
for persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across various titles and shared online. The system could connect to the Internet via a dedicated online service, Randnet, which supported
e-commerce E-commerce (electronic commerce) refers to commercial activities including the electronic buying or selling products and services which are conducted on online platforms or over the Internet. E-commerce draws on technologies such as mobile co ...
, online gaming, and media sharing. Described as "the first writable bulk data storage device for a modern video game console", Nintendo envisioned the 64DD as an enabling technology for pioneering new game genres and applications, though many of these remained in development for years and never saw full realization. By the time the 64DD was discontinued in February 2001, only ten software disks had been released, and Randnet had just 15,000 subscribers. A commercial failure, the peripheral was never released outside Japan. Many games originally planned for the 64DD were instead released as standard Nintendo 64 titles, ported to the more-powerful
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, or canceled altogether. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' lamented the device as "broken promises" and "vaporware", but described what was launched as "an appealing creativity package" for a niche audience, delivering both a "well-designed, user-driven experience" and a "limited online experiment." While the 64DD partially fulfilled Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
's "longtime dream of a network that connects Nintendo consoles all across the nation", it ultimately remained an experimental footnote in gaming history.


History


Development

With the 1993 announcement of its new Project Reality console, Nintendo explored options for data storage. A Nintendo spokesperson said in 1993 that "it could be a cartridge system, a CD system, or both, or something not ever used before." In 1994, Howard Lincoln, chairman of Nintendo of America said, "Right now, cartridges offer faster access time and more speed of movement and characters than CDs. So, we'll introduce our new hardware with cartridges. But eventually, these problems with CDs will be overcome. When that happens, you'll see Nintendo using CD as the software storage medium for our 64-bit system." In consideration of the 64DD's actual launch price equivalent of about , Nintendo software engineering manager Jim Merrick warned, "We're very sensitive to the cost of the console. We could get an eight-speed CD-ROM mechanism in the unit, but in the under-$200 console market, it would be hard to pull that off." Describing the final choice of proprietary floppy disks instead of CD-ROM, Nintendo game designer Shigesato Itoi explained, "CD holds a lot of data, DD holds a moderate amount of data and backs the data up, and artridgeROMs hold the least data and process the fastest. By attaching a DD to the game console, we can drastically increase the number of possible genres." The company also explored the forging of an early online strategy with Netscape, whose founding management had recently come directly from SGI, the company which had designed the core Nintendo 64 hardware. Within its budding online strategy, Nintendo reportedly considered multiplayer online gaming to be of the highest priority, even above that of web browsing. Several third party game developers were developing prominent online gaming features based on 64DD, including Ocean's ''Mission: Impossible'' deathmatches and Seta's competitive four-player ''Ultimate War'' and online racing game. Nintendo would ultimately retain the core impetus of these ideas, but would drastically alter both plans over the following years, in favor of a floppy-based storage technology and the Randnet online software and service partner—although with no online multiplayer gaming support whatsoever.


Announcement

Nintendo President
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
announced the dual-storage strategy of the "bulky drive" at
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Shoshinkai 1995 trade show. He intended the product to be revealed at Shoshinkai 1996 and launched sometime in 1997, although giving virtually no technical specifications. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' reported unconfirmed specifications, far above what would be actually launched: 4" disk caddy, 150 MB floppy disks, 2.44 Mbit/s speed, 13 ms access, 2-4 MB RAM upgrade, and costing about (US$200). The 64DD was fully revealed at Nintendo's Shoshinkai 1996 show of November 22–24, 1996, where IGN reported that it was one of the biggest items of the show. There, Nintendo of America Chairman Howard Lincoln stated that the hardware specifications had been finalized and had its own show booth. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for the peripheral, scheduled for late 1997 in Japan. ''Core Magazine'' said, "Nintendo representatives insisted the system would be aggressively supported by third parties and Nintendo's internal development teams" with sequels for ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''Zelda 64'', and 64DD originals ''
Cabbage Cabbage, comprising several cultivars of '' Brassica oleracea'', is a leafy green, red (purple), or white (pale green) biennial plant grown as an annual vegetable crop for its dense-leaved heads. It is descended from the wild cabbage ( ''B.& ...
'' and '' Emperor of the Jungle''. Nintendo's list of 64DD developers included Konami, Capcom, Enix, and Rare. Rare officially discounted any rumors of the peripheral's impending pre-release cancellation. Reportedly, several developers attended the show to learn 64DD development, some having traveled from the US for the 64DD presentation and some having received 64DD development kits. A 64DD prototype was in a glass case, not visibly operational, but with a makeshift demonstration of ''Zelda 64'' which was said to be running from disk. An improvised disk conversion of the familiar ''Super Mario 64'' game demonstrated the drive's operation and performance, and a graphics application mapping the audience's photographical portraits onto live 3D animated avatars—a feature which was ultimately incorporated and released in 2000 as '' Mario Artist: Talent Studio'' and the Capture Cassette. The event featured ''Creator'', a music and animation game by Software Creations, the same UK company that had made ''Sound Tool'' for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of ''Creator'' available there, but the project was later absorbed into '' Mario Artist: Paint Studio''. Nintendo announced 64DD would be bundled with a RAM expansion cartridge. Much of the gaming press said the 64DD reveal at Shoshinkai 1996 was not as significant as Nintendo had promised, leaving the public still unaware of the system's software lineup, practical capabilities, and release date. ''Zelda 64'' (eventually released as the cartridge game '' The Legend of Zelda: Ocarina of Time'') was seen as the 64DD's potential
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
in the months following the system's unveiling. On April 3–4, 1997, Nintendo of America hosted a Developer's Conference in Seattle, Washington, where a surprise overview was delivered by Nintendo Developer Support staff Mark DeLoura about the 64DD.


Delays

The 64DD is notable in part for two years of many launch delays, which created an interdependent cascade of delays and complications of many other business processes and product launches for Nintendo and its partners, and the cancellation of Space World 1998 due to lack of completed 64DD software. IGN reported in June 1999 that many called it "the most elusive piece of
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer Computer hardware, hardware or software, that is announced to the general public but is late, never actually manufactured, or officially canceled. Use of the w ...
to date". On May 30, 1997, Nintendo issued a press conference announcing the first 64DD launch delay, rescheduled to March 1998 with no comment on an American release schedule. This was reportedly attributed to the protracted development of both the disks and the drive technologies. On June 9, 1997, Nintendo and
Alps Electric , previously known as is a Japanese multinational corporation, headquartered in Tokyo, Japan, producing electronic devices, including switches, potentiometers, sensors, encoders and touchpads. The company was established in 1948 as Kataoka El ...
announced their manufacturing partnership for the still tentatively titled 64DD. On June 18, 1997, at the E3 pre-show press conference, the company lacked even a prototype unit to display, while Howard Lincoln stated that the company wouldn't release the device until sufficient numbers of software releases support it. Reportedly featuring at least twenty games in development including '' Donkey Kong 64'' and the sequel to ''Super Mario 64'', the device retained its projected Japanese launch window of "at least" March 1998, and received its first American launch window of early 1998. Also at the show, Nintendo confirmed that the 64DD would have Internet capability, and Nintendo's main game designer,
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, speculated that its launch games could be '' SimCity 64'', '' Mario Artist'', '' Pocket Monsters'', and ''
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
''. At
Space World was a theme park in Yahatahigashi-ku, Kitakyushu, Fukuoka, Japan, Japan. It had six roller coasters: Black Hole Scramble, Venus GP, Zaturn, Boogie-woogie Space Coaster, Titan Max, and Clipper. In 2016, the park officially announced that it w ...
from November 21–24, 1997, the 64DD was shown prominently but its delay was extended from March 1998 to June 1998, with no mention of an international launch. '' Next Generation'' magazine observed the attendees and the demonstrations, finding no appeal to the US market from any current 64DD software, which was mainly ''Mario Artist'' and '' Pocket Monsters''. The magazine said "64DD's future does not look good. And whether or not it was ever a serious mainstream contender is now open for debate", and wondered if 64DD would become "just an interesting footnote to the Nintendo 64 story". The magazine, and
Argonaut Software Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was ...
founder
Jez San Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game ''Starglider'' and helping to design the Su ...
, found Nintendo's third-party relations, and the third-parties' products, to be poor with no sign of improving; San said "Rumors have been circulating for a while that recently within Nintendo the main priority has been ..taking development staff off other games and projects t the expense of Nintendo 64 and 64DDto make sure that ''Pocket Monsters'' was done on time." Nintendo's presentation focused mainly on first party Nintendo 64 cartridges and the top selling game of 1997, ''Pocket Monsters'' for Game Boy. ''Zelda 64'' had always been a
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for the 64DD, but was now announced as lost to cartridge (Nintendo's largest ever, at or ) because Nintendo said the 64DD userbase probably couldn't support a blockbuster even if launched in June 1998 and because 64DD floppy disk speed cannot continuously stream 500 motion-captured character animations throughout gameplay as only a cartridge can. George Harrison, vice president of
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
, described the logistics of the 64DD launch delays: In a December 1997 interview with Shigeru Miyamoto and Shigesato Itoi, Miyamoto confessed the difficulty of repeatedly attempting to describe and justify the long-promised potential of the mysterious peripheral to a curious public. He said that it "would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)" To illustrate the fundamental significance of the 64DD to all game development at Nintendo, Itoi said, "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD." Miyamoto concluded, "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game." By 1998, IGN optimistically expected all major Nintendo 64 cartridge games to have software support for an impending expansion disk. Known third-party 64DD developers included Konami, Culture Brain, Seta, Japan System Supply, Titus, Infogrames, Rare, Paradigm Entertainment, Ocean, and Factor 5. More delays were subsequently announced. The American launch was delayed to late 1998. The Japanese launch was delayed to June 1998, later adjusted by the apologetic announcement on April 3, 1998, that it would launch "within the year". The 64DD was conspicuously absent from E3 1998, having been briefly described the prior day as "definitely not" launching in 1998 and "questionable" in 1999, which ''Next Generation'' magazine interpreted as being "as close to 'dead' as we can imagine". IGN pessimistically explained that the peripheral's launch delays were so significant, and Nintendo's software library was so dependent upon the 64DD, that this lack of launchable software also caused Nintendo to entirely cancel Space World for 1998. On April 8, 1999, IGN announced Nintendo's latest delayed launch date of 64DD and the nearly complete ''Mario Artist'', as June 1999. Demonstrated at the May 1999 E3 as what IGN called an "almost forgotten visitor", there was no longer a plan for release outside Japan, and its launch in Japan was still withheld by the lack of completed launch games. In June 1999, IGN reported that month's completion of Randnet and the modem, as having "breathed new life into what many have called the most elusive piece of vaporware to date". IGN said Nintendo "is surprisingly confident about the 64DD and is predicting to sell the full initial shipment of 500,000 before year's end". As of Space World 1999 in August, Nintendo had set Randnet's launch date at December 1, 1999, but reportedly had not yet set a launch date for the 64DD. The 64DD pre-order program had been recently announced for mid-September, and was now delayed to November or December. '' Earthbound 64'', which IGN cynically called "in development for nearly 1,000 years", had been heavily anticipated inside the company and globally as a crucial 64DD launch game, but the sudden announcement of its release being retargeted from disk to cartridge plus expansion disk was interpreted by IGN as unsurprising and as a sign of possible further delay or cancellation of the 64DD. Nintendo's 64DD booth demonstrated eight launch games, including '' DT Bloodmasters'', which used the 64 GB Cable to connect a Game Boy Color to the 64DD. Nintendo listed many more 64DD games in development. Randnet had recently been announced and was being tested in Japan.


Launch

The 64DD was launched on December 13, 1999, exclusively in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, as a package called the Randnet Starter Kit including six games bimonthly through the mail, and one year of Internet service. ''Core Magazine'' and IGN reported Nintendo's stated initial retail shipment of 500,000 units. Anticipating that its long-planned peripheral would become a commercial failure, Nintendo initially sold the Randnet Starter Kit via mail order. Later, very limited quantities of the individual 64DD and games were released to stores.


Discontinuation

On August 25, 2000,
Space World was a theme park in Yahatahigashi-ku, Kitakyushu, Fukuoka, Japan, Japan. It had six roller coasters: Black Hole Scramble, Venus GP, Zaturn, Boogie-woogie Space Coaster, Titan Max, and Clipper. In 2016, the park officially announced that it w ...
was signified by the launches of the GameCube and Game Boy Advance, and by what IGN considered to be the unofficial discontinuation of the 64DD, jokingly calling it "DeaDD". According to IGN, "Nintendo did not speak about 64DD during its opening speech, nor did the hardware itself have any booth presence. In fact, the unofficial 'No 64DD!' policy seemed to be enforced by Nintendo so brutally that had we even muttered the name of the hardware, we would have probably been tossed out of the show." In October 2000, Nintendo announced the impending discontinuation of the 64DD and Randnet, with 15,000 active subscribers. They were discontinued in February 2001. Only ten 64DD disks were ever released, including three third-party games and one Internet application suite. Most planned 64DD games were either released on increasingly larger
Nintendo 64 Game Pak Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower ...
, ported to other consoles like the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
or
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, or canceled entirely.


Hardware

Nintendo designed the 64DD as an enabling technology to support the development of new game genres, achieved primarily through three features: a dual storage strategy using both cartridges and disks, an integrated
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded ...
(RTC), and Internet connectivity via the Randnet service. The 64DD's dual storage approach complemented the Nintendo 64's fast but expensive cartridges with less-expensive rewritable magnetic disks that offered higher capacity and lower cost, though with slower performance. The proprietary 64DD disks, resembling durable
Zip disk The Zip drive is a removable floppy disk storage system that was announced by Iomega in 1994 and began shipping in March 1995. Considered medium-to-high-capacity at the time of its release, Zip disks were originally launched with capacities ...
-style floppy disks, provide 64 MB of storage with a peak transfer rate of 1 MB/s and an average seek time of 75 ms. Unlike the CD media used by the competing
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, the 64DD format was both writable and offered better protection against unauthorized copying. While CD-ROMs of the era could store over 650 MB they only had a 300 kB/s read speed and high latency, contributing to stuttering and to very long loading times. The 64DD was designed in part to expand the storage capabilities of the Nintendo 64. During its development, Nintendo planned for '' The Legend of Zelda: Ocarina of Time'' to use the 64DD exclusively, but ultimately released it on cartridge to take advantage of faster performance while reserving optional expansions for the disk. Similar in concept to the
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
's relation to early
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
cartridges, the 64DD was conceived at a time when 4 MB cartridges were standard. While cartridge sizes increased to 8 MB with ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and later to 32 MB and 64 MB, only three games were ever released on 64 MB cartridges. In contrast, the 64DD disks allowed up to 38 MB of writable space, enabling support for new game genres and features such as
user-generated content User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's User (computing), users to create Content (media), content, such as images, videos, audio, text, testi ...
and episodic expansions. The 64DD's RTC enabled
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
mechanics by keeping track of time even when the system was powered off. For example,
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
cited the RTC as a key reason for developing the cancelled pet simulation game ''
Cabbage Cabbage, comprising several cultivars of '' Brassica oleracea'', is a leafy green, red (purple), or white (pale green) biennial plant grown as an annual vegetable crop for its dense-leaved heads. It is descended from the wild cabbage ( ''B.& ...
'' for the 64DD: "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut, oucan still raise the creature." The 64DD also had a built-in font and audio
library A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electron ...
, saving space on disks, and a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
coprocessor A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU). Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography or ...
dedicated to disk operations. This offloaded data handling from the Nintendo 64's main Reality Coprocessor and CPU. Like most disc-based consoles, the 64DD has a
boot A boot is a type of footwear. Most boots mainly cover the foot and the ankle, while some also cover some part of the lower calf. Some boots extend up the leg, sometimes as far as the knee or even the hip. Most boots have a heel that is clearl ...
menu to operate without a cartridge.


Accessories

All versions of the 64DD system were bundled with the 4 MB
Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy driv ...
, which increased the Nintendo 64's RAM to 8 MB. A Randnet Starter Kit was also offered, which included the 64DD drive, Expansion Pak, modem cartridge, Randnet Browser Disk, and a modular phone cable for connecting to the online Randnet service. '' Mario Artist: Paint Studio'' was bundled with a mouse, while '' Mario Artist: Talent Studio'' included an audio-video capture cartridge with composite RCA inputs and a 3.5 mm jack, used in conjunction with an included microphone.


Randnet

In April 1999, Nintendo ended its partnership with St.GIGA, which had provided the
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
online service for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in Japan from 1995 to 2000. Nintendo then partnered with the Japanese media company Recruit to develop a new proprietary online platform for the 64DD called Randnet, a portmanteau of "Recruit and Nintendo network." The two companies established a joint venture named RandnetDD Co., Ltd., announced on June 30, 1999. Randnet operated exclusively in Japan from December 13, 1999, until February 28, 2001. It provided Internet access through a members-only portal and allowed users to share content such as artwork. The subscription included a dial-up Internet account, 64DD hardware, and a schedule of game disk deliveries by mail. Multiplayer online gaming was initially considered more important than web browsing functionality. The system connected via a CPU-powered software modem, developed with Nexus Telocation Systems, Ltd. and Surf Communications. Housed in a cartridge with a modular cable port, this modem was the only officially licensed Internet connectivity product for the Nintendo 64. Although there had been discussions to integrate a modem directly into the console, this did not come to fruition. The Randnet Starter Kit included the 64DD drive, the Nintendo 64 modem, and the Randnet Browser Disk. The browser provided access to a members-only page and several online features: an editing tool for creating custom avatars, message boards and email, communication with game developers, Internet browsing optimized for TVs, and limited postcard creation through ''Mario Artist''. Randnet also included e-commerce through GET Mall, which sold CDs, books, and 64DD software, as well as a digital magazine service, although only horse racing results were ultimately implemented. Nintendo originally promoted several features that were later canceled. These included downloadable
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
games via an emulator, online battle modes for titles such as ''Mah-jongg'', ''DT Bloodmasters'', ''Ultimate War'', and ''Wall Street'', ghost data observation, beta test downloads, and music distribution. Initial registration for Randnet was open from November 11, 1999, to January 11, 2000, limited to 100,000 users. The service could only be accessed with both a Nintendo 64 and 64DD system, and the hardware was not sold at retail but made available by mail order through participating convenience stores and game retailers. Game disks were delivered monthly after the hardware was shipped. Two plans were offered: one for users who already owned a Nintendo 64 and another lease-to-own option that included a translucent black console. Monthly payment plans were priced at (approximately ) for the base plan and () for the lease-to-own option, with Randnet service costing () per month afterward. Users also paid dial-up access fees of up to per minute. Initially available only in Tokyo, the subscription model was eventually replaced with annual prepaid plans costing () for purchase and () for lease-to-own. The 64DD and later software titles eventually became available for direct retail purchase. As part of the subscription, games were delivered in stages: ''Doshin the Giant'' and ''Mario Artist: Paint Studio'' in December 1999, followed by ''Randnet Disk'', ''SimCity 64'', and ''Mario Artist: Talent Studio'' in February 2000, and ''F-Zero X Expansion Kit'' and ''Mario Artist: Polygon Studio'' in April 2000.


Games


Released

A total of ten disks were released for 64DD, which comprise nine games and one dialup utility disk.


Proposed

More than 60 games were announced for the 64DD that ended up being released on Nintendo 64 cartridge format only, being totally canceled due to the system's delays or commercial failure, or being ported to another console such as Nintendo
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, Sony
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, Sega
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, Sony
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, or Microsoft
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
. *'' 7th Legion'' *''Asylum'' *'' Automobili Lamborghini Add-On'' *''
Cabbage Cabbage, comprising several cultivars of '' Brassica oleracea'', is a leafy green, red (purple), or white (pale green) biennial plant grown as an annual vegetable crop for its dense-leaved heads. It is descended from the wild cabbage ( ''B.& ...
'' (unreleased, influencing '' Nintendogs'' and others) *''Communication Game'' (online game by the development team of ''PostPet'', a famous Japanese email application) *''Creator'' (later integrated into the '' Mario Artist'' series) *''DD Sequencer'' *'' Derby Stallion 64'' (released on cartridge) *''Desert Island: No Man's Island'' *''Dezaemon 3D Expansion Kit'' *'' Diablo'' *''Digital Horse Racing Newspaper'' *''Digital Sports Newspaper'' (canceled) *''Doubutsu Banchou'' (''Animal Leader'', previewed on Game Pak and released on GameCube as '' Cubivore: Survival of the Fittest'') *''Dōbutsu no Mori'' (''Animal Forest'', released as a cartridge with an embedded RTC in Japan, and later as ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' on GameCube) *'' Dragon Warrior VII'' (ported and released on the Sony
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
instead) *''DT Bloodmasters'' *'' Emperor of the Jungle'' (canceled) *'' Far East of Eden: Oriental Blue'' (canceled, becoming a GBA game of the same name) *'' Fire Emblem 64'' (canceled, with plot elements later used on '' Fire Emblem: Fūin no Tsurugi'' for GBA) *'' Fushigi no Dungeon: Fūrai no Shiren 2'' (released on cartridge) *''Game Maker'' (canceled) *'' Gendai Dai-Senryaku: Ultimate War'' (converted to cartridge in 2000 and canceled) *''Graphical Message Maker'' (canceled) *''Ide Yosuke no Mahjong Juku'' (released on cartridge) *'' Mario Artist: Sound Maker'' (split out from ''Paint Studio'' and then canceled) *'' Mario Party 2'' (released on cartridge) *'' Mario no Photopi'' (cartridge released without 64DD storage option) *'' Mission: Impossible'' (released on cartridge) *'' Morita Shogi 64'' (released on cartridge) *''Mother 3'' (''EarthBound 64'') (converted to cartridge with expansion disk in 1999, canceled in 2000, then redeveloped and released as ''
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
'' for GBA in Japan) *''
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
.5'' (''Mother 3'' expansion) *''Namco RPG'' *'' Ogre Battle Saga'' (released on cartridge) *'' Oriental Blue: Ao no Tengai'' (canceled and released on GBA in 2003) *''
Pokémon Snap is a 1999 photography video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions. ...
'' (released on cartridge) *'' Pocket Monsters Stadium'' (released on cartridge) *'' Pokémon Stadium'' (released on cartridge) *'' Pokémon Stadium 2'' (released on cartridge) *''Project Cairo'' *''
Resident Evil Zero ''Resident Evil Zero'' (or ''Resident Evil 0'') is a 2002 survival horror video game developed and published by Capcom for the GameCube. It is a prequel to ''Resident Evil'' (1996), covering the ordeals experienced in the Arklay Mountains by s ...
'' (released on GameCube) *'' Rev Limit'' (canceled) *''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
'' (released on
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
) *'' SimCopter 64'' (canceled) *'' SnowSpeeder'' (released on cartridge) *'' Street Fighter III'' *'' Super Mario 64 2'' *'' Super Mario RPG 2'' or ''Super Mario Adventure'' (released on cartridge as '' Mario Story'' in Japan and ''
Paper Mario ''Paper Mario'' is a video game series and part of the ''Mario'' franchise, developed by Intelligent Systems and published by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a ...
'' in the rest of the world) *''Suul'' *''Teo'' *''
Tonic Trouble ''Tonic Trouble'' is a 1999 action-adventure game developed by Ubi Soft Montreal and published by Ubi Soft. The game follows janitor Ed, who drops a container of unidentified fluid from his spaceship to Earth, transforming the planet into a mu ...
'' expansion (canceled) *'' Toukon Road: Brave Spirits Add-On'' *'' Unreal'' (canceled) *''Wall Street'' *''Ultra Donkey Kong'' (released on cartridge as '' Donkey Kong 64'') *'' Ura Zelda'' (canceled but then released for GameCube as '' Master Quest'') *''Video Jockey Maker'' (canceled) *''Zelda 64'' (released on cartridge as '' The Legend of Zelda: Ocarina of Time'') *''Zelda Gaiden'' (released on cartridge as '' The Legend of Zelda: Majora's Mask'')


Reception

Rating the overall system at 6.0 out of 10.0, IGN's Peer Schneider finds the industrial design language of the 64DD and its accessories to perfectly match and integrate with that of the Nintendo 64, with no user-accessible moving parts, a single mechanical eject button, sharing the N64's power button, and child-friendly usability. Installation is said to be "quick and painless", operation is "even simpler", and the whole system "couldn't be easier to use". Software load times are described as "minimal", where the most complex possible point of the system's library reaches about five seconds. The site says that the 64DD popularity was inherently limited, due in part to its limited release in Japan, a country which had a limited adoption of the Nintendo 64 and of dialup Internet connectivity. Schneider found the combination of the Randnet's web browser and the mouse to provide a "passable surfing experience". He described the portal's private content as "much too limited", where " yone who has used the Internet would snicker at the lack of up-to-date contents or tools offered on Randnet". He was disappointed in the companies' failure to have ever delivered certain promised online features, such as game beta testing and music distribution. But it provides new users with a "simple network
hich Ij () is a village in Golabar Rural District of the Central District in Ijrud County, Zanjan province, Iran Iran, officially the Islamic Republic of Iran (IRI) and also known as Persia, is a country in West Asia. It borders Iraq ...
functions as first baby steps into the vast world of the Internet". Schneider liked the overall product value provided by the Randnet Starter Kit, including hardware, games, accessories, and Internet subscription. However, the platform's abrupt discontinuation proved to limit the appeal to a per item basis rather than as a whole. Because these items were sold only as a soon-discontinued bundle, all with such ultimately limited application, he found the disks' cheaper prices to be aggregated back up to the level of cartridges. He found the ''Mario Artist'' series (especially the 64DD's "
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
", ''Talent Studio'') to be uniquely compelling in creative ways that "couldn't be done on any other gaming console on the market", utilizing the disks' writability and " eavingCD systems behind". As a flagship 64DD game, IGN found ''Paint Studio''s well-made art creation functionality to be both a low-cost paint program, and edutainment akin to an
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital ...
for kids. Knowing Nintendo's stated plans, he supposed that if the platform hadn't been abruptly canceled, Nintendo would have utilized ''Paint Studio'' as a source of user-generated art content for a substantial library of customizable games. IGN also called ''Wall Street'' a 64DD killer app, though canceled. Schneider acknowledges Nintendo's vision, attributing the system's downfall generally upon the drastically changing marketplace during the several years of delays. He summarized the 64DD as "an appealing creativity package" "targeted at a certain type of user" "that delivered a well-designed user-driven experience"—and a "limited online experiment at the same time", which partially fulfilled Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
's "longtime dream of a network that connects Nintendo consoles all across the nation". ''Core Magazine'' honored the 64DD: "In Japanese culture, there is a concept known as '' mono no aware''. While this term completely defies English translation, one of its connotations is that there is nobility in things that soon perish." Nintendo reported 15,000 active Randnet subscribers as of the October 2000 announcement of the service's impending closure, implying the sale of at least as many requisite 64DD units.


Legacy

New genres of games were developed due to the advent of 64DD's rewritable mass storage, real-time clock (RTC), and
Internet appliance An Internet appliance is a consumer device whose main function is easy access to Internet services such as World Wide Web, WWW or e-mail. The term was popularized in the 1990s, when it somewhat overlapped in meaning with an information appliance, ...
functionality. However, the system's commercial failure required many 64DD games to be released on traditional Nintendo 64 cartridges alone, ported to other consoles, or canceled. Some of these standalone Nintendo 64 cartridge releases include the equivalent of the 64DD's RTC chip directly on board the cartridge, as with Japan's ''Animal Forest''. The RAM
Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy driv ...
became a sometimes mandatory staple of Nintendo 64 game development, being packaged along with a few cartridge games. All subsequent Nintendo consoles would directly include RTC functionality. The concept of the popular multiplatform ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' series originated with the 64DD's rewritable storage and RTC. The eventual initial release of the series was adapted to utilize only the Nintendo 64 cartridge format with an embedded RTC, in the form of Japan's ''Animal Forest''. That game was cosmetically adapted for GameCube (with the console's built-in RTC and its removable and rewritable memory cards) with the new name of ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
''. All games in the series are played in real time persistent game world, with the passage of time being recorded on writable media. The realtime effect reflects real
season A season is a division of the year based on changes in weather, ecology, and the number of daylight hours in a given region. On Earth, seasons are the result of the axial parallelism of Earth's axial tilt, tilted orbit around the Sun. In temperat ...
s, real
holidays A holiday is a day or other period of time set aside for festivals or recreation. ''Public holidays'' are set by public authorities and vary by state or region. Religious holidays are set by religious organisations for their members and are often ...
, virtual plant growth, development of virtual relationships, and other events. Interactivity between real human players on different subsequent console generations has been enabled through the swapping of various Nintendo consoles' writable mass storage cards or through
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
communications. The legacy of what is now the ''Nintendogs'' series originated because of 64DD, in the form of a pet creature breeding prototype called ''Cabbage''. Never released, it had been codeveloped by Shigesato Itoi (designer of ''
EarthBound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
''), Tsunekazu Ishihara (designer of ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
''), and
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
. Its publicized four-year development was fundamentally enabled by the
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded ...
and mass writability, where Miyamoto explained, "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut,
he game He or HE may refer to: Language * He (letter), the fifth letter of the Semitic abjads * He (pronoun), a pronoun in Modern English * He (kana), one of the Japanese kana (へ in hiragana and ヘ in katakana) * Ge (Cyrillic), a Cyrillic letter cal ...
can still raise the creature" and with optionally purchasable enhancement data. A subset of creature maintenance functionality is made portable on the Game Boy via the
Transfer Pak The Transfer Pak is an accessory for the Nintendo 64 (N64) controller. It features a cartridge slot compatible with Game Boy or Game Boy Color (GBC) games. When plugged into the controller's expansion port, it allows for the transfer of data bet ...
, to be synchronized back to the 64DD disk. In 2006, Miyamoto concluded that "the conversations and design techniques that popped up when we were making ''Cabbage'' are, of course, connected to ''Nintendogs'' and other things that we're doing now." The concept of a personal avatar creator app which had begun with prototypes for the Famicom was solidified in '' Mario Artist: Talent Studio'' and then has been seen on all subsequent Nintendo consoles. Those ''Talent Studio'' avatars can be imported into select 64DD games including the '' SimCity 64'' game. Nintendo designer Yamashita Takayuki credits his work on ''Talent Studio'' as having been foundational to his conception and development of the entire Mii component of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
platform a decade later. The game's concepts were reportedly specifically foundational to the characters in '' Wii Tennis''. The concept of graphical stamps that are seen in various
Miiverse Miiverse was a social network for Nintendo 3DS and Wii U that operated from 2012 to 2017. The service was created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Miiverse was integrated into many video games ...
-supported games is found in ''Mario Artist: Paint Studio'' and '' Mario Paint''. The user-creation of graphics, animations, levels, and minigames which are in the ''Mario Artist'' series and '' F-Zero X Expansion Kit'' are revisited in later console generations. The idea of
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s was popularized generally during the Nintendo 64's
fifth generation of video game consoles The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best ...
. Some early minigames can actually be created in ''Mario Artist: Polygon Studio'' in the style that would later be used in the ''
WarioWare is a video game series, a spin-off of the ''Mario'' franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with '' Wario Land: Super Mario Land 3'', the first game to feature Wario as a p ...
'' series of games. Certain minigames directly originated there, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In ''Polygon Studio'' you could create 3D models and animate them in the game, but there was also a side game included inside. In this game, you would have to play short games that came one after another. This is where the idea for ''Wario Ware'' came from." In 2018, historian Chris Kohler said that as one of Nintendo's "oddest" products, the 64DD is "now a sought-after collectible and a unique piece of the company's long, long history of bold experimentation".


See also

* Family Computer Network System *
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
*
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
– a similar peripheral for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
*
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...


Notes


References


External links

* * {{Nintendo 64 1990s toys 2000s toys Fifth-generation video game consoles Japan-exclusive video game hardware Joint ventures 64 Products introduced in 1999 Products and services discontinued in 2001 Video game console add-ons Video game storage media Discontinued video game consoles