Cabbage (canceled Video Game)
was a canceled breeding simulator video game that was planned for release in the late 1990s on the 64DD, an expansion peripheral for the Nintendo 64 console. The prototype was developed by a team of Nintendo's "biggest talents", led by Shigesato Itoi ( ''Mother'' series), Tsunekazu Ishihara ( ''Pokémon'' series), Shigeru Miyamoto (''Mario'', '' Zelda'', and more), and eventually Satoru Iwata. Miyamoto spoke eagerly about the innovative development of ''Cabbage'' across the years until early 2000. Years later, he reflected that it had drifted silently into cancellation but that it deeply influenced other Nintendo games such as ''Animal Crossing'' and '' Nintendogs''. Development ''Cabbage'' was announced in 1997 as a game in which the player was able to raise, feed, and carry around a creature called a Cabbage. Shigeru Miyamoto stated at the time that the game had been in development for five years. ''Cabbage'' had been the working title of the game, though it appeared to be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Clock
A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded systems, RTCs are present in almost any electronic device which needs to keep accurate time of day. Terminology The term ''real-time clock'' is used to avoid confusion with ordinary clock signal, hardware clocks which are only signals that govern digital electronics, and do not count time in human units. RTC should not be confused with real-time computing, which shares its three-letter acronym but does not directly relate to time of day. Purpose Although keeping time can be done without an RTC, using one has benefits: * Reliably maintains and provides current time through disruptive system states such as Hang (computing), hangs, Sleep mode, sleep, reboots, or if given sufficient backup power, full Shutdown (computing), shutdown and hardwa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Commercial Failures In Video Games
As a hit-driven business, the great majority of the video game industry's software releases have been failure#In business, commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Within years after Steam (service), Steam relaxed limits on which games could be digitally distributed on its service, they reported that around 80% of games failed to reach $5000 in revenue in their first two weeks of sales. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''E.T. the Extra-Terrestrial (video game), E.T.'' contributed to the video game crash of 1983. Some games, though commercial f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Pokémon Company
, simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, films, manga, home entertainment products, merchandise, and other ventures. It was established through a joint investment by the three companies holding the copyright and trademark of ''Pokémon''—Nintendo, Game Freak, and Creatures—to focus in the multimedia franchise which became too big to be managed only by them. It was founded in April 1998 originally to operate the Pokémon Center stores in Japan before expanding to the entire franchise in October 2000 as it rebranded to its current name. The company is headquartered in the Roppongi Hills Mori Tower in Roppongi, Minato, Tokyo. The company has separate subsidiaries that handle operations in different parts of the world, with the Pokémon Company International supporting the terri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world. Like previous entries, ''Mother 3'' focuses on exploring the game world from a Video game graphics#Top-down perspective, top-down perspective and engaging in Turns, rounds and time-keeping systems in games#Turn-based, turn-based role-playing video game#Combat, combat with enemies. Development of Mother 3, Its development spanned twelve years and four consoles, beginning in 1994 for the Super Famicom and then transitioning to the Nintendo 64 and its 64DD add-on, when it was known as ''EarthBound 64''. It was initially canceled in 2000, but development was restarted in 2003 for the Game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death. In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. Early life Yamauchi was born in Kyoto to father Shikanojo Ina ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since established a strong relationship with Nintendo, and is often referred to as a second-party developer. In 1991, a second office in Kai, Yamanashi was established. The company is best known for its work on the ''Kirby (series), Kirby'' and ''Mother (video game series), Mother'' series, and the first two ''Super Smash Bros.'' games. Its logo, which depicts a dog incubating eggs, is meant to represent "an unexpected bond [...] one that brings the birth of something new." History HAL Laboratory was founded on February 21, 1980, and originally developed games for home computers, such as the MSX and VIC-20. There have been conflicting claims on the origin of the company's name. During a Game Developers Conference, GDC 2005 keynote, Satoru Iwata stated t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tamagotchi
is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. , over units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera. According to Bandai, the name is a portmanteau combining the two Japanese words , which means "egg", and "watch". After the original English spelling of ''watch'', the name is sometimes Romanization of Japanese, romanized as ''Tamagotch'' without the "i" in Japan. Most Tamagotchi characters' names end in ''tchi'' or in Japanese, with few exceptions. History Tamagotchi was invented by Aki Maita and Akihiro Yokoi in 1996. They both won the tongue-in-cheek 199 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Digital Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike life simulation game, biological simulations, the pet does ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial art style of the ''Wind Waker'' Teaser (trail ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |