HOME





Super Mario 64 2
''Super Mario 128'' was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to ''Super Mario 64'' for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of ''Pikmin'' (2001), the physics of ''Metroid Prime'' (2002), and the sphere walking technology of '' The Legend of Zelda: Twilight Princess'' (2006) and ''Super Mario Galaxy'' (2007). The ''Super Mario 128'' demo led to widespread analysis, rumors, and anticipation in the media throughout the 2000s. History ''Super Mario 64-2'' The name ''Super Mario 128'' was first used as early as January 1997 by Shigeru Miyamoto, as a possible name for a ''Super Mario 64'' sequel. The name ''Super Mario 64-2'' was also used interchangeably with ''Super Mario 128''. This rumored expansion and sequel to ''Su ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial art style of the ''Wind Waker'' Teaser (trail ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Satoru Iwata
Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from 2013 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware. Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include ''EarthBound'' and many games in the ''Kirby (series), Kirby'' series. Following a downturn and near-bankruptcy, Iwata became ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Donkey Kong Jungle Beat
is a 2004 platform game, platform and Score (game), score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong (character), Donkey Kong as he sets out to defeat a series of evil kings to conquer the jungle. ''Jungle Beat'' is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the ''Donkey Konga'' (2003) rhythm game. The player controls Donkey Kong through various side-scrolling Level (video games), levels as he collects bananas, swings on vines, chains combo (video games), combos, rides animals, and defeats enemies and boss (video games), bosses. The debut project of the 65-member Nintendo Entertainment Analysis & Development#Tokyo Software Development Department, Nintendo EAD Tokyo, ''Jungle Beat'' development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new ''Donkey Kong'' game. Development was led by director Yoshiaki Koizumi and producer Takao Sh ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Super Smash Bros
is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other developers. Its gameplay is distinct from traditional fighting games, with players aiming to knock each other off of stages after accumulating damage with numerous attacks. The games have also featured a variety of side modes, including single-player story modes. Sakurai conceived the idea of ''Super Smash Bros.'' while working at HAL Laboratory in 1998 with the help of Satoru Iwata. The series's first game, '' Super Smash Bros.'' (1999), was released for the Nintendo 64 and used characters from Nintendo franchises including '' Mario'', '' Donkey Kong'', ''The Legend of Zelda'', '' Kirby'', and '' Pokémon''. The game was a success, and Sakurai was asked to make a sequel for the then-upcoming GameCube, '' Super Smash Bros. Melee'', which wa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D computer graphics, 3D game in the Super Mario, ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toad (Nintendo), Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and causes Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. ''Super Mario Sunshine'' received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. Several ''CVG'' writers led the creation of '' Video Games Chronicle'' in 2019. History ''Computer and Video Games'' was established in 1981, being the first British video games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programmin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Technology Demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles in software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segments using fi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Doshin The Giant
''Doshin the Giant'' is a god simulation game developed by Param and published by RandnetDD for the 64DD. It was originally released in Japan on December 1, 1999, as a launch title for the peripheral. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion pack was released five months later called ''Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou'', which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. ''Doshin the Giant'' was upgraded graphically for its re-release on the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002. The GameCube version was published by Nintendo and received positive reviews. Gameplay As a god game, ''Doshin the Giant''s gameplay revolves around god-like abilities and tasks, such as altering the geography, managing natural disasters or answering pray ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Paper Mario (video Game)
''Paper Mario'' is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. ''Paper Mario'' is the first game in the ''Paper Mario'' series. First released in Japan in 2000 and then internationally in 2001, ''Paper Mario'' was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Classics service on December 10, 2021. ''Paper Mario'' is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has defeated Mario after stealing the Star Rod from Star Haven and making himself invincible. To save the Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]