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RCP (chip)
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn. Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, ''Super Mario 64'', ''Pilotwings 64'', and the Japan-exclusive ''Saikyō Habu Shōgi.'' The N64’s original charcoal-gray console was later joined b ...
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Nintendo 64 Controller
The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home console. Manufactured and released by Nintendo, it debuted alongside the console in Japan on June 23, 1996, followed by North America on September 29, 1996, and Europe on March 1, 1997. As the successor to the Super Nintendo controller, it features an "M"-shaped design, ten buttons, a "control stick", and a D-pad. Design The controller was designed by Nintendo R&D3, under direction to try new ideas that would break from typical game controllers. With original visual designs having been mocked up in clay form, and extensive test group studies being performed before and during the design phase, the Nintendo 64's controller design was eventually solidified in tandem with that of Shigeru Miyamoto's gameplay mechanics in ''Super Mario 64''. Though Miyamoto tested the controller while developing ''Super Mario 64'', the controller was not designed around the game, while it did ...
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Expansion Pak
Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002. First-party First-party Nintendo 64 accessories have a product code prefixed with NUS, short for "Nintendo Ultra Sixty-four". Controller The Nintendo 64 controller (NUS-005) features ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3". Overview A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location a ...
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IQue Player
The iQue Player () is a handheld TV game version of the Nintendo 64 console manufactured by iQue and released exclusively in China. It was developed as a joint venture between Nintendo and Wei Yen following China's ban on the sale of home video game consoles. The console and controller are a single unit that plugs directly into a television, with a multiplayer accessory sold separately. The first part of its Chinese language, Chinese name, ''Shén Yóu,'' is a double entendre meaning "to make a mental journey." History Development Due to the widespread black market for video games in China—where consumers often purchased pirated cartridges or downloaded game files for use with console emulators—Nintendo sought to offer a secure and affordable official alternative. The iQue Player adopted a handheld plug-and-play format to circumvent a 2000 ban by the Ministry of Culture (China), Ministry of Culture on the sale of traditional home video game consoles. Nintendo established ...
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Nintendo 64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with floppy disk, rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan. Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a real-time clock for persistent world, persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across v ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models� ...
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SharkWire Online
SharkWire Online is a specialized GameShark device with a serial port and modem added, accompanied by a now-defunct dialup Internet portal service. Launched in January 2000, it was sold only in the US, by InterAct which is most famous for its GameShark and Dexdrive. This unlicensed platform was the only Nintendo 64 online service to have been released other than Nintendo's official Randnet service which had already been released only in Japan in December 1999. History The SharkWire Online's Nintendo 64 accessories were developed by Datel in the UK, for InterAct to sell in the US. The now-defunct dialup portal system was developed between InterAct and its communications partners: Spyglass, Inc. for its Mosaic web browser application; D3 Networks, an Internet Service Provider (ISP) for game devices, which built and operated the SharkWire Online dialup network and content portal; and GTE Internetworking for its local dial-up access via its DiaLinx network and Global Network Infra ...
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Randnet
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan. Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a real-time clock for persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across various titles and shared onli ...
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Switched-mode Power Supply
A switched-mode power supply (SMPS), also called switching-mode power supply, switch-mode power supply, switched power supply, or simply switcher, is an electronic power supply that incorporates a switching regulator to electric power conversion, convert electrical power efficiently. Like other power supplies, a SMPS transfers power from a DC or AC source (often Mains electricity, mains power, see AC adapter) to DC loads, such as a personal computer, while converting voltage and Electric current, current characteristics. Unlike a linear power supply, the pass transistor of a switching-mode supply continually switches between low-dissipation, full-on and full-off states, and spends very little time in the high-dissipation transitions, which minimizes wasted energy. Voltage regulator, Voltage regulation is achieved by varying the ratio of on-to-off time (also known as duty cycle). In contrast, a linear power supply regulates the output voltage by continually dissipating power in t ...
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Dolby Pro Logic
Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe soundtracks that are encoded using this technique. Dolby Stereo—also known as Dolby MP (''Motion Picture'') or Dolby SVA (''stereo variable-area'')—was developed by Dolby in 1976 for analog movie theater, cinema sound systems. The format was adapted for home use in 1982 as Dolby Surround when VCR#Stereo Sound and HiFi, HiFi capable consumer VCRs were introduced. It was further improved with the Dolby Pro Logic decoding system after 1987. The Dolby MP Matrix was the professional system that encoded four channels of film sound into two. This track used by the ''Dolby Stereo'' theater system on a 35mm optical stereo print and decoded back to the original 4.0 Surround. The same four-channel encoded stereo track was largely left unchanged a ...
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