''Super Mario 64'' is a
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. It was released in Japan and North America in 1996 and
PAL regions in 1997. It is the first ''
Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' game to feature
3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
. In the game,
Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
invades
Princess Peach
is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.
Director
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
conceived a 3D ''Super Mario'' game during the production of ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the
virtual camera system
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining
sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by
Koji Kondo.
''Super Mario 64'' was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996
E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the
best-selling Nintendo 64 game, with nearly twelvemillion copies sold by 2015.
Retrospectively, ''Super Mario 64'' has been considered one of the
greatest video games of all time. Numerous developers have cited it as an influence on
3D platform games, with its dynamic camera system and 360-degree
analog control establishing a new archetype for the genre, much as ''
Super Mario Bros.'' did for
side-scrolling platform games. It was remade as ''
Super Mario 64 DS
''Super Mario 64 DS'' is a 2004 platformer, platform game developed and published by Nintendo as a launch game for the Nintendo DS. ''Super Mario 64 DS'' is a video game remake, remake of the 1996 Nintendo 64 game ''Super Mario 64,'' with new gr ...
'' for the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2004, and has been
ported to other
Nintendo consoles since. The game has attracted a cult following, spawning many fangames and
mods, a large
speedrunning
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches ...
presence, and enduring rumors surrounding game features.
Gameplay
Controls
''Super Mario 64'' is a
3D platformer in which the player controls the titular character
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
through various courses. Mario's abilities are far more diverse than in previous games. He can walk, run, jump, crouch, crawl, climb, swim, kick, grab objects, and punch using the
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
's
analog stick
An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
and buttons. He can execute special jumps by combining a regular jump with other actions, including the double and triple jumps,
long jump
The long jump is a track and field event in which athletes combine speed, strength and agility in an attempt to leap as far as possible from a takeoff point. Along with the triple jump, the two events that measure jumping for distance as a gr ...
,
backflip, and
wall jump. The player can adjust the camera—operated by a
Lakitu broadcasting Mario—and toggle between
first-person and third-person view.
Health, lives, and power-ups
Unlike many of its predecessors, ''Super Mario 64'' uses a
health point system, represented by a pie shape consisting of eight segments. If Mario has taken damage, he can replenish his health either by collecting three types of coins—yellow, which replenishes one segment; red, equal to two yellow coins and which replenishes two segments; and blue, equal to five yellow coins and which replenishes five segments, by walking through a spinning heart or by jumping into water. Underwater, Mario's health instead represents how long he can hold his breath, slowly diminishing while underwater and replenishing when he surfaces. Finishing a course grants Mario an extra
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
for every 50 yellow coins the player collected, and
extra life mushrooms are hidden in various places such as trees and poles - they may either chase Mario through the air or fall to the ground and disappear shortly if not collected.
In absence of the
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s normally found in previous games, such as the
Super Mushroom and
Fire Flower, three colors of translucent blocks—red, green, and blue—appear throughout many stages. Three switches of the same colors, found in three secret areas located in either stages or the castle itself, turn their corresponding blocks solid and permanently allow Mario to obtain three types of special cap power-ups throughout all of the stages. The Wing Cap allows Mario to fly after doing a triple jump or being shot from a
cannon
A cannon is a large-caliber gun classified as a type of artillery, which usually launches a projectile using explosive chemical propellant. Gunpowder ("black powder") was the primary propellant before the invention of smokeless powder during th ...
; the Metal Cap makes him immune to enemies, fire, noxious gases, allows him to withstand wind and water currents, perform on-land moves underwater, and have unlimited air capacity underwater; and the Vanish Cap renders him partially immaterial and invulnerable, and allows him to walk through some obstacles. Another implicit powerup is the shell remains after stomping a
Koopa Troopa, which Mario can use to run over enemies, and surf on water, lava, and quicksand.
Setting and objective
The
hub world takes place in Princess Peach's Castle, which consists of three floors consisting of the castle's lobby, the main tower, and a basement, plus a moat and a courtyard outside the castle. The player's main objective is to look for paintings that, when jumped into, bring them into courses containing Power Stars, which upon their collection unlock more of the castle hub world. Each of the fifteen courses has seven Power Stars (six from named missions and one gained by collecting 100 coins in the level), and an additional fifteen are hidden as secrets and as bonuses, for a total of 120 Power Stars in the game.
The courses are filled with enemies as well as friendly creatures that provide assistance or ask favors, such as
Bob-omb Buddies, who will allow Mario to access cannons on request. Some Power Stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include collecting one hundred yellow coins or eight red coins on a stage, defeating a
boss, racing an opponent, and solving puzzles. The final level of the game is blocked by "endless stairs" similar to the
Penrose stairs concept, but Mario can bypass them by collecting seventy Power Stars.
The music in the endless stairs before collecting seventy Power Stars resembles a
Shepard scale. There are many hidden mini-courses and other secrets within the castle, which may contain extra Power Stars required for the full completion of the game.
If the player returns to the game after collecting all 120 Power Stars,
Yoshi can be found on the roof of Princess Peach's Castle, who will give the player a message from the developers, accompanied by one hundred extra lives and an improved triple jump.
Plot
Princess Peach
is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
uses a letter to invite Mario to come to her castle for a cake she has baked for him. When he arrives, Mario discovers that
Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
has invaded the castle and imprisoned the princess and her servants within its walls using the power of the castle's 120 Power Stars. The Power Stars are hidden in the castle's paintings, which serve as portals to other worlds where Bowser's minions keep watch over the Stars. Mario explores the castle and enters these worlds, gaining access to more rooms as he recovers more Stars. Mario unlocks three doors to different floors of the castle with keys obtained by defeating Bowser in hidden worlds. After getting at least 70 of the 120 Stars, Mario breaks the curse of the endless stairs that block the entrance to Bowser's final hiding place.
After Mario defeats Bowser in the final battle, and Bowser escapes, swearing revenge, he obtains a special Power Star which gives him the Wing Cap, and he flies back to the castle's courtyard. Peach is released from the
stained-glass window above the castle's entrance, and she rewards Mario by kissing him on the nose and baking the cake that she had promised him.
Once Mario earns all 120 stars, he is able to access the roof of the castle via a cannon on the castle grounds, where Yoshi awaits him. Yoshi congratulates Mario on securing all 120 stars and grants him 99
extra lives in order to continue playing the game.
Development
In the early 1990s, ''Super Mario'' creator
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
conceived a 3D ''Mario'' design while developing the game ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' (1993) for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. ''Star Fox'' used the
Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
graphics chip, which added more processing power; Miyamoto considered using the chip to develop a Super NES game, ''Super Mario FX'', with gameplay based on "an entire world in miniature, like miniature trains".
According to engineer Dylan Cuthbert, who worked on ''Star Fox'', ''Super Mario FX'' was never the title of a game, but was the codename of the Super FX chip itself. Miyamoto reformulated the idea for the Nintendo 64, not for its greater power, but because its controller has more buttons for gameplay.
At the January1993
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES), where ''Star Fox'' made its debut, Nintendo's booth demonstrated a talking 3D polygon animation of Mario's head; it returned in the start screen, programmed by
Giles Goddard.
Production of ''Super Mario 64'' began on September 7, 1994, at Nintendo's
Entertainment Analysis & Development division, and concluded on May 20, 1996. According to Miyamoto, the development team consisted of around fifteen to twenty people. Development began with the characters and the
camera system; months were spent selecting a view and layout.
The original concept involved the fixed path of an isometric game such as ''
Super Mario RPG
''Super Mario RPG: Legend of the Seven Stars'' is a 1996 role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final ''Mario (franchise) ...
'', which moved to a free-roaming 3D design,
with some linear paths, particularly to coerce the player into Bowser's lair, according to Giles Goddard.
''Super Mario 64'' is one of the first games for which Nintendo produced its illustrations internally instead of by
outsourcing
Outsourcing is a business practice in which companies use external providers to carry out business processes that would otherwise be handled internally. Outsourcing sometimes involves transferring employees and assets from one firm to another ...
.
The graphics were made using
N-World, a
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
(SGI)-based toolkit. The development team prioritized Mario's movement and, before levels were created, tested and refined Mario's animations on a simple grid.
The 3D illustrations were created by
Shigefumi Hino,
Hisashi Nogami, Hideki Fujii, Tomoaki Kuroume, and Yusuke Nakano, and the game was animated by co-director
Yoshiaki Koizumi and Satoru Takiwaza.
Yōichi Kotabe, illustrator and character designer for the ''Mario'' series, made a 3D drawing of Mario from various angles and directed the creation of the character models.
In an interview with ''
The Washington Post
''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'', Yoshiaki Koizumi recalled that his challenge was animating the 3D models without any precedents.
To assist players with
depth perception
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions.
Depth sensation is the corresponding term for non-hum ...
, the team positioned a faux shadow directly beneath each object regardless of the area's lighting. Yoshiaki Koizumi described the feature as an "iron-clad necessity" which "might not be realistic, but it's much easier to play".
Miyamoto's guiding design philosophy was to include more details than earlier games by using the Nintendo 64's power to feature "all the emotions of the characters". He likened the game's style to a 3D interactive cartoon. Mario was made highly expressive to "create the feeling of controlling something that's really alive", which Miyamoto was inspired to do after letting his pet hamster loose in his room.
Some details were inspired by the developers' personal lives; for example, the
Boos are based on assistant director
Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time Tezuka spent at work".
''Super Mario 64'' was first run on an
SGI Onyx emulator, which only emulated the console's
application programming interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that des ...
and not its hardware.
The first test scenario for controls and physics involved Mario interacting with a golden rabbit, named "MIPS" after the Nintendo 64's
MIPS architecture
MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies ...
processors; the rabbit was included in the final game as a Power Star holder. ''Super Mario 64'' features more puzzles than earlier ''Mario'' games. It was developed simultaneously with ''
The Legend of Zelda: Ocarina of Time'' but, as ''Ocarina of Time'' was released more than two years later, some puzzles were taken for ''Super Mario 64''.
The developers tried to include a
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
cooperative mode, whereby players would control Mario and his brother
Luigi
Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
in
split-screen. Nevertheless, hardware constraints and the developers' inability to implement the mode satisfactorily led to its removal.

The music was composed by veteran composer
Koji Kondo, who created new interpretations of the familiar melodies from earlier media as well as new material.
Yoji Inagaki was responsible for the sound design, tasked with producing hundreds of sound effects. He and Kondo felt that music and sound effects were equally important.
According to Inagaki, the average Nintendo 64 game had about 500 sound effects, and made comparisons to ''Ocarina of Time'', with 1,200, and ''
The Legend of Zelda: Majora's Mask'', with 2,000.
''Super Mario 64'' is one of the first games to feature
Charles Martinet
Charles Andre Martinet (born September 17, 1955) is an American actor. He is best known for voicing Mario in the ''Super Mario'' franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, W ...
as the voice of Mario, and Leslie Swan—then senior editor of ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' and English
localizer for ''Super Mario 64''—as the voice of Princess Peach.
Release
''Super Mario 64'' was first shown as a playable prototype in November1995 at Nintendo Space World. This version was only fifty percent complete, and only about two percent of
texture mapping
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
was finished.
It featured thirty-two courses. Miyamoto had hoped to create more, possibly up to forty,
but was ultimately reduced to fifteen.
According to Nintendo of America chairman
Howard Lincoln, Miyamoto's desire to add more was a major factor in the decision to delay the Nintendo 64 release from Christmas1995 to Summer 1996. Nintendo president
Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
later said: "Game creators can finish games quickly if they compromise. But users have sharp eyes. They soon know if the games are compromised.
iyamotoasked for two more months and I gave them to him unconditionally". The game was later shown at
E31996 with multiple Nintendo 64s set up for people to play.
According to Giles Goddard, the stress of the project caused some programmers to quit or move to different departments.
Advertising and sales
Peter Main, Nintendo's vice president of marketing at the time, stated ''Super Mario 64'' was meant as the
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for the Nintendo 64. The million marketing campaign included videotapes sent to more than five hundred thousand ''Nintendo Power'' subscribers and advertisements shown on
MTV
MTV (an initialism of Music Television) is an American cable television television channel, channel and the flagship property of the MTV Entertainment Group sub-division of the Paramount Media Networks division of Paramount Global. Launched on ...
,
Fox, and
Nickelodeon
Nickelodeon (nicknamed Nick) is an American pay television channel and the flagship property of the Nickelodeon Group, a sub-division of the Paramount Media Networks division of Paramount Global. Launched on April 1, 1979, as the first ca ...
.
''Super Mario 64'' was officially released in Japan in June1996,
North America in September,
and in Europe and Australia in March1997.
During its first three months of sale in North America, it sold more than twomillion copies and grossed $140million in the United States,
becoming the best-selling
video game of 1996. It was also the best-selling game overall from 1995 to 2002. During the first three months of 1997, it was the second-best-selling
console game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
at 523,000 units.
By early 2001, it had sold 5.5million units, and 5.9million by September2002.
At the 1999 Milia festival in
Cannes
Cannes (, ; , ; ) is a city located on the French Riviera. It is a communes of France, commune located in the Alpes-Maritimes departments of France, department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions Internatio ...
, ''Super Mario 64'' won a Gold ECCSELL prize for earning revenues above million in the
European Union
The European Union (EU) is a supranational union, supranational political union, political and economic union of Member state of the European Union, member states that are Geography of the European Union, located primarily in Europe. The u ...
in 1998.
It had become the second most popular game on
Wii's
Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
by June2007, behind ''
Super Mario Bros.'' By March2008, ''Super Mario 64'' sold 11.8million copies worldwide, being the best-selling Nintendo 64 game.
By 2015, ''Super Mario 64'' was the 12th most sold ''Mario'' game, with 11.91million copies sold.
Re-releases
''Super Mario 64 DS''
An
enhanced remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software sh ...
, ''Super Mario 64 DS'', was released for the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2004. As with the original, the plot centers on collecting Power Stars and rescuing Princess Peach from Bowser. In contrast with the original, Yoshi is the starting character, with Mario, Luigi, and
Wario
is a character in Nintendo's Mario (franchise), ''Mario'' franchise that was designed as an Archenemy, archnemesis to Mario. Wario first appeared as the main antagonist and final Boss (video games), boss in the 1992 Game Boy game ''Super Mar ...
as unlockable characters. It features improved graphics, slightly altered courses, new areas, powerups, and enemies, more Power Stars to collect,
touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
mini-games, and a multiplayer mode. Reviews were mostly positive, with critics praising the graphics and add-ons to the original game but criticizing the controls and multiplayer mode. By September2021, 11.06million copies had been sold worldwide.
Other re-releases
A version of ''Super Mario 64'' was used as a
tech demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of sho ...
for the
Nintendo 64 Disk Drive (64DD) floppy drive at the 1996 Nintendo Space World trade show. Like ''
Wave Race 64'', ''Super Mario 64'' was re-released in Japan on as which fixed various bugs, added support for the
Rumble Pak
The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
peripheral, included the voice acting from the English version, among other changes.
In November2003, it was
ported to China's
iQue Player
The iQue Player () is a handheld TV game version of the Nintendo 64 console manufactured by iQue and released exclusively in China. It was developed as a joint venture between Nintendo and Wei Yen following China's ban on the sale of home video ...
as a limited-release demo.
In late 2006, it was released on the Wii Virtual Console service which added enhanced resolution and compatibility with the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Super Famicom Classic controllers.
In September2020, ''Super Mario 64'' was one of the three ''Super Mario'' games to be included in the ''
Super Mario 3D All-Stars'' collection on
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. This version was based on the ''Rumble Pak'' iteration, and updated the game's presentation to display at 720p resolution in both the Switch's docked and handheld configurations, in addition to using upscaled user interface assets and textures. It also features a new control scheme that accommodates the wider button array of the Nintendo Switch
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
and
Pro Controller, and was later patched to add compatibility for the Nintendo 64 controller used with the
Nintendo Classics
Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service. It made another Nintendo Switch appearance in October2021 as part of the Nintendo 64 lineup for the Nintendo Classics service.
Reception
Critical reviews
''Super Mario 64'' received enthusiastic pre-release reception. ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' commented on the 1995 prototype's smoothness, and how the action "was a blast", despite the game being only fifty percent complete at the time.
Ed Semrad of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' agreed, praising the new 3D animation of ''Mario'' characters shown in only 2D before.
Larry Marcus, a source analyst for
Alex. Brown & Sons, recalls ''Super Mario 64'' being the most anticipated game of E31996, remembering a field of teenagers "jostling for a test run".
''Super Mario 64'' received critical acclaim, with a score of 94 out of 100 from
review aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
based on thirteen reviews,
and a score of 96% from review aggregator
GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, which ranked it the eighteenth best video game of all time based on twenty-two reviews.
The design, variety of controls and use of 3D gameplay received praise from
video game publications.
''Maximum'' found its strongest points were the sense of freedom and its replayability, comparing it to ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' and citing its similar gimmick of allowing access to new areas upon finding switches.
One of ''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' four reviewers, E. Storm, cited the water levels as "overjoy
ng and showed how ''Super Mario 64'' delved into an "entirely new realm of gaming".
''
Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
'' called it "beautiful in both looks and design".
Doug Perry of ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' agreed that it transitioned the series to 3D perfectly.
''Electronic Gaming Monthly'' discussed the levels in their initial review, praising them for their size and challenge,
and later ranked it the fourth best console game of all time, arguing that it had breached the entire genre of 3D gaming while working virtually flawlessly.
''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' editor Paul Davies praised the 3D environment, and said that it enhanced the interaction, and described the control scheme as intuitive and versatile.
''
Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
'' hailed the gameplay as being so imaginative and having such variety that their reviewers were still "hooked" after one month. Writing for ''
AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'', Jonti Davies commented on the diversity of the gameplay and the abundance of activities found in each course.
''
Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' Corbie Dillard agreed, calling the variety the game's "greatest genius".
Writing for
''GameRevolution'', Nebojsa Radakovic described ''Super Mario 64'' as one of the few "true" 3D platform games.
''
N64 Magazine'' likened it to an enormous playground which was a pleasure to experiment in, but opined that the exploration element was slightly brought down by how many hints and tips there were.
Victor Lucas of ''
EP Daily
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' agreed, praising the freedom, but suggesting players "skip all the sign posts".
''Super Mario 64'' also received praise for its graphics. ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised the graphics for being "clean yet simple" and not detracting from the details of the game world.
''GamePro'' particularly praised the combination of unprecedented technical performance and art design, calling it "the most visually impressive game of all time".
Paul Davies described the graphics as "so amazing to see, you find yourself stopping to admire
hem
A hem in sewing is a garment finishing method, where the edge of a piece of cloth is folded and sewn to prevent unravelling of the fabric and to adjust the length of the piece in garments, such as at the end of the sleeve or the bottom of the ga ...
.
Jonti Davies called the visuals phenomenal, and the frame rate respectable.''
'' Doug Perry found the graphics simple but magnificent,
a sentiment shared by ''Next Generation''.
''
Hyper'' reviewer Nino Alegeropoulos called it the best-looking console game to date and opined that its high resolution and frame rate for the time made it look "infinitely better than a cartoon".
''Total!'' said that the graphics' lack of pixellation and jagged edges made it look like they were from a "top of the range graphics workstation".
The camera system received mixed reviews.
''Next Generation'' found that ''Super Mario 64'' was less accessible than previous ''Mario'' games, frustrated by the camera's occasional erratic movements and lack of optimal angle.
Nebojsa Radakovic and Doug Perry added that the camera was sometimes blocked by or went through objects.
''Electronic Gaming Monthly'' Dan Hsu, Shawn Smith, and Crispin Boyer all removed half a point from their scores, claiming that the camera sometimes could not move to a wanted angle or rapidly shifted in an undesirable manner,
a criticism that returned in ''Electronic Gaming Monthly'' ''100 Best Games of All Time'' list. ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' stated in their 2007 re-review by present-day standards the camera "would almost be considered broken".
''Nintendo Power'' also noted the learning curve of the shifting camera.
In contrast, Corbie Dillard claimed that the camera did not have any problems, and that it succeeded at helping the player traverse complex environments.
This sentiment was shared by ''Total!'', claiming that there were very few occasions where the camera was at a suboptimal angle. Paul Davies acknowledged that he was critical of the camera, saying that in some occasions it was difficult to position ideally, but ultimately dismissed it as "one hiccup" of a "revolutionary" game.
Awards
''Super Mario 64'' won numerous awards, including various "Game of the Year" honors by members of the gaming media, and in Nintendo's own best-selling Player's Choice selection. It has been placed high on "
the greatest games of all time" lists by many reviewers, including ''IGN'',
''Game Informer'',
''
Edge'', ''Official Nintendo Magazine,'' ''Electronic Gaming Monthly'', and ''Nintendo Power''. ''Electronic Gaming Monthly'' awarded it a Gold award in its initial review,
and it won ''Electronic Gaming Monthly'' Game of the Year for both editors' pick and readers' pick, and Nintendo 64 Game of the Year, Adventure Game of the Year, and Best Graphics.
At the 1997
Computer Game Developers Conference, it was given
Spotlight Awards for Best Use of Innovative Technology, Best Console Game, and Best Game of 1996.
''Maximum'' gave it a "Maximum Game of the Month Award" before its international release, ranking it the greatest game the magazine had ever reviewed.
''
Digitiser
''Digitiser'' was a video games magazine that was broadcast on Teletext Ltd., Teletext in the UK between 1993 and 2003. It originally billed itself as "The World's Only Daily Game Magazine".
The page was launched on 1 January 1993 on page 370 o ...
'' ranked it the best
game of 1997, above ''
Final Fantasy VII'' as runner-up.
Legacy
''Super Mario 64'' was key to the early success of and anticipation for the Nintendo 64.
Lee Hutchinson, a former
Babbage's employee, notes how the game was spurred by a feverish video game press, and how the success of the game defied the rule that a wide variety of launch games was necessary for broad appeal.
Eventually, the Nintendo 64 lost much of its market share to Sony's
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, partly due to
its cartridge and controller design decisions, which were reportedly implemented by Miyamoto for ''Super Mario 64''.
In 2012, ''Super Mario 64'' was among the 80 entries in the
Smithsonian American Art Museum
The Smithsonian American Art Museum (SAAM; formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds one of the world's lar ...
's
The Art of Video Games exhibit.
Influence
''Super Mario 64'' set many precedents for 3D platformers as one of the most influential video games.
The game is known for its
nonlinear
In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
, open freedom, which has been acclaimed by
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
s and journalists. ''
1Up.com'' wrote about its central hub world, which provides a safe tutorial and a level selector, and is now a staple of the 3D platformer genre.
As the genre evolved, many of the series's conventions were rethought drastically, placing emphasis on exploration over traditional platform jumping, or "hop and bop" action. Though some disputed its quality, others argued that it established an entirely new genre for the series. Its mission-based level design inspired game designers such as ''
GoldenEye 007'' (1997) producer and director
Martin Hollis and the development team of ''
Tony Hawk's Pro Skater''.
Dan Houser, a prominent figure in the development of the
''Grand Theft Auto'' series, stated, "Anyone who makes 3D games who says they've not borrowed something from ''Mario'' or ''Zelda''
f the Nintendo 64is lying".
Tom Hall
Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
, co-founder of
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
, said the game "defined the 3D platformer as a genre", and that "the industry hadn't really figured out 3D platforming yet, and here it was, a masterwork that set the standard".
Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
has stated that a coincidental meeting with
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
employees resulted in the creation of the ''
Kingdom Hearts'' series, inspired by ''Super Mario 64'' use of 3D environments and exploration. Michael John, designer and producer on ''
Spyro the Dragon'', cited ''Super Mario 64''s controls and environmental design as influences on the game.
Chris Sutherland, who served as the lead designer for
''Banjo-Kazooie'', agreed that ''Super Mario 64'' set the benchmark for 3D platformers and claimed that any other game in the genre on the Nintendo 64 would inevitably be compared with ''Super Mario 64''.
''
Assassin's Creed IV: Black Flag'' director Ashraf Ismail based the game's
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
design on ''Super Mario 64''s use of a hub world with pockets of maps full of content.
''Super Mario 64'' introduced a free-floating camera that can be controlled independently of the character.
To increase freedom of exploration and fluid control in a 3D world, ''Super Mario 64'' designers created a dynamic virtual
video camera
A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other ...
that turns and accelerates according to the character's actions. This camera system became the standard for 3D platformers. ''Nintendo Power'' praised the game's camera movements along with ''The Legend of Zelda: Ocarina of Time'' addition of the
lock-on camera and concluded that the two games were trailblazers for the 3D era. ''
PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues .
Overview
''PC Mag ...
'' K. Thor Jensen considers ''Super Mario 64'' to be the first truly realized 3D platformer with the integration of camera control into its core gameplay, which he called the medium's true evolutionary leap.
''Super Mario 64'' use of the analog stick was novel, offering more precise and wide-ranging character movements than the digital D-pads of other consoles. At the time, 3D games generally only allowed the player to either control the character in relation to a fixed camera angle or in relation to the character's perspective. ''Super Mario 64'' controls, in contrast, are fully analog and interpret a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick allows for precise control over subtleties such as running speed. In 2005, ''Electronic Gaming Monthly'' ranked ''Super Mario 64'' the most important game since they began publication in 1989, stating that, while there were 3D games before it, "Nintendo's was the first to get the control scheme right".
In July2021, a pristine, sealed copy of ''Super Mario 64'' was auctioned for , the largest amount ever paid for a video game.
Heritage Auctions's video games specialist said, "It seems impossible to overstate the importance of this title, not only to the history of Mario and Nintendo but to video games as a whole".
Successors
A sequel was planned for the disk drive add-on, under the codename ''
Super Mario 128''.
In July1996, Nintendo insiders stated that Miyamoto was assembling a team consisting mostly of developers who had worked on ''Super Mario 64''. Miyamoto affirmed that work on the sequel had only commenced at the time of the E31997 convention.
The project was canceled due to its lack of progress and the commercial failure of the Nintendo 64 Disk Drive.
''Super Mario 64'' successors include ''
Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D computer graphics, 3D game in the Super Mario, ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Ko ...
'' for the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and ''
Super Mario Galaxy'' for the Wii, building on its core design of power-ups and its 3D, open-ended gameplay. ''
Super Mario Galaxy 2'' includes a remake of ''Super Mario 64'' Whomp's Fortress level called Throwback Galaxy. ''
Super Mario 3D Land'' and ''
Super Mario 3D World'' are departures from the open-ended design, instead focused on platforming reminiscent of 2D games.
The Nintendo Switch game ''
Super Mario Odyssey'' returns to ''Super Mario 64'' open design; it includes numerous references to the latter. The ''Mario 64'' Suit' and Mario 64'' Cap', which change Mario's appearance to his in ''Super Mario 64'', can be purchased after completing the main storyline. Additionally, Mario can travel to the Mushroom Kingdom, which includes Princess Peach's Castle and its courtyard. The Kingdom's Power Moons resemble ''Super Mario 64'' Power Stars.
Rumors, conspiracy theories, and glitches
Rumors spread rapidly after the game's release. The most popular was a pervasive rumor that Luigi existed as an
unlockable character. In 1996, ''IGN'' offered a prize of $100 if a player could find Luigi, to no avail. Fueling the rumor was a very blurry message on a statue in the courtyard of Princess Peach's Castle, thought to say "L is real 2401".
This was disproved in 1998, when a fan received a letter from Nintendo that the programmers included the text as a joke and it was not supposed to say anything.
In July2020, 24 years and 1 month after the initial release of ''Super Mario 64'', unused assets for Luigi from the scrapped multiplayer mode were discovered in the game's development files, in an event known as the
Nintendo Gigaleak.
Satirical conspiracy theories about the game became popular in the early 2020s. These theories were grouped into an
Internet meme
An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
of an
iceberg
An iceberg is a piece of fresh water ice more than long that has broken off a glacier or an ice shelf and is floating freely in open water. Smaller chunks of floating glacially derived ice are called "growlers" or "bergy bits". Much of an i ...
known as the "''Super Mario 64'' iceberg", with less likely theories representing places being placed closer to the bottom of the "ocean".
One popular theory was the "Wario Apparition", based on an E31996 presentation with
Charles Martinet
Charles Andre Martinet (born September 17, 1955) is an American actor. He is best known for voicing Mario in the ''Super Mario'' franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, W ...
voicing a disembodied
Wario
is a character in Nintendo's Mario (franchise), ''Mario'' franchise that was designed as an Archenemy, archnemesis to Mario. Wario first appeared as the main antagonist and final Boss (video games), boss in the 1992 Game Boy game ''Super Mar ...
head. Some fans believed that the Wario head remained in some copies of the game. Conspiracy theorists have also spread the rumor that "every copy of ''Super Mario 64'' is personalized", claiming that certain bizarre phenomena existed in only certain copies of the game.
In the years since the game's release, players have used glitches to reach previously unreachable parts of the game, including, in 2014, a coin not possible to be collected in ordinary play.
Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
techniques include the Lakitu skip, a glitch that disables a dialog box explaining camera movement; the Bob-omb clip, which uses a glitch in a Bob-omb's explosion animation to clip through walls; and the backwards long jump glitch, which involves the player performing a repetitive move, the "backwards long jump" (BLJ), allowing Mario to reach very high speed values and has numerous applications in speedrunning; the latter was patched in the ''Rumble Pak'' re-release in 1997 as well as the ''Super Mario 3D All-Stars'' re-release (with the ''3D All-Stars'' version being based on the ''Rumble Pak'' version's codebase). In 2013,
YouTuber
A YouTuber is a content creator and social media influencer who uploads or creates videos on the online video-sharing website YouTube, typically posting to their personal YouTube channel. The term was first used in the English language in 2006 ...
Vinesauce
Vinesauce is a collective of online content creators founded in 2010. The group primarily focuses on video game livestreaming and commentary videos. The group is most notable for content in which video games are corrupted to cause glitches, a ...
posted a compilation of various corruptions of the game, replicated with a program named ''naughty''. Another YouTuber,
Pannenkoek2012, creates highly technical and analytical videos of ''Super Mario 64'' glitches and mechanics, which have been covered many times by the video game press. The game has also inspired challenges that attempt to beat it with certain restrictions, such as not being able to press the A button, requiring deep understanding about the game's mechanics and bugs. In May 2024, a player named Marbler managed to beat the entire game without pressing the A button.
Fan projects
''Super Mario 64'' has led to the creation of
fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature) ...
remakes,
modifications and
ROM hacks
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
:
* ''Super Mario 64: Chaos Edition'', a PC-emulated version of the original that loads codes which cause bizarre behavior. The game received coverage after streaming ensemble
Vinesauce
Vinesauce is a collective of online content creators founded in 2010. The group primarily focuses on video game livestreaming and commentary videos. The group is most notable for content in which video games are corrupted to cause glitches, a ...
posted a playthrough of the game.
* ''Super Mario Run 64'', converting the game into a
2.5D running game in the spirit of ''
Super Mario Run''
* ''Super Mario 64 Online'', enabling
online multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
. It was taken down after a copyright strike by Nintendo. It was later reuploaded and renamed to ''Net64''.
* ''Super Mario 64 Maker'', a ''
Super Mario Maker''-like
level editor
* ''Super Mario 64 Odyssey'', featuring levels based on ''
Super Mario Odyssey'' and adding its mechanic of possessing enemies by throwing Mario's hat
* ''Super Mario 64: Last Impact'', an original game that incorporates elements from other ''Mario'' games, such as the Fire Flower from ''
Super Mario Bros.'', the F.L.U.D.D. cannon from ''Super Mario Sunshine'', and the Bee Mushroom from ''Super Mario Galaxy''
* ''Super Mario 64: Ocarina of Time'', in which the world of ''
The Legend of Zelda: Ocarina of Time'' is recreated in ''Super Mario 64'', with new gameplay elements, puzzles, and a story
* ''Open World Mario 64'', a
battle royale–style mod set on a huge map made up of all ''Super Mario 64'' levels, in the style of ''
Fortnite Battle Royale'' and ''
PlayerUnknown's Battlegrounds''
* ''First Person Mario 64'', a modification that fixes the camera configuration on
first-person, often making the game much more challenging due to how the game demands acrobatic movements, and how the game does not render objects when they're too close to the camera.
* ''Super Mario 64 FPS'', a
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
remake of the original, speedran by YouTubers Falsepog and
Alpharad
* ''Super Mario 64 HD'', a
high-definition remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of the first level of ''Super Mario 64'', Bob-Omb Battlefield, using the
Unity game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. The project was taken down following a
copyright claim by Nintendo.
* ''B3313'', a ROM hack based on beta content and urban legends surrounding ''Super Mario 64''. Mario and Luigi are placed in a version of Peach's Castle with bizarre and surreal architecture, branching out into a complicated and nonsensical plexus.
Decompilation
In 2019, fans
decompiled the original
ROM image
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
into
C source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
, allowing ''Super Mario 64'' to be natively ported to any system. The next year, fans released a
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
port with support for
widescreen
Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ...
displays and
4K resolution. The port would allow for more graphical mods and forks, such as ''Render96'', which implemented the original high-resolution source textures and created new character models and environments resembling those seen in the game's CG renders, and ''Super Mario 64 Plus'', a
fork of the Windows port featuring a new
permanent death option, bug fixes, and an improved camera system. Fans have also created ports for several different platforms, including the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
,
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
,
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, and
Android. Nintendo has enlisted a law firm to remove videos of the port and its listings from various websites, taking them down via copyright claims.
Medical literature
In 2013, a study was conducted to see the
plasticity effects on the human brain after playing ''Super Mario 64''—chosen for its navigation element and the ability to play in a three-dimensional environment—for at least thirty minutes every day for two months. The study concluded that doing the previously mentioned activity caused the
gray matter
Grey matter, or gray matter in American English, is a major component of the central nervous system, consisting of neuronal cell bodies, neuropil (dendrites and unmyelinated axons), glial cells (astrocytes and oligodendrocytes), synapses, and ...
(a major part of the
central nervous system
The central nervous system (CNS) is the part of the nervous system consisting primarily of the brain, spinal cord and retina. The CNS is so named because the brain integrates the received information and coordinates and influences the activity o ...
) to increase in the right
hippocampal formation
The hippocampal formation is a compound structure in the medial temporal lobe of the brain. It forms a c-shaped bulge on the floor of the inferior horn of the lateral ventricle. Typically, the hippocampal formation is said to included the dent ...
and the right
dorsolateral prefrontal cortex
The dorsolateral prefrontal cortex (DLPFC or DL-PFC) is an area in the prefrontal cortex of the primate brain. It is one of the most recently derived parts of the human brain. It undergoes a prolonged period of maturation which lasts into adulthoo ...
—brain areas thought to contribute to
spatial navigation,
working memory
Working memory is a cognitive system with a limited capacity that can Memory, hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term m ...
, and
motor planning In psychology and neuroscience, motor planning is a set of processes related to the preparation of a movement that occurs during the reaction time (the time between the presentation of a stimulus to a person and that person's initiation of a motor ...
.
Notes
Notes on inflation
References
Archived resources
*
*
*
''Super Mario 64'' profile (1996) – Nintendo (archived)
External links
*
*
{{Authority control
1996 video games
3D platformers
Golden Joystick Award for Game of the Year winners
Golden Joystick Award winners
IQue games
Nintendo 64 games
Nintendo Entertainment Analysis & Development games
Nintendo Classics games
Open-world video games
Single-player video games
64
Video games developed in Japan
Video games directed by Shigeru Miyamoto
Video games directed by Takashi Tezuka
Video games scored by Koji Kondo
Video games set in castles
Virtual Console games
Virtual Console games for Wii
Virtual Console games for Wii U