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Platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo video game consoles, Nintendo video game console. However, there have also been a number of ''Super Mario'' video games released on non-Nintendo gaming platforms. There are more than 20 games in the series. The ''Super Mario'' games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the main player character. He is usually joined by his brother, Luigi, and often other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed level (video gaming), levels. The games have simple plots, typically with Mario and Luigi having to Damsel in distress, rescue the kidnapped Princess Peach from the primary antagonist, Bowser ...
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Super Mario Bros
is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was originally released in September 1985 in Japan for the Family Computer; following a US test market release for the NES, it was converted to international arcade game, arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, to traverse the Mushroom Kingdom in order to rescue Princess Peach, Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling video game, side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower and Starman (Mario), Starman. The game was designed by Shigeru Miyamot ...
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Pitfall!
''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. ''Pitfall!'' was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX. Crane had made several games for both Atari, Inc. and Activision before working on ''Pitfall!'' in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became ''Pitfall!'' ''Pitfall!'' received positive reviews at the time of its release praising both its gameplay and graphics. It was influential in the platform game genre and various publications have considered it one of the gre ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ...
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Supertux010
''SuperTux'' is a free and open-source software, free and open-source 2D side-scrolling video game, side scrolling platform game, platform video game inspired by Nintendo's ''Super Mario Bros.'' series. The player character is Tux (mascot), Tux, the official mascot of the Linux kernel. Plot The game begins in Icy Island. Tux holds a picnic with Penny, his girlfriend. Suddenly, the villain of the game, named Nolok, appears and knocks out Tux, then kidnaps Penny. Later, Tux wakes up and finds that Penny is missing. Determined to save her, Tux begins his journey. He then navigates the Icy Island and later the Forest to find her. Gameplay Gameplay in ''SuperTux'' is similar to ''Super Mario Bros., Super Mario Bros''. Tux can jump under bonus blocks marked with question marks to gain coins or retrieve power-ups such as the egg, which makes Tux bigger and allows him to take an extra hit before dying. Other objects such as trampolines and invincibility granting stars can also b ...
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Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the List of video games considered the best, most acclaimed and List of best-selling video game franchises, best-selling game franchises of all time, including ''Mario (franchise), Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin''. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold. Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa College of Art, Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the presi ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Space Panic
is a 1980 arcade video game developed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games", but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982. The original arcade game was commercially successful in Japan. It was an obscure release in North America, but a clone, '' Apple Panic'', became a top-seller for home computers. '' Lode Runner'' (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games. Gameplay The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. In later levels, two or more ...
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Miner 2049er
''Miner 2049er'' is a 1982 platformer game developed and published by Big Five Software in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time. Like his earlier games for Big Five, Programmer Bill Hogue based ''Miner 2049er'' on popular arcade games, specifically ''Pac-Man'' (1980) and ''Donkey Kong'' (1981). It was his first game for the Atari 8-bit computers. His previous games were monochromatic, and Hogue was excited at the opportunity to make the games in color for the system and wanted to surpass ''Donkey Kong''. The resulting game has ten stages, most of them with unique gameplay elements. Big Five Software developed a custom 16 kilobyte ROM cartridge for the game compared to the standard 8 kilobyte cart for the Atari computers. ''Miner 2049er'' receiv ...
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Isometric Video Game Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especi ...
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