Miner 2049er
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''Miner 2049er'' is a 1982
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
game developed and published by Big Five Software in December 1982. It is set in a mine, where the player controls the
Mountie The Royal Canadian Mounted Police (RCMP; , GRC) is the Law enforcement in Canada, national police service of Canada. The RCMP is an agency of the Government of Canada; it also provides police services under contract to 11 Provinces and terri ...
Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
all while avoiding enemies and within a set amount of time. Like his earlier games for Big Five, Programmer Bill Hogue based ''Miner 2049er'' on popular arcade games, specifically ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) and ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981). It was his first game for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
. His previous games were monochromatic, and Hogue was excited at the opportunity to make the games in color for the system and wanted to surpass ''Donkey Kong''. The resulting game has ten stages, most of them with unique gameplay elements. Big Five Software developed a custom 16
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
for the game compared to the standard 8 kilobyte cart for the Atari computers. ''Miner 2049er'' received positive press throughout 1983, appearing on best-of lists, with video game critics complimenting its colorful graphics, game design, and originality. Unlike most games at the time which received one or two ports for different computers and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s, ''Miner 2049er'' was released for various home systems, with Kiren Hawken of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' stating the game was released on a total of 22 different systems. ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' magazine's editors commented on the game's popularity in January 1984, declaring it "the most widely played home electronic game of all time" and that "no home-arcade title has had the impact" that ''Miner 2049er'' had. Several sequels were developed to follow-up, with only '' Bounty Bob Strikes Back!'' (1985) being made by Hogue. The game received positive reviews in retrospectives from ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' and
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, Richard Stanton, in his book ''A Brief History of Video Games'' (2015), said that ''Miner 2049er'' was generally forgotten in the wake of ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' (1985).


Gameplay

''Miner 2049er'' features a
Mountie The Royal Canadian Mounted Police (RCMP; , GRC) is the Law enforcement in Canada, national police service of Canada. The RCMP is an agency of the Government of Canada; it also provides police services under contract to 11 Provinces and terri ...
named Bounty Bob who has been chasing a wanted criminal into a series of uranium mines. The object of the game is to complete all levels of the mine. To complete a stage, Bob must survey the mine by moving left and right across every part of the floor of each level. Each screen must be fully traversed within a set time indicated at the top of the screen to progress to the next level. Levels feature different hazards such as gaps in platforms and radioactive waste to be avoided and slow moving platforms such as lifts. Other modes of transportation rapidly move Bob across the stage. These include transporters that warp Bob to different numbered doors, a cannon that must be powered by collecting TNT, interconnected slides which force Bob down a path. The original Atari computer and Atari 5200 versions of the game have ten different levels. This was changed in some ports: the Atari 2600 cartridge had three, the ColecoVision version has eleven, while the TI-99/4A port has eight. The player has a set amount of five
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
indicated at the top of the screen. The player loses them by interacting with a mutant enemies, falling from certain heights off a platform, and running out of time in a level. If Bob collects prospecting gear, such as candles and drills, the mutants turn green momentarily, making them vulnerable to Bob's touch. Points are awarded for collecting prospecting gear, eliminating enemies and the remaining time at the end of a level. After the game is over, the player can add their name to a high score list if they scored high enough. The high score is not saved after the cartridge is removed from the computer.


Development

''Miner 2049er'' was programmed by Bill Hogue of Big Five Software of
Van Nuys Van Nuys ( ) is a neighborhood in the central San Fernando Valley region of Los Angeles, California. Home to Van Nuys Airport and the Valley Municipal Building, it is the most populous neighborhood in the San Fernando Valley. History In 1 ...
, California. The company officially formed in 1980 and made computer games that were sold through mail order for the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
line of computers. In the 1970s and early 1980s,
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
s of popular
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s were rampant, and this growth of clones were followed on home computers. These clones often copied the gameplay and had similar names to their original influences, with titles like '' Munch Man'' (1982) or '' Snapper'' (1982) which were derivative of
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980). Big Five Software's games were primarily clones of popular arcade games prior to ''Miner 2049er''. After finding that the TRS-80 game market was in decline, the team refocused their attention to making games for the Atari 400 and 800 computer line. As the TRS-80 had graphics that were monochrome and described by Hogue as "limited", The game was Hogue's first published game for Atari computers. His team chose to develop for the line, as they felt it was the best combination of graphics and sound and that their cartridge games could not as easily be
pirated Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
. The graphics and audio in the game are credited to Curtis A. Mikolyski, Jeff Konyu, Kelly Bakst, and Hogue. It was the group's first color computer game. Hogue said he was obsessed with the advanced color capabilities of the Atari computers, which allowed for 15 different colors on the screen at any one time. A black-and-white version was developed for TRS-80 computers, but it was never released. The game was released on a 16-
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
—a large amount of storage at the time, with other games for the Atari 400 and 800 computers such as ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
'' (1980) and ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from ...
'' (1981) requiring only 8-kilobyte ROMs. The group designed their own circuit boards to store the game at this size. The game was written in
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
on an Atari computer. The gameplay for ''Miner 2049er'' was developed first, followed later by the mining theme and narrative. Like their previous games, Big Five Software looked to arcade games for inspiration. Hogue recalled that the team really liked the climbing-aspects of ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981) and believed they could improve on the gameplay formula. Hogue wanted to blend together the elements he found fun from different arcade games; specifically, the climbing from ''Donkey Kong'' and both traversing the entire screen and enemies who can be made vulnerable from ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980). He recollected that "I was never very good at ''Pac-Man'', so I'm not sure why I borrowed any elements from the game." The mutant enemies were also inspired by ''Pac-Man'', with Hogue discussing he used the arcade games ability to grab items to make enemies vulnerable to defeat for a short period of time. In ''Miner 2049er'', Hogue described the level design "a somewhat tedious process" with all of the platforms that the player can step on being hard-coded, allowing level design to be tweaked by adjusting coordinates in the code. Other traversal methods such as the cannons and transporters were made as an iterative process, and that none of those gameplay mechanics were thought of ahead of time. The games theme was inspired by the
California Gold Rush The California gold rush (1848–1855) began on January 24, 1848, when gold was found by James W. Marshall at Sutter's Mill in Coloma, California. The news of gold brought approximately 300,000 people to California from the rest of the U ...
of 1849, in which the miners were nicknamed 49ers. Some versions of the game feature a rendition of the song "
Clementine A clementine (''Citrus × clementina'') is a tangor, a citrus fruit hybrid between a willowleaf mandarin orange ( ''C.'' × ''deliciosa'') and a sweet orange (''C. × sinensis''), named in honor of Clément Rodier, a French missionary who f ...
" as part of the score. Hogue said the song was included as it was appropriate for the theme of a 1849 prospector. The game's narrative was later changed to be in the future to explain the presence of mutant enemies. No less than 15 companies were scheduled to produce versions of ''Miner 2049er'' for various video game consoles, computers, and handheld machines. Mike Livesay designed the adaptations of the game for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
computer and for
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
. Livesay initially approached Micro Fun about adapting the game for ColecoVision but was turned down by the company, which stated that they did not want third-party games. Despite this, Livesay reverse-engineered the ColecoVision and developed his own kit for it based on the Apple II. Livesay eventually got Micro Fun to agree to develop the ColecoVision version of the game, allowing him time to make more levels for it.


Release

Artist Scott Ross was responsible for the cover art for ''Miner 2049er''. Ross had not seen anything about the game, and based his illustration on recollections of how prospectors looked in films he had seen. Ross recalled that "there was no big discussion about what Bob looked like, and I'd no idea I'd draw the guy so many times in the future." ''Miner 2049er'' was first released for Atari computers in December 1982. ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' reported that plans were being finalized in October 1982 for a variety of other manufacturers to produce versions of ''Miner 2049er'' for popular home computers and video game systems. International Computer Group (ICG) handled the licensing of the game, with Hogue stating that "Just about every computer imaginable had a port." This mass-licensing and large advertising campaign by ICG, was described by William Cassidy of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' as being new for the video game industry. Most game development company would design a game for one platform, then have its in-house programmers port the game to one or two other systems if it was successful. Kiren Hawken of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' magazine said the game was released to a total of 22 different systems, including a LCD handheld game. In 1983, the game was released for various systems, including the Atari 2600 in May, the Atari 5200 in July, the Colecovision in August, the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The assoc ...
in October, and the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
in November. ''Miner 2049er'' was the first independently produced game released for the Atari 5200 and the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
. It was released for systems like the
Super Cassette Vision The is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 li ...
and some of the major Japanese 8-bit computers of the 1980s, including the
PC-8800 series The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japane ...
, Fujitsuo
FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as th ...
, and the
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen ...
. The Atari 8-bit computer version of the game sold well, with one review stating that it sold in similar quantities to the highly publicized ''
Ultima II ''Ultima II: The Revenge of the Enchantress'', released on August 24, 1982, for the Apple II (United States Copyright Office, USCO# PA-317-502), is the second role-playing video game in the ''Ultima (series), Ultima'' series, and the second ins ...
'' (1982). By 1983, Joaquin Boaz wrote in ''
InfoWorld ''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' that ''Miner 2049er'' was "selling like crazy". ''
Computer Entertainer ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' reported that the ColecoVision version of the game by Micro Fun was the number-one-selling video game of the year. In an article published in ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' magazine in January 1984, the game was described as "the most widely played home electronic game of all time", and the article also said that "no home-arcade title has had the impact" that the game had had to date. Livesay recalled the success of his ports of the game, saying that in "six months later I was making $15,000 a month in royalties, which was a huge amount for a single, 24-year-old kid in the early '80s." In a 2007 interview, Hogue reflected on the popularity of the game, saying that it was "a simple game and it's clear at first glance what needs to be done to finish a level. But as you're playing along you discover it wasn't quite as easy as you thought." In the early 1990s, Hogue licensed ''Miner 2049er'' to Mindscape, which designed a version of the game for
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. This version which featured scrolling versions of levels from both the 1982 game and its sequel '' Bounty Bob Strikes Back!'' (1985). Hogue recalled that the Game Boy version was "a really poor sales performer" and that "The developers weren't integrating with me on a daily basis; there was more of a 'We've done it, here it is,' approach." In 2001, Hogue released the game and its sequel, ''Bounty Bob Strikes Back!'', for free online with an embedded Atari 8-bit computer emulator. Hogue said that he released it this way, as opposed to releasing the games' ROMs, as "I'd spent so much time back in the Eighties tweaking those color registers to achieve perfection and I wanted to see the game that way again."
Magmic Magmic Inc. is an Ottawa-based developer and publisher of mobile entertainment and lifestyle software. Founded in 2002, they produce original and licensed apps for a variety of mobile platforms, including Java ME, BREW, Sidekick, Windows Mobile, ...
released the game for mobile devices in 2007. The mobile version of the game features two versions of ''Miner 2049er'': a new version with contemporary cartoon-style graphics of the game as well as a port of the original game, which was coded from scratch. Both versions feature gameplay similar to the original release. Both the Atari 800 and Atari 2600 versions of ''Miner2049er'' were included as part of the '' Atari 50: The Anniversary Celebration'' (2022) compilation for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
.


Reception

Reviewers from computer publications including ''
ANALOG Computing ''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almo ...
'', ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' ''InfoWorld'', ''
SoftSide ''SoftSide'' is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire. History Dedicated to personal computer programming, ''SoftSide'' was a unique publication wi ...
'' and ''
Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the p ...
'' highlighted the games graphics. Tom Hudson of ''Analog Computing'' praised them as not simply being "just one-color graphics, but detailed multicolor objects" and that the gameplay was not abandoned in favor of them. Owen Linzmayer of ''Creative Computing'' found the game did not use the Atari computers full graphic potential, but the game included "one of the most dazzling visual effects" on the computer system, with the animation of Bounty Bob dematerializing on the elevators. Writing for ''SoftSide'', David Plotkin also complimented the attention to detail, noting the animated moving feet on Bob and how his facial expression changes as he jumps. Boaz also discussed the color in the randomly generated palettes that were applied to levels, which he felt broke up monotony in the game. For the gameplay, Deborah Burns of ''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977–1978 b ...
'' and Boaz commented on the difficulty of the game, with Burns stating it was more difficult than it appears and Boaz saying the game to be a "gourmet's delight that offers many, many levels of challenge." Linzmayer echoed this, comparing the game to ''Donkey Kong'', which had four stages, while Big Five Software's game had a "stupefying ten separate boards, each with a different scenario." In his review of the ColecoVision version of the game, George Kopp of ''
Electronic Fun with Computers & Games ''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sec ...
'' "The struggle to get to the eleventh level is definitely worth it. The floating platforms here give the game all the grace and tension of a trapeze act in the Big Top." Hudson summarized that the game was "one of those rare games which looks as if it were designed, not just thrown together." A reviewer credited as "MTY" in the magazine '' Softline'' found that despite being similar to ''Donkey Kong'', ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', and ''
Apple Panic ''Apple Panic'' is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. ''Apple Panic'' is an Copyright infringement, unauthorized version of the 1980 arcade game ''Space Panic'', the first game with ladde ...
'' (1981), the game was original and that "unlike many arcade games, 'Miner2049er''doesn't require you to get faster as the pace picks up in order to attain the next level. It requires you to develop the different skills needed to survive." Harvey Kong Tin of ''
Page 6 ''Page 6'' (subtitled ''Atari Users Magazine'') was a British magazine aimed at users of Atari 8-bit computers and Atari ST home computers. The first issue was in 1982, and it was renamed to ''Page 6 Atari User'' and then ''New Atari User'' be ...
'' said that as jumping has become part of computer games with '' The Pharaoh's Curse'' (1983), '' Shamus: Case II'' (1983) and '' Jumpman'' (1983), ''Miner2049er'' ranked as the best of them. Margot Comstock Tommervik of ''
Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the p ...
'' (1983) concluded that the game "might recall other games; but no-rip-off here-the pieces come together in a way that's new and fresh, challenging and addictive; and delightful." Reviewers like Plotkin and publications such as '' Computers & Electronics'' commented in their reviews that the game was set to become a classic, while Tommervik said it was "bound to be a hit." ''The Video Game Update'' listed Bill Hogue as the designer of the year in their 1983 awards listing. Scott Mace of ''
InfoWorld ''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' listed it as the "best arcade-type computer game" of 1983, The game was awarded "1984 Electronic
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
" at the 5th annual
Arkie Awards ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
by ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' magazine. The game was included in various best of lists, such as the ''Electronic Fun with Computer & Games'' list of the 50 Best Video Games in 1984 and Nick Walker of ''Computer Gamer'' included the game in his list of 15 classic games for the Atari computer line, citing it as "The game that started the trend for jumping and climbing games and still one of the best." Reviewing the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
version, ''The Video Game Update'' found the game "addictive" with graphics that were "less than outstanding", but said that "there are enough challenges in this game to keep the player busy for many, many hours of frustration and triumph." The magazine said the limitations of the Atari 2600 system meant that the graphics for that systems port were "sacrificed somewhat" and the game was "considerably slower and less fluid than in the original computer game, but this version is still a very good game in its own right." Reviewers in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' found the Atari 2600 version slower-paced than the original, and could not be compared to the "superb" ColecoVision version. Other ports were praised, such as Arnie Katz writing that "No previous
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
game can match the fluidity of Miner's control scheme." concluding that the game was "new king of the computer climbing games." ''The Video Game Update'' also described the Intellivision version to be the "best climbing game yet" for the system.


Retrospective reception

In retrospective reviews, ''Computer and Video Games'' gave the ColecoVision version an 82% rating in 1989, recommending it for fans of traditional platform games as one of the best on the system. Brett Alan Weiss reviewed the Atari 5200 version, declaring it "one of the best games of the early 1980s", noting that it was fast-paced, intricately designed, and a very long and diverse game. He said that unlike those in ''Donkey Kong'', pathways were not immediately obvious, and this made the game fun and more challenging. In their "Hall of Fame" article on the game, William Cassidy of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' referring to the game as "Hogue's masterwork." Cassidy praised the graphics and game play as high quality for 1983 standards, and that the games variety was the stand out feature as most arcade games of the era had one or two screens, ''Miner 2049er'' had ten different levels. Levi Buchanan of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' declared the mobile version to be "a pixel-perfect recreation of the original", finding the controls responsive for a mobile game. He found that the game was fun in 1984 and was also fun in 2007, and that the game merited a new audience. He recommended it for fans of games like ''Donkey Kong'' and '' BurgerTime'' (1982). The mobile version was later released for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. Mike Abolins of ''
Pocket Gamer ''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, ...
'' found the mobile version of the game to be slow-paced, writing that audiences who were familiar games like ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' and ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' would find the game slow-paced, and not conducive to repeated play. Richard Stanton, author of ''A Brief History of Video Games'' (2015), described that ''Miner 2049er'' was "forgotten" following the release of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' (1985), a game that he described as making the 1982 game "look like a fossil".


Legacy

Multiple games were directly influenced by ''Miner 2049er''. Stanton said ''Miner 2049er'' contributed to the popularity of
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s on computers like the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
. This included Matthew Smith's ''
Manic Miner ''Manic Miner'' is a platform game written for the ZX Spectrum by Matthew Smith (games programmer), Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the ''Miner Willy'' series ...
'' (1983), one of the first major British hit computer games. Smith said that Hogue's game was a major influence on his game. ''Manic Miner'' borrows thematic and gameplay elements from ''Miner 2049er'', such as the underground setting and oxygen levels measured with a timer. Following the games success, Hogue said that "The licensees of 'Miner 2049er''were crying out for another game, so I worked with Curtis Mikolyski while we attempted to create an even better game." A follow-up titled ''Scraper Caper'' was announced in 1983 but never released. The game was going to have vertical scrolling and a plot involving Bounty Bob becoming a fire fighter, running into buildings to save people. Hogue said to have thrown away the disks and tapes containing ''Scraper Caper''. He later said he felt foolish for the decision to cancel the game as a lot of work was put into it. Another unreleased follow-up was an untitled game. The game would have a three-dimension look influenced by Atari's game ''
Crystal Castles Crystal Castles was a Canadian electronic music group formed in 2006 in Toronto, Ontario, by songwriter-producer Ethan Kath and singer-songwriter Alice Glass. Crystal Castles was known for their chaotic live shows and lo-fi music, lo-fi melanc ...
'' (1983) and involved Bounty Bob being chased by fireballs. Hogue said the game production was halted as his team felt the design would not be superior to ''Miner 2049er''. Livesay was working on a game for Micro Fun titled ''Miner 2049er II'', a title unrelated to ''Scraper Caper''. The game was announced for released for the Apple II,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, ColecoVision, and IBM PC. Hogue recalled the creation of this version was due to a Micro Fun getting increasingly annoyed with Big Five Software as they had a verbal agreement to do an Apple II version of their next game. Hogue said that "It wasn't like I wasn't getting any money out of it, but creatively I wasn't totally on board. And I don't think I had an Apple II, so I didn't have a way to play it – or even see it." ''Miner 2049er II'' was released for the Apple II in the fourth quarter of 1984. The next game in the series was '' Bounty Bob Strikes Back!'' (1985). Hogue stated that following the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
and the release of ''Bounty Bob Strikes Back!'', Big Five Software started scaling back their company operations until it was run out of Hogue's home; he eventually closed the company and left the video game industry.


Notes


References


Sources

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External links


The Miner2049er Museum
(a
Archive.org
*{{moby game, id=/8724

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