An action game is a
video game genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
that emphasizes physical challenges, including
hand–eye coordination and
reaction time. The genre includes a large variety of sub-genres, such as
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s,
beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
s,
shooter game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
s,
rhythm games and
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s.
Multiplayer online battle arena
Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
and some
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games are also considered action games.
In an action game, the player typically controls a
character often in the form of a
protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
or
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
. This
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
must navigate a
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major
antagonist
An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.[health
Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...](_b ...<br></span></div> in the game's story. Enemy attacks and obstacles deplete the player character's <div class=)
and
lives, and the player receives a
game over when they run out of lives.
Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the
credits. Some action games, such as early
arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
, are unbeatable and have an indefinite number of levels. The player's only goal is to get as far as they can, to maximize their score.
Defining elements
The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times.
Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure.
Game design
Levels
Players advance through an action game by completing a series of
levels. Levels are often grouped by theme, with similar graphics and enemies called a world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path.
Levels in an action game may be linear or
nonlinear, and sometimes include shortcuts. For levels that require exploration, the player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in the same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level.
Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare.
When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If the level is completed with time remaining, this usually adds to the player's score.
Character abilities
In most action games, the player controls a single
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
as the
protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
.
The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within a limited range, but this attack is rare.
Players may find a
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice.
Obstacles and enemies
In action games that involve navigating a space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or a visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number.
At the end of a level or group of themed levels, players often encounter a
boss. This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth, or attacking particular part of the boss.
Health and lives
In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as
lives. Upon beginning a new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives.
Graphics and interface
Action games take place in either 2D or 3D from a variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that is controlled by an
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
camera. Most of what the player needs to know is contained within a single screen, although action games frequently make use of a
heads-up display
A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible.
Scoring and victory
Action games tend to set simple goals, and reaching them is obvious.
A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story.
Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in ''Pac-Man'' where each ghost that the avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events.
In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing the player to lose the game. Games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done.
Subgenres
Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or
strategy games that have action elements.
Character action games, also called "character-driven" games, "character games" or just "action games", are a broad category of action games, referring to a variety of games that are driven by the physical actions of
player characters. The term dates back to the
golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated the
arcades in the late 1970s. Classic examples of character action games from the early 1980s include ''
Frogger'', maze games like ''
Pac-Man'', and platformers like ''
Donkey Kong''.
*
Beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
s, also called "brawlers", are games that involve fighting through a side-scrolling stage of multiple adversaries, using
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; ...
or other close-range fighting techniques.
*
Fighting games feature combat between pairs of fighters, usually using martial arts moves. Actions are limited to various attacks and defenses, and matches end when a fighter's health is reduced to zero. They often make use of special moves and combos. There are both 2D and 3D fighting games, but most 3D fighting games largely take place in a 2D plane and occasionally include side-stepping. They are distinct from
sports game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
s such as boxing and wrestling games which attempt to model movements and techniques more realistically.
*
Hack and slash games, also called "slash 'em up"
or "character action games", are a subgenre of beat 'em up brawlers that emphasize combat with melee-based weapons, such as swords or blades. They may also feature projectile-based weapons as well (such as guns) as secondary weapons. Popular 2D examples include ''
Shinobi'',
''
Golden Axe'', classic ''
Ninja Gaiden'' (''Shadow Warriors''),
''
Strider'', and ''
Dragon's Crown''.
Popular 3D examples include ''
Devil May Cry
is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'', ''
Dynasty Warriors'', modern ''
Ninja Gaiden'', ''
God of War'', and ''
Bayonetta
is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
''.
[Is Dante's Inferno Divine or a Comedy of Errors?]
UGO Networks, February 9, 2010[Heavenly Sword Review]
, VideoGamer.com, 04/09/2007
*
Maze games
This is a list of maze video games by type.
Top-down maze games
While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. T ...
such as ''
Pac-Man'' involve navigating a maze to avoid or chase adversaries.
*
Platform games involve jumping between platforms of different heights, while battling enemies and avoiding obstacles. Physics are often unrealistic, and game levels are often vertically exaggerated. They exist in both 2D and 3D forms such as ''
Super Mario Bros.'' and ''
Super Mario 64''.
*
Side-scrolling character action games, also called "side-scrolling action games" or "side-scrollers", are a broad category of character action games that were popular from the mid-1980s to the 1990s, which involve player characters defeating large groups of weaker enemies along a side-scrolling playfield.
Popular examples included beat 'em ups like ''
Kung-Fu Master'' and ''
Double Dragon'',
ninja
A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
action games like ''
The Legend of Kage
is a hack-and-slash video game developed and published by Taito for Arcade video game, arcades. In this game, the player controls the ninja Kage, with the objective being to get through five stages in order to save the princess Kirihime. These ...
'' and ''
Shinobi'',
scrolling platformers like ''
Super Mario Bros.'' and ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'', and
run and gun video games like ''
Rolling Thunder''
and ''
Gunstar Heroes''.
Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy and speed. This subgenre includes
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s (
doom clones),
third-person shooters,
light gun shooters,
rail shooter
Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
s, run and gun games and a plethora of
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
games taking place from a
top-down or
side-scrolling perspective.
Space shooters were initially categorized as a separate genre from action games in the early 1980s, when the term was used to refer to character action games,
up until character-driven shooters, particularly scrolling run-and-gun shooters, became popular by the late 1980s.
The setting of shooter games often involves military conflicts, whether historical, such as
World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
, contemporary, such as
Middle East conflicts, or fictional, such as
space warfare. Shooter games do not always involve military conflicts. Other settings include
hunting
Hunting is the Human activity, human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products (fur/hide (sk ...
games, or follow the story of a criminal, as seen in the popular ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' franchise. Although shooting is almost always a form of violence, non-violent shooters exist as well, such as ''
Splatoon'' which focuses on claiming more territory than the opposing team, by covering the playable environment with colored paint or ink.
Hybrid action games are games that combine elements of action games with elements from other genres.
*
Action-adventure games mix elements of both action and
adventure game genres such as ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''. Action-adventure games are the most popular subgenre.
*
Action role-playing games
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres.
Definition
Action role-playing games emphasize real-time combat wh ...
include features of
role-playing games, such as characters with
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s and
statistics
Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
.
*
Battle royale game
A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration, and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who ...
s are a subgenre of action games that combine
last-man-standing gameplay with survival game elements. It also frequently includes shooter elements. It is almost exclusively multiplayer in nature, and eschews the complex crafting and resource gathering mechanics of survival games for a faster-paced confrontation game more typical of shooters. The genre is named after the
Japanese film ''
Battle Royale'' (2000).
*
Multiplayer online battle arena
Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
games (also called MOBA, "hero brawler" or "action real-time strategy" games)
are a subgenre of
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS) games with action game elements similar to brawlers or fighting games.
*
Rhythm action games challenge the player's sense of rhythm, and award points for accurately pressing certain buttons in sync with a musical beat. This is a relatively new subgenre of action game.
Rhythm games are sometimes classified as a type of
music game.
*
Survival games start the player off with minimal resources, in a hostile,
open-world environment, and require them to collect resources, craft tools, weapons, and shelter, in order to survive as long as possible. Many are set in procedurally-generated environments, and are open-ended with no set goals. Survival games often feature a crafting system, which allows players to engage in tool-making to convert raw resources into useful items such as medical supplies for healing, structures which shelter the player from a frequently hostile environment, weapons to defend themselves with, and tools to create more complex items, structures, weapons and tools. The survival game genre may overlap with the
survival horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre, in which the player must survive within a setting traditionally associated with the horror genre, such as a zombie apocalypse. The genre also has similarities to action-adventure games.
*
Vehicular combat games combine driving elements with elements of shooter or brawler games. The main objective of these game is to use a vehicle (either equipped with weapons or by itself) to destroy the other ones in the playing field. Flight or naval combat games are subgenre of vehicular combat games. The ''
Twisted Metal
''Twisted Metal'' is a series of Vehicular combat game, vehicular combat video games originally developed by SingleTrac and published by Sony Interactive Entertainment. The series has appeared on the PlayStation (console), PlayStation, PlaySta ...
'', ''
Carmaggedon'' or ''
Burnout'' series are examples.
Physical impact
Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at the
University of Rochester
The University of Rochester is a private university, private research university in Rochester, New York, United States. It was founded in 1850 and moved into its current campus, next to the Genesee River in 1930. With approximately 30,000 full ...
on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing ''
Unreal Tournament'' compared to those playing ''
Tetris''. Most
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s are action games, because they can be difficult for unskilled players, and thus make more money quickly.
Researchers from ''
Helsinki School of Economics'' have shown that people playing a ''
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
'' might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was ''
James Bond 007: Nightfire''.
History
1970s
Shooter games have been around since the beginning of the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
. Notable examples of shooting
arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s during the early-to-mid-1970s include
Syzygy Engineering's ''
Computer Space'' (1971), ''
Galaxy Game'' (1971), ''
Tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
'' (1974) by
Kee Games, ''
Gun Fight'' (1975) by
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
and
Midway Manufacturing, and Midway's ''
Sea Wolf'' (1976). In turn, early arcade shooter video games were inspired by
early mainframe games such as ''
Spacewar!'' (1962) as well as arcade
electro-mechanical games such as ''
Periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
'' (1965) and
gun games.
A major turning point for action video games came with the 1978 release of Taito's
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'',
which marked the beginning of the
golden age of arcade video games.
The game was designed by
Tomohiro Nishikado, who drew inspiration from
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''
Breakout'' (1976) and the
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
genre. Nishikado added several interactive elements to ''Space Invaders'' that he found lacking in earlier video games, such as the ability for enemies to react to the player's movement and fire back and a
game over triggered by enemies killing the player, either by getting hit or enemies reaching the bottom of the screen, rather than a timer running out.
In contrast to earlier arcade games which often had a timer, ''Space Invaders'' introduced the "concept of going
round after round."
It also gave the player multiple
lives before the game ends, and saved the
high score. It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to
Eugene Jarvis,
who said many games "still rely on the multiple
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
, progressively difficult
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
paradigm" of ''Space Invaders''.
Following the mainstream success of ''Space Invaders'', the industry came to be dominated by action games,
which have remained a dominant
genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
in
video arcades and on
game consoles through to the present day. ''Space Invaders'' set the template for later games in the shooter subgenre,
and it is considered one of the most influential games of all time.
During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created.
The success of ''Space Invaders'' led to space shooters becoming the dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s.
1980s

The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
culture. According to
Eugene Jarvis, these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and a more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry.
The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres.
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's hit maze game ''
Pac-Man'' (1980)
popularized the genre of "character-led" action games.
It was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player character, the character's location, the enemies, and the energizers.
Other classic examples of character action games that followed include
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's ''
Donkey Kong'' (1981),
which established the template for the
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
subgenre,
as well as
Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's ''
Frogger'' (1981)
and
Universal Entertainment
formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the ...
's ''
Lady Bug'' (1981).
Martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; ...
action games eventually emerged in the mid-1980s, with
Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's ''
Karate Champ'' (1984) establishing the one-on-one
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
subgenre.
While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted a different approach to game design at the time.
According to Eugene Jarvis, American arcade developers focused mainly on
space shooters during the late 1970s to early 1980s, greatly influenced by Japanese space shooters but taking the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own ''
Defender'' (1981)
and ''
Robotron: 2084'' (1982)
as well as
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' (1979).
In the mid-1980s,
side-scrolling character action games emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platformers, with the side-scrolling of space shooters. These new side-scrolling character-driven action games featured large character
sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies using attacks/weapons such as punches, kicks, guns, swords,
ninjutsu
, and are terms for the techniques and skills used by spies and scouts in pre-modern Japan known as ninja. Some of these techniques are recorded in ninja scrolls, some which have been published and translated. The study of these scrolls have c ...
or magic.
The most notable early example was
Irem
is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Software Enginee ...
's ''
Kung-Fu Master'' (1984),
the first
beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
[Spencer, Spanner]
The Tao of Beat-'em-ups
, ''Eurogamer'', 6 February 2008, Accessed 18 March 2009 and the most influential side-scrolling martial arts action game.
It was based upon two
Hong Kong martial arts films,
Bruce Lee
Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
's ''
Game of Death
''Game of Death'' () is an incomplete Hong Kong martial arts film, of which portions were filmed between September and October 1972, and was planned and scheduled to be released by 1973, directed, written, produced by and starring Bruce Lee. Th ...
'' (1973) and
Jackie Chan's ''
Wheels on Meals'' (1984),
This side-scrolling arcade action format became popular during the mid-to-late 1980s, with examples including
ninja
A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
action games such as Taito's ''
The Legend of Kage
is a hack-and-slash video game developed and published by Taito for Arcade video game, arcades. In this game, the player controls the ninja Kage, with the objective being to get through five stages in order to save the princess Kirihime. These ...
'' (1985) and
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''
Shinobi'' (1987),
run and gun video games such as
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Rolling Thunder'' (1986), and beat 'em ups such as
Technōs Japan's ''
Renegade'' (1986) and ''
Double Dragon'' (1987).
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
combined the platforming of ''Donkey Kong'' and ''
Mario Bros.'' (1983) with side-scrolling elements from
racing game
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
''
Excitebike'' (1984) and beat 'em up ''Kung-Fu Master'' to create ''
Super Mario Bros.'' (1985) for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES).
It went on to have a significant impact on the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
, establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate the North American home video game market (after it had
crashed in 1983).
Alongside side-scrollers,
rail shooters and
light gun shooters also became popular during the mid-to-late 1980s. Popular examples include first-person light gun
shooting gallery games such as
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's ''
Duck Hunt'' (1984), pseudo-3D third-person rail shooters such as Sega's ''
Space Harrier'' (1985) and ''
After Burner'' (1987), and Taito's ''
Operation Wolf'' (1987) which popularized military-themed first-person light gun rail shooters.
1990s

A trend that was popularized for action games in the early 1990s was competitive
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, including what would later be known as
esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
tournaments. The arcade fighting game ''
Street Fighter II'' (1991) by
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
popularized the concept of direct, tournament-level competition between two players.
Previously, action games most often relied on
high scores to determine the best player, but this changed with ''Street Fighter II'', where players would instead challenge each other directly, "face-to-face," to determine the best player,
paving the way for the competitive multiplayer and
deathmatch modes found in modern action games.
Inspired by ''Street Fighter II'', along with the
SNK fighting games ''
Fatal Fury
''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system.
Gameplay
The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' (1991) and ''
Art of Fighting'' (1992),
John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
created the deathmatch mode in
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's ''
Doom'' (1993), which popularized competitive multiplayer
online games.
In the 1990s, there was a "3D Revolution" where action games made the transition from
2D and
pseudo-3D graphics to
real-time 3D polygon graphics. 3D
arcade system boards that were originally designed for 3D
racing games during the late 1980s to early 1990s, such as the
Namco System 21,
Sega Model 1
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin- ...
and
Sega Model 2, were used to produce 3D arcade action games in the early 1990s, including 3D
rail shooters such as
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Galaxian 3'' (1990) and ''
Solvalou'' (1991), 3D
fighting games such as
Sega AM2's ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' (1993) and Namco's ''
Tekken'' (1994), and 3D
light gun shooters such as Sega AM2's ''
Virtua Cop'' (1994) and Namco's ''
Time Crisis'' (1995).
On
personal computers
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
, the
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) genre was popularized by ''Doom''; it is also considered, despite not using 3D polygons, a major leap forward for three-dimensional environments in action games.
3D polygon
texture mapping appeared in action games around the mid-1990s, introduced to fighting games by Sega AM2's ''
Virtua Fighter 2'' (1994), to light gun shooters by Sega AM2's ''Virtua Cop'' in 1994,
and to FPS games by
Parallax Software's ''
Descent'' (1995).
References
External links
*
{{Video game genre
Video game genres
Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
1970s video games