Solvalou
is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the ''Xevious'' series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board. ''Solvalou'' was advertised as a "hyper-entertainment machine" for its sit-down cabinet design and 3D shooting gameplay. The game is named after the starship the player controls in the series. Although it proved to be a commercial failure, ''Solvalou'' was well-received by critics for its realism, 3D graphics and impressive hardware capabilities, with some finding it to be better than Namco's previous 3D arcade titles. It was digitally re-released for the Japanese Wii Virtual Console in 2009 as one of the first titles u ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Xevious Media
''Xevious'' is a franchise of shoot 'em up video games published by Bandai Namco Entertainment, formerly Namco. ''Xevious'', the first title in the franchise, was released for arcades in January 1983 in Japan and a month later in North America by Atari, Inc., Atari. It was created by Masanobu Endō, who also designed ''The Tower of Druaga''. The game has received many sequels, spin-offs, and re-imaginings, the most recent being ''Xevious Resurrection'' in 2009. ''Xevious'' games have been ported to many platforms and compiled into several List of Bandai Namco video game compilations, Namco compilations. The franchise contains twelve games—seven mainline entries and five spin-offs—video game music, soundtrack albums, ''pachinko'' machines, and an animated feature film produced by Groove Corporation. Gameplay in the series consists of controlling a spaceship named the ''Solvalou'' throughout a series of levels, shooting at enemies and avoiding their projectiles. The ''So ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Starblade
is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player. ''Starblade'' was directed by Hajime Nakatani. A successor to Namco's '' Galaxian3: Project Dragoon'' theme park attraction, it began as a prototype for a single-player version of that game, however poor feedback from playtesters caused it to become an original project. The team drew inspiration from Hollywood science-fiction films, particularly ''Star Wars'', and wanted the game to have a more cinematic presentation with cutscenes and an orchestra soundtrack. Namco's early experimentation with 3D games, such as '' Winning Run'' and '' Solvalou'', made development of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Namco System 21
The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game '' Winning Run''. It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution throughout its lifespan until the last game, '' Cyber Sled'', was released in 1993. It was preceded by the Namco System 2 in 1987 and succeeded by the Namco System 22 in 1993. System 21 specifications The System 21 consists of four PCBs housed in a metal crate. *Main CPU: 2x Motorola 68000 @ 12.288 MHz * DSP (used for performing 3D math): 4x Texas Instruments TMS320C25 @ 24.576 MHz (''Starblade'' uses 5x TMS320C20 instead) *Sound CPU: Motorola 6809 @ 3.072 MHz *Sound Chip: Yamaha YM2151 @ 3.58 MHz *MCU Hitachi HD63705 @ 2.048 MHz * + Namco custom chips Development It was in development for over three years before release, since around the mid-1980s. According to Phil Harrison (in the September 1989 issue of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Valkyrie No Densetsu
''Valkyrie no Densetsu'' is a 1989 action-adventure role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game '' Valkyrie no Bōken'' (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops. ''Valkyrie no Densetsu'' was the creation of Namco artist Hiroshi Fujii and a designer only known by the pseudonym of "Koakuman". The game's world, the fictional kingdom of Marvel Land, was greatly inspired by Viking tales from northern Europe and the middle ages, with a heavy emphasis on having a sort-of "magical" feel of it. It was originally meant to be a four-player action game in the vein of titles like '' Gauntlet'' with a cabinet-linking system simil ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Techno
Techno is a Music genre, genre of electronic dance music (EDM) which is generally music production, produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central Drum beat, rhythm is typically in common time (4/4) and often characterized by a repetitive four on the floor (music), four on the floor beat. Artists may use electronic instruments such as drum machines, sequencer (musical instrument), sequencers, and synthesizers, as well as digital audio workstations. Drum machines from the 1980s such as Roland Corporation, Roland's TR-808 and TR-909 are highly prized, and softsynth, software emulations of such retro instruments are popular. Much of the instrumentation in techno emphasizes the role of rhythm over other musical parameters. Techno tracks mainly progress over manipulation of timbre, timbral characteristics of synthesizer presets and, unlike forms of EDM that tend to be produced with synthesizer keyboards, techno ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The first Mac was released in 1984, and was advertised with the highly-acclaimed "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinvigorated with the introduction of popular high-end Macs and the ongoing Appl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, '' Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commercial Failure
Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One person might consider a failure what another person considers a success, particularly in cases of direct competition or a zero-sum game. Similarly, the degree of success or failure in a situation may be differently viewed by distinct observers or participants, such that a situation that one considers to be a failure, another might consider to be a success, a qualified success or a neutral situation. It may also be difficult or impossible to ascertain whether a situation meets criteria for failure or success due to ambiguous or ill-defined definition of those criteria. Finding useful and effective criteria, or heuristics, to judge the success or failure of a situation may itself be a significant task. In American history Cultural his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen. Major subsidiaries A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a s ... of Shinseisha were and . at bloomberg.com
References Book publ ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, '' Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |