is a 1991
3D rail shooter arcade game developed and published by
Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a
flight yoke
A yoke, alternatively known as a control wheel or a control column, is a device used for piloting some fixed-wing aircraft.Crane, Dale: ''Dictionary of Aeronautical Terms, third edition'', page 563. Aviation Supplies & Academics, 1997. . ...
stick and destroying enemies and their projectiles before they inflict damage on the player.
''Starblade'' was directed by Hajime Nakatani. A successor to Namco's ''
Galaxian3: Project Dragoon'' theme park attraction, it began as a prototype for a single-player version of that game, however poor feedback from playtesters caused it to become an original project. The team drew inspiration from Hollywood science-fiction films, particularly ''
Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', and wanted the game to have a more cinematic presentation with cutscenes and an orchestra soundtrack. Namco's early experimentation with 3D games, such as ''
Winning Run'' and ''
Solvalou'', made development of the game an easy task. The arcade cabinet featured a concave mirror to give off a sense of depth.
The arcade version of ''Starblade'' received critical acclaim, being praised for its 3D graphics and cinematic presentation. It is cited as an important and influential game in 3D video games, serving as inspiration for games such as ''
Star Fox'', ''
Panzer Dragoon'' and ''
Rez''. Home conversions were released for the
Panasonic 3DO and
Sega CD, with a
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
remake named being released a year later. These versions were less well-received, being criticized for their low replay value and lack of extra content from the arcade release. An arcade sequel, ''
Starblade: Operation Blue Planet'', was in development in 2001 and later cancelled.
Gameplay
''Starblade'' is a 3D rail shooter video game, taking place in a first-person perspective. The player assumes control of a starship named the FX-01 "GeoSword" in its mission to destroy a hostile alien race known as the "Unknown Intelligent Mechanized Species" (UIMS) before they destroy Earth with a powerful superweapon.
Gameplay revolves around the player controlling a crosshair and firing at incoming enemies and projectiles.
The GeoSword has a shield meter at the bottom-left corner, which will deplete when it is inflicted with enemy fire; when the meter is fully-drained, the game ends.
The player will need to complete two missions; destroying the power reactor of the superweapon "Red Eye", and eliminating an enemy fortress and a powerful ship named the "Commander".
The Commander stalks the player throughout the game, with a fight against it ensuing once both missions are completed.
Development
Development of ''Starblade'' was headed by director Hajime Nakatani, with music composed by
Shinji Hosoe.
The game was a successor to ''
Galaxian3: Project Dragoon'', a 1990 theme park attraction originally presented at
Expo '90 in Osaka to critical acclaim, later released as an arcade game a year later.
The project began as a prototype for a single-player version of that game, titled ''Galaxian3: One Player Version'', however player reception from location testing caused it to instead become an original game.
Development lasted about a year and a half with 25 people — Nakatani recalls the team being eager to work on the System 21 hardware created for the game.
Inspiration was drawn from various Hollywood science-fiction, notably ''
Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', with the team wanting to create a cinematic-like presentation akin to those films.
Thanks to Namco's early experimentation with 3D video games, such as ''Galaxian3'', ''Winning Run'' and ''Solvalou'', the team had little difficulty producing it.

The arcade cabinet for the game used a large concave mirror, dubbed the "Infinite Distance Projection" system by Namco, which gave the effect of depth and a more open environment.
To check that the mirrors were of quality construction, Nakatani and his team took them into the garden outside Namco's headquarter building to allow them to condense sunlight — he claims that the mirrors became so hot that he was able to fry yakinikku on them.
The team toyed with the idea of letting the player control their ship and projectiles, however it was scrapped as it would greatly affect the core gameplay, instead focusing on targeting and shooting enemies.
Nakatani states that had the team had more time during development, he would have expressed interest in adding a form of ship control.
''Starblade'' was released for arcades in Japan in September 1991,
released outside Japan in Europe and North America later that year. ''Starblade'' was showcased at the 1991
Las Vegas Amusement Expo.
Japanese promotional material labeled the game as a "Hyperentertainment Machine", heavily advertising its cabinet design and 3D shooting gameplay.
The first home ports of ''Starblade'' were for the
Sega CD and
Panasonic 3DO in 1994, the former being developed by ''
Thunder Force
is a series of free-roaming scrolling shooter type video games developed by the Japanese software company Technosoft and published by Sega. The franchise is recognized for its distinctive gameplay, graphics, and synthesizer-based chiptune ...
'' creator
Technosoft. A PlayStation remake, ''Starblade Alpha'', was released in 1995 and much like the 3DO version featured an option to replace the game's flat-shaded polygons with textured graphics. Nakatani expressed disappointment with development of ''Alpha'' as he and nobody else from the original development team were assigned to the project, instead being farmed out to a different developer.
A mobile phone remake was released for Japanese
i-Mode devices, however the game's large size caused it to be split into two separate games, ''Starblade: In Rush'' and ''Starblade: Fierce Battle'', released respectively in 2003 and 2004. The arcade version appears as the loading screen minigame in ''
Tekken 5'', with the full version being available as an unlockable extra. It was digitally re-released onto the Japanese Wii Virtual Console in 2009, featuring support for the Wii Remote's pointer function to replicate the flight yoke controller in the arcade version. A second digital version was released in 2013 for
iOS and
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
devices as part of ''
Namco Arcade,'' which itself was discontinued in 2016.
Reception
Arcade
The title was a commercial success for Namco, who sold as many arcade units as they were able to produce.
In October 1992, ''Game Machine'' listed the game as being one of the most popular arcade games in Japan at the time.
''Starblade'' was met with critical acclaim upon release, being praised for its cinematic presentation and impressive 3D graphics. ''
Sinclair User'' gave it the "Best Use of 3D Technology" award, alongside
Atari Games' ''
Steel Talons'' and Microprose's ''B.O.T.T.S'', praising its technological accomplishments and "finger down-the-throat" gameplay.
''
Computer and Video Games'' called it a "truly exhilarating experience", highly praising its cinematic atmosphere and 3D graphics.
They also praised the game's vibrating seat and cabinet design, although would criticize the game for being unable to manually control the ship and its short length.
Japanese publication ''
Gamest'' ranked it as one of the greatest arcade games of all time in 1998, praising its revolutionary 3D graphics and presentation. In 1995,
Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine rated the game 96th on their "Top 100 Video Games." ''
Cashbox'' claimed it would take its players "on an exciting journey into space where you become totally absorbed in a challenging battle against enemy starships". They were enamored by its 3D graphics and large arcade cabinet. ''
Retro Gamer'' labeled the game a "graceful space ballet", praising its impressive technological capabilities and rail shooter gameplay.
''Starblade'' has been recognized as being important and influential, serving as inspiration for titles such as ''
Star Fox'', ''
Panzer Dragoon'' and ''
Rez''.
Ports
Home releases were less well-received, many criticizing its slow pace and short length. Reviewing the Sega CD version, ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' praised the game's graphics and sound effects, and remarked that the highly simplistic gameplay would be unappealing and dull to experienced gamers but enjoyable and challenging to younger players. A similar response was echoed by ''
Famitsu'', who praised the game's graphics and faithfulness to the arcade original but criticized its low replay value and lack of extra features.
In their review of the 3DO version they again praised the graphics and sound effects, particularly the ability to choose between polygon graphics and texture-enhanced graphics, but criticized that elements such as the absence of power-ups and the slow movement of the aiming cursor make the game frustratingly difficult. A reviewer for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' disliked the game's short length and lack of content, saying that "as it is, there's just not enough there."
In their review of ''Starblade Alpha'', ''Maximum'' commented that the original arcade version had exceptionally pleasing graphics but very limited on-rails gameplay, and that the conversion's lack of extra features and slow-paced gameplay made it a hard sell.
''GamePro''s brief review criticized that it was unchanged from the 3DO version, unfavorably comparing it to ''
Panzer Dragoon II
''Panzer Dragoon II Zwei'' is a 1996 rail shooter developed by Team Andromeda and published by Sega for the Sega Saturn. The second entry in the ''Panzer Dragoon'' series and a prequel to the original game, the story follows Lundi and his drago ...
'' on the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
.
Cancelled sequel
A sequel game, ''Starblade: Operation Blue Planet'', was being produced for the
Namco System 246 arcade hardware in 2001. It was being produced for a new arcade cabinet named the "Over Reality Booster System" (O.R.B.S.), which featured a vibrating seat, dome-shaped screen, and air blowers that reacted with the game. The game was presented at the 2001 Amusement Operator's Union (AOU) tradeshow hosted in
Osaka, Japan, having a 75-minute wait time to play it. Despite its favorable reception, the game was quietly cancelled alongside the O.R.B.S. cabinet, with high production costs being attributed to its cancellation. In a 2015 interview with Kazushi Imoto, lead producer for Bandai Namco's ''Star Wars Battle Pod'', he noted that ''Starblade: Operation Blue Planet'' and other similar cancelled projects could see a potential release if there is enough fan demand.
Notes
References
External links
''Starblade Alpha'' official Japanese website* {{KLOV game, 9779
1991 video games
3DO Interactive Multiplayer games
Android (operating system) games
Arcade video games
IOS games
Namco arcade games
PlayStation (console) games
PlayStation Network games
Sega CD games
Rail shooters
Video games developed in Japan
Video games scored by Shinji Hosoe
Virtual Console games
Single-player video games