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Tekken
is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the ''Mishima Zaibatsu'', where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the ''Zaibatsu''. Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. ''Tekken'' is noted as being one of the first fighting games at the time to use 3D animation. Japanese video game developer Namco began the series in 199 ...
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Tekken 8
is a 2024 fighting game developed by Bandai Namco Studios and Arika and published by Bandai Namco Entertainment. It is the eighth main installment (and tenth overall entry) in the ''Tekken'' series and the first one to debut on home systems instead of Arcade game, arcades. Game testing, Game tests were held starting in July 2023 before the final game was released for the PlayStation 5, Windows, and Xbox Series X/S on January 26, 2024. The base game's story mode, titled ''The Dark Awakens'', takes place six months after the events of Tekken 7, its predecessor and focuses on the final confrontation between main protagonist Jin Kazama and main antagonist Kazuya Mishima, as well as the introduction of late Heihachi Mishima's daughter, Reina. Jin's mother Jun Kazama also appears alive in her first canon appearance since ''Tekken 2''. Meanwhile, an additional story mode titled ''Unforgettable Echoes'' focuses on Lidia Sobieska, Eddy Gordo, and Characters of the Tekken series#Yoshimits ...
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Tekken (video Game)
is a 1994 fighting game developed and published by Namco. It was originally released on Arcade game, arcades, then Porting#Porting of video games, ported to the PlayStation (console), PlayStation home console in 1995. One of the earliest 3D computer graphics, 3D Polygonal modeling, polygon-based games of the genre, ''Tekken'' was Namco's answer to ''Virtua Fighter'' and was designed by Seiichi Ishii, who himself was also ''Virtua Fighter (video game), Virtual Fighter'' designer when he worked at Sega previously. The game was developed on the purpose-built low-cost Namco System 11, System 11 board, based on PlayStation hardware. Tekken was innovative in that it featured multiple game modes for a fighting game, which was not limited to the fighting game genre but also displayed Galaga on the loading screen. Plotwise, the game revolves around a tournament set up by Heihachi Mishima, who attempts to prove his power to his revenge-seeking son and protagonist, Kazuya Mishima, Kazuya. ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Yuu Miyake
is a Japanese composer and sound engineer who formerly worked at Bandai Namco Entertainment. His most known work surfaced with '' Katamari Damacy'' soundtracks, on which he served as a sound director. Other notable works include various tracks in the ''Tekken'' and ''Ridge Racer'' series. Biography As a child, Miyake attended his mother's Electone classes. However, he could not adapt to the pieces he was given to play. He also listened to anime themes, disco and Yellow Magic Orchestra. He later aspired to have a career in illustration, frequently producing drawings. His interest in video game music developed after the release of Haruomi Hosono's ''Video Game Music'', an album featuring music from Namco games he had already enjoyed. He started creating music aged 14, using a PC-88. Prior to joining Namco in 1997, Miyake was a university student specializing in management information. During the job interview with Namco he was nervous, and initially failed, but was successfully hi ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Nobuyoshi Sano
, better known as sanodg, is a Japanese video game composer, musician and record producer. He is best known for scoring tracks for the ''Ridge Racer'' and ''Tekken'' series, as well as ''Drakengard''. Biography Early life In elementary school, Sano listened to Yellow Magic Orchestra and played ''Space Invaders'', gaining interest in both video games and music. Prior to joining Namco, he had no inclination towards composing video game music, although he did write music with various synths as a hobby. The first synth he bought was a Korg MS-10, while he borrowed other synths from friends as he could not afford those. During his time at university, he studied telecommunication engineering. Namco (1992–2001) After graduating from university in 1992, Sano found two jobs for Korg and Namco. As he felt that the atmosphere of Korg's workplace was stoic and unwelcoming, he settled with a position as a sound designer at Namco. Sano's first project was ''Zombie Castle'', which he c ...
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Keiichi Okabe
is a Japanese composer and arranger, best known for composing music for the ''Tekken'' and ''Drakengard'' series. He started his career at Namco in 1994, where he primarily composed for arcade games. Outside of video games, he has composed for anime series such as '' Working!!'' and '' Yuki Yuna is a Hero'', along with arranging tracks for J-pop artists. He established the music production studio Monaca in 2004, which composes for various types of media. Early life Okabe started taking electric organ lessons as a child, covering contemporary pop and film music. Although he did not learn from teachers, he would develop his musical skills through joining a band and recording music. He has cited Henry Mancini, Ennio Morricone, and Ryuichi Sakamoto as being some of his musical influences. He studied at Kobe Design University. Namco and early freelance work (1994–2004) After graduating from university, Okabe joined Namco in 1994, with his first work being a handful of tracks f ...
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Bandai Namco Studios
is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games), which itself is part of the wider Bandai Namco Holdings group. The company works under its parent company as a ''keiretsu''; Bandai Namco Studios creates video games for home, arcade, and mobile platforms, while Bandai Namco Entertainment handles the distribution, marketing, and publishing of these products. It was established as Namco Bandai Studios as the Spin-off (corporate), spin-off company of Namco Bandai Games's video game development divisions, based on restructuring efforts and the need for a decrease in development times and increase in productivity. Over 1,000 staff from Namco Bandai Games and additional from the defunct Namco Tales Studio division were absorbed into BNS. Bandai Namco Studios has worked on many successful Lis ...
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Shinji Hosoe
, also known as Megaten and Sampling Masters MEGA, is a Japanese video game composer and musician most famous for scoring ''Ridge Racer'', ''Street Fighter EX'' and many Namco arcade games between 1987 and 1996. He also runs the music production and publishing company SuperSweep, alongside long time collaborator Ayako Saso. Biography Early life Hosoe was born on February 28, 1967, in Gero, Gifu Prefecture, Japan. His family moved to Chōfu while he was in first grade of elementary school. At the age of 8, he bought Isao Tomita's album ''The Planets''. He also listened to electronic music by artists such as Jean-Michel Jarre, Kraftwerk and Yellow Magic Orchestra. During his teenage years, he played bass in a Yellow Magic Orchestra tribute band. At the time, he did not have a serious interest in music and received low grades in music classes. After graduating high school, he studied computer graphics at Japan Electronics College. Namco (1985–1996) Hosoe joined Namco in ...
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Seiichi Ishii
Seiichi Ishii (石井 精一 ''Ishii Seiichi'', born August 18, 1967) is a Japanese game designer. He is best known for the development of fighting games. Ishii was born in Ichinomiya, Aichi, Ichinomiya City, Aichi Prefecture, Japan. He was a designer on groundbreaking Sega titles ''Virtua Racing'' and ''Virtua Fighter (video game), Virtua Fighter''. Ishii was also a designer and director for the first ''Tekken (video game), Tekken'' game in 1994 and ''Tekken 2'' in 1995. He established his own company, DreamFactory (game company), DreamFactory in November 1995, through Sega and Namco, expanding his fighting game pedigree to create titles such as ''Tobal No. 1'', ''Ehrgeiz'', and ''The Bouncer (video game), The Bouncer''. Games developed External links

* 1967 births Living people Japanese video game designers People from Aichi Prefecture {{videogame-bio-stub ...
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PlayStation (console)
The (codenamed PSX, abbreviated as PS, and retroactively PS1/PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on December 3, 1994, followed by North America on September 9, 1995, Europe on September 29, 1995, and other regions following thereafter. As a fifth generation of video game consoles, fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create Super NES CD-ROM, a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D computer graphics, 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and incl ...
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