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Randnet
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan. Plugging into the extension port on the console's underside, the 64DD enabled expanded, rewritable data storage via proprietary 64 MB magnetic disks. It introduced a real-time clock for persistent game world elements and included a standardized font and audio library to optimize storage efficiency. Its games and hardware accessories allowed users to create movies, characters, and animations for use across various titles and shared onli ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits were teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial art style of the ''Wind Waker'' Teaser (trail ...
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Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Square (video game company), Squaresoft, Taito, Konami, Capcom, and SETA Corporation, Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee. It attaches to the expansion port on the bottom of the Super Famicom. Satellaview is the result of a collaboration between Nintendo and St.GIGA, the latter known in Japan for its "Tide of Sound" Biomusic, nature sound music. By 1994, St.GIGA was struggling financially due to the Japanese Recession affecting the demand for its music; Nintendo initiated a "rescue" plan by purchasing a stake ...
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Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation and the Sega Saturn. Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, ''Super Mario 64'', ''Pilotwings 64'', and the Japan-exclusive ''Saikyō Habu Shōgi.'' The N6 ...
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List Of Commercial Failures In Video Games
As a hit-driven business, the great majority of the video game industry's software releases have been failure#In business, commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Within years after Steam (service), Steam relaxed limits on which games could be digitally distributed on its service, they reported that around 80% of games failed to reach $5000 in revenue in their first two weeks of sales. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''E.T. the Extra-Terrestrial (video game), E.T.'' contributed to the video game crash of 1983. Some games, though commercial f ...
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History Of Video Game Consoles (fifth Generation)
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered computer animation or ...
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Billboard (magazine)
''Billboard'' (stylized in letter case, lowercase since 2013) is an American music and entertainment magazine published weekly by Penske Media Corporation. The magazine provides music charts, news, video, opinion, reviews, events and styles related to the music industry. Its Billboard charts, music charts include the Billboard Hot 100, Hot 100, the Billboard 200, 200, and the Billboard Global 200, Global 200, tracking the most popular albums and songs in various music genres. It also hosts events, owns a publishing firm and operates several television shows. ''Billboard'' was founded in 1894 by William Donaldson and James Hennegan as a trade publication for bill posters. Donaldson acquired Hennegan's interest in 1900 for $500. In the early years of the 20th century, it covered the entertainment industry, such as circuses, fairs and burlesque shows, and also created a mail service for travelling entertainers. ''Billboard'' began focusing more on the music industry as the jukebox ...
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Talent Studio
Talent has two principal meanings: * Talent (measurement), an ancient unit of mass and value * Aptitude or talent, a group of aptitudes useful for some activities; talents may refer to aptitudes themselves or to possessors of those talents Talent may also refer to: Arts, entertainment, and media Literature * ''Talent'' (play), a 1978 play by Victoria Wood * ''Talent'', the first novel in The Talent Series by Zoey Dean Television * ''Got Talent'', a series of television shows, in several national versions * ''Young Talent Time'' (1971-1989; 2012), an Australian television variety program on Network Ten Other arts, entertainment, and media * ''Talent'' (artwork), a seminal work of art by David Robbins, 1986 * ''Talent'' (comics), a comic book series written by Christopher Golden and Tom Sngoski and drawn by Paul Azaceta, 2006 * Talent (group), a US R&B group from Kansas City, who formed in 1998 * Billy Talent, a Canadian rock group from Toronto, who formed in 1993 * Talen ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, w ...
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Jungle Emperor Leo
''Jungle Emperor Leo'', known in Japan as is a 1997 Japanese animated adventure drama film focusing on the last half of Osamu Tezuka's manga, '' Jungle Taitei'' (known in earlier US productions as ''Kimba the White Lion'' and '' Leo the Lion''). Plot At the beginning of the film, Leo is an adult and learns that his mate, Lyra, has just given birth to twin cubs: Lune (pronounced Lu-Ney) and Lukio. After a grand celebration, the scene changes drastically to a bustling city where a man named Ham Egg is traveling from jeweler to jeweler to try and sell a special stone he found in the Bajalu Jungle. After being turned down at every pawn shop and jeweler he goes to, the jewelers all inform someone of Ham Egg's whereabouts, and soon he is hauled away in a black car by intimidating men in black suits. As it turns out, the stone that he's been trying to sell is really the "Moonlight Stone", a mineral that could be used as a power source and save the world from an impending energy cri ...
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Cabbage (video Game)
was a canceled breeding simulator video game that was planned for release in the late 1990s on the 64DD, an expansion peripheral for the Nintendo 64 console. The prototype was developed by a team of Nintendo's "biggest talents", led by Shigesato Itoi ( ''Mother'' series), Tsunekazu Ishihara ( ''Pokémon'' series), Shigeru Miyamoto (''Mario'', '' Zelda'', and more), and eventually Satoru Iwata. Miyamoto spoke eagerly about the innovative development of ''Cabbage'' across the years until early 2000. Years later, he reflected that it had drifted silently into cancellation but that it deeply influenced other Nintendo games such as ''Animal Crossing'' and '' Nintendogs''. Development ''Cabbage'' was announced in 1997 as a game in which the player was able to raise, feed, and carry around a creature called a Cabbage. Shigeru Miyamoto stated at the time that the game had been in development for five years. ''Cabbage'' had been the working title of the game, though it appeared to be " ...
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Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models� ...
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