Ura Zelda
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Ura Zelda
is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. The game was the first in the ''Legend of Zelda'' series with 3D graphics. It was released in Japan and North America in November 1998 and in PAL regions the following month. ''Ocarina of Time'' was developed by Nintendo's Entertainment Analysis & Development division. It was led by five directors, including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Series composer Koji Kondo wrote its soundtrack. The player controls Link in the realm of Hyrule on a quest to stop the evil king Ganondorf by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons, which have since become common in 3D adventure games. The player must play songs on an ocarina to progress. ''Ocarina of Time'' was acclaimed by critics and consumers, who praise ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
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Game Developer (website)
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine '' Game Developer'' prior to the latter's closure in 2013. Site sections ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account. The site also has a section for users to apply for contracted work and open positions at various development studios. Trade Center Resource While it does post news found on typical video game websites, ''Game Develop ...
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Strafing (gaming)
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction. Etymology Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Techniques Circle strafing ''Circle strafing'' is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is requ ...
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Letterboxing (filming)
Letter-boxing is the practice of transferring film shot in a widescreen aspect ratio to standard-width video formats while preserving the film's original aspect ratio. The resulting video-graphic image has mattes of empty space above and below it; these mattes are part of each frame of the video signal. Etymology The term refers to the shape of a letter-box, a slot in a wall or door through which mail is delivered, being rectangular and wider than it is high. Early home video use The first use of letter-boxing in consumer video appeared with the RCA Capacitance Electronic Disc (CED) videodisc format. Initially, letter-boxing was limited to several key sequences of a film such as opening and closing credits, but was later used for entire films. The first fully letter-boxed CED release was '' Amarcord'', and several others followed including '' The Long Goodbye'', ''Monty Python and the Holy Grail'' and '' The King of Hearts''. Each disc contains a label noting the use of "RCA ...
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Context-sensitive User Interface
A context-sensitive user interface offers the user options based on the state of the active program. Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback. Reasoning and advantages of context sensitivity The primary reason for introducing context sensitivity is to simplify the user interface. Advantages include: * Reduced number of commands required to be known to the user for a given level of productivity. * Reduced number of clicks or keystrokes required to carry out a given operation. * Allows consistent behaviour to be pre-programmed or altered by the user. * Reduces the number of options needed on screen at one time. Disadvantages Context sensitive actions may be perceived as dumbing down of the user interface, leaving the operator at a loss as t ...
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Ocarina Of Time 3D
''The Legend of Zelda: Ocarina of Time 3D'' is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. A remake of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from '' Ocarina of Time Master Quest''. The game was released in June 2011, with digital release via the Nintendo eShop arriving in 2012. ''Ocarina of Time 3D'' received critical acclaim, with some calling it one of the best video game remakes of all time. It was also a commercial success with over 6.44 million units sold worldwide as of December 2022, making it the thirteenth best-selling Nintendo 3DS game. Gameplay The gameplay for the remake is very similar to the original version, but it made some modifications to the game. One new feature is the use of the touchscreen to manage inventory items. Also, the touchscreen is used at time ...
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Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, produced until 2020. The system features backward compatibility with the Nintendo DS's library of video games. As an Eighth generation of video game consoles, eighth-generation console, its primary competitor was Sony Interactive Entertainment, Sony's PlayStation Vita. The most prominent feature of the 3DS is its ability to display Stereoscopy, stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that were powered by Nintendo Network, #Augmented reality, augmented reality capabilities using its Stereo camera, 3D camera system, and Virtual Console, which provides a method for users to download and play video games originally released for olde ...
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Majora's Mask
is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second ''The Legend of Zelda'' game to use 3D graphics, following ''Ocarina of Time'' (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, ''Majora's Mask'' was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from ''Ocarina of Time'', a creative decision made necessary by time constraints. A few months after ''Ocarina of Time'', the character Link arrives in a parallel world, Termina, and becomes embroiled in a quest to prevent the moon from crashing in three days' time. The game introduces gameplay concepts revolving around a perpetually repeating three-day cycle and the use of various masks that transform Link into different forms. As the player progresses, Link learns to play numerous melodies on his ocarina, which allow him to control the flow of ...
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