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Earthbound 64
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of its predecessor, ''Mother 2'' (''EarthBound'' outside Japan), Mother (video game series), ''Mother'' series creator Shigesato Itoi was given the previous game's development team. Inspired by ''Super Mario 64'', the team set out to create a 3D game that ultimately exceeded the capabilities of the platform. Along the way, the team changed its console focus from the Super Famicom to the Nintendo 64 and its 64DD peripheral, for which the game was expected to be a 1998 launch game. Upon the list of commercial failures in video gaming, commercial failure of the 64DD, the game was converted to cartridge. Itoi developed the game's concept during ''Mother 2''s development and built a 12-chapter story with player-characters that rotated between chapte ...
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Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world. Like previous entries, ''Mother 3'' focuses on exploring the game world from a Video game graphics#Top-down perspective, top-down perspective and engaging in Turns, rounds and time-keeping systems in games#Turn-based, turn-based role-playing video game#Combat, combat with enemies. Development of Mother 3, Its development spanned twelve years and four consoles, beginning in 1994 for the Super Famicom and then transitioning to the Nintendo 64 and its 64DD add-on, when it was known as ''EarthBound 64''. It was initially canceled in 2000, but development was restarted in 2003 for the Game ...
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Pixelation
In computer graphics, pixelation (also spelled pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated ( pixellated in the UK). Early graphical applications such as video games ran at very low resolutions with a small number of colors, resulting in easily visible pixels. The resulting sharp edges gave curved objects and diagonal lines an unnatural appearance. However, when the number of available colors increased to 256, it was possible to gainfully employ anti-aliasing to smooth the appearance of low-resolution objects, not eliminating pixelation but making it less jarring to the eye. Higher resolutions would soon make this type of pixelation all but invisible on the screen, but pixelation is still visible if a low-resolution image is printed on paper. In the realm of real- ...
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EarthBound Fandom
The 1994 video game ''EarthBound'' is known for its cult following and fan community. Multiple video game journalists have written about the dedication of the game's fans in producing fan art and lobbying Nintendo for further releases in the series. The company has been largely unresponsive to their efforts. Prominent fansites include Starmen.net and ''EarthBound'' Central. The former was started in 1999 and became the definitive community website. Their members organized petitions and campaigns to bring English-localized games from the ''Mother'' series to North America. One such effort included a full-color, 270-page ''EarthBound Anthology'' as a demonstration of consumer demand for further releases. After nearly a decade, ''EarthBound'' was rereleased for the Wii U Virtual Console in 2013, whereupon it became a bestseller. The fandom also spun-out other enterprises. When Nintendo did not release a localized version of ''Mother 3'', fans organized their own fan translation. ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final iteration held virtually in 2021. The event hosted video game developer, developers, video game publisher, publishers, hardware manufacturers, and other industry professionals who used the occasion to introduce and advertise upcoming games, hardware, and merchandise to the press. During its existence, E3 was the world's largest and most prestigious annual gaming expo. E3 included an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually held press conferences to announce new games and products. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Hollywood (film Industry)
The cinema of the United States, primarily associated with major film studios collectively referred to as Hollywood, Los Angeles, Hollywood, has significantly influenced the global film industry since the early 20th century. Classical Hollywood cinema, a filmmaking style developed in the 1910s, continues to shape many American films today. While French filmmakers Auguste and Louis Lumière are often credited with modern cinema's origins, American filmmaking quickly rose to global dominance. As of 2017, more than 600 :English-language films, English-language films were released annually in the U.S., making it the fourth-largest producer of films, trailing only Cinema of India, India, Cinema of Japan, Japan, and Cinema of China, China. Although the Cinema of the United Kingdom, United Kingdom, Cinema of Canada, Canada, Cinema of Australia, Australia, and Cinema of New Zealand, New Zealand also produce English-language films, they are not directly part of the Hollywood system. D ...
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Itoi Shigesato No Bass Tsuri No
Itoi () may refer to: ;People: *Shigesato Itoi, Japanese author and game designer * Yoshio Itoi, Japanese professional baseball player *Hajime Itoi, Japanese backstroke swimmer ;Places: * Itoi Station, a railway station on the Muroran Main Line in Tomakomai, Hokkaidō, Japan * Izushi-Itoi Prefectural Natural Park, is a Prefectural Natural Park in northeast Hyōgo Prefecture, Japan * Itoi (Hitui), a village in India See also *I'itoi I'itoi or I'ithi is, in the cosmology of the O'odham peoples of Arizona, the creator and God who resides in a cave below the peak of Baboquivari Mountain, a sacred place within the territory of the Tohono O'odham Nation. O'odham oral history ..., the cosmology of the O'odham peoples {{disambiguation Japanese-language surnames ...
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EarthBound
''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second entry in the Mother (video game series), ''Mother'' series. The game focuses on a young boy named Ness (EarthBound), Ness and his party (role-playing games), party of Paula, Jeff and Poo, as they travel the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas. ''EarthBound'' had a lengthy development period that spanned five years. Its returning staff from ''Mother (video game), Mother'' (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the Music of the Mother series#EarthBound, soundtrack, including salsa music, salsa, reggae, and dub music, dub. Most of ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
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Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the List of video games considered the best, most acclaimed and List of best-selling video game franchises, best-selling game franchises of all time, including ''Mario (franchise), Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin''. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold. Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa College of Art, Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the presi ...
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