
In
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, an open world is a
virtual world
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
in which the
player
Player may refer to:
Role or adjective
* Player (game), a participant in a game or sport
** Gamer, a player in video and tabletop games
** Athlete, a player in sports
** Player character, a character in a video game or role playing game who i ...
can approach objectives freely, as opposed to a world with more linear and structured
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
.
Notable games in this category include ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986), ''
Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'' (2013), ''
Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictiona ...
'' (2018) and ''
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'' (2011).
Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the
invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity.
While the openness of the game world is an important facet to games featuring open worlds, the main draw of open-world games is about providing the player with
autonomy
In developmental psychology and moral, political, and bioethical philosophy, autonomy is the capacity to make an informed, uncoerced decision. Autonomous organizations or institutions are independent or self-governing. Autonomy can also be ...
—not so much the freedom to do anything they want in the game (which is nearly impossible with current computing technology), but the ability to choose how to approach the game and its challenges in the order and manner as the player desires while still constrained by gameplay rules. Examples of high level of autonomy in computer games can be found in
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPG) or in single-player games adhering to the open-world concept such as the ''
Fallout'' series. The main appeal of open-world gameplay is that it provides a simulated reality and allows players to develop their character and its behavior in the direction and pace of their own choosing. In these cases, there is often no concrete goal or end to the game, although there may be the main storyline, such as with games like ''
The Elder Scrolls V: Skyrim''.
Gameplay and design
An open world is a
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
or game designed as
nonlinear, open areas with many ways to reach an objective. Some games are designed with both traditional and open-world levels. An open world facilitates greater exploration than a series of smaller levels,
[ or a level with more linear challenges.] Reviewers have judged the quality of an open world based on whether there are interesting ways for the player to interact with the broader level when they ignore their main objective. Some games actually use real settings to model an open world, such as New York City
New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
.
A major design challenge is to balance the freedom of an open world with the structure of a dramatic storyline. Since players may perform actions that the game designer did not expect, the game's writers must find creative ways to impose a storyline on the player without interfering with their freedom. As such, games with open worlds will sometimes break the game's story into a series of missions, or have a much simpler storyline altogether. Other games instead offer side-missions to the player that do not disrupt the main storyline. Most open-world games make the character a blank slate that players can project their own thoughts onto, although several games such as '' Landstalker: The Treasures of King Nole'' offer more character development and dialogue.[ Writing in 2005, David Braben described the narrative structure of current video games as "little different to the stories of those ]Harold Lloyd
Harold Clayton Lloyd Sr. (April 20, 1893 – March 8, 1971) was an American actor, comedian, and stunt performer who appeared in many Silent film, silent comedy films.Obituary ''Variety'', March 10, 1971, page 55.
One of the most influent ...
films of the 1920s", and considered genuinely open-ended stories to be the "Holy Grail" for the fifth generation of gaming. Gameplay designer Manveer Heir, who worked on ''Mass Effect 3
''Mass Effect 3'' is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 for ...
'' and '' Mass Effect: Andromeda'' for Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, said that there are difficulties in the design of an open-world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset. Heir opined that some of the critical failings of ''Andromeda'' were due to the open world being added late in development.
Some open-world games, to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task to obtain part of that map, often identifying missions and points of interest when they view the map. This has been derogatorily referred to as "Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
towers", as this mechanic was promoted in Ubisoft's ''Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including '' Far Cry'', '' Might & Magic X: Legacy'' and '' Watch Dogs''. Other games that use this approach include '' Middle-earth: Shadow of Mordor'', '' The Legend of Zelda: Breath of the Wild'', and '' Marvel's Spider-Man''. Rockstar games like ''GTA IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2004's ''Grand Theft Auto: San And ...
'' and the '' Red Dead Redemption'' series lock out sections of the map as "barricaded by law enforcement" until a specific point in the story has been reached.
Games with open worlds typically give players infinite lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
or continues, although some force the player to start from the beginning should they die too many times.[ There is also a risk that players may get lost as they explore an open world; thus designers sometimes try to break the open world into manageable sections. The scope of open-world games requires the developer to fully detail every possible section of the world the player may be able to access, unless methods like procedural generation are used. The design process, due to its scale, may leave numerous game world glitches, bugs, incomplete sections, or other irregularities that players may find and potentially take advantage of.] The term "open world jank" has been used to apply to games where the incorporation of the open world gameplay elements may be poor, incomplete, or unnecessary to the game itself such that these glitches and bugs become more apparent, though are generally not game-breaking, such as the case for '' No Man's Sky'' near its launch.
Distinctions between open world and sandbox games
The mechanics of open-world games are often overlapped with ideas of sandbox games, but these are considered different concepts. Whereas open world refers to the lack of limits for the player's exploration of the game's world, sandbox games are based on the ability of giving the player tools for creative freedom within the game to approach objectives, if such objectives are present.
For example, most flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s are considered to be open-world games as one can fly anywhere within the mapped world, but they are not considered a sandbox game as there are generally few creative aspects brought into the game.
Emergent gameplay
The combination of open world and sandbox mechanics can lead towards emergent gameplay, complex reactions that emerge (either expectedly or unexpectedly) from the interaction of relatively simple game mechanics. According to Peter Molyneux, emergent gameplay appears wherever a game has a good simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
system that allows players to play in the world and have it respond realistically to their actions. It is what made '' SimCity'' and ''The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' compelling to players. Similarly, being able to freely interact with the city's inhabitants in ''Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' added an extra dimension to the series.
In recent years game designers have attempted to encourage emergent play by providing players with tools to expand games through their own actions. Examples include in-game web browser
A web browser, often shortened to browser, is an application for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's scr ...
s in '' EVE Online'' and '' The Matrix Online''; XML
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing data. It defines a set of rules for encoding electronic document, documents in a format that is both human-readable and Machine-r ...
integration tools and programming language
A programming language is a system of notation for writing computer programs.
Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s in ''Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
''; shifting exchange rates in '' Entropia Universe''; and the complex object-and-grammar system used to solve puzzles in ''Scribblenauts
''Scribblenauts'' is a series of Action game, action Puzzle video game, puzzle video games primarily developed by independent studio 5th Cell. The series is owned and published by Warner Bros. Interactive Entertainment. The first game in the seri ...
''. Other examples of emergence include interactions between physics and artificial intelligence. One challenge that remains to be solved, however, is how to tell a compelling story using only emergent technology.
In an op-ed
An op-ed, short for "opposite the editorial page," is a type of written prose commonly found in newspapers, magazines, and online publications. They usually represent a writer's strong and focused opinion on an issue of relevance to a targeted a ...
piece for BBC News
BBC News is an operational business division of the British Broadcasting Corporation (BBC) responsible for the gathering and broadcasting of news and current affairs in the UK and around the world. The department is the world's largest broad ...
, David Braben, co-creator of ''Elite'', called truly open-ended game design "The Holy Grail" of modern video gaming, citing games like ''Elite'' and the ''Grand Theft Auto'' series as early steps in that direction. Peter Molyneux has also stated that he believes emergence (or emergent gameplay) is where video game development is headed in the future. He has attempted to implement emergent gameplay to a great extent in some of his games, particularly '' Black & White'' and ''Fable
Fable is a literary genre defined as a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a parti ...
''.
Procedural generation of open worlds
Procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
refers to content generated algorithmically rather than manually, and is often used to generate game levels and other content. While procedural generation does not guarantee that a game or sequence of levels is nonlinear, it is an important factor in reducing game development time and opens up avenues making it possible to generate larger and more or less unique seamless game worlds on the fly and using fewer resources. This kind of procedural generation is known as worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
, in which general rules are used to construct a believable world.
Most 4X and roguelike games make use of procedural generation to some extent to generate game levels. SpeedTree is an example of a developer-oriented tool used in the development of '' The Elder Scrolls IV: Oblivion'' and aimed at speeding up the level design process. Procedural generation also made it possible for the developers of ''Elite
In political and sociological theory, the elite (, from , to select or to sort out) are a small group of powerful or wealthy people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. Defined by the ...
'', David Braben and Ian Bell, to fit the entire game—including thousands of planets, dozens of trade commodities, multiple ship types and a plausible economic system—into less than 22 kilobytes of memory. More recently, '' No Man's Sky'' procedurally generated over 18 quintillion planets including flora, fauna, and other features that can be researched and explored.
History
20th century
There is no consensus on what the earliest open-world game is, due to differing definitions of how large or open a world needs to be. '' Inverse'' provides some early examples games that established elements of the open world: ''Jet Rocket'', a 1970 Sega electro-mechanical arcade game that, while not a video game, predated the flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
genre to give the player free roaming capabilities, and '' dnd'', a 1975 text-based adventure game for the PLATO
Plato ( ; Greek language, Greek: , ; born BC, died 348/347 BC) was an ancient Greek philosopher of the Classical Greece, Classical period who is considered a foundational thinker in Western philosophy and an innovator of the writte ...
system that offered non-linear gameplay. ''Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' traces the concept back to the free-roaming exploration of 1976 text adventure game '' Colossal Cave Adventure'', which inspired the free-roaming exploration of ''Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
'' (1980), but notes that it was not until 1984 that what "we now know as open-world gaming" took on a "definite shape" with 1984 space simulator ''Elite
In political and sociological theory, the elite (, from , to select or to sort out) are a small group of powerful or wealthy people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. Defined by the ...
'', considered a pioneer of the open world; Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
argues that its open-ended sandbox
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Sandbox or sand box may also refer to:
Arts, entertainment, and media
* Sandbox (band), a Canadian rock music group
* Sandbox (Gu ...
style is rooted in flight simulators, such as SubLOGIC's ''Flight Simulator'' (1979/80), noting most flight sims "offer a 'free flight' mode that allows players to simply pilot the aircraft and explore the virtual world". Others trace the concept back to 1981 CRPG '' Ultima'', which had a free-roaming overworld map inspired by tabletop RPG ''Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''. The overworld maps of the first five '' Ultima'' games, released up to 1988, lacked a single, unified scale, with towns and other places represented as icons; this style was adopted by the first three ''Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' games, released from 1986 to 1988 in Japan.[
Early examples of open-world gameplay in ]adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s include '' The Portopia Serial Murder Case'' (1983) and '' The Lords of Midnight'' (1984), with open-world elements also found in ''The Hobbit
''The Hobbit, or There and Back Again'' is a children's fantasy novel by the English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ...
'' (1982) and ''Valhalla
In Norse mythology, Valhalla ( , ; , )Orchard (1997:171–172) is described as a majestic hall located in Asgard and presided over by the god Odin. There were five possible realms the soul could travel to after death. The first was Fólkvang ...
'' (1983). The strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
, '' The Seven Cities of Gold'' (1984), is also cited as an early open-world game, influencing '' Sid Meier's Pirates!'' (1987). Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
also cites British computer games such as '' Ant Attack'' (1983) and '' Sabre Wulf'' (1984) as early examples.
According to ''Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Kyle Hilliard, '' Hydlide'' (1984) and ''The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986) were among the first open-world games, along with ''Ultima''. IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
traces the roots of open-world game design to ''The Legend of Zelda'', which it argues is "the first really good game based on exploration", while noting that it was anticipated by ''Hydlide'', which it argues is "the first RPG that rewarded exploration". According to GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
, never "had a game so open-ended, nonlinear, and liberating been released for the mainstream market" before ''The Legend of Zelda''. According to '' The Escapist'', ''The Legend of Zelda'' was an early example of open-world, nonlinear gameplay, with an expansive and cohesive world, inspiring many games to adopt a similar open-world design.
''Mercenary
A mercenary is a private individual who joins an armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather t ...
'' (1985) has been cited as the first open world 3D action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
. There were also other open-world games in the 1980s, such as '' Back to Skool'' (1985), '' Turbo Esprit'' (1986) and '' Alternate Reality: The City'' (1985). '' Wasteland'', released in 1988, is also considered an open-world game. The early 1990s saw open-world games such as ''The Terminator
''The Terminator'' is a 1984 American science fiction action film directed by James Cameron, written by Cameron and Gale Anne Hurd and produced by Hurd. It stars Arnold Schwarzenegger as the Terminator, a cybernetic assassin sent back in t ...
'' (1990), ''The Adventures of Robin Hood
''The Adventures of Robin Hood'' is a 1938 American Epic film, epic swashbuckler film from Warner Bros. Pictures. It was produced by Hal B. Wallis and Henry Blanke, directed by Michael Curtiz and William Keighley, and written by Norman Reilly Ra ...
'' (1991), and ''Hunter
Hunting is the human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products ( fur/ hide, bone/tusks, ...
'' (1991), which IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
describes as the first sandbox game to feature full 3D, third-person graphics,[Fahs, Travis (March 24, 2008)]
The Leif Ericson Awards
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
, Retrieved on November 13, 2021 and Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
argues "has one of the strongest claims to the title of '' GTA'' forebear". Sierra On-Line's 1992 adventure game '' King's Quest VI'' has an open world; almost half of the quests are optional, many have multiple solutions, and players can solve most in any order. Atari Jaguar launch title, '' Cybermorph'' (1993), was notable for its open 3D polygonal-world and non-linear gameplay. ''Quarantine
A quarantine is a restriction on the movement of people, animals, and goods which is intended to prevent the spread of disease or pests. It is often used in connection to disease and illness, preventing the movement of those who may have bee ...
'' (1994) is an example of an open-world driving game from this period, while '' Iron Soldier'' (1994) is an open-world mech game. The director of 1997's '' Blade Runner'' argues that that game was the first open world three-dimensional action adventure game.
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
considers Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's '' Super Mario 64'' (1996) revolutionary for its 3D open-ended free-roaming worlds, which had rarely been seen in 3D games before, along with its analog stick
An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
controls and camera control. Other 3D examples include '' Mystical Ninja Starring Goemon'' (1997), '' Ocarina of Time'' (1998), the DMA Design (Rockstar North) game '' Body Harvest'' (1998), the Angel Studios
Angel Studios, Inc. is an American independent Christian media company and Film distributor, film distribution studio based in Provo, Utah. It operates the Over-the-top media service, over-the-top video on demand, video on-demand service Angel. ...
(Rockstar San Diego) games '' Midtown Madness'' (1999) and '' Midnight Club: Street Racing'' (2000), the Reflections Interactive (Ubisoft Reflections) game '' Driver'' (1999), and the Rareware games ''Banjo-Kazooie
''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'' (1998), '' Donkey Kong 64'' (1999), and '' Banjo-Tooie'' (2000).
1UP considers Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's adventure '' Shenmue'' (1999) the originator of the "open city" subgenre, touted as a "FREE" ("Full Reactive Eyes Entertainment") game giving players the freedom to explore an expansive sandbox city with its own day-night cycles, changing weather, and fully voiced non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like '' Grand Theft Auto III'' and its sequels, Sega's own ''Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media (by request of the police) call them , while the yakuza call themselves . The English equivalent for the term ''yak ...
'' series, '' Fallout 3'', and '' Deadly Premonition''.[Brendan Main]
Lost in Yokosuka
, '' The Escapist''[Shenmue: Creator Yu Suzuki Speaks Out]
, ''GamesTM
''GamesTM'' (styled as ''gamesTM'') was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on ...
''
21st century
''Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' has had over 200 million sales. Creative director Gary Penn, who previously worked on '' Frontier: Elite II'', cited ''Elite'' as a key influence, calling it "basically ''Elite'' in a city", and mentioned other team members being influenced by ''Syndicate
A syndicate is a self-organizing group of individuals, companies, corporations or entities formed to transact some specific business, to pursue or promote a shared interest.
Etymology
The word ''syndicate'' comes from the French word ''syndic ...
'' and ''Mercenary''. '' Grand Theft Auto III'' combined elements from previous games, and fused them together into a new immersive 3D experience that helped define open-world games for a new generation. Executive producer Sam Houser described it as "'' Zelda'' meets '' Goodfellas''", while producer Dan Houser also cited '' The Legend of Zelda: Ocarina of Time'' and '' Super Mario 64'' as influences. Radio stations had been implemented earlier in games such as Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
' '' SimCopter'' (1996), the ability to beat or kill non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s date back to games such as '' The Portopia Serial Murder Case'' (1983), and ''Valhalla
In Norse mythology, Valhalla ( , ; , )Orchard (1997:171–172) is described as a majestic hall located in Asgard and presided over by the god Odin. There were five possible realms the soul could travel to after death. The first was Fólkvang ...
'' (1983) and the way in which players run over pedestrians and get chased by police has been compared to ''Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980).
The ''Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' series by Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
uses open world mechanics set in historical real world locations, such as the Holy Land
The term "Holy Land" is used to collectively denote areas of the Southern Levant that hold great significance in the Abrahamic religions, primarily because of their association with people and events featured in the Bible. It is traditionall ...
or Renaissance Italy
The Italian Renaissance ( ) was a period in History of Italy, Italian history between the 14th and 16th centuries. The period is known for the initial development of the broader Renaissance culture that spread across Western Europe and marked t ...
. The early games were notable for requiring the player to climb large towers as to survey the land and identify landmarks which would then populate the player's mini-maps with quests and other points of interests; this was explained in-game as to synchronize the memories of the character in the historical setting with a character in contemporary times that was viewing these genetic memories via a device called the Animus. This mechanic was reused in other Ubisoft series such as '' Far Cry'' and '' Watch Dogs'', as well as used in other open world games like '' The Legend of Zelda: Breath of the Wild'' and '' Batman: Arkham Knight''. The mechanic has been seen to gain some overuse in Ubisoft games, leading it to be called "Ubisoft towers" in a derogatory fashion.
In 2011, Dan Ryckert of ''Game Informer'' wrote that open-world crime games were "a major force" in the gaming industry for the preceding decade.
Another popular sandbox game is ''Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'', which has since become the best-selling video game of all time, selling over 238 million copies worldwide on multiple platforms by April 2021. ''Minecraft''s procedurally generated overworlds cover a virtual 3.6 billion square kilometers.
'' No Man's Sky'', released in 2016, is an open-world game set in a virtually infinite universe. According to the developers, through procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
, the game is able to produce more than 18 quintillion ( or 18,000,000,000,000,000,000) planets to explore. Several critics found that the nature of the game can become repetitive and monotonous, with the survival gameplay elements being lackluster and tedious. Jake Swearingen in '' New York'' said that the players can procedurally generate 18.6 quintillion unique planets, but they can't procedurally generate 18.6 quintillion unique things to do. Updates have aimed to address these criticisms.
In 2017, the open-world design of '' The Legend of Zelda: Breath of the Wild'' was described by critics as being revolutionary and by developers as a paradigm shift for open-world design. In contrast to the more structured approach of most open-world games, ''Breath of the Wild'' features a large and fully interactive world that is generally unstructured and rewards the exploration and manipulation of its world. Inspired by the original 1986 ''Legend of Zelda'', the open world of ''Breath of the Wild'' integrates multiplicative gameplay, where "objects react to the player's actions and the objects themselves also influence each other". Along with a physics engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
, the game's open-world also integrates a chemistry
Chemistry is the scientific study of the properties and behavior of matter. It is a physical science within the natural sciences that studies the chemical elements that make up matter and chemical compound, compounds made of atoms, molecules a ...
engine, "which governs the physical properties of certain objects and how they relate to each other", rewarding experimentation. Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
has described the game's approach to open-world design as "open-air".
See also
* Nonlinear gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
* Persistent world
A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
References
Further reading
*
* Michael Llewellyn:
15 Open World Games More Mature Than Grand Theft Auto V
'. thegamer.com. April 24, 2017.
{{Video game gameplay
Video game terminology