''System Shock 2'' is a 1999
action role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre.
Definition
The games emphasize Real-time ...
survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
video game designed by
Ken Levine and co-developed by
Irrational Games and
Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game ''
System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a spa ...
''. The alterations were made when
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
—who owned the ''System Shock'' franchise rights—signed on as publisher.
The game takes place on board a
starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems.
The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
in a
cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian Futurism, futuristic setting that tends to focus on a "combination of low-life, lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial in ...
depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like ''System Shock'', gameplay consists of first-person combat and exploration. It also incorporates
role-playing system elements, in which the player can develop skills and traits, such as
hacking and
psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
abilities.
''System Shock 2'' was originally released in August 1999 for
Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several "
greatest games of all time" lists. In 2007, Irrational Games released a
spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product l ...
to the ''System Shock'' series, titled ''
BioShock
''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'', to critical acclaim and strong sales. ''System Shock 2'' had been in
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
limbo following the closure of Looking Glass Studios.
Night Dive Studios were able to secure the rights to the game and ''System Shock'' franchise in 2013 to release an updated version of ''System Shock 2'' for modern operating systems, including for
OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
and
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
, and announced plans to release an Enhanced Edition of the game.
OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, ''System Shock 3'', but by 2020 have since been transferred to
Tencent
Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the wo ...
.
Gameplay
As in its predecessor, ''
System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a spa ...
'', gameplay in ''System Shock 2'' is an amalgamation of the
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
and
survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
genres.
The developers achieved this gameplay design by rendering the experience as a standard first-person shooter and adding a character customization and development system, which are considered as signature role-play elements.
The player uses melee and projectile weapons to defeat enemies, while a
role-playing system allows the development of useful abilities. Navigation is presented from a
first-person view and complemented with a
heads-up display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view inform ...
that shows character and weapon information, a map, and a
drag and drop inventory.
The
backstory
A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of ...
is explained progressively through the player's acquisition of audio logs and encounters with ghostly
apparitions.
At the beginning of the game, the player chooses a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses composed of certain skills, though may thereafter freely develop as the player chooses. The
Marine begins with bonuses to weaponry, the
Navy
A navy, naval force, or maritime force is the branch of a nation's armed forces principally designated for naval and amphibious warfare; namely, lake-borne, riverine, littoral, or ocean-borne combat operations and related functions. It include ...
officer is skilled in repairing and
hacking, and the OSA agent gets a starting set of
psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
powers.
The player can upgrade their skills by using "cyber-modules" given as rewards for completing objectives such as searching the ship and then spend them at devices called "cyber-upgrade units" to obtain enhanced skills.
Operating system (O/S) units allow one-time character upgrades to be made (e.g. permanent health enhancement). An in-game currency called "nanites" may be spent on items at vending machines, including ammunition supplies and health packs. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 10 nanites if they die inside the area in which the machine resides. Otherwise, the game ends and progress must be resumed from a
save point.
The player can hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
begins that features a grid of green nodes; the player must connect three in a straight row to succeed. Optionally, electronic
lock picks, called "
ICE
Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaq ...
-picks", can be found that will automatically hack a machine, regardless of its difficulty.
Throughout the game, the player can procure various weapons, including melee weapons, pistols, shotguns, and alien weapons.
Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools.
There are a variety of ammunition types, each of which is most damaging to a specific enemy. For example, organic enemies are vulnerable to
anti-personnel rounds, while mechanical foes are weak against
armor-piercing rounds
Armour-piercing ammunition (AP) is a type of projectile designed to penetrate either body armour or vehicle armour.
From the 1860s to 1950s, a major application of armour-piercing projectiles was to defeat the thick armour carried on many warsh ...
. Similarly, energy weapons cause the most damage against robots and cyborgs, and the annelid-made exotic weaponry is particularly harmful to organic targets. Because ammunition is scarce, to be effective the player must use it sparingly and carefully search rooms for supplies.
The game includes a research function. When new objects are encountered in the game, especially enemies, their organs can be collected and, when combined with chemicals found in storage rooms, the player can research the enemies and thus improve their damage against them. Similarly, some exotic weapons and items can only be used after being researched.
OSA agents effectively have a separate weapons tree available to them. Psionic powers can be learned, such as invisibility, fireballs, and teleportation.
Plot
Backstory
In 2072, after the
Citadel Station's demise, TriOptimum's attempts to cover up the incident were exposed to the media and the corporation was brought up on charges from multiple individuals and companies for the ensuing scandal. The virus developed there killed the station's population; the ruthless malevolent
A.I supercomputer named
SHODAN controlled, and eventually destroyed the Citadel Station in hopes of enslaving and destroying humanity. After a massive number of trials, the company went bankrupt and their operations were shut down. The United Nations Nominate (UNN), a
UN successor, was established to combat the malevolence and corruption of power-hungry corporations, including TriOptimum. Artificial intelligence was reduced to most rudimentary tasks in order to prevent the creation of another SHODAN-like malevolent AI, and development of new technologies was halted. Meanwhile, the hacker (the
original game's main protagonist), who became the most famous person in the world, vanished from public eye.
In 2100, 28 years later, the company's failed stocks and assets were bought by a
Russian oligarch
Russian oligarchs ( Russian: олигархи, romanized: ''oligarkhi'') are business oligarchs of the former Soviet republics who rapidly accumulated wealth in the 1990s via the Russian privatisation that followed the dissolution of the So ...
named Anatoly Korenchkin, a former black market operator who sought to make money in legitimate ways. He re-licensed and restored the company to its former status in the following decade. Along with producing healthcare and consumer products, Korenchkin signed weapons contracts with various military organizations, private and political-owned. The new UNN was almost virtually powerless with Korenchkin exercising control over them.
In January 2114, 42 years after the Citadel events and 14 years into rebuilding TriOptimum, the company created an experimental
FTL starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems.
The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
, the ''Von Braun'', which is now on its maiden voyage. The ship is also followed by a UNN space vessel, the ''Rickenbacker'', which is controlled by Captain William Bedford Diego, son of Edward Diego, the Citadel Station's infamous commander, and public hero of the Battle of the Boston Harbor during the Eastern States Police Action. Because the ''Rickenbacker'' does not have an FTL system of its own, the two ships are attached for the trip. However, Korenchkin was egotistical enough to make himself the captain of the ''Von Braun'' despite being inexperienced.
In July 2114, 5 months into the journey, the ships respond to a
distress signal
A distress signal, also known as a distress call, is an internationally recognized means for obtaining help. Distress signals are communicated by transmitting radio signals, displaying a visually observable item or illumination, or making a soun ...
from the planet Tau Ceti V, outside the Solar System. A rescue team is sent to the planet's surface where they discover strange eggs; these eggs, found in an old ejection pod, infect the rescue team and integrate them into an alien communion known as "the Many" - a psychic hive mind generated by parasitic worms which can infect and mutate a human host. The parasites eventually spread to both ships and take over or kill most of their crews.
Story
Owing to a computer malfunction, the remaining soldier awakens with
amnesia
Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
in a
cryo-tube on the medical deck of the ''Von Braun'', being implanted with an illegal cyber-neural interface. He is immediately contacted by another survivor, Dr. Janice Polito, who guides him to safety before the
cabin depressurizes. She demands that he meets her on deck 4 of the ''Von Braun''. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to convince him to join them. After restarting the ship's engine core, the soldier reaches deck 4 and discovers that Polito is dead. He is then confronted by SHODAN. It is revealed she has been posing as Polito to gain the soldier's trust.
SHODAN mentions that she is responsible for creating the Many through her bioengineering experiments on Citadel Station. The
Hacker
A hacker is a person skilled in information technology who uses their technical knowledge to achieve a goal or overcome an obstacle, within a computerized system by non-standard means. Though the term ''hacker'' has become associated in popu ...
, who created her, ejected the grove that contained her experiments to prevent them contaminating Earth, an act that allowed part of SHODAN to survive in the grove. The grove crash-landed on
Tau Ceti
Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under from the Solar System, it is a relat ...
V. While SHODAN went into forced hibernation, The Many evolved beyond her control. SHODAN tells the soldier that his only chance for survival lies in helping destroy her creations. Efforts to regain control of XERXES, the main computer on the ''Von Braun'', fail. SHODAN informs the soldier that destroying the ship is their only option, but he must transmit her program to the ''Rickenbacker'' first. While en route, the soldier briefly encounters two survivors, Thomas "Tommy" Suarez and Rebecca Siddons, who flee the ship aboard an escape pod.
With the transfer complete, the soldier travels to the ''Rickenbacker'' and learns both ships have been enveloped by the infection's source, a gigantic mass of bio-organic tissue that has wrapped itself over the two ships. The soldier enters the biomass and destroys its core, stopping the infection. SHODAN congratulates him and tells of her intentions to merge real space and cyberspace through the ''Von Braun's'' faster-than-light drive. The soldier confronts SHODAN in
cyberspace
Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday re ...
and defeats her. The final scene shows Tommy and Rebecca receiving a message from the ''Von Braun''. Tommy responds, saying they will return and noting that Rebecca is acting strange. Rebecca is shown speaking in a SHODAN-like voice, asking Tommy if he "likes her new look", as the screen fades to black.
History
Development
Development of ''System Shock 2'' began in 1997 when
Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
approached
Irrational Games with an idea to co-develop a new game.
The development team were fans of ''System Shock'' and sought to create a similar game. Early story ideas were similar to the novella ''
Heart of Darkness
''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel ...
''. In an early draft, the player was tasked with assassinating an insane commander on a starship.
The original title of the game, according to its pitch document, was ''Junction Point''. The philosophy of the design was to continue to develop the concept of a dungeon crawler, like ''
Ultima Underworld: The Stygian Abyss'', in a science fiction setting, the basis for ''System Shock''. However, the press mistook ''System Shock'' to be closer to a ''
Doom'' clone which was cited for poor financial success of ''System Shock''. With ''Junction Point'', the goal was to add in significant role-playing elements and a persistent storyline as to distance the game from ''Doom''.
The title took 18 months to create with a budget of $1.7 million
and was pitched to several publishers until
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
—who owned the rights to the ''Shock'' franchise—responded by suggesting the game become a sequel to ''System Shock''. The development team agreed; Electronic Arts became the publisher and story changes were made to incorporate the franchise.
The project was allotted one year to be completed and to compensate for the short time frame, the staff began working with Looking Glass Studio's unfinished
Dark Engine, the same engine used to create ''
Thief: The Dark Project''.
The designers included role-playing elements in the game. Similar to ''
Ultima Underworld'', another Looking Glass Studios project, the environment in ''System Shock 2'' is
persistent and constantly changes without the player's presence.
Paper-and-pencil role-playing games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
were influential; the character customization system was based on ''
Traveller
Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to:
People Generic terms
*One engaged in travel
*Explorer, one who searches for the purpose of discovery of information or resources
*Nomad, a member of a community withou ...
''s methodology and was implemented in the fictional military branches which,
by allowing multiple character paths, the player could receive a more open-ended gameplay experience.
Horror
Horror may refer to:
Arts, entertainment, and media
Genres
*Horror fiction, a genre of fiction
** Japanese horror, Japanese horror fiction
**Korean horror, Korean horror fiction
* Horror film, a film genre
*Horror comics, comic books focusing o ...
was a key focus and four major points were identified to successfully incorporate it. Isolation was deemed primary, which resulted in the player having little physical contact with other sentient beings. Secondly, a vulnerability was created by focusing on a fragile character. Last were the inclusion of moody sound effects and "the intelligent placement of lighting and shadows".
The game's lead designer, Ken Levine, oversaw the return of ''System Shock'' villain SHODAN. Part of Levine's design was to ally the player with her.
Levine sought to challenge the player by having SHODAN betray the player: "Sometimes characters are betrayed, but the ''player'' never is. I wanted to violate that trust and make the player feel that ''they'', and not
nlythe character, were led on and deceived". This design choice was controversial with the development team.
Several problems were encountered during the project. Because the team comprised two software companies, tension emerged regarding job assignments and some developers left the project. Additionally, many employees were largely inexperienced, but in retrospect project manager Jonathan Chey felt this was advantageous, stating "inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers."
The Dark Engine posed problems of its own. It was unfinished, forcing the programmers to fix
software bugs when encountered. In contrast, working closely with the
engine code allowed them to write additional features.
Not all setbacks were localized; a demonstration build at
E3 was hindered when it was requested all guns be removed from the presentation due to then-recent
Columbine High School massacre
On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth grade, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and ...
.
Release
A
demo for the game, featuring a tutorial and a third of the first mission, was released on August 2, 1999. Nine days later, ''System Shock 2'' was shipped to retailers.
An enhancement
patch
Patch or Patches may refer to:
Arts, entertainment and media
* Patch Johnson, a fictional character from ''Days of Our Lives''
* Patch (''My Little Pony''), a toy
* "Patches" (Dickey Lee song), 1962
* "Patches" (Chairmen of the Board song ...
was released a month later and added significant features, such as
co-operative multiplayer
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
and control over weapon degradation and enemy
respawn rates.
A port was planned for the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
but was canceled.
End-of-support
Around 2000, with the
end-of-support
An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a v ...
for the game by the developer and publisher, remaining bugs and
compatibility
Compatibility may refer to:
Computing
* Backward compatibility, in which newer devices can understand data generated by older devices
* Compatibility card, an expansion card for hardware emulation of another device
* Compatibility layer, compon ...
with newer
operating system
An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
s and hardware became a growing problem. To compensate the missing support, some fans of the game became active in the
modding
''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specific ...
community to update the game. For instance, the "Rebirth" graphical enhancement
mod replaced many
low-polygonal models with higher quality ones, a "Shock Texture Upgrade Project" increased the
resolution of
textures,
and an updated
level editor
In video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual f ...
was released by the
user community.
Intellectual property debacle and re-release
The
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
(IP) rights of ''System Shock 2'' were caught for years in complications between Electronic Arts and Meadowbrook Insurance Group (the parent company of Star Insurance Company), the entity that acquired the assets of Looking Glass Studios on their closure,
though according to a lawyer for Star Insurance, they themselves have since acquired the lingering intellectual property rights from EA.
In the player community, attempts had been made to update and patch ''System Shock 2'' for known issues on newer operating systems and limitations that had been hard-coded into the game. In 2009, a complete copy of ''System Shock 2''s
Dark Engine source code
In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for
Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
.
In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
development kit he had purchased, and among the content he received into some of the source code for Looking Glass games, including ''System Shock''.
An unknown user, going only as "Le Corbeau" (The Raven), issued a patch for ''System Shock 2'' and ''Thief 2'' in 2012 that resolved several of the known issue with the Dark engine and other features. It is believed that the patches were enabled by the Dreamcast kit, using a combination of the available source code and by disassembling libraries off the development kit. The patch became known informally as the "NewDark" patch to distinguish it from other efforts to improve the game.
At about the same time, Stephen Kick of
Night Dive Studios had been seeking to license the ''System Shock'' property as to create ''System Shock 3''. Star Insurance had not been willing to grant that license but did agree to allow Night Dive Studios to bring ''System Shock 2'' to modern systems.
Shortly after getting this approval, the NewDark patch had been released, and Kick attempted to contact "Le Corbeau" to discuss the use of their patch, but the user was impossible to contact.
Kick decided to approach
GOG.com for a timed-exclusive release on their
digital distribution
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and othe ...
website in February 2013, where the game was the most requested to be added to the catalog. This version, considered by GOG.com to be a "
collector's edition", included the "Le Corbeau" NewDark patch.
In addition, the updates allow user-made modifications to be applied more seamlessly. The release also contains additional material such as the game's soundtrack, maps of the Von Braun, and the original pitch document for the game. The update rights also allowed a Mac OS X version of ''System Shock 2'' to be subsequently released on June 18, 2013, through GOG.com. The title was later also available on
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
on May 10, 2013. In April 2014 a
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
version was also released. "Le Corbeau" has continued to update the game since 2012, with their patches being incorporated into the versions that Night Dive distributes through GOG.com and Steam.
Since then, Night Dive Studios also acquired the rights to ''System Shock'', releasing an enhanced version of the game in September 2015. Kick has reported they have acquired full rights to the series since then.
Reception
''System Shock 2'' received critical acclaim. It received over a dozen awards, including seven "
Game of the Year
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year.
Events and ceremonies
British Academy Games Awards (BAFTA Games Awards)
...
" prizes.
Reviews were very positive and lauded the title for its hybrid gameplay, moody sound design, and engaging story.
''System Shock 2'' is regarded by critics as highly influential, particularly on
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s and the
horror
Horror may refer to:
Arts, entertainment, and media
Genres
*Horror fiction, a genre of fiction
** Japanese horror, Japanese horror fiction
**Korean horror, Korean horror fiction
* Horror film, a film genre
*Horror comics, comic books focusing o ...
genre. In a retrospective article,
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
declared the title "well ahead of its time" and stated that it "upped the ante in dramatic and mechanical terms" by creating a horrific gameplay experience.
Despite critical acclaim, the title did not perform well commercially;
only 58,671 copies were sold by April 2000.
Several publications praised the title for its open-ended gameplay. With regard to character customization, Trent Ward of
IGN stated the best element of the role-playing system was allowing gamers to "play the game as completely different characters", and felt this made each play-through unique.
Erik Reckase writing for Just Adventure agreed, saying "There are very few games that allow you
oplay the way you want".
Alec Norands of
Allgame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went publ ...
believed that the different character classes made the game “diverse enough to demand instant replayability".
Robert Mayer from ''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called ''System Shock 2'' "a game that truly defies classification in a single genre", and ensured that "the action is occasionally fast-paced, it's more often tactical, placing a premium on thought rather than on reflexes."
Buck DeFore reviewed the PC version of the game for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'', rating it four stars out of five, and stated that "Bluntly put, ''System Shock 2'' is a welcome visit to the lost arts of the good old days, and an immersive experience as long as you don't mind some of the cobwebs that come along with it."
A number of critics described the game as frightening. ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' described the atmosphere as "gripping" and guaranteed readers they would "jump out of
heirskin" numerous times.
Allgame found the
sound design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including ...
particularly effective, calling it “absolutely, teeth-clenchingly disturbing",
while ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''s William Harms christened ''System Shock 2'' as the most frightening game he had ever played.
Some critics found the weapon degradation system to be irritating, and members of the development team have also expressed misgivings about the system.
The role-playing system was another point of contention; GameSpot described the job system as "badly unbalanced" because the player can develop skills outside their career choice.
Allgame felt similarly about the system, saying it "leaned towards a hacker character".
Along with ''
Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'', Sid Shuman of ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' christened ''System Shock 2'' "
ne of thetwin barrels of modern
irst-person shooterinnovation", owing to its complex role-playing gameplay. IGN writer Cam Shea referred to the game as "another reinvention of the FPS genre", citing the story, characters, and RPG system.
''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
'' lauded the game as a "fabulous example of a modern-day computer game" and named it "a sci-fi horror masterpiece".
[ The title has been inducted into a number of features listing the greatest games ever made, including ones by GameSpy,] ''Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed b ...
'', ''Empire
An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'', IGN, GameSpot and ''PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''. IGN also ranked ''System Shock 2'' as the 35th greatest first-person shooter of all time. X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on '' G4 Canada'' in Canada (and briefly on ...
called it the second scariest game of all time, behind ''Silent Hill 2
is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in t ...
''. SHODAN has proven to be a popular character among most critics, including IGN, GameSpot and ''The Phoenix''.
''System Shock 2'' won ''PC Gamer US''s 1999 "Best Roleplaying Game" and "Special Achievement in Sound" awards, and was a runner-up in the magazine's overall "Game of the Year" category. The editors of ''Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' nominated it for their "Role-Playing Game of the Year" prize, which ultimately went to '' Planescape: Torment''.
Legacy
Enhanced edition
On a stream during the 20th anniversary of ''System Shock 2'' on August 11, 2019, Night Dive announced an Enhanced Edition of the game was in development. Nightdive had been able to acquire and use the original game's source code, allowing them to improve upon the original. They plan to port the game to their KEX engine, the same engine they are using for the ''System Shock'' enhanced edition, and will work to make sure that the co-operative play features are better implemented. The enhanced version will also aim to support all existing mods and custom maps developed by the gaming community, though will require work with the community to help with compatibility. Kick has stated that while they would like to work with "Le Corbeau" to incorporate their patches into the Enhanced Edition, they will likely need to deviate so that Night Dive can improve upon the original title. Kick later confirmed on Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
that the enhanced edition will release for all platforms.
Alongside development of the Enhanced Edition will be a virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
(VR) version, though this will release at a later time as the Enhanced Edition. The VR version will use gameplay features that were introduced with '' Half-Life: Alyx'', and will be cross-play compatible in its multiplayer mode with PC users that are not using VR modes.
Sequel projects
''System Shock 2'' has amassed a cult following
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic ...
, with fans asking for a sequel. On January 9, 2006, GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
reported that Electronic Arts had renewed its trademark protection on the ''System Shock'' name, leading to speculation that ''System Shock 3'' might be under development. Three days later, ''Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' reported a reliable source had come forward and confirmed the title's production. Electronic Arts UK made no comment when confronted with the information. ''PC Gamer UK
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' stated the team behind '' The Godfather: The Game'' (EA Redwood Shores) was charged with its creation. Ken Levine, when asked whether he would helm the third installment, replied: "that question is completely out of my hands". He expressed optimism at the prospect of ''System Shock 3'', but revealed that EA had not shown interest in his own proposal for a sequel, and was not optimistic with regards to their abilities. Electronic Arts did not confirm a new title in the series and allowed the ''System Shock'' trademark registration to lapse. Redwood Shores' next release was 2008's '' Dead Space'', a game with noted similarities in theme and presentation to the ''System Shock'' series. According to ''Dead Space'' designers Ben Wanat and Wright Bagwell, their project was originally intended to be ''System Shock 3'', before the release of ''Resident Evil 4
''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special ...
'' inspired them to go back to the drawing board and develop it into something more along those lines, eventually becoming ''Dead Space''.
In November 2015, Night Dive Studios, after acquiring the rights to the ''System Shock'' franchise, stated they were considering developing a third title in the series. In December 2015, OtherSide Entertainment, a studio founded by former Looking Glass Studios designer Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entert ...
, announced they were developing ''System Shock 3'' with rights granted to them by Night Dive Studios. OtherSide had acquired rights to make sequels to ''System Shock'' some years before this point but did not have the rights to the series name, which Night Dive was able to provide. The sequel will feature Terri Brosius reprising her voice for SHODAN, and will include work from original ''System Shock'' concept artist Robb Waters. Warren Spector, the producer of the first ''System Shock'', announced in February 2016 that he has joined OtherSide Entertainment and will be working on ''System Shock 3''. According to Spector, the narrative will pick up immediately from the end of ''System Shock 2'', with SHODAN having taken over Rebecca's body. ''System Shock 3'' will use the Unity game engine
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a va ...
, with a teaser shown during Unity's press event at the 2019 Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
.
Starbreeze Studios was originally planning to provide a $12 million "publishing-only" investment in ''System Shock 3'', allowing OtherSide to retain all rights while seeking a 120% return on investment followed by equal shares of revenue splitting. Starbreeze's investment would allow the game to be developed for consoles in addition to the planned personal computer versions. However, in the wake of several financial problems in late 2018, Starbreeze has given back the publishing rights to ''System Shock 3'' to OtherSide, and separated itself from the project. OtherSide stated they had the capability to self-publish ''System Shock 3'' should they be unable to find a publishing partner but would prefer to have a publishing partner. At least twelve OtherSide employees working on ''System Shock 3'', including several in lead roles, left the studio between late 2019 and early 2020. One former employee stated that the game's development team was "no longer employed"; however, in April 2020, OtherSide's vice president of marketing and development, Walter Somol, stated that the team was "still here" and progress on the project was "coming along nicely", but they were working remotely, due to the COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified ...
. After several journalists noted that the ''System Shock 3'' websites had been transferred to ownership under Tencent
Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the wo ...
in May 2020, Otherside confirmed that they had been unable to continue the series as a smaller studio and transferred the licensed rights to Tencent to continue its development, though Spector affirmed that OtherSide is still involved in its development alongside Tencent.
Warren Spector has stopped working on ''System Shock 3'' since 2019, and said that he is working on an immersive simulation based on a completely new intellectual property developed by OtherSide.
Spiritual successors
In 2007, Irrational Games—briefly known as 2K Boston/2K Australia
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary und ...
—released a spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product l ...
to the ''System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a spa ...
'' series, entitled ''BioShock
''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
''. The game takes place in an abandoned underwater utopia
A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island socie ...
n community destroyed by the genetic modification of its populace and shares many gameplay elements with ''System Shock 2'': reconstitution stations can be activated, allowing the player to be resurrected when they die; hacking, ammo conservation, and exploration are integral parts of gameplay; and unique powers may be acquired via plasmids, special abilities that function similarly to psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
s in ''System Shock 2''. The two titles also share plot similarities and employ audio logs and encounters with ghost
A ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visibl ...
ly apparitions to reveal backstory
A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of ...
. In ''BioShock Infinite
''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
'', Irrational Games included a gameplay feature called "1999 Mode", specifically in reference to ''System Shock 2''s release year, designed to provide a similar game experience with a higher difficulty and long-lasting effects of choices made that would remind players of ''System Shock''s unforgiving nature.
In 2017, Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC ( trading as Ar ...
published ''Prey
Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill the ...
'', which takes place on a space station named ''Talos I'', similar to ''System Shock''. It, too, features psionic abilities, in the form of "Neuromods", as a fundamental gameplay feature, and uses a mixture of audio logs and pieces of text to advance the game's backstory. ''Prey'' also features elements like hacking, crafting, and features a heavy emphasis on side-quest exploration and careful conservation of ammunition and "Psi Points", player stat that controls how many psi abilities can be used. The game features crew members who have become infected, though, not as the result of an AI, but instead as the result of a failure of containment around a mysterious alien species known as the Typhon. Within the game, references are made to ''System Shock''s developers, such as the "Looking Glass" technology that plays a significant role in the story's plot.
References
External links
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