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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the ''BioShock'' series, as well as ''System Shock 2'', '' Freedom Force'', and '' SWAT 4''. In 2014, following the release of '' BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History Formation and initial games (1997-2005) Irrational Games was formed in 1997 by Ken Levine, Jonathan Chey, and Robert Fermier, former Looking Glass Studios employees that left o ...
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Ghost Story Games
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational. History Irrational Games had a history of several successful titles, including ''BioShock'' and '' BioShock Infinite'', both helmed by Levine. Levine expressed how much stress completing a large title was at the conclusion of work of ''BioShock Infinite'', and decided that he would drastically trim down the studio "to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience." While Le ...
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BioShock Infinite
''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K. The third installment of the ''BioShock'' series, ''Infinite'' was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance. After the 2007 release of '' BioShock'', Irrational Games a ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K (company), 2K, which operate internal Video game developer, game development studios. Take-Two created the Private Division label to support publishing from independent video game development, independent developers, though it sold the label in 2024. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional eSports, esports organization NBA 2K League through NBA Take-Two Media. Take-Two's combined portfolio includes franchises such as ''BioShock (series), BioShock'', ''Borderlands (series), Borderlands'', ''Civilization (series), Civilizat ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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Paul Neurath
Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertainment, that developed ''Underworld Ascendant'', the third game in the ''Underworld'' series. Neurath had a game credited to him as early as 1986, the computer adaptation of the Steve Jackson Games board game ''Ogre''. As Creative Director at Looking Glass Studios, he oversaw such acclaimed gaming titles as ''Thief'', '' Terra Nova'' and '' Flight Unlimited'', as well as '' Ultima Underworld'' and its sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same .... Games credited References {{DEFAULTSORT:Neurath, Paul Year of birth ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D computer graphics, 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, ''Ultima Underworld: The Stygian Abyss'' and ''Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole"; it is considered one of the defining examples of an immersive sim. Critics praised ''System Shock'' and hailed it as a major bre ...
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Ensemble Studios
Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the ''Age of Empires'' game series, '' Age of Mythology'', and '' Halo Wars''. In addition to game development, Ensemble Studios also made the Genie Game Engine used in ''Age of Empires'', '' Age of Empires II: The Age of Kings'', and '' Star Wars: Galactic Battlegrounds''. The studio sold 20 million games and was worth an estimated $500 million. Games Ensemble Studios developed the ''Age of Empires'' game series of real-time strategy titles, comprising ''Age of Empires'', '' Age of Empires II: The Age of Kings'' and '' Age of Empires III''. They also rele ...
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The Dark Project
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Cold War
The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 until the dissolution of the Soviet Union in 1991. The term ''Cold war (term), cold war'' is used because there was no direct fighting between the two superpowers, though each supported opposing sides in regional conflicts known as proxy wars. In addition to the struggle for ideological and economic influence and an arms race in both conventional and Nuclear arms race, nuclear weapons, the Cold War was expressed through technological rivalries such as the Space Race, espionage, propaganda campaigns, Economic sanctions, embargoes, and sports diplomacy. After the end of World War II in 1945, during which the US and USSR had been allies, the USSR installed satellite state, satellite governments in its occupied territories in Eastern Europe and N ...
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FireTeam (video Game)
''FireTeam'' is a 1998 video game developed by Multitude, Inc. for Windows. Gameplay The game has three offline training sessions for player to familiarize themselves with the basics of the game. The rest of the content can only be played in the online multiplayer. The multiplayer consists of short matches with a time limit of 10 minutes each. There are four different game modes for the matches: Deathmatch, BaseTag, Gunball, and Capture the Flag. Players pick one of three characters to play in the game: a light-armoured scout, a commando, or an offensive oriented gunner. The chosen class can be switched while the player is dead in the game. The game initially contained 32 maps separated by the four games modes, but intended to add more maps to the game in the future. Between matches players can talk in chat rooms to strategize. Included in the box with the purchase of the game was a headset for use with the game's real-time voice chat. Development ''FireTeam'' was designed by N ...
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Noclip
Noclip is a crowdfunded media company dedicated to creating video game documentaries and archiving video game media. It was founded by Danny O'Dwyer, an Irish video game journalist and documentary producer, in 2016, and is solely funded via Patreon donations. History Prior to starting Noclip, O'Dwyer gained recognition through his work as a host and producer on the video game website GameSpot, where he hosted shows including Escape from Mount Stupid, Random Encounter, The Point and The Lobby. He was nominated as Trending Gamer of the Year at The Game Awards 2016. On September 5, 2016, O'Dwyer created the YouTube channel for Noclip, releasing a trailer on September 12, 2016. In it, he says that "gamers deserve a media that reflects our passions, a press that uses its access to tell stories about how games get made, the people who play them, and the ways in which they affect our lives—stories that make us proud to be gamers." The company's name comes from "noclip mode", a vide ...
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