''BioShock Infinite'' is a
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Irrational Games and published by
2K. The third installment of the
''BioShock'' series, ''Infinite'' was released worldwide for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and
OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
platforms in 2013. The game is set in the year 1912 and follows its protagonist,
Booker DeWitt, who is sent to the airborne city
Columbia to retrieve
Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the
nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's
underclass
The underclass is the segment of the population that occupies the lowest possible position in a social class, class hierarchy, below the core body of the working class. This group is usually considered cut off from the rest of the society.
The g ...
. Elizabeth possesses the ability to manipulate "Tears" in the
space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the
computer-controlled Elizabeth provides assistance.
After the 2007 release of ''
BioShock'', Irrational Games and creative director
Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another ''BioShock'' game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the 1893
World's Columbian Exposition
The World's Columbian Exposition, also known as the Chicago World's Fair, was a world's fair held in Chicago from May 5 to October 31, 1893, to celebrate the 400th anniversary of Christopher Columbus's arrival in the New World in 1492. The ...
, and based the story on the concept of
American exceptionalism
American exceptionalism is the belief that the United States is either distinctive, unique, or exemplary compared to other nations. Proponents argue that the Culture of the United States, values, Politics of the United States, political system ...
while also incorporating influences from more recent events at the time such as the 2011
Occupy movement
The Occupy movement was an international populist Social movement, socio-political movement that expressed opposition to Social equality, social and economic inequality and to the perceived lack of real democracy around the world. It aimed primar ...
. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick.
The game's development took five years and involved hundreds of employees at Irrational, in addition to support studios. The development process was troubled, with Levine's management style resulting in wasted work and missed deadlines. Outside help was brought in to make sure the game shipped. ''BioShock Infinite'' was supported post-launch with
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
, including the story expansion ''
Burial at Sea
Burial at sea is the disposal of Cadaver, human remains in the ocean, normally from a ship, boat or aircraft. It is regularly performed by navies, and is done by private citizens in many countries.
Burial-at-sea services are conducted at many di ...
'', which links ''Infinite''s story to that of the original ''BioShock'' game.
''BioShock Infinite'' received critical acclaim, with praise particularly directed at its story, setting, visual design, and art direction. It has sold more than 11 million copies worldwide. ''Infinite'' was released on
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, and
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
as part of ''
BioShock: The Collection''.
Synopsis
Setting and characters
''BioShock Infinite'' is set in 1912 and takes place in a floating
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
city-state in the sky called "Columbia", named for the
female personification of the United States. The city of Columbia was founded by self-proclaimed
prophet
In religion, a prophet or prophetess is an individual who is regarded as being in contact with a divinity, divine being and is said to speak on behalf of that being, serving as an intermediary with humanity by delivering messages or teachings ...
Zachary Hale Comstock, and funded by the United States government as a floating
world's fair
A world's fair, also known as a universal exhibition, is a large global exhibition designed to showcase the achievements of nations. These exhibitions vary in character and are held in different parts of the world at a specific site for a perio ...
and display of
American exceptionalism
American exceptionalism is the belief that the United States is either distinctive, unique, or exemplary compared to other nations. Proponents argue that the Culture of the United States, values, Politics of the United States, political system ...
.
Tensions rose between Columbia and the government after the city intervened in the
Boxer Rebellion
The Boxer Rebellion, also known as the Boxer Uprising, was an anti-foreign, anti-imperialist, and anti-Christian uprising in North China between 1899 and 1901, towards the end of the Qing dynasty, by the Society of Righteous and Harmonious F ...
, and Columbia ultimately
seceded from the United States and disappeared into the clouds.
Comstock transforms the city into a
theocratic
Theocracy is a form of autocracy or oligarchy in which one or more deities are recognized as supreme ruling authorities, giving divine guidance to human intermediaries, with executive and legislative power, who manage the government's daily a ...
police state
A police state describes a state whose government institutions exercise an extreme level of control over civil society and liberties. There is typically little or no distinction between the law and the exercise of political power by the exec ...
, with Comstock worshipped as a prophet, and the
Founding Fathers of the United States
The Founding Fathers of the United States, often simply referred to as the Founding Fathers or the Founders, were a group of late-18th-century American Revolution, American revolutionary leaders who United Colonies, united the Thirteen Colon ...
venerated as religious icons.
Institutional racism
Institutional racism, also known as systemic racism, is a form of institutional discrimination based on Race (human categorization), race or ethnic group and can include policies and practices that exist throughout a whole society or organizati ...
and
elitism
Elitism is the notion that individuals who form an elite — a select group with desirable qualities such as intellect, wealth, power, physical attractiveness, notability, special skills, experience, lineage — are more likely to be construc ...
are widespread in the city, with minorities serving as a labor
underclass
The underclass is the segment of the population that occupies the lowest possible position in a social class, class hierarchy, below the core body of the working class. This group is usually considered cut off from the rest of the society.
The g ...
of Columbia. By the events of the game, Columbia is on the verge of civil war; the Founders of Columbia are opposed by the Vox Populi, a
resistance group led by
Daisy Fitzroy who fight for the rights of the marginalized.
Columbia is home to "Tears" in the
fabric of space-time.
These Tears reveal
alternate universes. Some individuals exploit the insight offered by the tears to create new weapons and technologies, while several others replicate futuristic media heard from the Tears, bringing
anachronistic
An anachronism (from the Greek , 'against' and , 'time') is a chronological inconsistency in some arrangement, especially a juxtaposition of people, events, objects, language terms and customs from different time periods. The most common typ ...
elements into Columbia.
The player controls protagonist
Booker DeWitt, a disgraced member of the
Pinkerton National Detective Agency scarred from a life of violence. Faced with mounting gambling debts, he is sent to Columbia to find a young woman,
Elizabeth, who has the ability to open Tears. Elizabeth has been confined since childhood in the city and guarded by Songbird, a large, robotic bird-like creature who has been both her friend and her warden.
Two individuals,
Robert and Rosalind Lutece, direct Booker to Columbia and appear throughout his travels. Though they appear as twins, they are revealed to be the same person from two different realities, having figured out how to communicate through and subsequently cross realities.
Plot
In July 1912, Booker DeWitt arrives in Columbia, where he is pursued by authorities, who recognize him as a prophesied "False Shepherd" who will corrupt Elizabeth and overthrow Columbia.
Freeing Elizabeth from her tower, Booker narrowly evades Songbird. Commandeering an
airship
An airship, dirigible balloon or dirigible is a type of aerostat (lighter-than-air) aircraft that can navigate through the air flying powered aircraft, under its own power. Aerostats use buoyancy from a lifting gas that is less dense than the ...
, Booker promises to take Elizabeth to
Paris
Paris () is the Capital city, capital and List of communes in France with over 20,000 inhabitants, largest city of France. With an estimated population of 2,048,472 residents in January 2025 in an area of more than , Paris is the List of ci ...
; when she realizes they are going to
New York City
New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
to fulfill Booker's debts, Elizabeth knocks him out and flees. Booker awakens to find the airship under the control of Daisy Fitzroy, who offers to return the ship if Booker helps her arm the Vox Populi.
Booker and Elizabeth join forces to secure weapons from a local gunsmith. Traveling through Tears, they arrive in a world where Booker is a Vox Populi martyr and open warfare has erupted in Columbia. Elizabeth kills Fitzroy to prevent her from executing a Founder boy. Songbird attacks the duo as they try to flee Columbia, and their airship crashes back to the city. Elizabeth and Booker discover a conspiracy behind the city's founding: Elizabeth is Comstock's adopted daughter, whom he plans to groom into Columbia's leader after his death. Comstock killed his wife and the Luteces to hide the truth, and installed a siphon in Elizabeth's tower to limit her power.
Elizabeth is recaptured by Songbird. Pursuing her, Booker is brought forward in time to New Year's Eve of 1983 by an elderly Elizabeth as Columbia attacks New York City. This Elizabeth returns Booker to 1912 with information on controlling Songbird, in hopes he can save her younger self and erase the torture and brainwashing she suffered.
Booker rescues Elizabeth, and the pair pursue Comstock to his airship. Comstock demands that Booker explain Elizabeth's past to her, and the two begin to argue; an enraged Booker drowns Comstock in a baptismal font. Booker denies knowledge of Elizabeth's past, but she asserts that he has simply forgotten. Booker and Elizabeth direct Songbird to destroy the Siphon, unlocking Elizabeth's full powers.
Elizabeth opens a Tear and transports them to the underwater city of
Rapture
The Rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an end-time event when all dead Christian believers will be resurrected and, joined with Chr ...
.
The newly aware Elizabeth explains there are countless alternate lighthouses and versions of Booker and Elizabeth; their reality is one of an infinite number depending on their choices. She shows that Robert Lutece approached Booker on behalf of Comstock to acquire Booker's infant daughter, Anna DeWitt, in exchange for erasing his debts, as Comstock was rendered aged and sterile as a result of exposure to Tears. Booker attempted to take Anna back from Comstock, but the closing Tear severed Anna's finger. Comstock raised Anna as his own daughter, Elizabeth; her severed finger, which caused her to exist in two realities simultaneously, is the source of her ability to create Tears.
Robert Lutece, angry at Comstock's actions, convinced Rosalind to help him bring Booker to the reality where Columbia exists to rescue Elizabeth.
Elizabeth explains that Comstock will always remain alive in alternate universes since the Luteces have enlisted the Bookers of numerous different universes to try to end the cycle.
Since stopping Comstock requires intervening in his birth, Elizabeth takes Booker back in time to a baptism he attended, in the hope of atoning for the sins he committed at
Wounded Knee. She explains that, while Booker changed his mind, the Bookers in alternate universes who accepted the baptism were reborn as Zachary Comstock.
Booker, joined by other universes' Elizabeths at the baptism, allows them to drown him at the moment of his choice, preventing Comstock's existence. One by one, the Elizabeths begin to disappear, the screen cutting to black on the last.
In a
post-credits scene
A post-credits scene (also known as a stinger, end tag, or credit cookie) is a short teaser clip that appears after the closing credits have rolled and sometimes after a production logo of a film, TV show, or video game has run. It is usually ...
, a Booker awakens in his apartment on October 8, 1893. He calls out for Anna and opens the door to her room before the screen cuts to black.
Gameplay
''BioShock Infinite'' is a
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
with
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
elements. ''Infinite'' adapts the gameplay formula of ''
BioShock'', with weapons, powers, and upgrades often functioning similar as those in the earlier game, albeit named differently.
The player may carry only two weapons at a time, and can collect other weapons and ammunition from defeated enemies or the environment.
In addition to guns and melee attacks, the player can use superpower-bestowing Vigors; these include the ability to shoot lightning, disable enemies by launching them into the air, or controlling enemies or machines. Vigors can also be laid on the ground as traps.
Vigors require Salt, the equivalent of
magic points
Magic or magick most commonly refers to:
* Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces
** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic
* Magic (illusion), also known as st ...
, to power the abilities.
Booker has health and a damage-absorbing shield; the shield automatically regenerates out of combat, while health must be replenished with medical kits or food.
If Booker dies, the player revives in a safe area at the cost of money, while local enemies are also partially healed.
Items called Gear grant passive abilities that can improve the player's strength or damage resistance.
A piece of Gear attaches to one of four slots; only one piece of Gear can be affixed to a slot at a time, with extras stored in the player's inventory.
Player attributes can also be improved by finding Infusions, which upgrade the players' shield, health, or Salt meters.
The player is opposed by enemies representing the Founders and the Vox Populi. These foes range from normal infantry to Heavy Hitters, more formidable enemies that act as
mini-bosses throughout the game. Armed automatons scattered throughout Columbia act as a security defense system for the city.
Columbia is filled with large, open spaces that offer players freedom in how to approach enemy encounters.
The city is traversed on foot or via the Sky-Line, a rail system that Booker and enemies ride via special hooks. Booker can jump on, off, and between Sky-Line tracks at any time and fire one-handed weapons while riding them.
The hook also serves as a melee weapon, capable of performing executions on weakened foes.
Booker is aided throughout the game by Elizabeth, a computer-controlled
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
.
Elizabeth requires no protection and assists during combat by tossing helpful items to Booker as needed. She can also be directed to open Tears, bringing in items or pieces of the environment, such as medical kits or a ledge for higher ground.
Elizabeth can pick locks using her hairpin to open doors or find useful items. Cash, food, medical kits, ammunition and Salts can be found scattered throughout the game's environments. Vending machines can be used to buy supplies and powerful upgrades for weapons and Vigors. Optional
side-missions are also available, where the player must unlock safes or decode hidden ciphers; completing them rewards Booker with supplies and upgrades. Audio logs (Voxophones) and film projectors (Kinetoscopes) scattered through Columbia expand on the characters and events of the game.
''Infinite'' has four difficulty levels; three are available to start. After beating the game on a lower difficulty level or inputting the
Konami Code
The Konami Code (, ''Konami Komando'', "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, as well as some non-Konami games.
The code has al ...
in the main menu, the hardest "1999 Mode" is unlocked. Enemies are much tougher, the player's navigational aid and aim assist is removed, resource management is much more crucial to survival, and death is more punishing.
Development
Overview

Developer
Irrational Games (then 2K Boston) and publisher
2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
released ''BioShock'' in 2007 to critical and commercial acclaim. In late 2007, 2K Games approached Irrational about a sequel. Exhausted from shipping ''BioShock'' and wary of repeating themselves by returning to the same property, staff and studio head and creative director
Ken Levine were uninterested in immediately returning to another ''BioShock'' game. Instead, Irrational and 2K struck an agreement that saw select personnel from Irrational form a new studio,
2K Marin
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed '' BioShock 2'' (2010) and '' The Bureau: XCOM Declassified'' (2013) before la ...
, to start work on a sequel. Levine and Irrational would instead join development of a game in the ''
XCOM
''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' UFO: Enemy Unknown' ...
'' franchise.
By contract renewal negotiations in the middle of 2008, however, Levine had reportedly lost interest in the ''XCOM'' project and wanted to return to ''BioShock''. Levine's lack of interest was matched by disappointment within the studio's ranks that another company was making the next ''BioShock'', not Irrational. While 2K Marin continued working on ''
BioShock 2'' and Irrational's Australia office (later 2K Australia) continued work on ''XCOM'', the main Irrational team would draw up concepts for the next ''BioShock'' game.
Concept work on ''Infinite'' began in February 2008;
2K granted Irrational a great degree of creative and financial freedom to develop the next game;
Irrational considered several settings for the game, including reusing Rapture or setting the story in the
Renaissance
The Renaissance ( , ) is a Periodization, period of history and a European cultural movement covering the 15th and 16th centuries. It marked the transition from the Middle Ages to modernity and was characterized by an effort to revive and sur ...
period, before deciding on the floating city of Columbia.
While the setting of a floating city would remain consistent, the time period, characters, and the story itself remained undefined as the team churned through different ideas. Designers and artists would sometimes spend months developing ideas that would be scuttled within minutes after priorities shifted or Levine changed his mind.
Levine's creative process was described as brilliant but time-consuming, as he focused on very small details; one department within Irrational ran dress rehearsals for any meetings with Levine.
At the same time as the story mode was undergoing constant revisions, a set of multiplayer modes was also being designed. The first mode, Border Control, was a
tower defense
Tower defense (TD) is a Video game genre, subgenre of Strategy video game, strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usual ...
game intended to be set within the game's world. The other multiplayer offering, code-named Spec-Ops, would have been a cooperative mode with up to four players. Matches would take place on maps that would evolve after release, using environmental storytelling to depict Columbia's evolving civil war.
Irrational began hiring and expanding its team. One notable missing person from the original ''BioShock'' team was Jon Chey, who had worked with Levine since their days at
Looking Glass Studios in the 1990s, and who headed the Australian branch of Irrational. The two developers' differing aptitudes meant that the two teams had what Chey called a "synergy", with Chey's team emphasizing technical ability while Levine's team was more creative-minded. Dissatisfied with the questions of what Irrational's next project would be and dissatisfied with the dynamics of a large company, Chey left 2K in 2009.
Chey's departure meant Levine had to shoulder more production-focused work in opposition to his creative focus, and the staff buildup in Levine's estimation "shattered" the company culture in the process. "Managing 30 or 40 people where you know everybody's name is a very different process than managing 150 people. You walk by people in the studio and you don't know who they are," he recalled.
Irrational worked in secrecy on ''Infinite'' for two-and-a-half years prior to its announcement, teasing the game with the moniker "Project Icarus".
The game was announced at a press event on August 12, 2010, in New York City, where journalists were shown a teaser trailer and Levine outlined the basic story of the game; these were followed by several demos and showcases of the game at events in 2011.
The 2011
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
demo was intended to communicate what kind of game ''Infinite'' would be not only to players, but also to the staff itself. While the demo was highly praised, it was also not an indicator of the game's current state; the demo was carefully rehearsed and encounters heavily scripted, as the game's artificial intelligence (AI) was not in a functional state.
The game was still undergoing a troubled development. While the big picture elements of the story were now locked, Levine continued to make changes to large parts of the game at a whim. Despite the expanding cost of development and additional staff, the game was not getting closer to completion.
Within Irrational, there was concern that the game would never be finished. The game's ship date repeatedly slipped and staff left the company. Jordan Thomas, a former ''BioShock'' level designer who had been creative director for ''BioShock 2'', was hired in January 2012 to get the project back on track. Levine and Thomas created a roadmap for the game, deciding on cuts to reduce the scope of remaining work; this included the entirety of the multiplayer feature, with the staff reallocated to the single-player portion of the game.
Thomas was followed in March 2012 by game producer Don Roy. Experienced with closing out games at publishers like Sony and Microsoft, Roy said that there was no playable game available for him to try when he asked. Roy created a new workflow to bring order to ''Infinite''s disorganized and inefficient project management. Irrational hired
Rod Fergusson as vice president of development in August 2012. Fergusson had a reputation as someone who made tough decisions to ship difficult games, and reined in Levine's worst tendencies; Irrational staff recalled Levine worked best when under constraints, and that without Fergusson the game might not have shipped.
Thomas left Irrational in November, with the game on track to release.
To finish the game, Irrational entered into a period of sustained
crunch; one staffer estimated he spent most of the final year of development putting in 12-hour workdays.
Content such as Vigors, Tear mechanics, weapons, locations, characters, and other enemies, were cut from the game enough material for five or six whole games, according to one developer.
After the game was
released to manufacturing
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
, more than a dozen staff voluntarily left Irrational, with the number accelerating as the game's post-launch content began development.
The game ultimately took roughly five years to make, and involved a team of around 200 from Irrational in addition to support from outside studios.
''Infinite'' would be the last game Irrational would make in the series, as much of Irrational's staff was fired in 2014 and the studio rebranded as
Ghost Story Games. The intellectual property would remain with
2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
.
Story
Irrational artists had been reading
Erik Larson's 2003 book ''
The Devil in the White City
''The Devil in the White City: Murder, Magic, and Madness at the Fair That Changed America'' is a 2003 historical non-fiction book by Erik Larson presented in a novelistic style. Set in Chicago during the 1893 World's Columbian Exposition, it ...
'', which prominently featured the 1893
World's Columbian Exposition
The World's Columbian Exposition, also known as the Chicago World's Fair, was a world's fair held in Chicago from May 5 to October 31, 1893, to celebrate the 400th anniversary of Christopher Columbus's arrival in the New World in 1492. The ...
, and they turned Levine onto the book as inspiration.
''Infinite''
's setting was inspired by turn-of-the-century American culture and
propaganda
Propaganda is communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded l ...
, with some of the artwork around Columbia adapted from historical posters.
By selecting the hypothetical date of July 4, 1912, the team identified films to draw imagery from, like ''
The Music Man
''The Music Man'' is a musical theatre, musical with book, music, and lyrics by Meredith Willson, based on a story by Willson and Franklin Lacey. The plot concerns a confidence trick, con man Harold Hill, who poses as a boys' band organizer and ...
'', ''
Meet Me in St. Louis'', and ''
Hello, Dolly'', which exhibited ideal views of Americana at the turn of the 20th century.
Other sources of inspiration for the game's art included photographs from before and after the
1906 San Francisco earthquake
At 05:12 AM Pacific Time Zone, Pacific Standard Time on Wednesday, April 18, 1906, the coast of Northern California was struck by a major earthquake with an estimated Moment magnitude scale, moment magnitude of 7.9 and a maximum Mercalli inte ...
, and from
Sears-Roebuck catalogs.
The bright, open-air environments of Columbia presented a challenge to the team to keep aspects of the horror within the game; the developers took inspiration from
Stanley Kubrick
Stanley Kubrick (; July 26, 1928 – March 7, 1999) was an American filmmaker and photographer. Widely considered one of the greatest filmmakers of all time, Stanley Kubrick filmography, his films were nearly all adaptations of novels or sho ...
's ''
The Shining'' and
David Lynch
David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
's ''
Blue Velvet'' in how to transform bright, sterile environments into something frightening.
While initial designs of the flying city were darker and closer to
Art Nouveau
Art Nouveau ( ; ; ), Jugendstil and Sezessionstil in German, is an international style of art, architecture, and applied art, especially the decorative arts. It was often inspired by natural forms such as the sinuous curves of plants and ...
, Irrational felt this made the game world too claustrophobic and too similar to Rapture. Instead, they decided on a brighter, expansive architecture and color scheme.
Irrational designed the vertical and open-air spaces of Columbia to provide more opportunities to include various types of combat compared to the tight quarters of Rapture.
2K Marin assisted in building out the architecture and details of Columbia, given the much larger scope of the levels than previous ''BioShock'' games.
While the floating city setting was developed early, the name "Columbia" and the thematic ideas of American exceptionalism that would inspire the story did not come about until eight months before the game's reveal.
The game also incorporated influences from more recent events at the time such as the
Occupy movement
The Occupy movement was an international populist Social movement, socio-political movement that expressed opposition to Social equality, social and economic inequality and to the perceived lack of real democracy around the world. It aimed primar ...
in 2011, which inspired how the Vox Populi group would grow from its haphazard beginnings. Levine reflected that despite the game's earlier setting, many of the modern day political turmoil calls back to similar tactics and behavior used in the early days of America's democracy, and thus provided a means to flesh out these aspects within the game.
Central to the game is the relationship between the player character, Booker, and the AI companion, Elizabeth. Unlike ''BioShock''s
Jack and ''BioShock 2''s
Subject Delta, both of whom are
silent protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
s, ''BioShock Infinite''s protagonist, Booker, was given his own voice and identity.
Elizabeth, a crucial element of the game, was designed as a character which could not only be a useful AI companion to the player but a real partner with a significant emotional bond as well. The voice actors for Booker and Elizabeth—
Troy Baker and
Courtnee Draper, respectively—helped refine the story and their characters.
Levine did not provide the actors with full knowledge of the story in order to help them develop their characters' relationship in a more natural manner.
In the early development of ''Infinite'', Elizabeth was designed to be more of a useful tool than a partner; she would perform tasks like picking locks that the player could not, but otherwise was not a major part of the experience. After Irrational saw players react favorably to Elizabeth in the E3 2011 demo, they expanded her role and abilities to make her a bigger part of the game. The approach to Elizabeth was inspired by the characters
Alyx Vance
Alyx Vance is a fictional character from Valve's ''Half-Life'' video game series. She is introduced as a non-playable, supporting character in '' Half-Life 2'' (2004), accompanying the player's character, Gordon Freeman, throughout much of the ...
from ''
Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
''
and Trip from ''
Enslaved: Odyssey to the West''.
Irrational wanted to avoid giving Elizabeth any of the same tools that the player had, such as a gun.
Instead, they gave her helpful abilities such as tossing supplies to Booker or deciphering codes to connect her more emotionally to the player.
She also served to help Irrational avoid tropes of the genre, such as receiving information over a radio or from someone on the opposite side of a window.
Elizabeth's relationship to the Songbird was inspired by Levine's experience with a friend in an abusive relationship.
Her design and costume was designed so players could recognize her from a distance given the open-space nature of the game and limited resolution, with the color scheme inspired by that of superheroes.
The time period's setting inspired the incorporation of quantum theory by
Albert Einstein
Albert Einstein (14 March 187918 April 1955) was a German-born theoretical physicist who is best known for developing the theory of relativity. Einstein also made important contributions to quantum mechanics. His mass–energy equivalence f ...
,
Max Planck
Max Karl Ernst Ludwig Planck (; ; 23 April 1858 – 4 October 1947) was a German Theoretical physics, theoretical physicist whose discovery of energy quantum, quanta won him the Nobel Prize in Physics in 1918.
Planck made many substantial con ...
, and
Werner Heisenberg
Werner Karl Heisenberg (; ; 5 December 1901 – 1 February 1976) was a German theoretical physicist, one of the main pioneers of the theory of quantum mechanics and a principal scientist in the German nuclear program during World War II.
He pub ...
that would lead to the
Many Worlds Theory.
Irrational consulted with physicist Mackenzie Van Camp to ground the game's science fiction in real
quantum mechanics
Quantum mechanics is the fundamental physical Scientific theory, theory that describes the behavior of matter and of light; its unusual characteristics typically occur at and below the scale of atoms. Reprinted, Addison-Wesley, 1989, It is ...
.
Levine promised that the ending of ''Infinite'' was "like nothing you've experienced in a video game before", and wanted to avoid the issue ''BioShock'' had where the story lost its momentum in its final third.
Technology and gameplay
Realizing Columbia, with its indoor and outdoor settings that take place thousands of feet above the ground, was a technical challenge for Irrational. The modified
Unreal Engine 2.5 used for ''BioShock'' was inadequate for their vision. Instead, they used Unreal Engine 3, modifying it with their own lighting engine and means to simulate the movement and buoyancy of the buildings.
The development team found that the implementation of open spaces created new gameplay options for the player, such as deciding between long-ranged attacks or finding a means to move in for short-range or melee combat.
The developers noticed that in ''BioShock'', once players equipped specific plasmids and weapons, they could complete the game without having to alter their loadout.
Irrational wanted to create situations through ''Infinite''s weapons and powers that would force players to change their tactics.
The team developed enemies with different strengths and weakness to force the player to experiment and work with all the tools given to them.
They also wanted moral choices in the game to be less obvious and with initially ambiguous results.
Early versions of the games had included
Nostrums as gameplay elements.
Nostrums would have made permanent changes to the character and could not be removed once used.
The Nostrum system was scrapped in favor of using gear, as they found that the system was too similar to other ones that the player would have available in equipping their character, compared to the gear option.
Similarly, earlier demonstrations of the game did not use Salt to power vigors, but instead each vigor would have a limited number of uses before it was exhausted. While more could have been found around the game's environment, the player would have only been able to carry a limited number of vigors into battle, with more powerful vigors containing fewer charges.
In early builds of the game, as many as 16 enemies could be on-screen at once, but this was dialed back to just six, a constraint which impacted the game design. Now, each individual enemy had to be tougher, creating "bullet sponge" enemies.
The AI for Elizabeth was a major technical challenge for Irrational; they wanted her to display realistic-feeling behavior in contrast to games where such companions are either highly scripted or are simplistic. The developers used the AI routines of the roving Big Daddy and Little Sister characters from ''BioShock'' as a starting point for improving Elizabeth, giving her the tendency to look and move around like a real person instead of a robotic non-player character that either fought the player or did nothing.
The developers looked to the banter between characters in the ''
Uncharted
''Uncharted'' is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who trav ...
'' series by
Naughty Dog as an inspiration.
Elizabeth's responses are driven by a player's action or are independent of them, with the levels filled room by room with elements that Elizabeth could react to.
Actions are performed based on a number of factors, including whether the player is near and looking at Elizabeth, and the current tension of the game. The game also monitors the player's actions to try and keep Elizabeth out of the line of fire. Cutting Elizabeth from the game was considered during development because of the difficulty in programming her, but Levine insisted she remain.
Music
The original score for ''BioShock Infinite'' was composed by
Garry Schyman, who had previously contributed the scores for ''BioShock'' and ''BioShock 2''. The score was partly inspired by
Jonny Greenwood
Jonathan Richard Guy Greenwood (born 5 November 1971) is an English musician. He is the lead guitarist and keyboardist of the rock band Radiohead, and has composed numerous film scores. He has been named one of the greatest guitarists by numer ...
's score for ''
There Will Be Blood
''There Will Be Blood'' is a 2007 American epic film, epic historical drama, period drama film written and directed by Paul Thomas Anderson, loosely based on the 1927 novel ''Oil!'' by Upton Sinclair. It stars Daniel Day-Lewis, Paul Dano, Kev ...
'' and
Paul Buckmaster's score for ''
12 Monkeys
''12 Monkeys'' is a 1995 American Science fiction film, science fiction thriller film directed by Terry Gilliam from a screenplay by David Peoples and Janet Peoples, based on Chris Marker's 1962 short film ''La Jetée''. It stars Bruce Willis, M ...
''.
Because of the differences from previous ''BioShock'' games—a different time period and focus on characters—Schyman opted for a fresh approach to the score for ''Infinite''.
Schyman worked on the score over an extended period of time due to the game's long development cycle.
Schyman did not limit himself to the
music of the period,
with the game's 1912 setting influential, but not determinative.
Originally working with a more
orchestra
An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments:
* String instruments, such as the violin, viola, cello, ...
l approach, Schyman later used very intimate small
string ensembles with anywhere from three to ten players to compose the game's relatively simpler score.
Choosing the
licensed music for ''Infinite'' was more challenging than ''BioShock''.
The first game was set in 1960, and it was easy to acquire musical pieces representative of the era.
Levine felt that the contemporary 1910s music of ''Infinite''s setting was "not very listenable" to a modern listener. Consequently, the development team had to research more extensively for satisfactory music.
The developers did not strictly adhere to exact historical timeframes when choosing.
The game also features contemporary songs, such as "
God Only Knows" by
The Beach Boys
The Beach Boys are an American Rock music, rock band formed in Hawthorne, California, in 1961. The group's original lineup consisted of brothers Brian Wilson, Brian, Dennis Wilson, Dennis, and Carl Wilson, their cousin Mike Love, and their f ...
and "
Girls Just Want To Have Fun" by
Cyndi Lauper
Cynthia Ann Stephanie Lauper ( ; born June 22, 1953) is an American singer, songwriter and actress. Known for her distinctive image, featuring a variety of hair colors and eccentric clothing, and for her powerful four-octave vocal range;Jerome, ...
, recorded in an anachronistic ragtime style. In-game, the covers are presented as compositions heard through Tears in Columbia and recorded by Columbia's own artists. These covers were arranged by
Scott Bradlee, a musician who had drawn Irrational audio lead Jim Bonney's attention for his music mashups.
Themes
Levine stated that players are supposed to draw their own conclusions from the game, with many parts of ''Infinite'' open to interpretation and speculation; to this end, Levine avoided providing an authoritative final answer regarding the game's ending, saying, "what actually matters is what people think. Why does my interpretation matter more than yours?"
Acknowledging that ''Infinite''s themes left fans debating and frustrated, Levine was nevertheless satisfied by the game's opacity, stating that it was his intent. Rob Crossley of
CVG stated that "To
evine the
ame's Many Worlds Theory is a
storytelling device; one that gives his narrative something unique in games yet celebrated in film:
interpretability
In mathematical logic, interpretability is a relation between formal theories that expresses the possibility of interpreting or translating one into the other.
Informal definition
Assume ''T'' and ''S'' are formal theories. Slightly simplified, ...
."
Commentators discussed the associated themes of
sameness,
fatalism
Fatalism is a belief and philosophical doctrine which considers the entire universe as a deterministic system and stresses the subjugation of all events, actions, and behaviors to fate or destiny, which is commonly associated with the cons ...
,
choice
A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate Motivation, motivators and Choice modelling, models.
Freedom of choice is generally cherished, whereas a severely limited or arti ...
,
and
unintended consequences
In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen. The term was po ...
within the context of the Luteces' backstory and appearances.
The story's theme of multiple realities in particular was also commented as drawing parallels with the fact that, in contrast to previous ''BioShock'' games, ''Infinite'' only had a single ending despite the in-game morality decisions it offered. ''
Wired
Wired may refer to:
Arts, entertainment, and media Music
* ''Wired'' (Jeff Beck album), 1976
* ''Wired'' (Hugh Cornwell album), 1993
* ''Wired'' (Mallory Knox album), 2017
* "Wired", a song by Prism from their album '' Beat Street''
* "Wired ...
''s Chris Kohler explained that, similar to how the alternate universes within the story all had their similar "constants" and different "variables", the game could be played through in an infinite number of ways, but that certain things would always be the same. Tom Phillips of
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
agreed, interpreting Elizabeth's line ("We swim in different oceans, but land on the same shore") as meaning that, just like Booker's journey in different worlds, different players would have different experiences throughout the game but would nevertheless all reach the same ending.
This has led some to identify ''BioShock Infinite'' as a
metagame
A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, a ...
and meta-commentary on the whole process of players making different choices in games.
In response to people discussing Columbia "as a particularly racist society", Levine said that the game was making no particular point about the theme of
racism
Racism is the belief that groups of humans possess different behavioral traits corresponding to inherited attributes and can be divided based on the superiority of one Race (human categorization), race or ethnicity over another. It may also me ...
and that the game's depiction of it was merely "more a factor of the time."
The racism portrayed in Columbia was seen by Levine "more as a reflection of what race relations in the U.S. were like in 1912;" Levine explained that the game was "less about exploring the good and bad sides of racism and more just a reflection of the time and how it impacted that era."
He noted that several historic American figures such as the Founding Fathers,
Abraham Lincoln
Abraham Lincoln (February 12, 1809 – April 15, 1865) was the 16th president of the United States, serving from 1861 until Assassination of Abraham Lincoln, his assassination in 1865. He led the United States through the American Civil War ...
and
Theodore Roosevelt
Theodore Roosevelt Jr. (October 27, 1858 – January 6, 1919), also known as Teddy or T.R., was the 26th president of the United States, serving from 1901 to 1909. Roosevelt previously was involved in New York (state), New York politics, incl ...
were "men of their times", great men who were nevertheless racist because of the times they lived in. Consequently, Levine reasoned that the depictions of nationalism and racism were warranted in the game, saying that to not do so would be "dishonest" and "strange" to the time period.
Many reviewers praised the game for its treatment of
race.
In addition to overt depictions of racism, the possibility of multiple realities, and the themes explored by the concept of constants and variables, the game was interpreted as tackling political and social problems. Other themes discussed by commentators within the context of ''Infinite'' setting and story include American exceptionalism,
extremism
Extremism is "the quality or state of being extreme" or "the advocacy of extreme measures or views". The term is primarily used in a political or religious sense to refer to an ideology that is considered (by the speaker or by some implied sha ...
,
fundamentalism
Fundamentalism is a tendency among certain groups and individuals that are characterized by the application of a strict literal interpretation to scriptures, dogmas, or ideologies, along with a strong belief in the importance of distinguis ...
,
nationalism
Nationalism is an idea or movement that holds that the nation should be congruent with the state. As a movement, it presupposes the existence and tends to promote the interests of a particular nation, Smith, Anthony. ''Nationalism: Theory, I ...
,
fanaticism,
cultism,
populism
Populism is a essentially contested concept, contested concept used to refer to a variety of political stances that emphasize the idea of the "common people" and often position this group in opposition to a perceived elite. It is frequently a ...
,
religion
Religion is a range of social system, social-cultural systems, including designated religious behaviour, behaviors and practices, morals, beliefs, worldviews, religious text, texts, sanctified places, prophecies, ethics in religion, ethics, or ...
,
dichotomy
A dichotomy () is a partition of a set, partition of a whole (or a set) into two parts (subsets). In other words, this couple of parts must be
* jointly exhaustive: everything must belong to one part or the other, and
* mutually exclusive: nothi ...
,
free will
Free will is generally understood as the capacity or ability of people to (a) choice, choose between different possible courses of Action (philosophy), action, (b) exercise control over their actions in a way that is necessary for moral respon ...
,
hope
Hope is an optimistic state of mind that is based on an expectation of positive outcomes with respect to events and circumstances in one's own life, or the world at large.
As a verb, Merriam-Webster defines ''hope'' as "to expect with confid ...
,
self-loathing,
denial
Denial, in colloquial English usage, has at least three meanings:
* the assertion that any particular statement or allegation, whose truth is uncertain, is not true;
* the refusal of a request; and
* the assertion that a true statement is fal ...
,
rebirth
Rebirth may refer to:
Arts, entertainment, and media
Film
* ''Rebirth'' (2011 film), a 2011 Japanese drama film
* ''Rebirth'' (2016 film), a 2016 American thriller film
* ''Rebirth'', a 2011 documentary film produced by Project Rebirth
* '' ...
,
and
redemption.
Reveals of the game had people from all sides of the
political spectrum
A political spectrum is a system to characterize and classify different Politics, political positions in relation to one another. These positions sit upon one or more Geometry, geometric Coordinate axis, axes that represent independent political ...
accusing the game of attacking the left or right; Levine considered that ''Infinite'' was a
Rorschach test
The Rorschach test is a projective test, projective psychological test in which subjects' perceptions of inkblots are recorded and then analyzed using psychology, psychological interpretation, complex algorithms, or both. Some psychologists u ...
for most people, though it would be taken negatively in nature and upset them, as his vision in crafting the stories was "about not buying into a single point of view".
The National Liberty Federation, a group in the
Tea Party movement
The Tea Party movement was an American fiscally conservative political movement within the Republican Party that began in 2007, catapulted into the mainstream by Congressman Ron Paul's presidential campaign. The movement expanded in resp ...
, used a propaganda mural from the game espousing the Founders' racism and xenophobia on their Facebook page before its source was recognized and later taken down.
Fox News
The Fox News Channel (FNC), commonly known as Fox News, is an American Multinational corporation, multinational Conservatism in the United States, conservative List of news television channels, news and political commentary Television stati ...
created a logo extremely similar to the ''BioShock Infinite'' logo for a segment titled "Defending the Homeland" relating to immigration control.
Comstock was altered after Levine spoke with a developer who threatened to quit over the game's presentation of the character and religion; the developer helped Levine to reconsider the notion of forgiveness in the
New Testament
The New Testament (NT) is the second division of the Christian biblical canon. It discusses the teachings and person of Jesus in Christianity, Jesus, as well as events relating to Christianity in the 1st century, first-century Christianit ...
and set to figure out why people came to follow Comstock and to understand the ecstatic religious experience they would be seeking. In another case, a player that considered himself a "devout believer" of Christianity was offended by the forced baptism that Booker receives prior to entering Columbia proper, prompting him to request a refund due to being unaware of this content in the game.
Patricia Hernandez of
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History ...
considered that the baptism scene was "admirable" in the context of
video games as an art form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
, and the scene elicited numerous responses on social media.
The baptism scenes throughout the game were also interpreted by some not as a critique of Christianity or religion, but as a representation of themes such as free will, evil, rebirth and redemption.
Promotion and release
The game was teased with several trailers,
including a set that presented the history of Columbia in the style of shows like ''
In Search Of...''.
The official game cover was revealed by Irrational Games in early December 2012. Journalists and players were critical of the art, as it lacked Elizabeth and any of the unique elements from the game. Levine responded that the cover was designed to appeal to a casual player; Irrational had a poll to allow players to decide what the reversible cover art should be, while alternate cover art were provided as downloadable files that players can print and use.
For the cover and other parts of the game's promotion including live-action commercials, the directors hired Anna "Ormeli" Moleva, a Russian
cosplayer that had earlier attracted attention for her recreation of Elizabeth back in 2011. The game's release was accompanied by various tie-in merchandise, including replicas and figurines, a
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
based on the game called ''BioShock Infinite: The Siege of Columbia'', and a prequel novella, ''Bioshock Infinite: Mind in Revolt''.
''BioShock Infinite'' was released worldwide for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
platforms on March 26, 2013.
Aspyr later published and ported ''Infinite'' to the
MacOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
platform on August 29, 2013.
Two special editions were released alongside the game, for each release platform. The Special Edition includes an art book, a propaganda poster, a mini-figurine of the Handyman, a keychain, and the game's soundtrack, along with in-game codes for special powers and, for consoles, additional themes. The Ultimate Songbird edition, in addition to the above, includes a Songbird statuette, designed by Irrational's Robb Waters.
Sales
In its first week of release, ''BioShock Infinite'' was the best-selling game on
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
's digital Top 10 PC Charts.
In the United States, ''BioShock Infinite'' was the top-selling console game for March 2013, with more than 878,000 units sold; these figures do not include digital sales such as through Steam. During the first week of sales in the United Kingdom, ''BioShock Infinite'' debuted as the number one selling PC game, and the best-selling game on all available formats, topping the UK PC Retail Sales and the UK All Formats video games charts.
It was the second biggest launch of 2013 in the UK after ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'', and was the biggest UK game launch in the
''BioShock'' franchise.
''BioShock Infinite'' became the first 2013 game to top the UK charts for three weeks in a row.
Take-Two Interactive reported that the game had sold 4 million copies by July 2013. The game has sold an additional 2 million copies by May 2014, and had sold a total of 11 million copies a year later.
Reception
''BioShock Infinite'' received critical acclaim upon release, with reviewers particularly praising the story, setting and visual art design. Aggregating review website
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
summarized critical consensus as "universal acclaim", with the game netting score of 93–94/100 across its released platforms. ''BioShock Infinite'' was the third-highest rated video game of 2013 across all platforms on the site, behind ''
Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'' and ''
The Last of Us''. Consensus among several critics was that ''BioShock Infinite'' was one of the best games of the
seventh generation era of video game consoles,
with
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Ryan McCaffery praising the game as "a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay."
Joe Juba of ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' stated that ''Infinite'' was among the best games he had ever played,
while PlayStation Universe's Adam Dolge called it "one of the best first-person shooters ever made."
Identifying it as a "masterpiece that will be discussed for years to come", Joel Gregory of ''
PlayStation Official Magazine'' concluded that ''Infinite'' was the latest game to join the hallowed ranks of ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay.
Half-life, half life or halflife may also refer to:
Film
* Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang
* ''Half Life: ...
'', ''
Deus Ex'' and ''BioShock'' as "the apotheosis of the narrative-driven shooter."
Many critics favorably compared ''BioShock Infinite'' to the original ''BioShock'',
with some even believing that ''Infinite'' had surpassed it.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
''s Darren Franich stated that "if ''BioShock'' was ''
The Godfather
''The Godfather'' is a 1972 American Epic film, epic crime film directed by Francis Ford Coppola, who co-wrote the screenplay with Mario Puzo, based on Puzo's best-selling The Godfather (novel), 1969 novel. The film stars an ensemble cast inc ...
'', then ''BioShock Infinite'' is ''
Apocalypse Now
''Apocalypse Now'' is a 1979 American psychological epic war film produced and directed by Francis Ford Coppola. The screenplay, co-written by Coppola, John Milius, and Michael Herr, is loosely inspired by the 1899 novella '' Heart of Darkn ...
''",
with Adam Kovic of
Machinima.com calling them "two similar-yet-separate games that can co-exist and remain equal in quality."
Wide acclaim was directed to the story, with several critics calling it among the best in video gaming.
The story's exploration of mature themes was well received,
with ''
Time
Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
''s Jared Newman praising its ability to prompt commentary and critiques from players as the game's true value.
Several critics, including
Adam Sessler of
Rev3Games, also praised ''BioShock Infinite''s storytelling, noting that its ability to finesse player agency and interaction resulted in a narrative that could only work in a game.
The story's
twist ending was mostly praised,
with several critics predicting that it would provoke debate, and that it would leave a deep impression on players, prompting them to replay the game.
It was also generally agreed that ''Infinite''s ending was an improvement over the original ''BioShock''s,
with Gregory explaining that, unlike its predecessor, ''Infinite'' never lost momentum after revealing its twist.
Some critics who overall praised the ending did concede that it suffered from plot holes and leaps in logic,
with ''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' calling it "a finality that doesn't make sense within the universe the game has created."
Several articles have since been released attempting to explain the game's ending.
Critics particularly acclaimed the city of Columbia as the setting of the game, with Arthur Gies of
Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
stating that it was "one of ''BioShock Infinite''s greatest assets."
Columbia was praised by some critics as one of video games' best settings,
with
James Stephanie Sterling of ''
Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022.
Histor ...
'' explaining that, unlike ''BioShock 2'', ''Infinite'' made a wise decision in abandoning Rapture "for an all new story in an all new setting, introducing us to the cloud city of Columbia."
The setting's visual art design drew praise, with Columbia being described as beautiful and gorgeous.
Lucas Sullivan of
GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
went on to describe ''Infinite'' as "one of the most visually captivating games ever made."
The setting's attention to detail was also well received,
with critics impressed at how diverse the game's environments were, and how no two of Columbia's many different areas ever felt alike.
Critics also enjoyed how the game encouraged them to explore more of Columbia,
with Juba explaining "whether you're looking at a piece of propaganda, listening to an audio log, or participating in a horrifying raffle, almost everything you encounter contributes to your understanding of the floating world."
Elizabeth's role in the gameplay and narrative received wide praise.
Her implementation as an AI partner for the player-controlled Booker was described by Sullivan to be "downright ingenious"
and was stated by some critics to be the main aspect that separated ''Infinite'' from its predecessors.
Special praise was given not only to Elizabeth's ability to take care of herself in combat, but also for actively assisting the player by finding ammo and health, and opening Tears.
Critics also acknowledged Elizabeth as not just a combat partner, but a companion that invoked an emotional response from the player.
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
's Tom Bramwell felt that the game "creates a familial bond" between Elizabeth and the player,
with Sullivan stating that she felt like "a friend."
McCaffrey explained that Elizabeth's presence in the game provided motivation and emotional depth, something he believed the original ''BioShock'' lacked.
''Edge'' called Elizabeth "a technical triumph, the most human-seeming AI companion since ''Half-Life 2''s Alyx Vance",
with Sullivan stating that her "behavior makes you forget she's a video game character."
Several critics also praised Elizabeth's relationship and interactions with Booker, believing that they formed the core of the game's story.
Mikel Reparaz of ''
Official Xbox Magazine
''Official Xbox Magazine'' (''OXM'') was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The maga ...
'' explained that "the evolving interplay between
lizabethand Booker is the heart and soul of what makes ''BioShock Infinite'' such an involving, memorable experience."
The voice cast was well received,
with Troy Baker and Courtnee Draper being particularly praised for their performances as Booker and Elizabeth, respectively.
The audio and soundtrack also received positive responses,
with Cheat Code Central's Josh Wirtanen stating, "from the absurdly talented voice actors to the so-happy-it's-actually-creepy music selection to set the mood, this game sounds fantastic from start to finish."
Although the gameplay's combat was mostly well received and praised,
it was the most polarizing aspect of the game, with ''
The Daily Telegraph
''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a British daily broadsheet conservative newspaper published in London by Telegraph Media Group and distributed in the United Kingdom and internationally. It was found ...
''s Tom Hoggins noting "the gunplay is far from ''Infinite''s most satisfying component."
Nevertheless, critics opined that the game's gunplay and shooting was an improvement over its predecessors.
The game's expanded environments were well received,
with ''Edge'' noting they encouraged the player to think more tactically and improvise.
Tom Francis of ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' and Hoggins felt that ''Infinite''s overall combat was an improvement over the previous ''BioShock'' games largely due to the dynamism of the expanded environments.
The addition of the Sky-Line received special praise from critics.
Sullivan felt that the Sky-Line "delivers a new FPS experience entirely",
while Gregory hailed it as a "real game-changer".
Critics also enjoyed the Vigors, weapons, and upgrades,
with McCaffrey praising the game's "myriad combat options".
In contrast, the gameplay was criticized by some as monotonous and repetitive,
with ''VideoGamer.com'' Steven Burns explaining the game's lack of real sense of escalation in either abilities or enemies made combat very tiresome and grating.
Some also noted that ''Infinite'' had regressed into a simple shooter compared to the role-playing ''
System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
'' games,
with Newman stating that "combat feels too constrained as a result."
There were also complaints that the middle portion of the game was padded by gameplay flaws.
Critics expressed disappointment that the game limited the player to only two weapons,
with Reparaz feeling that this, along with the lack of outlandish upgrades, made ''Infinite''s "less inventive" combat "not quite up to ''BioShock''s high standards."
Criticism was also directed at the combat's "meager" death penalty,
with complaints that this resulted in a less challenging game.
''Infinite''s graphic depiction of violence generated substantial discussion.
Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
's Chris Plante argued the violence in the game could repel players who are more interested in the game's themes and narrative. He believed that unlike films that are based on violence as part of their themes, ''Infinite'' does not attempt to rationalize its violence, claiming the "magnitude of lives taken" and the "cold efficiency in doing so" was "unfamiliar to even the most
exploitative films." Kotaku's Kirk Hamilton agreed, stating that while violence is a common theme across video games, "
heridiculous violence stands out in such sharp relief when placed against the game's thoughtful story and lovely world." Hamilton acknowledged that ''Infinite'' likely would have been difficult to sell at the mass market if it lacked the first-person shooter elements, but still said that the violent kills felt "indulgent and leering" and unnecessary for the game.
Cliff Bleszinski, the creative lead of ''
Gears of War
''Gears of War'' (also referred to as ''Gears'') is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition (company), The Coalition, and owned and published by Xbox Game Studios. The ...
'', a series Bleszinski acknowledges as being purposely violent, agreed with these sentiments, saying he "felt the violence actually detracted from the experience".
Dean Takahashi of
VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. ''VentureBeat'' is a tech news source that publishes news, analysis, long-form features, interviews, and videos. The ''VentureBeat'' company was fou ...
felt that the game's nature as a first-person shooter limited its audience appeal due to the extreme violence inherent in the genre.
In comparison, Rus McLaughlin of VentureBeat stated that the sudden onset of violence at the carnival at the start of the game was a necessary element to show that "Columbia is not perfect. It's ugly,
xenophobic
Xenophobia (from (), 'strange, foreign, or alien', and (), 'fear') is the fear or dislike of anything that is perceived as being foreign or strange. It is an expression that is based on the perception that a conflict exists between an in-gr ...
, and ready to explode." McLaughlin also considered the message carried by ''Infinite'' about the extreme nature of the violent acts Booker commits to be tied to his redemption by the end of the game. Similarly
James Stephanie Sterling from
Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022.
Histor ...
considered the game's violence justified because the game's story is about violence itself. She believed that having a non-violent option would go against everything natural to the game itself and "those asking for a non-violent ''BioShock Infinite'' are asking for a different game entirely."
Levine defended the game's depiction of violence, stating that using violence as a narrative device was as old as storytelling itself and that it was "a part of the storyteller's toolkit". He went on to say that art had a responsibility to authentically replicate and depict violence. He later explained that he felt "the reaction to the violence
n ''BioShock Infinite''is more an expression of people building confidence in the industry's ability to express itself in more diverse fashions".
Awards
''BioShock Infinite'' was nominated for or won multiple awards during its pre-release period. It was a nominee for Most Anticipated Game at the 2010 through 2012
Spike Video Game Awards
The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 that recognized the best computer and video games of the year. Produced by '' GameT ...
,
and won over 85 editorial awards at the 2011
Electronic Entertainment Expo 2011,
39 of which were Game of Show.
The game also received two consecutive
Golden Joystick Award
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
nominations for One to Watch in
2011
The year marked the start of a Arab Spring, series of protests and revolutions throughout the Arab world advocating for democracy, reform, and economic recovery, later leading to the depositions of world leaders in Tunisia, Egypt, and Yemen ...
and
2012
2012 was designated as:
*International Year of Cooperatives
*International Year of Sustainable Energy for All
Events January
*January 4 – The Cicada 3301 internet hunt begins.
* January 12 – Peaceful protests begin in the R ...
.
After release, ''Infinite'' won the
Game of the Year award from multiple publications, including the
Associated Press
The Associated Press (AP) is an American not-for-profit organization, not-for-profit news agency headquartered in New York City.
Founded in 1846, it operates as a cooperative, unincorporated association, and produces news reports that are dist ...
,
CNN
Cable News Network (CNN) is a multinational news organization operating, most notably, a website and a TV channel headquartered in Atlanta. Founded in 1980 by American media proprietor Ted Turner and Reese Schonfeld as a 24-hour cable ne ...
, ''Electronic Gaming Monthly'', ''Entertainment Weekly'', ''
Forbes
''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
'', and ''
Games
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
''. The game also won Best Shooter of the Year awards from several publications, including ''The Escapist'',
''Game Informer'',
GameTrailers
''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
,
''Hardcore Gamer'',
IGN,
and ''Official Xbox Magazine''.
Post-release
Two major pieces of
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
were released by Irrational for the game. The first piece is ''Clash in the Clouds'', a non-story arena-based combat mode where the player is faced with increasingly difficult waves of enemies on various maps based on in-game settings. It was released on July 30, 2013. The second piece is ''
Burial at Sea
Burial at sea is the disposal of Cadaver, human remains in the ocean, normally from a ship, boat or aircraft. It is regularly performed by navies, and is done by private citizens in many countries.
Burial-at-sea services are conducted at many di ...
'', a story-based
expansion set in Rapture that links ''Infinite''s story to that of the original ''BioShock'' game. It consists of two
episodes
Episodes may refer to:
* Episode, a part of a dramatic work
* Episodes (TV series), ''Episodes'' (TV series), a British/American television sitcom which premiered in 2011
* Episodes (journal), ''Episodes'' (journal), a geological science journal
...
, with the first one released on November 12, 2013, and the second one on March 25, 2014. ''BioShock Infinite: The Complete Edition'', bundling ''BioShock Infinite'' with ''Clash in the Clouds'' and ''Burial at Sea'', was released on November 4, 2014. A
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
port was announced on December 6, 2014.
''BioShock Infinite'' along with ''Burial At Sea'' was remastered and released for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
as part of ''
BioShock: The Collection'' in September 2016; the Windows version of ''Infinite'', at this time, was considered already at par with the console version and did not receive any additional updates.
A standalone version of ''BioShock Infinite'' (including ''Burial at Sea'') as well as ''The Collection'' was released on the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on May 29, 2020.
On September 3, 2022, ''Bioshock Infinite'' along with its predecessors was updated with the "Quality of Life Update" which added a launcher developed by
2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
. This update was met with heavy criticism from fans of the game as it broke compatibility for Linux and
Steam Deck users. The update was also criticized for serving no purpose except for adding
telemetry
Telemetry is the in situ collection of measurements or other data at remote points and their automatic transmission to receiving equipment (telecommunication) for monitoring. The word is derived from the Greek roots ''tele'', 'far off', an ...
, and impacting the game's performance. Two years later, 2K removed the launcher.
Notes
References
External links
*
{{Ken Levine
2013 video games
Alternate history video games
Aspyr games
BioShock (series) games
Fiction about discrimination
Aviation fiction
First-person shooters
Irrational Games
Linux games
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Obscenity controversies in video games
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Religion in science fiction
Single-player video games
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Take-Two Interactive games
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Video game controversies
Video games developed in Australia
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Video games featuring non-playable protagonists
Video games about parallel universes
Video games set in psychiatric hospitals
Video games set in 1912
Video games using Havok
Video games with stereoscopic 3D graphics
Video games directed by Ken Levine
BAFTA winners (video games)
Spike Video Game Award winners
Golden Joystick Award winners
Game Developers Choice Award winners
Virtual Programming (company) games
Works about atonement
Windows games
Xbox 360 games