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Greatest Video Games Of All Time
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * ''1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * ''Collider'' – 2020 * '' Dexerto'' – 2024 * ''Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * ''Edge'' – 2000, 2009, 2015, 2017 * ''Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * ''Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' – 2 ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Combat (video Game)
''Combat'' is a multidirectional shooter developed and published by Atari, Inc. as a launch title for the 1977 Atari Video Computer System (later called the Atari 2600). Two players, controlling either tanks, biplanes, or jets, fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields. Based on Atari's 1974 arcade video game ''Tank'', ''Combat'' was initially developed by Steve Mayer and Ron Milner. Joe Decuir tested it on the in-development Atari VCS hardware. Larry Wagner completed the game and added the two plane variations. By the early 1980s, ''Combat'''s graphics and gameplay were seen as being out-of-date. A sequel titled ''Combat Two'' was planned for the Atari 2600, but never completed. A prototype of the sequel was later ...
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Asteroids (video Game)
''Asteroids'' is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg . The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes more difficult as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around ...
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1979 In Video Games
1979 saw many sequels and prequels in video games, such as '' Space Invaders Part II'' and '' Super Speed Race'', along with new titles such as ''Asteroids'', ''Football'', ''Galaxian'', '' Head On'', '' Heiankyo Alien'', '' Monaco GP'', ''Sheriff'' and ''Warrior''. For the second year in a row, the highest-grossing video game was Taito's arcade game ''Space Invaders'' and the best-selling home system was the Atari Video Computer System (Atari VCS). Financial performance Highest-grossing arcade games ''Space Invaders'' was the top-grossing video game worldwide in 1979, having become the arcade game industry's all-time best-seller by 1979. The following table lists the year's top-grossing arcade game in Japan, the United Kingdom, United States, and worldwide. Japan In Japan, the following titles were the highest-grossing arcade games of 1979, according to the annual '' Game Machine'' chart. Taito's ''Space Invaders'' was the highest-grossing arcade game for a second year ...
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Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Jukebox, jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986), and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco, and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry – ''Space Invaders'' in particular was a major contributor to ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed shooter, the sequel to the Atari 2600's Pong and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible. Designer Tomohiro Nishikado drew inspiration from video games such as ''Gun Fight'' (1975) and ''Breakout (video game), Breakout'' (1976), Electro-mechanical game, electro-mechanical target shooting games, and science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the film ''Star Wars (film), Star Wars'' (1977). To complete development, he had to design custom ha ...
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1978 In Video Games
1978 saw the release of new video games such as ''Space Invaders''. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game ''Space Invaders'', while the best-selling home system was the Atari Video Computer System (Atari VCS). Financial performance Highest-grossing arcade games ''Space Invaders'' was the top-grossing video game worldwide in 1978. The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide. Japan In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual '' Game Machine'' chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's ''Space Invaders'' was the first video game to become highest-grossing overall arcade game on the annual ''Game Machine'' charts, after the two previous charts were top ...
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PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especially as the TOPS-10 operating system became widely used. The PDP-10's architecture is almost identical to that of DEC's earlier PDP-6, sharing the same 36-bit Word (computer architecture), word length and slightly extending the instruction set. The main difference was a greatly improved hardware implementation. Some aspects of the instruction set are unusual, most notably the ''byte'' instructions, which operate on bit fields of any size from 1 to 36 bits inclusive, according to the general definition of a byte as ''a contiguous sequence of a fixed number of bits''. The PDP-10 was found in many university computing facilities and research labs during the 1970s, the most notable being Harvard University's Aiken Computation Laboratory, Mass ...
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Infocom
Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. Infocom was founded on June 22, 1979, by staff and students of Massachusetts Institute of Technology, and lasted as an independent company until 1986, when it was bought by Activision. Activision shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom ''Zork'' brand. Activision abandoned the Infocom trademark in 2002. Overview Infocom games are interactive fiction, text adventures where users direct the action by entering short strings of words to give commands when prompted. Generally the program will respond by describing the results of the action, often the contents of a room if the player has moved within the virtual world. The user reads this information, decides what to do, and ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles''ZorkI: The Great Underground Empire'', ''ZorkII: The Wizard of Frobozz'', and ''ZorkIII: The Dungeon Master''which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language processing, natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and ...
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