Action Role-playing Video Games
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Action Role-playing Video Games
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe action-adventure games, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. History Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited ''Temple of Apshai'' (1979) and its sequel '' Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), ''Bokosuka Wars'' (1983), and ''Sword ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table ...
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Sword Of Fargoal
''Sword of Fargoal'' is a dungeon exploration video game developed by Jeff McCord and published by Epyx for the VIC-20 in 1982. It was later published for the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats. ''Sword of Fargoal'' is an example of a roguelike game. Roguelike games are characterized by their progressively increasing difficulty, procedurally generated level design, and permanent death, requiring that the player start from the beginning after each failure. Gameplay The player controls a warrior who explores numerous levels of a dungeon in search of the titular "Sword of Fargoal". These levels are populated with a random selection of pathways, barriers, enemies, and items. As the player progresses, the stages get progressively harder. Each level is initially completely dark, but as the player investigates, it gradually grows lighter. Once the ''Sword of Fargoal'' is found, a countdown begins and the player must ...
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The Tower Of Druaga
is a 1984 action role-playing maze video game developed and published by Namco for arcades. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in ''Mappy''. ''Druaga'' was designed by Masanobu Endō, best known for creating ''Xevious'' (1983). It was conceived as a "fantasy ''Pac-Man''" with combat and puzzle solving, taking inspiration from games such as ''Wizardry'' and ''Dungeons & Dragons'', along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endō disliking the heavy use of r ...
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Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ...
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History Of Eastern Role-playing Video Games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come Video games in Japan, from Japan, many video games have also arisen Video games in China, in China, Video games in South Korea, developed in South Korea, and Taiwan. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Video games in Japan, Japanese video game industry has long been viewed as Video game console, console-centric, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC-9801, though with some competition from the Sharp X1 and ...
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TouchArcade
''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. Its operations were shut down in 2024. History ''TouchArcade'' was launched in 2008 as a blog by ''MacRumors'' founder Arnold Kim and Blake Patterson. The spinoff site "(tracked) the new games available for the iPhone and iPod Touch". It also included articles, reviews and a forum. Eli Hodapp became editor-in-chief in 2009. In 2012, ''TouchArcade'' released an iOS app which included mobile game listings. In June 2015, ''TouchArcade'' launched a Patreon for crowdfunded donations. Hodapp explained that mobile game journalism has been struggling as developers shifted towards in-app advertising, and that ad revenue for the website was plummeting. Hodapp stepped down from his position in 2019 to focus on his role as co-founder of GameC ...
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Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine '' Game Developer'' prior to the latter's closure in 2013. Site sections ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account. The site also has a section for users to apply for contracted work and open positions at various development studios. Trade Center Resource While it does post news found on typical video game websites, ''Game Devel ...
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Treasure Of Tarmin
''Advanced Dungeons & Dragons: Treasure of Tarmin'' is a video game for the Intellivision video game console and the Mattel Aquarius computer system. This game was a licensed ''Dungeons & Dragons'' adaptation. It is a successor game to '' Advanced Dungeons & Dragons: Cloudy Mountain'' (1982). Gameplay In ''Treasure of Tarmin'', the player wanders through a multi-tiered dungeon, each level consisting of a 10x10 maze square and its surrounding hallway making it a 12x12 square maze with the hallway included. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest. The game's catalog gives the following description of ''Advanced Dungeons & Dragons: Treasure of Tarmin'': :"You've found the secret map to the underground lair of the dreaded Minotaur. You can go in, but you'll never come out unless you slay the Minotaur and claim his Tarmin treasure. As you make your way through the hallways and chambers, monsters wield their conventional or ...
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Cloudy Mountain
In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles, suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may compose the droplets and crystals. On Earth, clouds are formed as a result of saturation of the air when it is cooled to its dew point, or when it gains sufficient moisture (usually in the form of water vapor) from an adjacent source to raise the dew point to the ambient temperature. Clouds are seen in the Earth's homosphere, which includes the troposphere, stratosphere, and mesosphere. Nephology is the science of clouds, which is undertaken in the cloud physics branch of meteorology. The World Meteorological Organization uses two methods of naming clouds in their respective layers of the homosphere, Latin and common name. Genus types in the troposphere, the atmospheric layer closest to Earth's surface, have Latin names because of the uni ...
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