Wii Remote Plus And Wii MotionPlus Comparison
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The Wii ( ) is a
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
developed and marketed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, and is a seventh-generation console alongside
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
. Nintendo president
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
directed the development of the Wii with a strategy focused on appealing to a broader audience through innovative gameplay, rather than competing with Microsoft and Sony on raw computational power.
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
and Genyo Takeda led the project, which was initially codenamed Revolution. The result was a console that emphasized new forms of interaction, particularly through its wireless controller, the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
, which featured motion-tracking controls and could recognize gestures and function as a
pointing device A pointing device is a human interface device that allows a User (computing)#End-user, user to input Three-dimensional space, spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and Computer- ...
. The Wii was Nintendo's first console with native
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
connectivity, enabling online gaming and
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
via the Wii Shop Channel. It also supported wireless connectivity with the handheld
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
console for select games. Early models were fully backward-compatible with
GameCube games The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
accessories Accessory may refer to: * Accessory (legal term), a person who assists a criminal In anatomy * Accessory bone * Accessory breast * Accessory kidney * Accessory muscle * Accessory nucleus, in anatomy, a cranial nerve nucleus * Accessory nerve ...
. Later in its lifecycle, Nintendo released two more affordable versions: the
RVL-101 The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
without GameCube compatibility and the
Wii Mini The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
further removed features like online connectivity and
SD card Secure Digital (SD) is a proprietary, non-volatile, flash memory card format developed by the SD Association (SDA). Owing to their compact size, SD cards have been widely adopted in a variety of portable consumer electronics, including dig ...
storage. Because of Nintendo's reduced focus on computational power, both the console and its games were less expensive to produce than its competitors. The Wii was extremely popular at launch, causing the system to be in short supply in some markets. ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The game was released in North America along with the Wii on 19 November 2006, and in Japan, Australia, and Europe the fo ...
'', a
pack-in game Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
became the
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for the console while new entries in the ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'', '' Legend of Zelda'', ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', and ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' series helped boost its popularity. Within a year, the Wii became the best-selling console of the seventh generation as well as a social phenomenon in many countries. Total lifetime sales of the Wii reached over 101 million units, making it Nintendo's best-selling home console until it was surpassed by the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in 2021. As of 2022, it remains the fifth-best-selling home console of all time. The popularity of the Wii's motion-controlled games led both Microsoft and Sony to develop their own competing products—the
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
and
PlayStation Move is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
, respectively. The Wii successfully achieved Nintendo's goal of attracting a broader audience to video game consoles, but it also alienated core gamers. In an attempt to recapture this key demographic, Nintendo released their next home console the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
in 2012, which proved to be a flop. The Wii was discontinued in October 2013, though the Wii Mini continued production for a few years, and some online services persisted until 2019.


History


2001–2003: Development

Shortly after the release of the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, Nintendo began conceptual development on its next console. According to game designer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, the company decided early to not aim to compete on hardware power, instead prioritizing new gameplay experiences. The project was initially referred to by the placeholder name "GameCube Next" (GCNext or GCN). Nintendo originally envisioned pricing the console at around . Miyamoto cited the unconventional input controllers of ''Dance Dance Revolution'' as an inspiration for developing new kinds of controllers. On September 24, 2001, Nintendo began collaborating with Gyration Inc., a company that held several patents in motion-sensing technology, to prototype motion-based input devices using Gyration's patents. After succeeding
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
as Nintendo president in May 2002,
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
acknowledged that the company had fallen behind industry trends, particularly in online gaming. He also wanted Nintendo to develop hardware and video games that would appeal to all demographics. Internal market research revealed that Nintendo's prior focus on unconventional hardware had made its platforms more difficult for third-party developers to support, weakening its competitive position. One of Iwata's first major initiatives in response was the development of the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, a dual-screen handheld console with a
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
, to revitalize their handheld console line. In 2003, Iwata met with Miyamoto and Genyo Takeda to discuss the company's market strategy. He directed Takeda to “go off the tech roadmap” in designing the new console, emphasizing that it needed to be accessible, especially to non-traditional audiences, including mothers. He also wanted backward compatibility with earlier Nintendo games to reduce household clutter. Takeda led hardware development, while Miyamoto focused on designing a new controller, leveraging Gyration's motion-sensing technology. Iwata proposed using motion controls as a means to simplify the gaming interface and expand its appeal. An initial prototype was completed within six months. The Nintendo DS was said to have influenced the design of the new console. Nintendo observed that the DS's novel dual-screen interface had attracted non-traditional players and aimed to replicate that success on their home console platform. Designer Ken'ichiro Ashida recalled, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was ultimately abandoned to avoid redundancy between the two systems. Miyamoto later remarked, "If the DS had flopped, we might have taken the Wii back to the drawing board."


2004–2005: Announcements

At E3 2004, Iwata first unveiled some details of the project under its new codename, "Revolution," a reflection of his belief the console would revolutionize the gaming industry.
BBC News BBC News is an operational business division of the British Broadcasting Corporation (BBC) responsible for the gathering and broadcasting of news and current affairs in the UK and around the world. The department is the world's largest broad ...
' technology editor Alfred Hermida wrote that Nintendo's struggle to match Sony and Microsoft in the home console market made success crucial. The console, still named "Revolution", was formally presented to the public at E3 in May 2005. At this time, the console's
motion controller In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, Image sensor, cameras, or other sensors to Motion capture, track motion. Motion controllers see use as game controllers, for virtual reality and ot ...
was not yet finalized and was omitted from the unveiling. Iwata held the console above him with one hand to emphasize its size relative to its rivals. The reduced form factor meant lower power consumption and less heat output, and was also designed to appeal to parents, who were thought to be more likely to allow the device into the living room if it was small and attractive. The console's minimalist aesthetic invited comparisons to
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
's original
iPod The iPod is a series of portable media players and multi-purpose mobile devices that were designed and marketed by Apple Inc. from 2001 to 2022. The iPod Classic#1st generation, first version was released on November 10, 2001, about mon ...
. Iwata reportedly used a stack of three
DVD The DVD (common abbreviation for digital video disc or digital versatile disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any ki ...
cases as a reference for the final size. The prototype shown was black, though the final retail version, released the following year, was only available in white. In September 2005, Iwata demonstrated a prototype of the controller at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
. By this stage, the hardware closely resembled the final Wii Remote and
Nunchuk is a traditional East-Asian martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately (sticks) and (rope). A person who has pract ...
. During the presentation, Iwata demonstrated the controller's motion-sensing capabilities, supported a video with commentary from developers such as
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
and
Yuji Horii is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
, who had tested the controller and believed people would be drawn in by it. The console's official name, "Wii," was announced in April, a month ahead of E3 2006. The stylized spelling—with two lowercase "i"s—was designed to represent both two people standing side by side and the pairing of the Wii Remote and Nunchuk. In its announcement, Nintendo explained: "Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion." The name drew widespread mockery and criticism. ''
Forbes ''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
'' reported that Nintendo fans feared the name would perpetuate the perception that Nintendo made consoles primarily for children. ''
BBC News BBC News is an operational business division of the British Broadcasting Corporation (BBC) responsible for the gathering and broadcasting of news and current affairs in the UK and around the world. The department is the world's largest broad ...
'' reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Some
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
s and journalists expressed a preference for the codename "Revolution." President of Nintendo of America
Reggie Fils-Aimé Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the President (corporate title), president and chief operating officer of Nintendo of America, the North American branch of the Japanese video game co ...
defended the name, saying that the company chose the name over "Revolution" because they wanted something short, distinctive, and easily pronounceable in all cultures. The Wii was made available for press demonstrations at E3 2006, where Nintendo also revealed several planned launch titles. At the same event, the company reaffirmed its intention to release the console by the end of 2006.


2006–2010: Launch

Nintendo announced the launch plans and pricing for the Wii in September 2006. The console first launched in the United States on November 19, 2006, priced at . Other regional release dates and prices included Japan on December 2, priced at , followed by Australasia on December 7 at , and later, the United Kingdom on December 8 for , with most of Europe receiving it at €249.99. Nintendo aimed to have around 30 Wii games available by the end of 2006 and anticipated shipping over 4 million consoles by the year's end. As part of its launch campaign, Nintendo promoted the Wii in North America through a series of
television advertisement A television advertisement (also called a commercial, spot, break, advert, or ad) is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. ...
s directed by Academy Award winner
Stephen Gaghan Stephen Gaghan ( ; born May 6, 1965) is an American screenwriter and director. He is noted for writing the screenplay for Steven Soderbergh's film '' Traffic'', based on a Channel 4 series, for which he won the Academy Award for Best Adapted Sc ...
. The internet ads campaign featured slogans like "Wii would like to play" and "Experience a new way to play". Launched in November 2006, the campaign had a budget exceeding for the year. These ads targeted a broader demographic compared to other consoles, inviting parents and grandparents to experience the Wii. Nintendo’s goal was to appeal to a wider audience than its competitors in the seventh generation. In December 2006, Iwata stated that Nintendo didn’t view itself as "fighting Sony," but instead focused on how to expand the gaming demographic. This strategy proved successful as the Wii became a global social phenomenon throughout 2007. The Wii's launch in other regions took several years. It arrived in South Africa on September 30, 2007, South Korea on April 26, 2008, Taiwan on July 12, 2008, India on September 30, 2008, and Hong Kong on December 12, 2009. Nintendo had planned to work with its localization partner, iQue, to release the Wii in
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
in 2008, but was unable to meet the requirements to circumvent the ban on foreign-made consoles imposed by the Chinese government.


2011–2014: Successor and discontinuation

Nintendo announced the successor to the Wii, the Wii U, at E3 2011. Nintendo had recognized that the Wii had generally been shunned by the core gaming audience as it was perceived more as a casual gaming experience. The Wii U was aimed to draw the core audience back in with more advanced features atop the basic Wii technology. The Wii U features the
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
, a controller with an embedded touchscreen and output
1080p 1080p (1920 × 1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the sc ...
high-definition graphics that serves as a secondary screen alongside the television. The Wii U is fully backward-compatible with Wii games and peripherals for the Wii, including the Wii Remote, Nunchuk controller and Wii Balance Board, and select Wii U games including support for these devices. The Wii U was first released on November 18, 2012 in North America; November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan. Nintendo continued to sell the revised Wii model and the Wii Mini alongside the Wii U during the Wii U's first release year. During 2013, Nintendo began to sunset certain Wii online functions as they pushed consumers towards the Wii U as a replacement system or towards the offline Wii Mini, though the Wii Shop Channel remained available. Nintendo discontinued production of the Wii in October 2013 after selling over 100 million units worldwide, though the company continued to produce the Wii Mini unit primarily for the North American market. The WiiConnect24 service and several channels based on that service were shuttered in June 2013. Support for online multiplayer games via the Nintendo Wi-Fi Connection were discontinued in May 2014, while the Wii Shop was closed in January 2019, effectively ending all online services for the console. The Wii Mini continued to be manufactured for some time after. Despite the Wii's discontinuation, some developers continued to produce Wii games well beyond 2013. Ubisoft released '' Just Dance'' games for the Wii up to '' Just Dance 2020'' (2019). Vblank Entertainment's '' Shakedown: Hawaii'' along with '' Retro City Rampage DX'' are the most recent Wii games, which were released on July 9, 2020 (more than 13 years after the Wii's launch). On January 27, 2020, Nintendo announced that it will no longer repair any faulty Wii consoles in Japan starting on February 6 due to a scarcity of spare parts.


Hardware


Console

In building the Wii, Nintendo deliberately chose not to outpace the performance of rival consoles. Unlike the company's previous consoles, they built the Wii from
commercial off-the-shelf Commercial-off-the-shelf or commercially available off-the-shelf (COTS) products are packaged or canned (ready-made) hardware or software, which are adapted aftermarket to the needs of the purchasing organization, rather than the commissioning of ...
hardware rather than developing customized components. This decision significantly reduced manufacturing costs, allowing Nintendo to offer the console at a lower price point. As Miyamoto explained, "Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software." The Wii's
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
, named Broadway, is a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
chip developed by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
. Based on the same
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., App ...
architecture as the GameCube's
Gekko ''Gekko'' is a genus of Southeast Asian geckos, Common name, commonly known as true geckos or calling geckos, in the Family (biology), family Gekkonidae. Although species such as ''Gekko gecko'' (tokay gecko) are very widespread and common, some ...
processor, it runs at 729 MHz and was manufactured using a more efficient
90 nm process The 90 nm process refers to the technology used in semiconductor manufacturing to create integrated circuits with a minimum feature size of 90 nanometers. It was an advancement over the previous 130 nm process. Eventually, it was succeeded by ...
, reducing power consumption by about 20% compared to Gekko's
180 nm process The 180 nm process is a MOSFET (CMOS) semiconductor process technology that was commercialized around the 1998–2000 timeframe by leading semiconductor companies, starting with TSMC and Fujitsu, then followed by Sony, Toshiba, Intel, AMD, Texas ...
. Other system functions are handled by
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood ...
, a
system-on-a-chip A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with memory, input/output, and dat ...
(SoC) developed by ATI that combines graphics, audio, and
input/output In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs a ...
functions. Its
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) is an updated version of the GameCube's Flipper, running at 243 MHz, 1.5 times faster, allowing it to support more advanced visual effects and including 3 MB of embedded texture memory. It also contains Starlet, an
ARM In human anatomy, the arm refers to the upper limb in common usage, although academically the term specifically means the upper arm between the glenohumeral joint (shoulder joint) and the elbow joint. The distal part of the upper limb between ...
-based coprocessor with 96 KB of RAM that manages input/output operations and system security. Hollywood integrates 24 MB of high-speed 1T-SRAM that works alongside 64 MB of
GDDR3 GDDR3 SDRAM (Graphics Double Data Rate 3 SDRAM) is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths compared to DDR2 SDRAM of the same generation. Its specification ...
memory mounted on the motherboard, bringing the total system memory to 88 MB. In terms of computational power, the Wii was about 1.5 to 2 times more powerful than the GameCube, but was the least powerful of the major home consoles of its generation. The Wii's motherboard has a
WiFi Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by ...
module, supporting 802.11b and 802.11g modes, and a
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is li ...
module to communicate with its controllers. A USB-based LAN adapter can connect the Wii to a wired Ethernet network. Games are read via a front slot-loading optical drive compatible with Nintendo's proprietary 12 cm Wii discs and 8 cm GameCube discs. However, it does not support standard optical media such as DVDs or CDs. Although Nintendo had planned on incorporating this feature into later revisions of the Wii, the demand for the console meant a delay in their schedule, until the feature lost interest. Nintendo later explained that they felt that most consumers owned other devices with DVD playback capability, and it allowed them to avoid the additional cost associated with licensing patents for the technology. The optical drive slot is illuminated with LEDs that indicate system activity, for example, pulsing blue when receiving messages via WiiConnect24 or during disc reading. The system includes 512 MB of internal
flash memory Flash memory is an Integrated circuit, electronic Non-volatile memory, non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for t ...
for storing saved data and downloaded content. This storage could be expanded via SD cards inserted into a slot behind a front panel. A later system update enabled users to launch Wii channels and play
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
and
WiiWare WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the W ...
games directly from SD cards. The rear of the console houses video output and power connectors, along with two
USB Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
ports. When oriented vertically, the top panel reveals four GameCube controller ports and two GameCube memory card slots. At launch, the Wii was Nintendo's smallest home console. Measuring wide, tall, and deep in its vertical orientation, the system was slightly larger than three DVD cases stacked together. The console was designed to operate either horizontally or vertically. Its included stand, used for stability in vertical placement, measures wide, tall, and deep. Weighing , the Wii was the lightest of the three major seventh-generation consoles.


Wii Remote

The Wii Remote is the primary controller for the console. The remote contains a MEMS-based three-dimension
accelerometer An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
, along with
infrared Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
detection sensors located at the far end of the controller. The accelerometers allow the Wii Remote to recognize its orientation after being moved from a resting position, translating that motion into
gesture recognition Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to ...
for a game. For example, the pack-in game ''Wii Sports'' includes a
ten-pin bowling Tenpin bowling is a type of bowling in which a bowler bowling form, rolls a bowling ball down a wood or synthetic lane toward ten pins positioned Tetractys, evenly in four rows in an equilateral triangle. The goal is to knock down all ten Bowlin ...
game that had the player hold the Wii Remote and perform a delivery of a ball; the Wii Remote could account for the player's position relative to the Sensor Bar, and their arm and wrist rotation to apply speed and spin to the virtual ball's delivery on screen. The infrared detectors are used to track emissions from LEDs in the included Sensor Bar, which is placed just above or below the television display, as to track the relative orientation of the Wii Remote towards the screen. This gives the Wii Remote the ability to act as a
pointing device A pointing device is a human interface device that allows a User (computing)#End-user, user to input Three-dimensional space, spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and Computer- ...
like a
computer mouse A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects Plane (mathematics), two-dimensional motion relative to a surface. This motion is typically translated into the motion of the Cursor (user interface)#Po ...
on the television screen, with an approximate range of for accurate detection. In addition, the Wii Remote features traditional controller inputs, including a
directional pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
(D-pad), three face action buttons, a shoulder trigger, and four system-related buttons including a power switch. The Wii Remote connects to the Wii via Bluetooth with an approximate range, communicating the sensor and control information to the console unit. The Wii Remote includes an internal speaker and a rumble pack that can be triggered by a game to provide feedback directly to the player's hand. Up to four Wii Remotes could connect wirelessly to a Wii, with LED lights on each remote indicating which controller number the Remote had connected as. The remote is battery-operated, and when the Remote is not powered on, these LED lights can display the remaining battery power. A wrist-mounted strap is included with the Wii Remote, with one end affixed to the bottom of the unit. Nintendo strongly encouraged players to use the strap in case the Wii Remote accidentally slipped out of their hands. Nintendo recalled the original straps in December 2006 and provided a free, stronger strap as a replacement, as well as packaging the new strap in future bundles after the company faced legal challenges from users that reported damage to their homes from the Wii Remote slipping from their hands while playing. In October 2007, Nintendo also added a
silicone In Organosilicon chemistry, organosilicon and polymer chemistry, a silicone or polysiloxane is a polymer composed of repeating units of siloxane (, where R = Organyl group, organic group). They are typically colorless oils or elastomer, rubber ...
Wii Remote Jacket to shipments of the Wii and Wii Remote, as well as a free offering for existing users. The Jacket wraps around the bulk of the remote but leaves access to the various buttons and connectors, providing a stickier surface in the user's grip to further reduce the chance of the Remote falling out of the player's hand. Accessories can be connected to a Wii Remote through a
proprietary {{Short pages monitor
:c:Data:Wii sales.tab, Raw data
Initial consumer reaction to the Wii appears to have been positive, with commentators judging the launch to have been successful. The launch of the Wii in November 2006 was considered the largest console launch by Nintendo in the Americas, Japan, Europe and Australia. The console outsold combined sales of the PlayStation 3 and Xbox 360 in several regions in its launch period. The Wii remained in short supply through the first year. The company had already shipped nearly 3.2 million units worldwide by the end of 2006, and worked to raise production amounts to 17.5 million through 2007, but warned consumers that there would be shortages of the Wii through that year. Wii sales surpassed Xbox 360 sales by September 2007. To meet further demand, Nintendo increased production rates of the Wii from 1.6 million to around 2.4 million units per month in 2008, planning to meet the continued demand for the console. At the March 2009 Game Developers Conference, Iwata reported that the Wii had reached 50 million sales. Nintendo announced its first price reductions for the console in September 2009, dropping the MSRP from to . The price cut had come days after both Sony and Microsoft announced similar price cuts on the PlayStation 3 and Xbox 360 consoles. Nintendo stated that the price reduction was in anticipation of drawing in more consumers who still cautious about buying a video game console. The Wii became the best-selling home video game console produced by Nintendo during 2009, with sales exceeding 67 million units. In 2010, sales of the Wii began to decline, falling by 21 percent from the previous year. The drop in sales was considered to be due to a combination of the introduction of the
PlayStation Move is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
and
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
motion control systems on the PlayStation 3 and Xbox 360 systems, and the waning fad of the Wii system. Wii sales also weakened into 2011 as third-party support for the console waned; major publishers were passing over the Wii which was underpowered and used non-standard development tools, and instead focused on games for the PlayStation 3, Xbox 360 and personal computers. Publishers were also drawn away from the Wii with the promise of the more powerful Wii U in the near future. Wii sales continued to decline into 2012, falling by half from the previous year. After its release in Canada on December 7, 2012, the Wii Mini had sold 35,700 units by January 31, 2013. The Wii surpassed 100 million units sold worldwide during the second quarter of 2013. The Wii had total lifetime sales of 101.63 million consoles worldwide as of March 31, 2016, the last reported data for the console by Nintendo. At least 48 million consoles were sold in North America, 12 million in Japan, and 40 million in all other regions. , the Wii is the fifth-best-selling home console of all time, surpassed by the original PlayStation (console), PlayStation (102.4 million units), the PlayStation 4 (117.2 million units), the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
(125.62 million units), and the PlayStation 2 (159 million units). , the Wii is Nintendo's second-best-selling home console, having been outsold by the Nintendo Switch in late 2021 at 143.42 million units. , nine Wii games had sold over ten million units globally, which included ''Wii Sports'' (82.90 million, including pack-in copies), ''Mario Kart Wii'' (37.38 million), ''Wii Sports Resort'' (33.14 million), ''New Super Mario Bros. Wii'' (30.32 million), ''Wii Play'' (28.02 million), ''Wii Fit'' (22.67 million), ''Wii Fit Plus'' (21.13 million), ''Super Smash Bros. Brawl'' (13.32 million), and ''Super Mario Galaxy'' (12.80 million). A total of 921.85 million titles had been sold for the Wii by June 30, 2022. The popularity of ''Wii Sports'' was considered part of the console's success, making it a killer app for the Wii as it drew those that typically did not play video games to the system.


Legal issues

There were a number of legal challenges stemming from the Wii and Wii Remote. Several of these were patent-related challenges from companies claiming the Wii Remote infringed on their patents. Most of these were either dismissed or settled out of court. One challenge was from iLife Technologies Inc., who sued Nintendo over their Wii Remote's motion detection technology for patent infringement in 2013. iLife initially won a judgement against Nintendo in 2017. The case was overturned in 2020, with the appellate court ruling that iLife's patents were too broad to cover the specific motion detection technologies developed by Nintendo. There were lawsuits against Nintendo claiming physical damage done by ineffective wrist straps on the Wii Remote when they slipped out of players' hands and broke television screens or windows. The first class action suit filed in December 2006 led Nintendo to issue a product recall for the existing wrist straps and send out new versions that had an improved securing mechanism for the wrist. A second class action lawsuit was filed by a mother in Colorado in December 2008, claiming the updated wrist straps were still ineffective. This suit was dismissed by September 2010, finding for Nintendo that the wrist straps were not knowingly faulty under Colorado consumer protection laws.


Legacy


Impact on Nintendo

The Wii has been recognized as Nintendo's Blue Ocean Strategy, "blue ocean" strategy to differentiate itself from its competitors Sony and Microsoft for the next several years. The Wii has since become seen as a prime example of an effective blue ocean approach. While Sony and Microsoft continued to innovate their consoles on hardware improvements to provide more computational and graphics power, Nintendo put more effort towards developing hardware that facilitated new ways to play games. This was considered a key part to the success of the console, measured by sales over its competitors during that console generation. However, Nintendo did not maintain this same "blue ocean" approach when it took towards designing the Wii U, by which point both Sony and Microsoft had caught up with similar features from the Wii. These factors partially contributed towards weak sales of the Wii U. Part of the Wii's success was attributed to its lower cost compared to the other consoles. While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly had optimized production costs to obtain a significant profit margin with each Wii unit sold. Soichiro Fukuda, a games analyst at Nikko Citigroup, estimated that in 2007, Nintendo's optimized production gave them a profit from each unit sold ranging from in Japan to in the United States and in Europe. The console's final price at launch of made it comparatively cheaper than the Xbox 360 (which had been available in two models priced at and ) and the then-upcoming PlayStation 3 (also to be available in two models priced at and ). Further, Nintendo's first-party games for the Wii were set at a MSRP, retail price of , about less expensive than average games for Nintendo's competitors. Iwata stated they were able to keep the game price lower since the Wii was not as focused on high-resolution graphics in comparison to the other consoles, thus keeping development costs lower, averaging about per game compared to required for developing on the Xbox 360 or PlayStation 3.


Health effects

The Wii was marketed to promote a healthy lifestyle via physical activity. It has been used in physical rehabilitation, and its health effects have been studied for several conditions. The most studied uses of Wii for rehabilitation therapy are for stroke, cerebral palsy, Parkinson's disease, and for balance training. The potential for adverse effects from video game rehabilitation therapy (for example, from falls) has not been well studied as of 2016. A study published in the ''BMJ, British Medical Journal'' stated that Wii players use more energy than they do playing sedentary computer games, but Wii playing was not an adequate replacement for regular exercise. Some Wii players have experienced Musculoskeletal injury, musculoskeletal injuries known as ''Wiiitis'', ''Wii knee'', ''Wii elbow'' (similar to tennis elbow) or ''nintendinitis'' from repetitive play; a small number of serious injuries have occurred, but injuries are infrequent and most are mild. In May 2010, Nintendo gave the American Heart Association (AHA) a $1.5 million gift; the AHA endorsed the Wii with its Healthy Check icon, covering the console and two of its more active games, ''Wii Fit Plus'' and ''Wii Sports Resort''.


Homebrew, hacking, and emulation

The Wii has become a popular target for Homebrew (video games), homebrewing new functionality and video games since its discontinuation. For example, homebrew projects have been able to add DVD playback to unmodified Wii consoles. The Wii also can be hacked to enable an owner to use the console for activities unintended by the manufacturer. Several brands of modchips are available for the Wii. The Wii Remote also became a popular unit to hack for other applications. As it connected through standard Bluetooth interfaces, programmers were able to reverse engineer the communications protocol and develop application programming interfaces for the Wii Remote for other operating systems, and subsequently games and applications that used the Wii Remote on alternate platforms. Further hacks at the hardware level, typically taking apart the Wii Remote and Sensor Bar and reconfiguring its components in other configurations, led to other applications such as remote hand and finger tracking, digital whiteboards, and head tracking for virtual reality headsets. The Wii has been a popular system for Video game console emulator, emulation; while the act of creating such emulators in a Clean room design, cleanroom-type approach have been determined to be legal, the actions of bringing the Wii system software and games to other systems has been of questionable legality and Nintendo has actively pursued legal action against those that distribute copies of their software. The open-source Dolphin (emulator), Dolphin project has been able to successfully emulate the Wii and GameCube through several years of cleanroom efforts.


Music

Joe Skrebels of ''IGN'' has argued that the Wii's greatest and longest lasting legacy is that of the music composed by Totaka for the console, writing: "Motion controls, Miis, and balance boards have all been removed or diminished as Nintendo moved on, but take a quick look across YouTube, TikTok, or Twitter, and I guarantee it won't take all that long to hear a Wii track. Cover version, Covers and Internet meme, memes featuring music from the Wii are ''everywhere.'' Music written for the Wii has taken on a new life as a cultural touchstone, and inspired people far beyond the confines of the little white wedge it was composed for." ''The Washington Post''s Michael Andor Brodeur described the Mii Channel music as "a cultural touchstone", while Martin Robinson of ''Eurogamer'' called the theme of the Wii Shop Channel "a song so infectious it went on to become a meme"; both the Mii Channel theme and Wii Shop Channel theme have inspired jazz covers.


Notes


See also

*History of Nintendo


References


Works cited

* *


External links

*
Global and general Wii site
* * {{Authority control Wii, 2000s in video gaming 2000s toys 2006 in video gaming 2010s in video gaming 2010s toys Backward-compatible video game consoles Computer-related introductions in 2006 Discontinued video game consoles Home video game consoles Products introduced in 2006 Seventh-generation video game consoles Wii hardware, Spike Video Game Award winners