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Mario Kart Wii
is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the ''Mario Kart'' series, and was released in April 2008. In ''Mario Kart Wii,'' the player takes control of one of 24 ''Mario'' series characters, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. ''Mario Kart Wii'' features multiple single-player video game, single-player and multiplayer video game, multiplayer game modes including two- to four-person Split screen (video games), split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. ''Mario Kart Wii'' features a returning multiplayer mode: Battle Mode. The aim is to defeat the other players by attacking them with power-ups, destroying balloons that surround each kart. ''Mario Kart Wii'' uses the Wii Remote's Motion controller, motion-controls to provide intuitive and conventional steering control ...
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Wii Wheel
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game ''Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, not s ...
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Product Bundling
In marketing, product bundling is offering several products or services for sale as one combined product or service package. It is a common feature in many imperfectly competitive product and service markets. Industries engaged in the practice include telecommunications services, financial services, health care, information, and consumer electronics. A software bundle might include a word processor, spreadsheet, and presentation program into a single office suite. The cable television industry often bundles many TV and movie channels into a single tier or package. The fast food industry combines separate food items into a " combo meal" or "value meal". A bundle of products may be called a package deal; in recorded music or video games, a compilation or box set; or in publishing, an anthology. Product bundling is most suitable for high volume and high margin (i.e., low marginal cost) products. Research by Yannis Bakos and Erik Brynjolfsson found that bundling was particula ...
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GameCube Controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird Wireless Controller, WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered ...
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Mario (franchise)
is a video game series and media franchise created by Japanese game designer Shigeru Miyamoto for Nintendo. Starring the titular plumber character Mario, the franchise began with video games but has extended to other forms of media, including a List of Mario television series, television series, comic books, a Super Mario Bros. (film), 1993 film, a The Super Mario Bros. Movie, 2023 film, and Super Nintendo World, a theme park area. Mario made List of video games featuring Mario, his first video game appearance in the arcade game ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and was featured in multiple ''Donkey Kong'' games prior to ''Mario Bros.'' (1983), the first game with "''Mario''" in the title. ''Mario'' video games have been developed by a variety of developers, with the vast majority produced and published by Nintendo and released exclusively on Nintendo video game consoles, Nintendo's video game consoles. The flagship ''Mario'' subseries is the Super Mario, ' ...
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Characters In The Mario Franchise
The ''Mario'' franchise is a media franchise created by Nintendo. Nintendo is usually the developer and publisher of the franchise's games, but various games are developed by third-party companies such as Intelligent Systems and Nintendo Cube. Games in the ''Mario'' franchise primarily revolve around the main protagonist Mario and often involve the trope of Bowser as the main antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary between series; for example, the ''Luigi's Mansion'' games focus on Luigi ridding a haunted building of ghost-like creatures known as Boos, and Wario stars in games that center around his greed and desire for money and treasure. The franchise began with ''Donkey Kong'' in 1981, where Mario, Donkey Kong, and Pauline originated. Japanese video game designer Shigeru Miyamoto built them off the base of characters from ''Popeye''. Unable to license the characters, Miyamoto made later changes ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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Kart Racing
Kart racing or karting is a motorsport discipline using open-wheel, four-wheeled vehicles known as go-karts or shifter karts. They are usually raced on kart circuit, scaled-down circuits, although some professional kart races are also held on full-size motorsport circuits. Karting is commonly perceived as the stepping stone to the higher ranks of motorsports. Most modern Formula One drivers, including Ayrton Senna, Michael Schumacher, Fernando Alonso, Kimi Räikkönen, Lewis Hamilton, Sebastian Vettel, Nico Rosberg, and Max Verstappen, have begun their racing careers in karting. Karts vary widely in speed, and some (known as superkarts) can reach speeds exceeding , while recreational go-karts intended for the general public may be limited to lower speeds. History American Art Ingels is generally accepted to be the father of karting. A veteran hot rodder and a race car builder at Kurtis Kraft, he built the first kart in Southern California in 1956. Early karting events were h ...
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Mario Kart Wii Screenshot
Mario (; ) is a character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after Nintendo of America's landlord, Mario Segale. Mario then starred in '' Mario Bro ...
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List Of Best-selling Video Games
This is a list of fifty video games that have verifiably sold the highest number of software units worldwide. The best-selling video game to date is ''Minecraft'', a 2011 multi-platform sandbox game released by Mojang. As of October 2023, it became the first video game to sell over 300 million copies. Its closest competitor, ''Grand Theft Auto V'', is the only other video game to have reached both 100 and 200 million copies. The best-selling single-platform game is '' Wii Sports'', with nearly 83 million sales exclusively for the Wii console. Three of the most represented video game franchises on this list feature ''Pokémon'', ''Mario'', and ''Call of Duty''. In certain instances, ''Tetris'' is often considered the best-selling video game as opposed to ''Minecraft''. The inconsistency originates from the differentiation between standalone game releases and the comprehensive ''Tetris'' franchise as a whole. According to The Tetris Company, the sales figures ar ...
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Mario Kart 8 Deluxe
is a 2014 kart racing game developed and published by Nintendo for the Wii U. It retains the gameplay of previous ''Mario Kart'' games, with players controlling a ''Mario (franchise), Mario'' character in races around tracks. Tracks are themed around locales from the ''Super Mario'' series populated with power-ups that help players gain advantages in races. Different difficulties are selectable prior to a race; harder difficulties make gameplay faster. In the new anti-gravity sequences, players drive on walls and ceilings. ''Mario Kart 8'' contains a variety of single-player and local and online multiplayer game modes, including Grand Prix motor racing, Grand Prix racing and arena-based battle modes. Nintendo revealed ''Mario Kart 8'' in 2013 and released it in May 2014. Both paid and free downloadable content (DLC) was released after its launch, including additional tracks and a new difficulty setting. It was rereleased on the Nintendo Switch in April 2017 as including the D ...
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Dynamic Game Difficulty Balancing
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard). The goal of dynamic difficulty balancing is to keep the user interested from the beginning to the end, providing a good level of challenge. Dynamic game elements Some elements of a game that might be changed via dynamic difficulty balancing include: * Speed of enemies * Health of enemies * Frequency of enemies * Frequency of powerups * Power of player * Power of enemies * Duration of gameplay experience Approaches Different approaches are found in the literature to address dynamic game difficulty balancing. In all cases, it is necessary to measure, implicitly or explicitly, the difficulty the us ...
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