Super Smash Bros. Brawl
''Super Smash Bros. Brawl'' is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the '' Super Smash Bros.'' series and the successor to '' Super Smash Bros. Melee'', it was the first game in the series not to be developed primarily by HAL Laboratory. It was developed by a creative team under Sora that included members from several Nintendo and third-party development teams. It was announced at a pre- E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005; after delays due to development problems, the game was released worldwide in 2008. The number of playable characters in ''Brawl'' has grown from that in ''Super Smash Bros. Melee'', although some characters from ''Melee'' were cut in the game. ''Brawl'' is the first game in the series to have pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sora Ltd
is a Japanese video game director and game designer best known as the creator of the ''Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' Kid Icarus: Uprising'' in 2012. Formerly an employee of HAL Laboratory, Sakurai left the company in 2003 and in 2005 with his wife Michiko Sakurai (also ex-HAL Laboratory) founded their company , under which they work on a freelance basis. He was also an author of a weekly column for ''Famitsu'' magazine from 2003 to 2021, and has done voice acting work in some of his games, most notably providing the voice of King Dedede in '' Kirby 64: The Crystal Shards'' and the ''Super Smash Bros.'' series. From 2022 to 2024, Sakurai ran an educational YouTube channel, ''Masahiro Sakurai on Creating Games'', which discussed various topics in game design and his career. Career Masahiro Sakurai was born on August 3, 1970, in Musashimurayama, Tokyo, Japan. One of Sak ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Best-selling Wii Video Games
A list is a set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but lists are frequently written down on paper, or maintained electronically. Lists are "most frequently a tool", and "one does not ''read'' but only ''uses'' a list: one looks up the relevant information in it, but usually does not need to deal with it as a whole".Lucie Doležalová,The Potential and Limitations of Studying Lists, in Lucie Doležalová, ed., ''The Charm of a List: From the Sumerians to Computerised Data Processing'' (2009). Purpose It has been observed that, with a few exceptions, "the scholarship on lists remains fragmented". David Wallechinsky, a co-author of '' The Book of Lists'', described the attraction of lists as being "because we live in an era of overstimulation, especially in terms of information, and lists help us ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Video Games Considered The Best
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * '' 1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * '' Collider'' – 2020 * '' Dexerto'' – 2024 * '' Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * '' Edge'' – 2000, 2009, 2015, 2017 * '' Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * '' Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list is accompanied by a short essay written by a video game critic, with some entries accompanied by screen shots. It was edited by Tony Mott, long-time editor of ''Edge'' magazine. The book's preface was written by video game designer Peter Molyneux. It is written in a similar manner to ''1001 Albums You Must Hear Before You Die'', also published by Universe Publishing. By platform Reception Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of ''PopMatters'' stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History Andrew S. Zucker, an attorney in the entertainment industry, founded the Academy of Interactive Arts & Sciences in 1991 and served as its first president. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America, and Women in Film. Their first awards show program, '' Cybermania '94'', which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS in 1994. While a second show was run in 1995 and was the first awards program to be streamed over the Web, it drew far fewer audiences than the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the vid ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classic Controller
The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro. The Classic Controller is also compatible with the NES Classic Edition and Super NES Classic Edition. History When the Wii Remote was first revealed in September 2005, Nintendo announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." Early demos of the W ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameCube Controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird Wireless Controller, WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran other features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in '' Mario Kart DS'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player. On January 26, 2012, Nintendo Wi-Fi Connection was succeeded by ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Beat 'em Up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |