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''Super Mario World'', known in Japan as '' is a 1990
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES). The player controls
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
on his quest to save
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
and Dinosaur Land from the series' antagonist
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
and the Koopalings. The
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
is similar to that of earlier ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. ''Super Mario World'' introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
developed the game, led by director Takashi Tezuka and producer and series creator
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
. It is the first ''Mario'' game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES). Yoshi was conceptualised during the development of the NES games but was not used until ''Super Mario World'' due to hardware limitations. ''Super Mario World'' is often considered one of the best games in the series and is cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name and a 1995 prequel, '' Yoshi's Island''. The game has been re-released on multiple occasions: It was part of the 1994 compilation '' Super Mario All-Stars + Super Mario World'' for the SNES and was re-released for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
as ''Super Mario World: Super Mario Advance 2'' in 2001, on the
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
for the Wii,
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
, and
New Nintendo 3DS The is a clamshell design dual-screen handheld game console produced by Nintendo, originally released on October 11, 2014 in Japan and rolled out to all major global markets by September 25, 2015. It is the fourth system in the Nintendo 3DS fam ...
consoles, and as part of the Super NES Classic Edition. Both the SNES and GBA versions were rereleased for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
as part of the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service.


Gameplay

''Super Mario World'' is a 2D side-scrolling
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
in which the player controls
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
or
Luigi Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
, the protagonists of the game. The game has similar
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
to earlier games in the ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' series'' Super Mario Bros.'', '' Super Mario Bros. 2'', and '' Super Mario Bros. 3''but introduces new elements. As well as dashing and jumping, the player can also fly or float with the aid of the Cape Feather and P-Balloon and can execute the new Spin Jump move, which allows the player to crush enemies, bounce off normally-invulnerable ones safely or break certain blocks, with the latter only being possible if the player has a power-up active. The game has 96
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
exits in total. The player navigates through the game via two game screens: an overworld map and a side-scrolling course (some of which scroll automatically). The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses, castles, and other map icons, allowing players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or castle grants access to that course. The majority of the game takes place in 2D linear levels, populated with obstacles and enemies, which involves the player traversing the stage by dashing, jumping, and dodging or defeating enemies. The player is given a number of lives, which are lost if Mario comes into contact with an enemy while Small Mario, falls off the screen, gets crushed, touches lava, or runs out of time. The game ends when the player runs out of lives, although the player can continue from the most recent save point (a successfully completed castle, fortress or haunted house) by selecting " Continue". Each world features a final stage with a boss to defeat; each of the seven worlds features fortresses controlled by one of the Koopalings, and the player also battles
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
in his castle in the seventh and final world. ''Super Mario World'' includes a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second player controls his brother, Luigi. In addition to the
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s from previous games, such as the Super Mushroom and Fire Flower, ''Super Mario World'' has a new power-up named the Cape Feather, which gives Mario a cape and the ability to fly, glide in the air, and use the cape as a sail. The game also introduces the ability to "store" an extra power-up in a box at the top centre of the screen. For example, if the player obtains a Fire Flower or a Cape Feather, then a Super Mushroom will appear in the box. Collecting a star grants Mario temporary invincibility from minor dangers. However, it does not protect the player from falling into lava or off the screen, nor if the player runs out of time. If Mario gets hit by an enemy, the stored item in the box will automatically drop. Alternatively, the player can manually release the stored item at any time. The game introduces Yoshi, a dinosaur companion Mario can ride who is able to eat most enemies. If Yoshi attempts to eat a Koopa or its shell, he can spit it out and fire it at enemies. If the player fails to spit the shell out within a certain amount of time, Yoshi will swallow it, rendering it useless. When holding any Koopa shell in his mouth, Yoshi gains the ability that corresponds to its color: a blue shell enables Yoshi to fly, a yellow shell causes him to emit dust clouds that defeat nearby enemies, and a red shell allows him to produce three fireballs that defeat enemies. Flashing Koopa shells produce all three abilities, while green shells produce none. The default Yoshi is green, but the game also has hidden blue, yellow, and red Yoshis; the player can obtain each colored Yoshi by finding its egg in the Star World areas and feeding it either five enemies, a Super Mushroom, a Fire Flower, a Cape Feather, or a Starman causing the baby Yoshi to mature. Although the main objective is to navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using secret Star Road routes. To access a hidden world, the player needs to find keys scattered throughout the game's levels. When a key is found, it must be brought to a keyhole to unlock either a new level or a Star Road. Exploring these secret stages can lead to other stages, such as the Special World. Completion of the Special Zone permanently changes some of the enemies' sprites and alters the overworld map's color scheme.


Plot

The plot of ''Super Mario World'' is detailed in the instruction booklet. After bringing peace to the Mushroom World in ''Super Mario Bros.3'', the brothers Mario and Luigi decide to go on vacation with Princess Toadstool to a place called Dinosaur Land, a prehistoric-themed world swarming with dinosaurs and other enemies. While resting on the beach, the princess is captured by Bowser. When Mario and Luigi wake up, they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who tells them his dinosaur friends have also been imprisoned in eggs by Bowser's kids, the evil Koopalings. Mario and Luigi soon realise that Bowser's forces must have captured Toadstool as well. Mario, Luigi, and Yoshi set out to rescue the princess and Yoshi's dinosaur friends, traversing through Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Bowser receives news of Mario and Luigi's approach and dispatches his Koopalings to dispose of them. After the brothers defeat the children and rescue Yoshi's friends, they eventually reach Bowser's Castle, where they fight him in a final battle. They send Bowser flying into the sky and save Princess Toadstool, restoring peace to Dinosaur Land.


Development

The game was directed by Takashi Tezuka, while
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, the creator of both ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' and ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', served as producer. Shigefumi Hino took the role of graphics designer.
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
handled development with a team of ten people, including three main programmers and a character designer, most of whom had worked on past ''Super Mario'' titles. In a retrospective interview, the core team said Miyamoto wielded the most authority during development. In an interview with ''TOUCH Magazine'', then-Nintendo president Hiroshi Yamauchi pointed out that sales of the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
were slowing dropping ever since it hit its peak about two years earlier, and that if they continued supporting it, players would eventually "get bored" and move on in favor of better-quality games, which would be "a dangerous situation" for them. ''Super Mario World'' was the first ''Mario'' series game developed for the then-upcoming
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES). As such, the team anticipated some difficulty in working with new and more advanced hardware. According to Tezuka, the software tools were not yet fully developed, and the team had to "go along with starting something new". Miyamoto acknowledged the team no longer had restrictions on certain
mechanics Mechanics () is the area of physics concerned with the relationships between force, matter, and motion among Physical object, physical objects. Forces applied to objects may result in Displacement (vector), displacements, which are changes of ...
such as scrolling and the number of colours they could implement. As a hardware experiment, the team ported ''Super Mario Bros.3'' to the SNES. However, it felt like the same game to them, despite the improved colours and sprites. After that, Miyamoto realised the team's goal would be to use the new hardware to create something "totally new". Seeing the potential of the new capabilities present on the SNES, development of a fourth ''Super Mario'' installment began in October 1988, shortly after the release of ''Super Mario Bros. 3''. About a month later, the team began to implement and test ideas that were impossible for the third installment due to hardware limitations. Miyamoto said he had wanted Mario to have a dinosaur companion ever since ''Super Mario Bros.'', but Nintendo engineers could not add such a character into the game due to the limitations of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES). The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game '' Devil World'' which shared many similarities with Yoshi. During the development of ''Super Mario Bros.3'', Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse. As development of ''Super Mario World'' progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches. Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character. Tezuka speculated that Miyamoto's love of horse riding, as well as country and western themes, influenced Yoshi's creation. Reflecting on how he had created different melodies for ''Super Mario Bros.3'', composer Koji Kondo decided to reuse the same themes for ''Super Mario World'', albeit in a rearranged form. By doing this, he assumed players would be able to recognise the same melodies, while exposing them to new variations of music as they progressed through the game. As ''Super Mario World'' was the first game developed for the SNES, Kondo felt "overjoyed" at being able to compose music by using eight sounds at once. To express the technological novelty of the new console, he used several different instruments, implementing them all one after the other in the game's title song. As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of more traditional
square wave Square wave may refer to: *Square wave (waveform) A square wave is a non-sinusoidal waveform, non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same ...
s and triangle waves had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments, as opposed to square waves, to emphasise that the game used traditional technology with a hybrid of new materials. It took Kondo around a year and a half to write all the music for the game. ''Super Mario World'' was produced during the console warsa result of the rivalry between Nintendo's SNES and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's two-year-old
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
systemwhich outsold the console and led to intense competition between the two, being the first time since December 1985 Nintendo did not lead the market though it eventually overtook Sega. Sega's mascot,
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
, was seen by many as a faster and "cooler" alternative to Mario.


Release

''Super Mario World'' was first released in Japan on 21 November 1990 under the name of ''Super Mario World: Super Mario Bros. 4''. It was one of two launch games for the SNES in Japan, along with '' F-Zero''. The game was released in North America on 23 August 1991. Nintendo also issued a version for
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s so players could try the game before buying it.


Re-releases

The game was re-released in a special version of ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the ...
'', ''Super Mario All-Stars + Super Mario World'', as a
pack-in game Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
for the SNES in December 1994. ''All-Stars'' contains enhanced remakes of the first four ''Super Mario'' games released for the NES: '' Super Mario Bros.'', '' Super Mario Bros.2'', '' Super Mario Bros.3'' and '' Super Mario Bros.: The Lost Levels''. In contrast to the other games in the collection, ''Super Mario World'' is largely identical to the original version, but Luigi's sprites were updated to make him a distinctive character rather than a palette swap of Mario. ''Super Mario World'' was ported to the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
as ''Super Mario World: Super Mario Advance 2'' between 2001 and 2002. It features the same number of levels as the original, Luigi as a playable character in single player with his characteristic behaviour and appearance from '' Super Mario Bros. 2'', Game Link Cable support for four players in the '' Mario Bros. Classic'' mode, and the ability to save anywhere, rather than just after beating Ghost houses or Castles. Difficulty is lowered as being hit by an enemy no longer makes him lose all current power ups. Additionally, the alternate overworld map and enemy sprites that was normally unlocked by beating the Special World is now instead unlocked by finding every exit in each level. It received positive reviews; critics enjoyed its new inclusions and retention of the SNES original's "feel". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' named it the best video game of February 2002. The SNES version was released on the Wii's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in Japan on 2December 2006, in the United States on 5February 2007, and in Europe on 9February 2007. It was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
in North America and Japan on 26 April 2013, and in Europe on 27 April 2013, along with the full launch of the Wii U Virtual Console. On March 3, 2016, the game was released for the Virtual Console service of the
New Nintendo 3DS The is a clamshell design dual-screen handheld game console produced by Nintendo, originally released on October 11, 2014 in Japan and rolled out to all major global markets by September 25, 2015. It is the fourth system in the Nintendo 3DS fam ...
. ''Super Mario World'' was also one of the 21 SNES games included in the Super NES Classic Edition released in September 2017. On 5September 2019, Nintendo released ''Super Mario World'' on their
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service as a launch title, followed by the ''Super Mario Advance 2'' version on 25 May 2023.


Reception

Nintendo has sold 20.61 million copies of the game worldwide, making it the best-selling game for the SNES. In the United States, ''Super Mario Advance2'' for the Game Boy Advance sold 2.5 million copies and earned $74million in revenue by August 2006. During the period between January 2000 and August 2006, it became the second highest-selling portable game in the United States. ''Super Mario World'' received critical acclaim. In December 2019, review aggregator
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
ranked ''Super Mario World'' as the 78th highest-rated game of all time, with an aggregate score of 94% based on nine reviews. The visuals and presentation were two of the most praised aspects of the game. After its release, Rob Swan of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' noted that the graphics were an excellent example of what the then-new SNES was capable of, while in the same review, Paul Glancey similarly remarked that the visuals were stunning, and he was grateful the game came free with the console. Four reviewers echoed this in ''Electronic Gaming Monthly,'' but commented that the game took little advantage of the SNES's capabilities compared to other games available for the system. Retrospective reviewers agreed the game's visuals were still of a high quality. Karn Bianco from ''Cubed3'' enjoyed the game's relaxed visual style, and praised Nintendo for keeping everything "nice and simple" designing a game perfect for children. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
s Lucas Thomas heralded the game as a significant leap over the visuals of the 8-bit era, but in retrospect felt it did not distinguish itself from being a graphically-upgraded continuation of its predecessor, ''Super Mario Bros.3''. In contrast, Frédéric Goyon of '' Jeuxvideo.com'' thought the game brought out the full potential of the SNES (albeit less so than '' Donkey Kong Country''), and Nadia Oxford from ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' also felt the game was a less rigid version of its predecessor. '' AllGame''s Skyler Miller and Alex Navarro of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' both praised the game's well-drawn characters, colourful visuals and pleasing animation. Morgan Sleeper of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' said ''Super Mario World'' was the "graphical holy grail" that retro-styled games aspire to, and he insisted that its design holds up well today. Critics commended the game's replay value and unique gameplay in comparison to older ''Super Mario'' games. Four reviewers in ''Electronic Gaming Monthly'' praised the game's number of secrets and diversity among its levels, expressing appreciation that Nintendo did not recycle assets from ''Super Mario Bros.3''. Swan and Glancey enjoyed the addictive gameplay and the vast number of levels, while Dan Whitehead of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' lauded the game's divergence from linear platforming and asserted that ''Super Mario World'' was an evolutionary leap for gaming in general. Likewise, Goyon appreciated the option of being able to finish the game by using alternative routes. Bianco opined that the game was "one of the smoothest platformers in existence" while Thomas thought its "masterful" and innovative level design enhanced the overall experience. Navarro similarly felt the game featured some of the best and most challenging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous". Miller considered the game's overall length to be its strongest aspect, while Oxford thought ''Super Mario World''s gameplay could be both straightforward and complex, owing to the myriad of secrets the game contained. In retrospect, Sleeper believed the game's biggest achievement was its
level design In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively incre ...
, calling it an "unrivalled master class" with a constant sense of momentum. The game's audio was also well received by critics. Swan believed the game utilised the SNES' PCM chip to its fullest potential, and both he and Glancey agreed that the game's sound effects were "mindblowing". Thomas labelled the soundtrack "another one of Koji Kondo's classics," but in hindsight remarked that it was not as memorable as his earlier work. Goyon praised the originality of the game's soundtrack, and thought the technical contribution of the SNES allowed players to enjoy a "globally magnificent" composition. Both Goyon and
Jason Schreier Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' felt its rhythmic sound effects were important and helped to reinforce the game's atmosphere. Miller liked ''Super Mario World''s upbeat music, and particularly enjoyed the echoing sound effects heard when Mario was undergrounda sentiment shared by other reviewers. Both Sleeper and Navarro wrote that the game featured the best music in the entire ''Super Mario'' series, with Sleeper praising Kondo's "timeless" soundtrack and memorable melodies.


Awards

The game received 1991 Game of the Year awards from ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' and ''Power Play''. Many retrospective critics declared ''Super Mario World'' one of the greatest video games of all time. In 2009, a poll conducted by ''
Empire An empire is a political unit made up of several territories, military outpost (military), outposts, and peoples, "usually created by conquest, and divided between a hegemony, dominant center and subordinate peripheries". The center of the ...
'' voted it "the greatest game of all time". In 2009, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' placed the game 7th in a list of the greatest Nintendo games of all time. In its final issue in October 2014, ''Official Nintendo Magazine'' ranked ''Super Mario World'' the third-greatest Nintendo game of all time, behind '' The Legend of Zelda: Ocarina of Time'' and '' Super Mario Galaxy''. In 2012, ''Nintendo Power'' similarly named ''Super Mario World'' the fifth greatest game of all time, a step up from its eighth best ranking in their 2006 poll. The game has appeared on several "best video games of all time" lists such as those from ''Electronic Gaming Monthly'', ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' and ''GameSpot''. In 2007, ''Retro Gamer'' ranked it as the best platform game of all time, while ''USgamer'' listed it as the best ''Super Mario'' platform game ever in 2015. In 1996, '' GamesMaster'' ranked ''Super Mario World'' 3rd on their "The ''GamesMaster'' SNES Top 10" list. In 1995, ''
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
'' listed the game 11th on its Top 100 SNES Games, at the time they opined ''Super Mario World'' is "a contender for the best game ever."


Legacy

As a pack-in game for the SNES, ''Super Mario World'' helped popularise the console, and became the best-selling game of its generation. Shigeru Miyamoto has said that ''Super Mario World'' is his favourite ''Mario'' game. Yoshi became one of the most important characters in the ''Mario'' franchise, re-appearing in later ''Super Mario'' games and in nearly all ''Mario'' sports and spin-off games. Yoshi appears as the main playable character in ''Super Mario World''s 1995 prequel '' Super Mario World2: Yoshi's Island'', which helped lead to multiple video games focused on the character. A ''Super Mario World'' clone, '' Super Mario's Wacky Worlds'', was in development for the Philips CD-i device by
NovaLogic NovaLogic, Inc. was an American software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in th ...
from 1992 to 1993, but was cancelled because of the console's commercial failure. In a poll conducted in 2008, Yoshi was voted as the third-favourite video game character in Japan, with
Cloud Strife is a character in the media franchise ''Compilation of Final Fantasy VII'' by Square Enix. He is the protagonist of the role-playing video games ''Final Fantasy VII'' (1997), ''Final Fantasy VII Remake'' (2020) and ''Final Fantasy VII Rebirth'' ...
and Mario placing second and first. DIC Entertainment produced an animated series of the same name, consisting of thirteen episodes, which ran on NBC from September to December 1991. ''Super Mario World'' has a large
ROM hacking ROM hacking is the process of Modding, modifying a ROM image, ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, Level (video games), levels, gameplay, and/or other elemen ...
scene, with fans using applications such as
Lunar Magic ''Lunar Magic'' is a level editor created by FuSoYa for '' Super Mario World'' that allows the user to edit and create custom graphics, blocks, sprites, levels, backgrounds, music, overworld maps, and full title screen and credits. The progra ...
to create levels and insert new graphics, music, and mechanics; '' Kaizo Mario World'' is notable for being featured in many
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough ...
videos and popularizing the word '' Kaizo'' to signify hacks of extreme difficulty. In a similar way, ''Super Mario World'' is one of the four games whose assets are available in '' Super Mario Maker'', a custom level creator released for the Wii U in 2015, in its
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
to
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
in 2016, and its 2019 sequel. The latter adds new snow and nighttime themes for ''Super Mario World'' levels accompanied by new music composed by Kondo.


Notes


References


Citations


Bibliography

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External links

* {{authority control 1990 video games Game Boy Advance games Pack-in video games Video games about dinosaurs Multiplayer and single-player video games New Nintendo 3DS games Nintendo Entertainment Analysis & Development games Side-scrolling platformers
World The world is the totality of entities, the whole of reality, or everything that Existence, exists. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique, while others talk ...
Super Nintendo Entertainment System games Video games set on fictional islands Video games developed in Japan Virtual Console games for Nintendo 3DS Virtual Console games for Wii Virtual Console games for Wii U Video games about vacationing Video games directed by Takashi Tezuka Video games scored by Koji Kondo Video games produced by Shigeru Miyamoto Nintendo Classics games