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Kaizo Mario World
also known as ''Asshole Mario'', is a series of three ROM hacks of the Super Nintendo Entertainment System video game ''Super Mario World'', created by T. Takemoto. The term "Kaizo Mario World" is a shortened form of the title The series was created by Takemoto for his friend R. Kiba. ''Kaizo Mario World'' features extremely difficult level designs on the ''Super Mario World'' engine. The series is notable for deliberately breaking all standard rules of "accepted" level design and introduced many staples of later Kaizo hacks, such as placing hidden blocks where the player is likely to jump, extremely fast autoscrollers, dying after the goal post, and various other traps. These cruelties and the resulting frustration, as well as the skill level required, are both the purpose of the hacks and the appeal of any Let's Play videos made of them. Gameplay ''Kaizo Mario World'' consists of three side-scrolling platform games in which the player controls Mario or Luigi. Being ROM hac ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models� ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter/player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Ellen Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * ''Super'' (Jão album), 2023 * ''Super'' (Pet Shop Boys album), 2016 * "Super" (Cordae song), 2021 * "Super" (Neu! song), 1972 * "Super" (Seventeen song), 2023 * "Super (1, 2, 3)", a 2000 song by Gigi D'Agostino Other uses * Hillary Super, American business executive * Súper, a Spanish professional footballer * ...
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Super Nintendo Entertainment System Games
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being ''Super Mario World'', ''F-Zero (video game), F-Zero'', ''Pilotwings (video game), Pilotwings'', ''Gradius III'', and ''SimCity (1989 video game), SimCity''. The last game to be officially published on a physical cartridge was ''Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being ''Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Po ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Mario Fan Games
Mario (; ) is a character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after Nintendo of America's landlord, Mario Segale. Mario then starred in '' Mario Br ...
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2007 Video Games
2007 saw many new installments in established video game franchises, such as '' Madden NFL 08'', ''NBA Live 08'', '' NBA 2K8'', ''Tony Hawk's Proving Ground'', '' WWE Smackdown vs. Raw 2008'', ''Super Mario Galaxy'', '' Call of Duty 4: Modern Warfare'', '' Halo 3'', '' God of War II'', ''Team Fortress 2'', '' Metroid Prime 3: Corruption'', '' Final Fantasy Tactics: War of the Lions'', '' Guitar Hero III: Legends of Rock'', '' Half-Life 2: Episode Two'', and '' Lego Star Wars: The Complete Saga''. New intellectual properties included ''Assassin's Creed'', ''BioShock'', '' Crackdown'', ''Crysis'', ''Mass Effect'', '' Portal'', ''Rock Band'', '' Skate'', '' The Darkness'', '' The Witcher'', and ''Uncharted''. The year has been retrospectively considered one of the best and most influential in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time and remarked the birth of ne ...
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PangaeaPanga
Alex Tan (born March 13, 1996), better known under the screen names PangaeaPanga, PePanga and formerly penangbenny, is an American ROM hacker, speedrunner and tool-assisted speedrunner. He is best known as the creator of difficult ''Super Mario World'' ROM hacks and ''Super Mario Maker'' levels. His notable work includes ''Super Mario World'' ROM hack ''Super Dram World'' and ''Super Mario Maker'' levels "P-Break" and the "Pit of Panga" series. He has also played through ''Super Mario World'' blindfolded. Personal life Tan is from Rocky Hill, Connecticut, and is a graduate of Rocky Hill High School. His fastest mile run is 4:23.13. In 2018, he graduated from the University of Connecticut School of Business with a degree in management information systems, and was an NCAA Division I cross country runner for the UConn Huskies during the 2014–2015 season. He also plays the piano and trumpet. Speedrunning career PangaeaPanga was the world record holder for speedrunning ''Super M ...
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Super Mario Maker
is a 2015 platform game and game creation system developed and published by Nintendo. An entry in the ''Super Mario'' series, the game allowed players to create, play, and share courses based on previous ''Super Mario'' titles including ''Super Mario Bros.'', '' Super Mario Bros. 3'', ''Super Mario World'', and '' New Super Mario Bros. U''. The game was released on the Wii U in September 2015 as part of the 30th anniversary of ''Super Mario Bros.'' Upon release, ''Super Mario Maker'' received positive reception from critics, who praised for its user interface and course editing tools. By May 2016, more than seven million courses had been created by players worldwide, which had been played more than 600 million times. A port for the Nintendo 3DS titled was released in December 2016 without the ability to upload levels to the online portal. It received more mixed reviews compared to the Wii U version. A sequel titled ''Super Mario Maker 2'' was released for the Nintendo Switch ...
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Tool-assisted Speedrun
A tool-assisted speedrun or tool-assisted superplay (TAS; ) is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This may include the fastest possible route to complete a game or showcasing new optimizations to existing world records. TAS requires research into the theoretical limits of the games and their respective competitive categories. The fastest categories have no restrictions and often involve a level of gameplay impractical or impossible for a human player, and those made according to real-time attack rules serve to research the limits of human players. The TAS developer has full control over the game's movement, per video frame, to record a sequence of fully precise inputs. Other tools include save states and branches, rewriting recorded inputs, splicing together best sequences, macros, ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by ''GamePro'' in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). In 2009, ''Business I ...
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Games Done Quick
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. Held since 2010, the events have raised money for several charities. The two flagship events held by Games Done Quick are Awesome Games Done Quick (AGDQ), held in early January every year, which raises money for the Prevent Cancer Foundation, and Summer Games Done Quick (SGDQ), usually held in late June or early July every year, which raises money for Doctors Without Borders. Both events last for seven days. In addition to these events, GDQ hosts several other broadcasts throughout the year, including smaller marathons supporting different charities, one-off events for special occasions, and regular GDQ Hotfix programming throughout the year. The events are broadcast live on Twitch. Viewers are encouraged to donate for incentives during the ...
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