HOME

TheInfoList



OR:

is a 2015 side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
and
game creation system A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Novashell and Pie i ...
developed and published by Nintendo for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles of '' Super Mario Bros.'', ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'', ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'', and '' New Super Mario Bros. U''. The game was revealed as the final challenge of Nintendo World Championships 2015. Upon release, critical reviews praised its user interface and course editing tools. By May 2016, more than seven million courses had been created by players worldwide, which had been played more than 600 million times. was released in December 2016. ''
Super Mario Maker 2 is a 2019 side-scrolling platform game and level creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to ''Super Mario Maker'' and was released worldwide on June 28, 2019. The gameplay is largely ret ...
'' was released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
in June 2019. On November 25, 2020, Nintendo formally announced that course upload support would be discontinued on March 31, 2021 and that sale of the game on the Wii U's
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
would be discontinued on January 12, 2021. The ''Super Mario Maker'' bookmark portal site was discontinued on January 13, 2021.


Gameplay

''Super Mario Maker'' allows players to create levels in the style of the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series, and publish them to the Internet for other players. The courses are based on the gameplay and visual style of '' Super Mario Bros.'', ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'', ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'', and '' New Super Mario Bros. U'', which all share the physics of the latter. The gameplay mechanics and enemy behavior vary between game modes. Some elements are limited to specific game styles, and other elements can be merged into other game styles, such as having Boos in ''Super Mario Bros.'' In addition to traditional ''Mario'' elements such as Goombas, warp pipes, and power ups, players can uniquely manipulate the behavior of elements. For example, enemies can be stacked, hazards can emerge from question blocks and warp pipes, shells can be worn as protective helmets, and cannons can emit chosen objects. These new combinations are enabled by editing tools working in tandem. Players can enlarge an enemy with a Super Mushroom, give an enemy a pair of flying wings, combine different attributes, and more. The Soundfrog adds audiovisual effects, though microphone-recorded sounds are removed from uploaded courses. New editing elements are unlocked gradually across nine days of course creation. The Mystery Mushroom, exclusive to the ''Super Mario Bros.'' theme, has the power-up of a Super Mushroom and dresses Mario in one of about 150 costumes. Each of these costumes can be unlocked by playing through the 100 Mario Challenge, by clearing special Event Courses, or by scanning a corresponding Amiibo figurine. The 8-bit Mario figurine adds a Big Mushroom that makes Mario giant while making enemies look like Mario, with hats and mustaches. After a created course is played to completion, it is then allowed to be published to the online Course World. There, all players can browse and play various
user-generated User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion f ...
courses, or participate in the 100 Mario Challenge with a set of randomly selected user-created courses with 100 lives. Alternatively, players can play the 10 Mario Challenge, with a selection of pre-made courses and only 10 lives. Players are initially limited in the number of uploadable courses, but by receiving stars from other players, they can earn medals which allow them to upload more courses.


Development

Before developing ''Super Mario Maker'', Nintendo had previously explored the concept of a video game editor in the 1990s. The company filed a patent in 1994, for console hardware allowing players to pause a game, edit parts of the game, resume gameplay, and to save and share the changes. ''Super Mario Maker'' was conceived as a tool for Nintendo's internal development team to make ''Mario'' levels. The team, however, quickly realized the tool's potential as a standalone game and pitched the idea to senior game designer Takashi Tezuka. Meanwhile, Tezuka had been wanting to make a Wii U follow-up to ''
Mario Paint is a video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the Super NES Mouse peripheral. Gameplay According to the manual, two parts of ' ...
'' that utilizes the Wii U GamePad. Upon seeing the ''Super Mario Maker'' tool, Tezuka realized that a course-making tool was more marketable than a mere art program. He noted to ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
'' that building courses is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of ''Mario Paint'' into this course editor". This game is the directorial debut of Yosuke Oshino, who previously worked as a
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
on ''
Pikmin is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin in order to collect items by destroying obstacles, avoidi ...
'', '' Pikmin 2'', and ''
New Super Mario Bros. Wii is a platform game, platform video game developed and published by Nintendo for the Wii. A follow-up to ''New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. ...
''. The game's soundtrack was composed and arranged by Koji Kondo, Naoto Kubo, and Asuka Hayazaki. The game was announced at E3 2014 with the title "''Mario Maker''". Although first revealed officially via Nintendo's E3 Presentation on June 10, rumors of that title began earlier that month after a photo was taken of Nintendo's incomplete trade show booth which prominently featured the title. The game was rebranded as "''Super Mario Maker''" at E3 2015 during the Nintendo World Championships.


Marketing and release

Prior to release, Nintendo allowed customers to play ''Mario Maker'' at
Best Buy Best Buy Co. Inc. is an American multinational consumer electronics retailer headquartered in Richfield, Minnesota. Originally founded by Richard M. Schulze and James Wheeler in 1966 as an audio specialty store called Sound of Music, it was rebra ...
stores across North America on June 17 and 20, 2015. It was demonstrated with a new name, ''Super Mario Maker'', on June 14, 2015, during the final round of the Nintendo World Championships event preceding E3 2015. The four courses created by Nintendo Treehouse for the Championships are playable in the final game. Nintendo partnered with
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin ...
to host a special "hackathon" event. 150 Facebook employees were tasked with constructing courses using ''Super Mario Maker'', and the winning team created a course to be featured in the game on its launch. Several notable
video game design Video game design is the process of designing the content and rules of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#P ...
ers showcased courses they had created, such as Michel Ancel,
Koji Igarashi is a Japanese video game producer, programmer, writer, and creative director. Often credited as IGA, he began his career by joining Konami in 1990 as a programmer. Over the next ten years, he moved into a senior role within the company, workin ...
, Tim Rogers, and
Derek Yu Derek Yu is an American independent video game designer, video game artist, and blogger. Ancel's course is included in the base game as an Event Course. ''Super Mario Maker'' was released worldwide in September 2015, with a corresponding Wii U bundle. Each copy of the game is packaged with a 96-page booklet of creative ideas, which is also a
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
download. Nintendo concurrently launched an 8-bit Mario Amiibo figurine, in two different color variations. The figurine is packaged alone, and within particular ''Super Mario Maker'' game bundles. A downloadable, ''Super Mario Maker''-themed stage for ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' was released on September 30, 2015, and is in the sequel, '' Super Smash Bros. Ultimate''. The game was originally intended to require players to wait each day to unlock new elements, but a launch day patch delivers new elements corresponding to the player's content creation efforts.
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
noted that there were many past ''Mario'' series elements missing from the game, but the game was updated with new features. The first major update, released on November 4, 2015, adds mid-course checkpoints, conditional power-ups, and Event Courses. Clearing certain Event Courses unlocks additional Mystery Mushroom costumes, such as ''
Super Mario-kun The ''Mario'' media franchise extends out of video games into non-game media. Mario and themes related to the franchise have appeared in television shows, anime, films, comics and manga, merchandise, and musical performance. Television '' Sat ...
'' and '' GameCenter CX'' presenter
Shinya Arino is a Japanese comic duo from Osaka working for Shōchiku Geinō, the second largest comedy talent agency in Japan following Yoshimoto Kōgyō. Yowiko are known otakus, even appearing on the variety show ''LINCOLN'' cosplaying as Char Aznable ...
. The game's second major update was released on December 22, 2015, which adds a speedrun leaderboard, and launched the Super Mario Maker Bookmark website, which allows players to browse uploaded courses and bookmark them to play, allowing for easier sharing of courses. The third update adds more Mystery Mushroom costumes that are unlocked by completing Normal- and Expert-level 100 Mario Challenges, and adds Super Expert mode. A sequel, ''
Super Mario Maker 2 is a 2019 side-scrolling platform game and level creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to ''Super Mario Maker'' and was released worldwide on June 28, 2019. The gameplay is largely ret ...
'', was announced in a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
on February 13, 2019. It was released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
on June 28, 2019, with a new level theme based on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
game ''
Super Mario 3D World is a platform game developed and published by Nintendo for the Wii U in 2013. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to ''Super Mario 3D Land'' (2011) for the Nintendo 3DS. Players control Ma ...
'', new features including slopes and modifiable auto scroll direction, and new enemies, themes, and items. On November 25, 2020, Nintendo announced that they were discontinuing support for uploading new courses on March 31, 2021. As a result, the game was removed from the Wii U eShop on January 12, 2021.


''Super Mario Maker for Nintendo 3DS''

''Super Mario Maker for Nintendo 3DS'' was developed by Redmond-based subsidiary Nintendo Software Technology, with some features adapted or removed. It was released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
in Japan on December 1, 2016, in North America and Europe on December 2, and in Australia on December 3. It includes 100 new built-in courses designed by Nintendo. Players can exchange courses online, directly to friends, or through StreetPass.


Reception

''Super Mario Maker'' received generally favorable reviews. IGN's Jose Otero praised the game's social elements, including its online features and the 10 Mario Challenge, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He praised the course editor and its
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
, writing that " matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario courses like never before".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Justin Haywald praised the course editor, stating that "the mix-and-match nature gameplay elements">Super Mario#Common elements">gameplay elementsallows for exciting and anachronistic additions to familiar scenarios". He was disappointed in particular limitations, such as the absence of checkpoints originating ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform game, platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and A ...
'', and the vertical and horizontal limits of stages. He ultimately concluded that "the game won't necessarily turn you into the next
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he i ...
, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation". ''Polygon''s Griffin McElroy praised the game, saying he had "a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment". The increasingly rich online library of
user-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion ...
has been individually showcased and praised by reviewers, and has been praised by ''Mario'' series co-creator Takashi Tezuka. He described Nintendo's overall restraint in the gameplay difficulty of its own content, in the interest of mass appeal. He expressed both appreciation and caution for the fact that the users do not necessarily share the same restraint in their creations. The game would contribute to a resurgence in the Kaizo community, which creates extremely difficult levels to test patience and skill. Many players criticized Nintendo for removing their online courses without warning or explanation. Patrick Klepek of
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
wrote that Nintendo should have made sure anyone creating levels for the game was aware of the company's strict policies regarding level creation so they would know what Nintendo would not find acceptable.


Sales

''Super Mario Maker'' debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015. It was the second best-selling game in the UK in its first week of release, debuting at No. 2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the console's debut in 2012. In its first three weeks on sale in North America, 445,000 copies had been sold, with over 500,000 sold by the end of September 2015. Sales in the United States reached 1 million in mid-January 2016, making it the sixth Wii U game to do so in the country. By March 2021, 4.02 million copies had been sold worldwide. The Nintendo 3DS version had 162,180 copies sold within its first week of release in Japan. As of December 23, 2016, the Nintendo 3DS version had 448,160 copies sold in the region. As of December 31, 2016, 2 million copies had been sold for 3DS. By the end of March 2017, total 3DS sales reached 2.34 million. In May 2016, Nintendo announced that more than 7.2 million courses had been created worldwide, which had been played more than 600 million times.


Awards


See also

* * ''
Mario Paint is a video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the Super NES Mouse peripheral. Gameplay According to the manual, two parts of ' ...
'', 1992's inspiration for ''Super Mario Maker'' * '' Mario Artist'', 1999's sequel to ''Mario Paint'' with online publishing


Notes


References


External links

* {{Portal bar, Video games Mario video games 2015 video games Nintendo 3DS eShop games Nintendo 3DS games Nintendo Network games Retro-style video games Side-scrolling video games Single-player video games Video games about size change Video game development software Video game level editors Video games developed in Japan Video games produced by Takashi Tezuka Video games scored by Koji Kondo Video games that use Amiibo figurines Video games with 2.5D graphics Video games with user-generated gameplay content Products and services discontinued in 2021 Wii U eShop games Wii U games Pack-in video games Video games scored by Naoto Kubo The Game Awards winners D.I.C.E. Award for Family Game of the Year winners