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Koji Igarashi
is a Japanese video game producer, programmer, writer, and creative director. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Often credited as IGA, he began his career by joining Konami in 1990 as a programmer. Over the next ten years, he moved into a senior role within the company, working on '' Castlevania: Symphony of the Night'' as a programmer, writer, and assistant director. He later served as the lead producer on the '' Castlevania'' series, starting with '' Castlevania Chronicles'' in 1999 and ending with '' Castlevania: Harmony of Despair'' in 2011. During his time with Konami, he was also involved in other titles, such as '' Nano Breaker'' and '' Tokimeki Memorial''. In 2014, Igarashi left Konami to later become the co-founder of Artplay who in June 2019 released '' Bloodstained: Ritual of the Night'', a spiritual successor to the ''Castlevania'' series. Early life Koji Igarashi was born in the Fukushima Prefecture on March 17, 1 ...
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Ritual Of The Night
''Bloodstained: Ritual of the Night'' is a 2019 action role-playing game developed by indie studio ArtPlay and published by 505 Games. The game is considered a spiritual successor to the ''Castlevania'' series, and was released for PlayStation 4, Windows, Xbox One, and Nintendo Switch, in June 2019, for Amazon Luna in October 2020, for Android and iOS in December 2020, and for Stadia in July 2021. ArtPlay used the crowdfunding platform Kickstarter to demonstrate the demand for the game to potential sources of funding for it in 2015. The campaign successfully raised more than $5.5 million from backers, eleven times its original goal, making it one of the most successful video game campaigns on the platform. ''Ritual of the Night'' received generally positive reviews upon release, with many describing it as a worthy successor to the ''Castlevania'' games that inspired it. Most of the stretch goals from the Kickstarter campaign were distributed as free content updates, with a few ...
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New York Comic Con
The New York Comic Con is an annual New York City fan convention dedicated to comics, Western comics, graphic novels, anime, manga, video games, cosplay, toys, Film, movies, and television. It was first held in 2006. With an attendance of 200,000 in 2022, it is North America's most attended fan convention. The New York Comic Con is a for-profit event produced and managed by ReedPop, a division of Reed Exhibitions, RX and Reed Elsevier, and is not affiliated with the long running non-profit San Diego Comic-Con, nor the Big Apple Comic Con, Big Apple Convention, later known as the Big Apple Comic-Con, owned by Wizard Entertainment. History Previous conventions in New York The first recorded "official" comic book convention occurred in 1964 in New York City. Known as the "New York Comicon",Ballman"The 1964 New York Comicon: The True Story Behind the World's First Comic Book Convention (The 1960s: The Silver Age of Comic Conventions) (Volume 1)"/ref>History Channel"Superheroes Dec ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue the Product lining, product line or Multimedia franchise, media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different Canon (fiction), continuity, and features distinct characters and settings. Such works may arise when License, licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. In literature Arthur Conan Doyle's Sherlock Holmes stories, published between 1887 and 192 ...
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Rondo Of Blood
''Castlevania: Rondo of Blood'', originally released in Japan as is a 1993 action-platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the ''Castlevania'' series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, '' Castlevania: Symphony of the Night'', was released worldwide in 1997. The game was remade for the Super Nintendo Entertainment System as '' Castlevania: Dracula X'' in 1995, and the PlayStation Portable as '' Castlevania: The Dracula X Chronicles'' in 2007. In 2008, the original game was released for the Wii's Virtual Console service in Japan and for the North American and PAL regions in 2010. In 2018, the game was included along with ''Symphony of the Night'' within the ''Castlevania Requiem'' collection for the PlayStation 4. The title is also playable on the TurboGrafx-16 Mini. In 2021, Li ...
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Super CD-ROM² System
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES. The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) games on compact disc, SuperGrafx games on a new console variant, and LD-ROM² games on LaserDisc via the LaserAc ...
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Dating Sim
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time management layer in their gameplay. The player is given a specific amount of time on an in-game calendar, while scheduling dates, correctly answering questions, and performing various activities will increase a certain character's attraction to the player until the player gains their love. The additional subgenre of erotic dating sims are a form of eroge, and include sexually graphic cutscenes. The idea that love can only be earned through time and attention has prompted concern that it oversimplifies romance and depicts a " nice guy" view that may lead to unrealistic expectations from women. Dating sims, typically in the form of ''bishōjo'' games with a male protagonist and female supporting characters, are extremely popular in Japan, taking u ...
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PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES. The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) games on compact disc, SuperGrafx games on a new console variant, and LD-ROM² games on LaserDisc via the ...
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Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs. The core gameplay revolves around discrete battles between the player's team of characters and enemy Non-player character, non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally Social simulation game, social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from ''Fire Emblem: New Mystery of the Emblem'' onward ...
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Assembly Language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Dig ...
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BASIC
Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film * Basic, one of the Galactic Basic, languages in ''Star Wars'' Music * Basic (Glen Campbell album), ''Basic'' (Glen Campbell album), 1978 * Basic (Robert Quine and Fred Maher album), ''Basic'' (Robert Quine and Fred Maher album), 1984 * B.A.S.I.C. (Alpinestars album), ''B.A.S.I.C.'' (Alpinestars album), 2000 * Basic (Brown Eyed Girls album), ''Basic'' (Brown Eyed Girls album), 2015 * B.A.S.I.C. (The Basics album), ''B.A.S.I.C.'' (The Basics album), 2019 Places * Basic, Mississippi, a community in the US * BASIC countries, Brazil, South Africa, India and China in climate change negotiations Organizations * BASIC Bank Limited, government owned bank in Bangladesh * Basic Books, an American publisher Other uses * Basic (cigarette), a brand ...
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Crazy Climber
is a 1980 vertically scrolling video game developed by Nihon Bussan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993. With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) ''Crazy Climber'' was the first in a "climbing games" genre which includes Nintendo's 1981 ''Donkey Kong''. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in ''Crazy Climber''. ''Crazy Climber'' was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, ''Crazy Climber 2'', was released for arcades in 1988. Gameplay The player assumes the role of a climber attempting to reach t ...
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