Dating sims, or , are
video game subgenre of
simulation games with romantic elements.
Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.
The gameplay is largely dependent on statistics.
These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''
Sakura Wars
is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles b ...
'' and ''
Persona
A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatri ...
'' combine
RPG RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
gameplay with dating sim gameplay.
The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s focused on romance. This can lead to confusion, as visual novels are considered a subgenre of
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a
branching story.
History
The first game that set the standard for the dating sim genre was ''
Dōkyūsei'' (1992), which relied more on timed events than dialogue choices. However, ''
Tokimeki Memorial
is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''.
Th ...
'' (1994) truly popularized dating sims in Japan, in which the player, a high school student has the ability to date a dozen different girls.
Games such as ''
Sakura Wars
is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles b ...
'' and ''
Persona
A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatri ...
'' (both series started in 1996) are RPGs with dating sim elements.
Characteristics
In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in
Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching
dialogue tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
s, and often presenting the player's possible responses word-for-word as the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
would say them. Dating sims such as ''Tokimeki Memorial'', and some role-playing games with similar relationship based mechanics to the genre such as ''
Persona
A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatri ...
'', often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
. These games often feature a
day-night cycle
A diurnal cycle (or diel cycle) is any pattern that recurs every 24 hours as a result of one full rotation of the planet Earth around its axis. Earth's rotation causes surface temperature fluctuations throughout the day and night, as well as we ...
with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
While
bishōjo game
A or , is "a type of Japanese video game centered on interactions with attractive girls".
''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
s make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or
otome game
An , is a story-based video game that is targeted towards women. Generally one of the goals, besides the main idea/goal, is to develop a romantic relationship between the female player/main character and one of the second-lead male characters.
His ...
s. Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings"). There are also
Girls' Love games, which focus on female/female relationships, and
Boys' Love games, which focus on male/male pairings.
There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.
One game series that often includes dating, with the goal of marriage, is the farming sim series ''
Harvest Moon''. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The ''
Star Ocean'' series of RPGs also feature dating sim elements in a similar manner.
Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens. The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of
H Game or
Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for stra ...
. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Censored versions often contain additional endings and added scenes to compensate for the absence of sexual scenes.
Examples
* ''
Girl's Garden'' (1985)
* ''
Tenshitachi no Gogo'' (1985)
* ''
Nakayama Miho no Tokimeki High School'' (1987)
*
''Dōkyūsei'' series (1992 onwards)
*
''Tokimeki Memorial'' series (1994 onwards)
* ''
True Love'' (1995)
* ''
Magical Date'' (1996)
*
''Sakura Wars'' series (1996 onwards)
* ''
Thousand Arms'' (1998)
*
''Persona'' series (2006 onwards)
* ''
Summer Session
''Summer Session'' is a dating simulation video game for the Microsoft Windows, Mac OS X and Linux platforms. The game was developed and published by Hanako Games and Italian studio Tycoon Games. It uses anime-style graphics and is written in Engli ...
'' (2008)
* ''
Amagami'' (2009)
* ''
Love Plus'' (2009)
* ''
Hatoful Boyfriend'' (2012 onwards)
* ''
Boyfriend Maker'' (2012)
* ''
House Party'' (2017)
See also
*
Bishōjo game
A or , is "a type of Japanese video game centered on interactions with attractive girls".
''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
*
Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for stra ...
References
{{DEFAULTSORT:Dating Sim
Video game genres
Social simulation video games
Video game terminology