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Star Ocean
is a franchise of science fantasy Action role-playing video game, Action role-playing video games developed by the Japanese company tri-Ace and published by Square Enix (formerly Enix). Development History ''Star Ocean'' is known as one of the earliest real-time RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as "private actions". The original ''Star Ocean (video game), Star Ocean'', published by Enix in 1996 and developed by tri-Ace, introduced a "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and Multiple endings, multiple different endings. This was expanded in its 1999 sequel, ''Star Ocean: The Second Story'', which boasted as many as 86 different endings, with each of the possible permutations to these endin ...
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Star Ocean (video Game)
is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the ''Star Ocean'' series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for ''Tales of Phantasia'' with Namco in 1995. The game used a S-DD1, special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system. The story involves three friends who, while searching for the cure to a new disease, come into contact with a space-faring federation that is locked in a war with another galactic power. Using advanced technologies and time travel, the group attempts to uncover the ...
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Tri-Ace
is a Japanese video game developer founded in 1995. They are known for their role-playing games, most notably the ''Star Ocean'' and '' Valkyrie Profile'' series. History tri-Ace was formed in March 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the "three aces" who formed the company. Most of tri-Ace's games have been published by Square Enix (formerly Enix). The company exclusively makes role-playing video games, and is known for giving their games' action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created '' Tales of Phantasia''. This game, published by Namco, is a precursor to tri-Ace's own ''Star Ocean'' games in several ways; e.g., an action battle system where the player controls one character and AI cont ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that ...
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Enhanced Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 6 ...
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Console Emulation
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control (such as fast-forwarding and rewinding), easier access to memory modifications (like GameShark), and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles. The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media). While emulation softwares themselves are legal as long as they don't infringe copyright protections on the console, emulating games is only so when legitimately purchasing the game physically and ...
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DeJap Translations
In video gaming, a fan translation is an unofficial translation of a video game Fan labor, made by fans. The fan translation practice grew with the rise of video game console Console emulation, emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they played in their youth. The knowledge and tools that came out of this community allowed them to work with translators to video game localization, localize video game titles that had never been available outside of their original country of origin. Fan translations of video game console games are usually accomplished by ROM hacking, modifying a single binary ROM image of the game. Fan translations of Personal computer, PC games, on the other hand, can involve translation of many binary files throughout the game's Directory (file systems), directory which are packaged and distributed as fan patch. In dealing with translations of console games, a console emulator is gen ...
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