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is a Japanese
media franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
consisting of
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
,
animated series An animated series, or a cartoon series, is a set of Animation, animated films with a common title, usually related to one another. These episodes typically share the same main heroes, some different secondary characters and a basic theme. Series ...
and
films A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
, a trading card game, and other related media. The franchise takes place in a
shared universe A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
in which humans co-exist with creatures known as
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
, a large variety of species endowed with special powers. The franchise's primary
target audience The target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to the previously intended audience. In marketing and advertising, the target audience is a particular group of cons ...
is children aged 5 to 12, but it is known to attract people of all ages. The franchise originated as a pair of role-playing games developed by
Game Freak is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games. History Predating the video game company, ''Game Freak'' was a self- ...
, from an original concept by its founder,
Satoshi Tajiri is a Japanese video game designer and Creative director, director who is the creator of the ''Pokémon'' franchise and the co-founder and president of video game developer Game Freak. A fan of arcade games in his youth, Tajiri wrote for and ed ...
. Released on the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
on 27 February 1996, the games became
sleeper hit In the entertainment industry, a sleeper hit refers to a film, television series, music release, video game or other entertainment product that was initially unsuccessful on release, but eventually became a surprise success. A sleeper hit may have ...
s and were followed by manga series, a trading card game, and anime series and films. From 1998 to 2000, ''Pokémon'' was exported to the rest of the world, creating an unprecedented global phenomenon dubbed "Pokémania". By 2002, the craze had ended, after which ''Pokémon'' became a fixture in popular culture, with new products being released to this day. In the summer of 2016, the franchise spawned a second craze with the release of ''
Pokémon Go ''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devic ...
'', an
augmented reality game Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experie ...
developed by
Niantic Niantic may refer to: * Niantic people, tribe of American Indians * Niantic, Inc., mobile app developer known for the mobile games ''Ingress'' and ''Pokémon Go'' * Niantic Correctional Institution, now known as York Correctional Institution ...
. ''Pokémon'' has since been estimated to be the world's highest-grossing media franchise and one of the best-selling video game franchises. ''Pokémon'' has an uncommon ownership structure. Unlike most IPs, which are owned by one company, ''Pokémon'' is jointly owned by three:
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, Game Freak, and Creatures. Game Freak develops the core series
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, which are published by Nintendo exclusively for their consoles, while Creatures manages the trading card game and related merchandise, occasionally developing spin-off titles. The three companies established
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
(TPC) in 1998 to manage the ''Pokémon'' property within Asia. The ''Pokémon'' anime series and films are co-owned by
Shogakukan is a Japanese publisher of comics, magazines, light novels, dictionaries, literature, non-fiction, home media, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but ...
. Since 2009, the Pokémon Company International (TPCi), a subsidiary of TPC, has managed the franchise in all regions outside Asia.


Name

The original full name of the franchise is , which has been commonly abbreviated to since its launch. When the franchise was released internationally, the short form of the title was used, with an
acute accent The acute accent (), , is a diacritic used in many modern written languages with alphabets based on the Latin alphabet, Latin, Cyrillic script, Cyrillic, and Greek alphabet, Greek scripts. For the most commonly encountered uses of the accen ...
(´) over the ''e'' to aid in pronunciation. As a Japanese word composed of English loanwords, the word ''Pokémon'' is an example of a ''
wasei-eigo are Japanese-language expressions that are based on English words, or on parts of English phrases, but do not exist in standard English, or do not have the meanings that they have in standard English. In linguistics, they are classified as pseud ...
''. ''Pokémon'' refers to both the franchise itself and the creatures within its fictional universe. As a noun, it is identical in both the singular and plural, as is every individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
" and "many Pikachu".


General concept

The ''Pokémon'' franchise takes place in a
shared universe A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
in which humans co-exist with creatures known as Pokémon. ''Pokémon Red'' and ''Blue'' contain 151 Pokémon species, with new ones being added in subsequent games; as of January 2024, 1,025 Pokémon species have been introduced. Most Pokémon are based on real-life animals or mythical creatures from folklore. For example,
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
are a yellow, mouse-like species with tails shaped as lightning bolts, able to blast powerful electric jolts through the air. The
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
takes the role of a Pokémon Trainer. The Trainer has three primary goals: travel and explore the Pokémon world; discover and catch a specimen of each Pokémon species in order to complete their Pokédex; and train a team of Pokémon and have them engage in battles. Most Pokémon can be caught with spherical devices known as Poké Balls. Once the opposing Pokémon is sufficiently weakened, the Trainer throws the Poké Ball against the Pokémon, which is then transformed into a form of energy and transported into the device. If the catch is successful, the Pokémon is tamed and under the Trainer's command from then on. If the Poké Ball is thrown again, the Pokémon re-materializes into its original state. The Trainer's Pokémon can engage in battles against opposing Pokémon, including those in the wild or owned by other Trainers. Because the franchise is aimed at children, these battles are never presented as overtly violent and contain no blood or gore. Pokémon never die in battle – they faint upon being defeated, and can then be rejuvenated at a Pokémon Center. When a Pokémon wins a battle, it gains
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s. After gaining a certain amount of them, the Pokémon levels up, and its statistics rise. As its level increases, the Pokémon learns new offensive and defensive moves to use in battle. Furthermore, many species can undergo a form of spontaneous metamorphosis called Pokémon evolution, and transform into stronger forms. Most Pokémon will evolve at a certain level, while others evolve through different means, such as exposure to a certain item or trading with another trainer.


History


Origins

The main idea behind ''Pokémon'' was conceived by
Satoshi Tajiri is a Japanese video game designer and Creative director, director who is the creator of the ''Pokémon'' franchise and the co-founder and president of video game developer Game Freak. A fan of arcade games in his youth, Tajiri wrote for and ed ...
. Tajiri was born on 28 August 1965, and grew up in Machida, a suburb of Tokyo. As a child, he enjoyed discovering and catching insects and other small creatures in the various ponds and fields that surrounded his town. During Japan's economic miracle, many cities, including Machida, were significantly expanded. As a consequence, Machida's nature was largely destroyed. In his second year of
junior high school Middle school, also known as intermediate school, junior high school, junior secondary school, or lower secondary school, is an educational stage between primary school and secondary school. Afghanistan In Afghanistan, middle school includes ...
, an arcade hall opened in Tajiri's neighborhood, introducing him to video games. While studying electrical engineering at , Tajiri began publishing a ''
doujinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created b ...
'' magazine titled ''Game Freak''. The title was inspired by the 1932 film '' Freaks'', which Tajiri was fascinated with at the time. He self-published the first issue of the magazine in March 1983, at the age of 17.. At the time, magazines specializing in video games did not yet exist in Japan, allowing ''Game Freak'' to fill a gap in the market. Sometime later, Tajiri was contacted by aspiring
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
artist
Ken Sugimori is a Japanese video game designer, illustrator, mangaka, manga artist, and Video game director (disambiguation), director. He is best known as the primary character designer and art director for the ''Pokémon'' franchise. Sugimori is also credi ...
, who became ''Game Freaks illustrator. ''Game Freak'' folded in the late 1980s, by which point Tajiri had become a respected game journalist in Japan's fledgling video game industry. Tajiri's knowledge of video games brought him into contact with
Tsunekazu Ishihara is a Japanese video game designer, director, producer and businessman who is the president and Chief executive officer of The Pokémon Company. Prior to working with the ''Pokémon'' franchise, Ishihara was part of Ape Inc. and worked on tit ...
. Ishihara had studied Arts and Science at
Tsukuba University is a national research university located in Tsukuba, Ibaraki, Japan. The university has 28 college clusters and schools with around 16,500 students (as of 2014). The main Tsukuba campus covers an area of 258 hectares (636 acres), making ...
, and was trained in CGI. After working in advertising for two years, Ishihara joined a company named Sedic in 1983, which created video graphics and software,. including one video game, '' Otocky'' (1987). As video games grew in popularity, Sedic also produced a number of game-related television shows for
Fuji Television JOCX-DTV (channel 8), branded as or , is a Japanese television station that serves the Kantō region as the flagship (broadcasting), flagship station of the Fuji News Network (FNN) and the Fuji Network System (FNS). The station is owned-and- ...
's late-night slot. In his job as a TV producer, Ishihara befriended Tajiri, as well as
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo ...
, who would later become CEO of Ape, Inc.. Ishihara was also the general director of the world's first gaming encyclopedia: . Journalist Kenji Hatakeyama wrote that, at the time, Ishihara was probably the most well-connected man in the industry.. , who would later play a vital role in ''Pokemon'', wrote that Ishihara possessed a knowledge of games that was "beyond comparison". Ishihara was also interested in
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s, and contributed to the development of at least three simple
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
s designed by Itoi and published by Ape. In 1986, Tajiri, Sugimori, and a few other enthusiasts started an informal development team called Game Freak, named after the magazine it grew out of. Over the next few years, they independently developed the puzzle game '' Quinty'', working on it alongside school or their regular jobs. However, no one within the group knew how to make the game's music. After consulting all his contacts, Tajiri got in touch with
Junichi Masuda is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the ''Pokémon'' franchise. He was a member of Game Freak where he was an employee and executive at the company s ...
, who became the group's composer. ''Quinty'' was finished in 1989, and published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
. Tajiri officially incorporated Game Freak Co., Ltd. on 26 April 1989.


1989–1995: Development of ''Red'' and ''Green''

Tajiri started to think of what was to become ''Pokémon'' while completing ''Quinty'', and before he officially founded Game Freak. Around this time,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
announced the upcoming release of the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
, a handheld console that would revolutionize the gaming industry. Tajiri learned that the device would have a link port, and with the corresponding
Game Link Cable The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
, two Game Boys could be linked together. Sometime later, Tajiri remembered an incident while playing ''
Dragon Quest II ''Dragon Quest II: Luminaries of the Legendary Line'', titled ''Dragon Warrior II'' when initially localized to North America, is a 1987 role-playing video game developed by Chunsoft and published by Enix for the Nintendo Entertainment System as ...
'' (1987), a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
(RPG) for the Famicom ( NES). The game features randomly appearing items of varying rarity, including an extremely rare item called Mysterious Hat. Tajiri did not encounter any, while Ken Sugimori, who was also playing the game, encountered two. Upon recalling this experience, Tajiri realized that the cable now made it possible to transfer things from one cartridge to another. He noted that, until then, the Game Link Cable was only used for competing, but not for something else. Combining this inspiration with his memories of catching insects and other small species, Tajiri's idea would eventually evolve into a virtual recreation of his boyhood experiences, and an attempt to "regain the world that he had lost". He would later state that the game represents "the story of a boy's summer day". Tajiri and his Game Freak staff began pondering over a game centered on capturing creatures of differing rarity. Since the Game Boy is a portable device, these creatures could then be exchanged with other players in real life using the link cable. Once the player has caught a creature in-game, it was to be stored in miniaturized form in a special capsule. This facet of the game was inspired by ''
Ultraseven is a List of Japanese television series, Japanese ''tokusatsu'' Science fiction on television, science fiction television series created by Eiji Tsuburaya. It is the second entry (third overall) in the Ultra Series and was produced by Tsuburaya ...
'', a ''
tokusatsu is a Japanese term for live-action films or television programs that make heavy use of practical special effects. Credited to special effects director Eiji Tsuburaya, ''tokusatsu'' mainly refers to science fiction film, science fiction, War fi ...
'' show that Tajiri had enjoyed as a child. The series' titular character owns a number of capsules containing miniaturized ''
kaiju is a Japanese term that is commonly associated with media involving giant monsters. Its widespread contemporary use is credited to ''tokusatsu'' (special effects) director Eiji Tsuburaya and filmmaker Ishirō Honda, who popularized the ''kaiju'' ...
'' (monsters), which come out and return to their original sizes when the capsule is thrown into mid-air. ''Kaiju'' media in general were an important influence on ''Pokemon'', as many Game Freak staff members had grown up with them. Other influences that have been cited by Tajiri include: ''
gashapon , also called , is a kind of vending machine-dispensed capsule toy manufactured and sold by Bandai. It originated in the 1960s and is popular in Japan. The word , a Bandai trademark, is onomatopoeic from two sounds, ''gasha'' (or ''gacha'') fo ...
'', capsules with toy figures in them that can be drawn from vending machines; collectible cards, such as
baseball card A baseball card is a type of trading card relating to baseball, usually printed on cardboard, silk, or plastic. In the 1950s, they came with a stick of gum and a limited number of cards. These cards feature one or more baseball players, teams, s ...
s, ''
Ultraman The , also known as ''Ultraman'', is a Japanese science fiction media franchise owned and produced by Tsuburaya Productions, which began with the television series '' Ultra Q'' in 1966. The franchise has expanded into many television shows, fi ...
'' cards and '' menko''; ''
The Final Fantasy Legend ''The Final Fantasy Legend'', originally released in Japan as is a 1989 role-playing video game developed and published by Square for the Game Boy. It was originally released in Japan in December 1989 and North America in September 1990. It is ...
'' (1989), the first RPG for the Game Boy;
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and petting in Japan, with Tajiri noting that having Pokemon is similar to having pets. Tajiri initially named his project ''Capsule Monsters'', which GF's staff commonly shortened to ''Capumon''.. However, it later turned out that the term ''Capsule Monsters'' could not be trademarked, and it was subsequently decided to call the game ''Pocket Monsters'', which became ''Pokemon''. Former GF staff member Akihito Tomisawa wrote that the phrase "Capsule Monsters" was already registered. According to journalist Kenji Hatakeyama, the word "capsule" could not be used in the trademark. Tomisawa wrote that the Game Freak staff then came up with several alternatives, before someone within the team suggested "Pocket Monsters". In March 1989, Nintendo co-founded Ape, Inc. with Itoi. Ape's principal work was ''
Mother A mother is the female parent of a child. A woman may be considered a mother by virtue of having given birth, by raising a child who may or may not be her biological offspring, or by supplying her ovum for fertilisation in the case of ges ...
'' (1989), a role-playing game written by Itoi, but it was also founded with the intent to give outside talent a chance to pitch new, innovative games. At the time, Ape was housed in the same Kanda-Sudachō office building as Nintendo, located in Tokyo. Ishihara, a friend of both Itoi and Tajiri, was involved with Ape's management (and would become its vice-president in 1991). Tajiri's relationship with Ishihara prompted Tajiri to present his idea for ''Pocket Monsters'' at Ape's office.
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Present during Tajiri's pitch was Takashi Kawaguchi, who worked at Nintendo's General Affairs Department and was also a manager at Ape. Kawaguchi brought the idea to Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
, who reportedly said: "This is it. This is the idea I've been waiting for." By pure coincidence, Ishihara had come up with an idea for a game similar to that of Tajiri, and around the same time was discussing it with Ape. This game, ''Toto'', involved "using the Game Boy as an insect cage". Ishihara emphasized, however, that the idea of trading creatures with the link cable was Tajiri's. GF and Ape agreed to merge their projects together.. According to Tajiri, the two teams initially collaborated on the game, but the work proved difficult, one of the reasons being that Ape was busy developing ''
EarthBound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
''.. Tajiri eventually figured that "rather than working with Ape, we had to do something on our own, or the project would never get finished". Ape, Inc. is not credited on the final product. The development contract was signed at the beginning of 1990, with a planned delivery of the game in October.. Tajiri directed the project, working under Ishihara. Ishihara was the producer – he managed the budget, staff, and work schedule, monitored the game's overall progress, and served as a liaison between Game Freak and Nintendo. Ishihara also contributed ideas to the development, and helped with
debugging In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logf ...
. Sugimori was in charge of the graphics and character design. Masuda created all music and sound effects, and did part of the programming. The budget that Nintendo granted to Game Freak was low; thus, ''Pocket Monsters'' was initially planned as a small, compact game, based primarily around Tajiri's core idea of exchanging. However, as development progressed, GF's ideas and ambitions for ''Pokemon'' grew. They soon realized that the game they were beginning to envision would not be easy to make. Sugimori admitted that, at the time, no one at GF had much knowledge of RPGs. "We thought we could handle it, but as we began working, we realized it was going to be tough", he acknowledged. ''Pocket Monsters'' was suspended indefinitely, and GF turned their focus on other titles (see ). After the game's initial development phase in 1990 and 1991, the staff "tinkered with it from time to time", as Sugimori put it. For instance, by October 1992, a large number of Pokemon had been designed, and a poll was held that month among all staff members to gauge the popularity of the different species. Several more such votes followed to determine collectively which Pokemon should be included. Still, development had mostly come to a halt until the summer of 1994, after the release of the platform game '' Pulseman'', upon which Tajiri decided it was time to make a serious effort towards finishing ''Pocket Monsters''. By this point, Game Freak's experience had grown considerably. Over the years, a number of new staff members had been added to the company. One of them was Atsuko Nishida, a graphic artist who created
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
, among others. Ishihara used his knowledge of card games to add more depth to the battle system, and among other things suggested Pokemon types. Ishihara also came up with the idea of the Pokedex, a portable encyclopedic device which players can use to keep track of the Pokemon they caught. Throughout the years, Tajiri had several conversations with
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, Nintendo's top game designer who Tajiri described as a mentor figure. Although, in a 2018 retrospect, Miyamoto downplayed his role in advising Tajiri, and stated that his contributions to ''Pokemon'' were in fact limited. Miyamoto did, however, suggest the use of different colored cartridges for the game, in response to Tajiri's and Ishihara's musings about making each playthrough slightly different, as to 'individualize' the player's experience.. According to Tajiri, "five or seven colors" were considered, but they eventually settled on two: ''Red'' and ''Green''. Otherwise identical, each had Pokemon not found in the other, encouraging players to socialize and trade to complete their collection. Ishihara aspired to create video games of his own. As ''Pocket Monsters Red'' and ''Green'' were nearing completion, Ishihara founded Creatures, Inc. on 8 November 1995. Upon founding, the company was housed in the same office building as Nintendo in Tokyo. Co-ownership of the ''Pokemon'' property, which Ishihara helped create, was subsequently assigned to Creatures. This resulted in ''Pokemon'' having three legal owners: Game Freak, the main developer; Creatures, representing producer Ishihara; and Nintendo, the publisher. Anne Allison wrote that Nintendo also bought the property after ''Red'' and ''Green'' were finished. Kenji Hatakeyama noted that the ownership structure of ''Pokemon'' is uncommon. He wrote that "Pokemon is probably the only property in the world today for which the original rights are not concentrated in a single company", like
The Walt Disney Company The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was founded on October 16 ...
does with their IPs. Tajiri and Ishihara did consider merging Game Freak and Creatures at one point. However, Tajiri decided against it because he feared it would erase what he had built up since he was a teenager. "I felt threatened by the idea of changing how Game Freak was operating, and starting back over with Mr. Ishihara", he said. "It was an identity problem. If Game Freak ceased to exist, then so would I". Tajiri noted that, since Game Freak and Creatures both focus on ''Pokemon'', it sometimes felt more like different departments than different companies. ''Pocket Monsters Red'' and ''Green'' were finally finished in December 1995. A release date of 21 December that year was announced, but missed. After sufficient cartridges, manuals and packages had been manufactured, the pair of games ended up being published on 27 February 1996. However, the property was copyrighted in 1995, and "©1995" is shown on the title screens and cartridges. This year is since used on the
copyright notice In the copyright law of the United States, United States copyright law, a copyright notice is a notice of statutorily prescribed form that informs users of the underlying claim to copyright ownership in a published work. Copyright is a form ...
seen on many ''Pokemon'' products, even though no actual ''Pokemon'' product was released in 1995.


1996–1998: Rise in Japan


Release of ''Red'' and ''Green''

Nintendo had no high expectations of ''Pocket Monsters Red'' and ''Green'', and media largely ignored the game(s). By 1996, the seven-year-old
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
console was considered yesterday's news and near the end of its lifecycle. On the other hand, new Game Boys continued to be manufactured and sold. The console was widespread and, due to its age, affordable to children. Also, the Game Boy had experienced a small revival in Japan in 1995 due to the success of ''
Mario's Picross ''Mario's Picross'' is a 1995 puzzle video game developed by Jupiter (company), Jupiter and Ape Inc. and published by Nintendo for the Game Boy. It is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grid ...
''. Coincidentally, this game was directed by Ishihara, and co-developed by Ape. The popularity of ''Mario's Picross'' incited Nintendo to develop the Game Boy Pocket, a slimmer and improved version of the Game Boy, released in Japan on 21 July 1996. Because of the timing and naming, some were under the impression that the Game Boy ''Pocket'' was made to promote ''Pocket Monsters'', but this was in fact a coincidence that would end up benefiting both.


''CoroCoro'' manga, Mew lottery

Two media channels that would play important roles in the ''Pokemon'' franchise were the ''
CoroCoro Comic is a Japanese children's manga magazine published by Shogakukan. It was established in 1977 and several of its properties, like ''Doraemon'' and the ''Pokémon'' series of games, have gone on to be cultural phenomena in Japan. The name comes fr ...
'', released monthly, and its sister magazine ''Bessatsu CoroCoro Comic'', released bi-monthly. Both
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
magazines are published by
Shogakukan is a Japanese publisher of comics, magazines, light novels, dictionaries, literature, non-fiction, home media, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but ...
, a long-time business partner of Nintendo, and have featured manga based on Nintendo properties (e.g. ''
Super Mario-kun The Mario (franchise), ''Mario'' media franchise extends out of video games into non-game media. Mario and themes related to the franchise have appeared in television shows, anime, films, comics and manga, merchandise, and musical performance. Te ...
'', '' Kirby of the Stars'', ''Donkey Kong''). At the time of ''Pokemon''s release, the main ''CoroCoro'' magazine was read by one in four elementary school students. ''CoroCoros deputy editor-in-chief was . On Ishihara's suggestion, Kubo commissioned the creation of a manga adaptation. Written and illustrated by , its first chapter was featured in the March/April issue of ''Bessatsu CoroCoro Comic'', released on 28 February 1996, the day after ''Red'' and ''Green''s release. Shogakukan, which frequently surveys their target groups, determined that the ''Pocket Monsters'' manga was well received. To further promote ''Red'' and ''Green'', the May issue of ''CoroCoro'', released on 15 April 1996, announced the "Legendary Pokemon Offer", centered around a mysterious, secret Pokemon called Mew.
Translation
Mew was a last-minute addition to ''Red & Green''. It is unobtainable in the game(s) through usual means, and was intended to be used at a later point in some post-launch activity. To participate in the promotion, ''CoroCoro'' readers had to send in a postcard, and from the entrants, 20 were selected at random. The winners then had to send in their cartridge so that Mew could be uploaded onto it. The lottery was a success and increased
word-of-mouth Word of mouth is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one person tells others a ...
. By September, sales of ''Red'' and ''Green'' had surpassed 1 million units.


''Blue Version''

After the release of ''Pokemon Red'' and ''Green'', Game Freak continued to grow, and a number of new employees were hired. For training purposes, they were ordered to study and make bug fixes to the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
of ''Red & Green'', and to create new sprites for it; the test was later dubbed '' Pocket Monsters Blue''. It was originally not meant to be sold. Only a small number of handmade copies were made, intended as a special gift to "20 to 100 people". After Kubo learned of it, he encouraged Tajiri and Ishihara to allow an official release of ''Blue''. President
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
initially rejected this, fearing it would confuse people into believing it was an entirely new ''Pokemon'' game. Kawaguchi then suggested an alternative, which Yamauchi agreed with: ''Blue'' would not receive a normal retail release, but would instead be made available only through mail order for a limited time as a special offer. It was announced in the November issue of ''CoroCoro'', which explicitly stated that ''Blue'' was not a new game, but rather a special, limited edition to celebrate 1 million sales of ''Red'' and ''Green''. The offer was a surprisingly big success: 300,000 units were expected to be sold, but over double was ordered.


Trading Card Game

The '' Pokemon Trading Card Game'' was one of the first
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
s (CCGs) developed in Japan. Its creation was influenced by '' Magic: The Gathering'', the first CCG in history...: "香山は続けて岩崎に、米国 WOC 社製「マジック・ザ・ギャザリング」というトレーディングカードゲームが米国で大人気であること、石原たちが開発した「ポケットモンスター カードゲーム」は「マジック・ザ・ギャザリング」をヒントにしているが、純国産のオリジナルトレーディングカードゲームであることを教えた。そして今の所、声をかけた、幾つかの大手卸問屋から取り組みを拒否されていることも岩崎に伝えた。" ("Kayama went on to tell Iwasaki that a trading card game called "Magic the Gathering" made by WOC izards of the Coastwas very popular in the United States, and that the "Pokemon Card Game" developed by Ishihara and his colleagues was inspired by "Magic the Gathering". However, it was a completely original trading card game made in Japan. He also told Iwasaki that, so far, several major wholesalers he had approached had rejected the project.") Indeed, the ''Pokemon Trading Card Game'' can be considered a simplified version of ''Magic''. First released in the United States in 1993, ''Magic'' had gained popularity not just in North America and Europe, but also in Asia. Ishihara was fond of
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s, and had contributed to the development of at least three simple card games designed by
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo ...
and released through Ape, Inc. At the time, Ishihara was particularly interested in ''Magic: The Gathering''. While developing the ''Pokemon'' RPG, he realized that the concept behind it could be adapted into a ''Magic''-like CCG. The ''Pokemon Trading Card Game'' was designed by Ishihara, Akihiko Miura, Kōichi Ōyama, and Takumi Akabane. All were former staff members of Ape and had previously worked on ''
EarthBound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
'' (1994): Miura was the game's main designer, Ōyama was its art director, and Akabane was one of its chief debuggers. While card games have a long history in Japan, a collectible card game was a relatively new concept there, and at the time not widely known. Because of this, Ishihara had difficulties finding distributors. Sometime in 1995, Ishihara pitched the card game to Nintendo. They agreed to have the cards manufactured, subcontracting an unidentified printing company. However, Nintendo did not want the hassle of having to develop a distribution system from the ground up, i.e. finding retailers willing to sell a CCG. Ishihara was then contacted by Satoshi Kayama, director of a small firm called
Media Factory , formerly known as , was a Japanese publisher and brand company of Kadokawa Future Publishing. History The company was founded on December 1, 1986, and was a subsidiary of Recruit (Japanese company), Recruit Co., Ltd., based in Shibuya, Tokyo. ...
. Like Ishihara, Kayama was a fan of card games. He felt that CCGs would soon rise to prominence in Japan, and had been gathering information on the possibility of developing such a game in some form. When Kayama heard that Creatures had developed a CCG, he contacted Ishihara and offered to distribute it, signing the contract near the end of 1995. ''CoroCoro'' again proved a valuable information channel. The ''Trading Card Game'' was first announced in the November issue, the same one that announced ''Pokemon Blue''. The issue came bundled with two promo cards: one of Purin ( Jigglypuff) and one of
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
. Surveys showed that they were respectively the most and second-most popular Pokemon at the time. On 20 October 1996, the first card set was released.
Booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
s were launched the same day, containing 10 randomly inserted cards. In the West, the booster packs contained 11 cards. The original set would be titled the Base Set in English. Many more sets would follow. Despite being ignored by the media, except for ''CoroCoro'', the cards became an instant success upon release. 87 million ''Pokemon'' cards were shipped by the end of March 1997, six months after its launch, and one month before the debut of the next big installment of the franchise: the ''Pokemon'' anime. The success of the TV series would cause the cards' sales figure to explode: by March 1998, a total of 499 million cards had been produced in Japan..


Anime production launches

By August 1996, Kubo had become convinced of ''Pokemon''s potential, and believed Shogakukan should create an anime adaptation. Nintendo was hesitant, noting that if the anime would flop, it would negatively affect the popularity of the game. Ishihara initially opposed the idea, because he thought it would overly hasten the 'consumption' of the property: he feared that if the series would end, people would assume that ''Pokemon'' has ended, and move on to the next thing. At the time, Creatures and Game Freak were planning the sequel(s) to ''Red'' and ''Green'', ''Pokemon Gold'' and ''Silver'', and Ishihara did not want the anime to end before they could release their new games. Kubo was ultimately able to resolve the concerns of all parties involved. An important aspect of Kubo's bargaining power was the then-ongoing Mini 4WD craze and its accompanying hit series ''
Bakusō Kyōdai Let's & Go!! is a manga series created by Tetsuhiro Koshita, first serialized in Shogakukan's CoroCoro Comic magazine from July 1994 to October 1999. The manga centers on Retsu and Go Seiba, brothers who focus on the world of miniature car racing kno ...
''. Kubo had an important role in the creation of both, which impressed the stakeholders. To appease Ishihara, Kubo promised him that the anime would last for at least a year and a half. This was unusually long for a debuting anime, and required a big investment. Kubo's proposal for ''Pocket Monsters'' was officially approved on 26 September 1996. For Nintendo of Japan, it was the first time they licensed a TV series. Kubo assigned independent producer to lead the project. Shogakukan Productions, commonly called ShoPro, was Shogakukan's production company. The animation company they commissioned was
OLM, Inc. , (formerly Oriental Light and Magic), is a Japanese animation studio, animation and film studio headquartered in Setagaya, Tokyo, Setagaya, Tokyo, Japan, founded on October 3, 1990, by former Gallop (studio), Studio Gallop and OB Planning employe ...
(Oriental Light and Magic), on Kubo's suggestion.
Kunihiko Yuyama is a Japanese director best known for his work on the ''Pokémon'' anime franchise. He also directed '' Magical Princess Minky Momo'', '' Leda: The Fantastic Adventure of Yohko'', '' The Three Musketeers Anime'', '' Ushio and Tora'', '' Kimagur ...
, one of OLM's founding members, became the anime's director. ShoPro assembled a team of five writers, plus two supporting writers. All key people involved with the production of ''Pokemon'' were well-experienced and had proven track records within Japan's anime industry. Yoshikawa felt that the team got lucky. "The probability of so many great people coming together at the same time is very low", he said.. Per Tajiri's explicit condition, every anime team member had to play the game extensively, including the illustrators and voice actors. The anime staff "unanimously agreed that the game was interesting" and "felt connected with each other through the world of ''Pokemon''", feeling positively challenged to make an anime that would match the game's quality. A production council was formed to produce the anime. Different people appeared at different meetings, but four individuals usually present were Ishihara of Creatures, Sugimori of Game Freak, Yuyama of OLM, and independent producer Yoshikawa. Yoshikawa had the final say. The council decided on the anime's worldview, characters, general storyline, and various important details. The early meetings, which were also attended by Tajiri, usually started with a Q&A session in which Tajiri and Ishihara were asked about the Pokemon universe. The council was careful to have the anime be in concordance with the video game. Inevitably, there had to be differences between the two, but all agreed that the overall worldview as envisioned by Tajiri should not be disturbed. At the start of the video game, the player has to choose one of three starter Pokemon: Fushigidane, Hitokage, or Zenigame ( Bulbasaur, Charmander, or Squirtle). The council didn't want to unfairly popularize any of them, and wanted the protagonist to start out with a different Pokemon. Kenji Hatakeyama, who interviewed various people involved with the creation of ''Pokemon'', wrote that, by coincidence, three people independently suggested to the council that a
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
should be a main character in the anime: Kubo, Yuyama, and Keisuke Iwata of TV Tokyo's Film Department. In the end, all council members agreed that Pikachu should be one of ''Pocket Monsters'' central icons, as they expected Pikachu to appeal to both boys and girls, as well as their mothers. This would expand the franchise's audience, which was considered a core objective of the anime. During the council's first meeting, Yoshikawa brought up the issue on whether the Pokemon in the anime could talk, and if not, how they could communicate. In the video games, each has a specific cry. In Anakubo's ''CoroCoro'' manga, most could speak. At first, the council believed there should be a mixture of Pokemon that could talk and some that could not. However, this idea was eventually discarded: the Pokemon had to make a specific cry. The council agreed that Pokemon were like animals, and while they and humans should be able to understand each other in the series, they should not speak each other's language. It was decided that Pikachu would repeatedly say its own name in various intonations. The role of Pikachu was given to Ikue Otani. During try-outs, Yuyama had Otani voice Pikachu in normal Japanese, as well as in 'Pikachu talk', in which it only said the syllables of its name. Yuyama realized that, even in the latter style of limited communication, Otani was experienced enough to still convey the messages and emotions needed. ShoPro paid half of the production cost of ''Pokemon''.
TV Tokyo JOTX-DTV (channel 7), branded as is a Japanese television station that serves as the flagship of the TX Network.Pokémon Yellow: Special Pikachu Edition''), released in Japan on 12 September 1998. An adaptation of ''Pokemon Blue'', this version was made to resemble the TV series more.


Copyright council formed, merchandising expands

In the early months of the franchise, Nintendo was the contractual representative for ''Pokemon'', and thus the central contact point for all ''Pokemon''-related
licensing A license (American English) or licence ( Commonwealth English) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another par ...
(the approval of branded products). Around the time that planning of the anime begun, licensing requests for ''Pokemon'' started to increase, which Nintendo had difficulties handling due to a lack of (experienced) staff. Nintendo consequently granted ShoPro exclusive licensor rights. This was the first time that Nintendo of Japan (NoJ) granted licensor rights to another company, aside from its overseas subsidiaries Nintendo of America (NoA) and Nintendo of Europe (NoE). A copyright council was formed, headed by Ishihara. Beginning in April 1997, the council met every Tuesday, in the conference room of Creatures' office, at the Nintendo Kanda Building in Sudachō, Tokyo. Attendees usually included Ishihara and his secretary, representatives of Nintendo, Game Freak, ShoPro, TV Tokyo, and JR Kikaku, as well as head of the anime Yoshikawa. Broadly put, every meeting had three types of agenda items: discussing ''Pokemon''-related events and basic policies in Japan, discussing Shogakukan publication plans, and considering
merchandise Merchandising is any practice which contributes to the sale of Product (business), products ("merch" colloquially) to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative w ...
proposals. For merchandising, the council set the bar high. Fiercely protective of ''Pokemon''s
brand equity Brand equity, in marketing, is the worth of a brand in and of itself – i.e., the social value of a well-known brand name. The owner of a well-known brand name can generate more revenue simply from brand recognition, as consumers perceive the pro ...
, Ishihara was unwilling to greenlit an item just because it had a picture of a Pokemon printed on it. To avoid the market being flooded with low-quality goods, Ishihara put very specific demands on the products he evaluated. Furthermore, in most cases, the council opted to contract one company for each product category. Because of this, most merchandise proposals were rejected: of the approximately 7,500 applications submitted in 1997, only about 5% was approved. By March 1998, 35 companies offered licensed ''Pokemon'' goods, and there were approximately 700 ''Pokemon'' products.
Tomy (trade name, trading as Takara Tomy in Asia and Tomy elsewhere) is a Japanese toy company. It was established in 1924 by Eiichirō Tomiyama as , became known for creating popular toys like the B-29 friction toy and luck-based game Pop-up Pi ...
manufactured ''Pokemon'' toy figures and plush dolls.
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
made ''Pokemon'' ''
gashapon , also called , is a kind of vending machine-dispensed capsule toy manufactured and sold by Bandai. It originated in the 1960s and is popular in Japan. The word , a Bandai trademark, is onomatopoeic from two sounds, ''gasha'' (or ''gacha'') fo ...
'', dolls and ''
ramune () is a carbonated soft drink served in a Codd-neck bottle. It was introduced in 1884 in Kobe as a carbonated lemonade by the Scottish pharmacist Alexander Cameron Sim. The name is derived from the English word '' lemonade''. History In 1 ...
''-flavored candy in a plastic box in the shape of a Game Boy.
Meiji Seika , formerly is a Japanese pharmaceutical company. It is currently a subsidiary of Meiji Holdings and a Japanese leader in the area of infectious disease with 18% market share. It markets treatments for depression, obsessive-compulsive disorder, ...
produced ''Pokemon'' chocolate snacks and pudding. The lucrative franchise provided a much-needed boost to Japan's economy, which was stagnating in what would later be called the
Lost Decade Lost Decade may refer to: * Lost Decade (Peru), the economic, political and social crisis that took place in Peru in the 1980s * Lost Decades, an economic crisis in Japan that began in the 1990s * ''The Lost Decade'', a television series broadcast ...
.. An example of a firm that benefited greatly from ''Pokemon'' was food manufacturer . From May 1997, the company began selling ''Pokemon''-branded
curry Curry is a dish with a sauce or gravy seasoned with spices, mainly derived from the interchange of Indian cuisine with European taste in food, starting with the Portuguese, followed by the Dutch and British, and then thoroughly internatio ...
, ''
furikake is a dry Japanese condiment sprinkled on top of cooked rice, vegetables, and fish, or used as an ingredient in . It typically consists of a mixture of dried fish, sesame seeds, dried seaweed flakes, sugar, salt, and monosodium glutamate. O ...
'', and
baking mix A baking mix is a mixed formulation of ingredients used for the cooking of baked goods. Baking mixes may be commercially manufactured or homemade. Baking mixes that cater to particular dietary needs, such as vegan, gluten-free, or kosher baki ...
es. Included in . In December 1997, Nagatanien was hit hard by the collapse of one of its biggest sales channels, Toshoku, in what was then the third-largest bankruptcy in Japan's postwar history.. Nonetheless, due to their ''Pokemon''-licensed products, Nagatanien reported net profits in fiscal years '97 and '98, despite having forecasted losses.


"Dennō Senshi Porygon" incident

In the evening of 16 December 1997, the ''Pokemon'' franchise was hit by a crisis related to the broadcast of the anime's 38th episode, "
Dennō Senshi Porygon () is the 38th episode of the ''Pokémon'' anime's first season. During its sole broadcast in Japan on December 16, 1997, a scene with flashing lights induced photosensitive epileptic seizures in children across the country. Over 600 children ...
" (Computer Warrior Porygon). It was watched by approximately 4.6 million households. In the episode, the cast is transported into a virtual world, accompanied by a Porygon, a digital, human-made Pokemon. While flying through cyberspace, they are attacked by an anti-virus program which mistakes them for viruses, shooting "vaccine missiles" at the group resulting in explosions of bright, rapidly swapping red and blue flashes. The intense stimuli brought about by the episode triggered a variety of adverse health effects in more than 10,000 viewers, primarily irritated eyes, headaches, dizziness, and nausea. A small part suffered a photosensitive epileptic
seizure A seizure is a sudden, brief disruption of brain activity caused by abnormal, excessive, or synchronous neuronal firing. Depending on the regions of the brain involved, seizures can lead to changes in movement, sensation, behavior, awareness, o ...
, manifested in loss of conscious and/or convulsions. Hundreds of children were brought to hospitals, although a part of them had recovered enough upon arrival and did not need to be hospitalized. No one died. Broadcasting of ''Pokemon'' was halted, and new guidelines were implemented to help prevent similar events from happening. With the show on
hiatus Hiatus may refer to: * Hiatus (anatomy), a natural fissure in a structure * Hiatus (stratigraphy), a discontinuity in the age of strata in stratigraphy *''Hiatus'', a genus of picture-winged flies with sole member species '' Hiatus fulvipes'' * G ...
, ShoPro and OLM worked on a feature ''Pokemon'' film. By the time the incident occurred, its script was already written, and the movie was in the storyboard stage. In mid-January, the staff resumed creating new episodes. The anime series returned on 16 April 1998. The film, titled ''Pocket Monsters the Movie: Mewtwo Strikes Back'' ('' Pokémon: The First Movie''), premiered on 18 July 1998, and became the fourth highest grossing film of the year in Japan. Ultimately, the incident did not damage the ''Pokemon'' franchise – it in fact grew further during and after the anime's hiatus. While video rental tapes were removed from shelves, all other ''Pokemon'' products continued to be sold as usual, and customer demand for them remained high. Helping matters was a general understanding among businesses that the anime was not canceled, but rather suspended, and many executives (correctly) expected the show to be resumed after precautions had been taken. Supermarkets and other distribution outlets responded calmly to the crisis, and did not remove ''Pokemon'' products from their sales floors.


1998–2000: International expansion


North America

Possibly the first official to show interest in a North American launch of ''Pokemon'' was
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Araka ...
, founder and then-president of
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
(NoA). Arakawa visited Japan to participate in Shoshinkai 1996, held 22–24 November. It was around this time when he first played one of the three ''Pokemon'' titles. He thought the games were promising, but Nintendo of Japan (NoJ) had no plans at the time to release them elsewhere. He returned to America with a few cartridges and tested the game on his employees – they did not believe it would work in the US. At the time,
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
(RPGs) were not very popular outside Japan, and NoA executives believed that American children did not have the
attention span Attention span is the amount of time spent concentrating on a task before becoming distracted. Distractibility occurs when attention is uncontrollably diverted to another activity or sensation. ''Attention training'' is said to be part of educa ...
for such a complex title. Americans were said to be more interested in sport- and action-oriented games, preferably with realistic graphics. Japanese people, by contrast, were alleged to care more about characters and plot. Up to that point, few Japanese properties had been successfully mainstreamed in the US, and if they were, it was alleged to be on account of having been properly
Americanized Americanization or Americanisation (see spelling differences) is the influence of the American culture and economy on other countries outside the United States, including their media, cuisine, business practices, popular culture, technology ...
: ''
Mighty Morphin Power Rangers ''Mighty Power Rangers'' (''MMPR'') is an American superhero television series that premiered on August 28, 1993, on the Fox Kids programming block. It is the first entry of the ''Power Rangers'' franchise, and became a 1990s popular culture, ...
'' was considered a prime example of this. Visually, ''Pokemon'' was believed to be too ''
kawaii ''Kawaii'' is a Japanese cultural phenomenon which emphasizes cuteness, childlike innocence, charm, and simplicity. ''Kawaii'' culture began to flourish in the 1970s, driven by youth culture and the rise of cute characters in manga and anime ...
'', or cute. It was assumed that ''Pokemon'' could not succeed on cute alone – it must also be cool.
Translation
. In an effort to enhance the franchise's coolness, NoA considered a graphical redesign and contracted a few external artists to create some test-designs for the American market. The
mockup In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a ''prototype'' if it provides at lea ...
s they proposed included 'graffiti style' drawings, 'beefed-up' and more muscular looking Pokemon, and a new Pikachu that looked like "a tiger with huge breasts". Arakawa concluded that it "didn't work", and by that time, the anime had begun its production in Japan, leading NoA to conclude it was too late for a graphical revamp anyway. Of pivotal importance to ''Pokemon''s global expansion was Alfred R. Kahn, CEO of US-based
4Kids Entertainment 4Kids Entertainment, Inc. (formerly known as Leisure Concepts, Inc. and later known as 4Licensing Corporation; stylized as 4K!DS ENTERTAINMENT) was an American licensing company. The company was previously also a film and television production ...
, NoA's licensing agent since 1987. Convinced of the franchise's potential, Kahn agreed to invest an undisclosed sum in return for both the anime and licensing rights. ''Pokemon'' became one of the first Japanese media franchises in which both the localization of the anime and the licensing of merchandise was handled by a single company, as well as a non-Japanese company. Kahn suggested to use the short version of the name, "Pok''é''mon", adding an
acute accent The acute accent (), , is a diacritic used in many modern written languages with alphabets based on the Latin alphabet, Latin, Cyrillic script, Cyrillic, and Greek alphabet, Greek scripts. For the most commonly encountered uses of the accen ...
(´) over the ''e'' to assist with pronunciation and "give it a little flair". NoJ president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
officially approved the project in late November, and subsequently announced it at Space World 1997. However, three weeks later, the "
Dennō Senshi Porygon () is the 38th episode of the ''Pokémon'' anime's first season. During its sole broadcast in Japan on December 16, 1997, a scene with flashing lights induced photosensitive epileptic seizures in children across the country. Over 600 children ...
" incident happened, which Kubo felt made even more people resistant to the idea of an overseas introduction.
Market research Market research is an organized effort to gather information about target markets and customers. It involves understanding who they are and what they need. It is an important component of business strategy and a major factor in maintaining com ...
turned back negative: American kids reportedly did not like ''Pokémon''. Arakawa ignored the study and, convinced of the franchise's potential, allocated an enormous budget to ''Pokémon''s launch. The exact amount was not disclosed, but was reportedly equal to or more than $50 million (c. $ million in ), approximately the same amount as the launch budget of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1985. Arakawa admitted that it was "quite a bit of money", but NoA "had been doing well for several years, so we had a lot of money to spare". He opined that if ''Pokémon'' would be as successful in the US as it had been in Japan, "an investment of 1 would turn into 100". NoA and 4Kids proceeded to devise a strategy on how to localize ''Pokémon'' for the United States. Arakawa appointed Gail Tilden to lead the project, prompting her to leave her position at ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' magazine. Tilden said that they "decided to make an all-out effort to repeat the phenomenon in the Western world". In two press releases, NoA self-described ''Pokémon''s marketing campaign as "aggressive". The localization of the ''Pokémon'' anime was done by 4Kids, and directed by Norman J. Grossfeld. Grossfeld strongly believed that the anime should be
Americanized Americanization or Americanisation (see spelling differences) is the influence of the American culture and economy on other countries outside the United States, including their media, cuisine, business practices, popular culture, technology ...
. At
NATPE The National Association of Television Program Executives (NATPE), now branded as Content First, is a professional organization representing television programming executives and content creators. Founded in 1964 in response to the Prime Time Acc ...
1998, he asked ShoPro for a "kind of
carte blanche A blank cheque or blank check in the literal sense is a cheque that has no monetary value written in, but is already signed. In the figurative sense, it is used to describe a situation in which an agreement has been made that is open-ended or va ...
, to let me change the show as I think would work for this market", to which ShoPro agreed. However, no national TV station was interested in buying the anime or financing its localization. Kahn then decided to self-finance ''Pokémons production costs, despite realizing this "could very well bring down 4Kids" if the show would fail. According to Kahn, they "spend a fortune" on the localization. To have it broadcast in syndication, 4Kids offered the show for free to local TV stations across the country, in exchange for a portion of the advertising revenue. NoA assisted, persuading dozens of stations to carry the series by offering to buy some of their advertisement space, spending a total of $5 million (c. $ million in ). Despite all this, most broadcasters were still reluctant to carry ''Pokémon'', with Grossfeld experiencing difficulties getting through their "preconceived notions or their snobbery for Western-produced animation over something from Asia". At the time, anime had not yet found mainstream popularity in the West. Contemporary news reports cited ''
Sailor Moon is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's Shōjo manga, ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 60 individual chapters (later reorganized into ...
'' as an example of an anime that had failed to catch on with American youth. Still, with NoA's help, 4Kids ultimately succeeded in contracting 112 broadcasters for ''Pokémon'', reaching "about 85 to 90 percent" of television households. However, many broadcasters gave it off-peak time slots, with starting times like 06:00 or 06:30. Prior to the late 1990s, this was the case for many anime in the US. Grossfeld came up with the
advertising slogan Advertising slogans are short phrases used in advertising campaigns to generate publicity and unify a company's marketing strategy. The phrases may be used to attract attention to a distinctive product feature or reinforce a company's brand. Etymo ...
"Gotta catch 'em all!" as the English equivalent to the Japanese . The phrase "miraculously managed to gain approval" by the
Federal Communications Commission The Federal Communications Commission (FCC) is an independent agency of the United States government that regulates communications by radio, television, wire, internet, wi-fi, satellite, and cable across the United States. The FCC maintains j ...
(FCC), which normally prohibits the use of injunctions in ads directed at children (e.g. "You must buy this!"). While the tagline does sound commanding, the FCC reasoned that the act of ''catching'' is at the core of ''Pokémon''s play. Therefore, the phrase was allowed. The series' theme song was written by John Loeffler and John Siegler, and performed by Jason Paige. In commissioning the track, Grossfeld specifically requested the song's chorus to be written around the "Gotta catch 'em all" phrase, firmly embedding the slogan into the theme. While NoA and 4Kids were allowed a fair degree of liberty in their localization of ''Pokémon'', the Japanese copyright council, headed by Ishihara, had the last say over it. All decisions regarding adjustments and promotion had to gain final approval of the Japan side. This included all of the merchandise, for which a 'two-step system' was created. All (aspiring) licensees in North America were to send their merchandise proposals to 4Kids. Staff of both 4Kids and NoA then made a pre-selection and send the approved proposals to Japan, where the council made the final decision. Many submissions were bounced at the US stage, and thus never got sent to Japan. Tilden noted that processing all license applications, and mailing all approved prototypes and their documentation to Japan, was a lot of work. Arakawa did consider streamlining the process by moving someone from Japan to the US, but no person could be found who was as competent as Ishihara. The ''Pokémon'' anime was first broadcast on 7 September 1998. ''Pokémon Red Version'' and ''Blue Version'' were released three weeks later, on 28 September 1998. To localize the card game, Nintendo contracted
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, the creator of '' Magic: The Gathering''. The ''
Pokémon Trading Card Game The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a tabletop and collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. Originally published in Japan by Media Factory in 1996, publishing worldwide is curre ...
'' was officially launched nationwide on 9 January 1999, although pre-sold in select stores in December. Coinciding with the North American launch of ''Pokémon'' was the release of the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
on 23 November 1998.


Other regions

The American version of the ''Pokémon'' anime started broadcasting in Australia and New Zealand on 28 September 1998. ''Red'' and ''Blue'' were subsequently released there on 23 October. Various territories in Asia followed: the anime series debuted in Hong Kong on 16 November, in
Taiwan Taiwan, officially the Republic of China (ROC), is a country in East Asia. The main geography of Taiwan, island of Taiwan, also known as ''Formosa'', lies between the East China Sea, East and South China Seas in the northwestern Pacific Ocea ...
on 23 November, in Shanghai on 24 November, in Beijing on 10 January 1999, and in
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
on 14 July 1999. Outside North America, 4Kids distributed the anime in cooperation with Brian Lacey of
Lacey Entertainment Lacey Entertainment is an American entertainment company. The company focuses on the creation, production, packaging and distribution of entertainment content across a number of genres including films, documentaries, light entertainment, and child ...
. The series was presented at MIP TV, in Cannes, France, from 3–8 April 1998. Broadcasters were initially not interested due to its Japanese origins, and preferred to wait and see how the anime would fare in the US. After its American success, Lacey received inquiries about the series throughout 1999 from multiple international broadcasters. Lacey noted that, in Europe, this was a stark contrast compared to previous years: "I was trying to sell this sort of stuff for years and buyers would tell me they were moving away from
Japanese animation is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
shows", he said. In October 1999, the franchise was launched in the European key markets of Germany, the United Kingdom, France, and Spain. The anime started broadcasting in Denmark, Norway, and Sweden in December 1999. In 2000, broadcasting rights for the first season were secured by TV stations in South Africa, Russia, Iceland, and Finland. In Israel, the anime debuted in February 2000. For unclear reasons, ''Red'' and ''Blue'' were not officially released there. Thriving only on the strength of the TV series, ''The First Movie'', the cards, and imported video games, the Israeli ''Pokémon'' still became a success. By the end of 2000, ''Pokémon'' games had been released in 70 countries, the anime was broadcast in 51 countries, the films were released in 33 countries, and the cards had been translated into 11 languages.


1999–2000: Pokémania

In North America, the debuting ''Pokémon'' franchise quickly rose to success. ''Red'' and ''Blue'' sold 200,000 copies in its first month. By December 1998, the ''Pokémon'' anime had become the highest-rated syndicated children's show during the weekdays. This attracted the attention of two media companies:
Warner Bros. Warner Bros. Entertainment Inc. (WBEI), commonly known as Warner Bros. (WB), is an American filmed entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California and the main namesake subsidiary of Warner Bro ...
, co-owner of
The WB The WB Television Network (shortened to The WB, stylized as "THE WB", and nicknamed the "Frog Network" and/or "The Frog" for its former mascot Michigan J. Frog) was an American television network that ran from 1995 to 2006. It launched on ter ...
channel; and
Saban Entertainment BVS Entertainment, Inc., previously known as Saban Productions, Saban Entertainment and Saban International, is a subsidiary of the Walt Disney Company. Founded on April 24, 1980, as a music production company by Haim Saban and Shuki Levy, it ...
/
Fox Family Worldwide ABC Family Worldwide is a subsidiary of the Disney Entertainment business segment of the Walt Disney Company that operates American basic cable channel Freeform (previously known as ''ABC Family'') and manages the programming libraries of BVS E ...
, owners of the
Fox Kids Fox Kids (originally known as Fox Children's Network and later as the Fox Kids Network; stylized in all caps) was an American children's programming block and branding for a slate of international children's television channels. Originally a j ...
channel. A bidding war ensued between the parties, which was won by Warner Bros. On 13 February 1999, ''Pokémon'' launched on the
Kids' WB Kids' WB (stylized as Kids' WB!) was an American children's programming block that originally aired on The WB from September 9, 1995, to September 16, 2006, and later on The CW from September 23, 2006, to May 17, 2008. Initially launched as a co ...
national television block. The debut episode became the most watched premiere in Kids' WB's history. In European countries, the anime received similar levels of success. For example, in Germany, "a highly competitive kids market", ''Pokémon'' was purchased by RTL 2. The show's popularity bolstered the entire program block, more than tripling its viewers. Andrea Lang, RTL 2's editor of cartoons and children's programs, said: "We were speechless. We've never had a comparable success". By March 1998, half a year before ''Pokémon''s overseas launch, 499 million ''Pokémon'' cards had been produced. By March 1999, the total number of cards shipped reached 764 million. By March 2000, this figure would grow further to 4.255 billion cards, manufactured in both Japanese and American factories. By April 1999, there was a general consensus in the US that ''Pokémon'' had become a phenomenon and the newest children's
fad A fad, trend, or craze is any form of collective behavior that develops within a culture, a generation, or social group in which a group of people enthusiastically follow an impulse for a short time period. Fads are objects or behaviors tha ...
. By some, the fad was referred to as "Pokémania", including journalists of ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' and ''
USA Today ''USA Today'' (often stylized in all caps) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth in 1980 and launched on September 14, 1982, the newspaper operates from Gannett's corporate headq ...
''. In the US, severe
scarcity In economics, scarcity "refers to the basic fact of life that there exists only a finite amount of human and nonhuman resources which the best technical knowledge is capable of using to produce only limited maximum amounts of each economic good. ...
occurred of ''Pokémon'' goods, especially ''Pokémon'' cards, causing companies to miss profits. A ''
Milwaukee Journal Sentinel The ''Milwaukee Journal Sentinel'' is a daily morning broadsheet printed in Milwaukee, Wisconsin, where it is the primary newspaper and also the largest newspaper in the state of Wisconsin, where it is widely read. It was purchased by the G ...
'' article, published on 3 August 1999, cited a
Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1948 in Washington, D.C.; its first store was built in April 1948, with i ...
manager as saying that a supply of 600
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
s would last 24 hours. The CEO of one card distributor stated that they were "thousands of boxes behind" on orders. In the same article, a Wizards spokeswoman stated that more employees and printers had been hired to increase card production. However, near the end of the month, a different Wizards spokeswoman told ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' that they had "exhausted most of the card-printing capacity of the United States". Similarly, ''USA Today'' reported in November 1999 that factories making
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
's ''Pokémon'' toys had expanded production by 20 times, but demand still exceeded supply. In Europe, scarcity of ''Pokémon'' merchandise also occurred. In part due to the ''Pokémon'' craze, Nintendo saw a 250% increase in profits in 1999 compared to the previous year, reaching a six-year high. The ''Pokémon'' franchise accounted for over 30% of Nintendo's revenue that year. ''Pokémon''s popularity also caused a sharp increase in sales of the Game Boy line. The financial windfalls came at a time when Nintendo lost dominance in the home console market, with the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
being outsold by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. The global success of ''Pokémon'' compensated this loss somewhat. Scholars David Buckingham and Julian Sefton-Green went even further, writing in 2004: "while Nintendo is now among Japan's most profitable corporations, it could be argued that the company would have struggled to survive without Pokémon". 4Kids, initially a little-known firm, expanded thirty times in revenues,. and was named the fastest-growing company in America in the 4 September 2000, issue of ''
Fortune Fortune may refer to: General * Fortuna or Fortune, the Roman goddess of luck * Luck * Wealth * Fate * Fortune, a prediction made in fortune-telling * Fortune, in a fortune cookie Arts and entertainment Film and television * ''The Fortune'' (19 ...
'' magazine. Many businesses that timely obtained a ''Pokémon'' license reaped considerable profits. In the summer of 1999, a massive run on stocks of publicly traded ''Pokémon'' licensees caused their value to increase dramatically. However, by November, most investors were
shorting In finance, being short in an asset means investing in such a way that the investor will profit if the market value of the asset falls. This is the opposite of the more common long position, where the investor will profit if the market value ...
their shares. Realizing that ''Pokémon'' was a
fad A fad, trend, or craze is any form of collective behavior that develops within a culture, a generation, or social group in which a group of people enthusiastically follow an impulse for a short time period. Fads are objects or behaviors tha ...
that would peak and fall at some point, investors were
bearish Market sentiment, also known as investor attention, is the general prevailing attitude of investors as to anticipated price development in a market. This attitude is the accumulation of a variety of fundamental and technical factors, including ...
about its prospects. '' Pokémon: The First Movie'' premiered in North America on 12 November 1999, and in Europe the following year. Despite being negatively received by many Western critics, it became one of the most successful Japanese animated films of all time. In the United States, November 1999 was estimated to have been the peak of Pokémania. Supporting the American release of ''The First Movie'' was a promotional action with
Burger King Burger King Corporation (BK, stylized in all caps) is an American multinational chain store, chain of hamburger fast food restaurants. Headquartered in Miami-Dade County, Florida, the company was founded in 1953 as Insta-Burger King, a Jacks ...
, one of the largest in the history of the fast-food industry. The success of the promotion resulted in supply issues; restaurants often ran out of ''Pokémon'' toys to include with their meals. On 27 December, Burger King recalled its Poké Ball toy after a 13-month-old girl died suffocating on one. ''Pokémon Gold'' and ''Silver'', the successors to ''Red/Green/Blue'', were released in North America on 15 October 2000. In Europe, they were released on 6 April 2001.


The Pokémon Company and Pokémon USA established

On 23 April 1998, Pokémon Center Co. Ltd. was founded as a joint venture by Nintendo, Creatures, and Game Freak. It was initially formed for the management of specialized merchandise stores called Pokemon Centers, of which the first location opened in
Nihonbashi is a business district of Chūō, Tokyo, Japan, which sprung up around the bridge of the same name that has linked two sides of the Nihonbashi River at this site since the 17th century. The first wooden bridge was completed in 1603. The curre ...
, Tokyo, on 18 July 1998. Throughout the years, multiple Japanese Pokémon Centers would open and close. , a total of 24 Pokémon merchandise shops exist in Japan. An American Pokémon Center also existed in New York City from 2001 to 2005. It was then remodelled into Nintendo World, later renamed
Nintendo New York Nintendo New York (previously known as Nintendo World and Pokémon Center New York) is the flagship specialty store of video game corporation Nintendo. Located in 10 Rockefeller Plaza, at Rockefeller Center in New York City, the two-story, sto ...
. After the release of ''Gold'' and ''Silver'', Tsunekazu Ishihara began setting out a number of long-term goals for the ''Pokémon'' franchise, which included releasing a movie every year. As part of Ishihara's plan, the Pokemon Center Co. Ltd. was reformatted into
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
(TPC), and officially renamed in October 2000. The goal of TPC is to centralize and streamline the global management of Pokémon.
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
, who had joined Nintendo of Japan in June, was involved with the company's creation, which was one of his first jobs at Nintendo. In February 2001, Pokémon USA (PUSA) was established, an affiliated firm of the Pokémon Company. The company's first president was
Tatsumi Kimishima is a Japanese businessman who served as the 5th president of Nintendo from September 2015 to June 2018. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in ...
(who would later become president of NoA, and subsequently president of NoJ). In 2002, Kimishima was succeeded by Akira Chiba.


2001–2006: End of the craze, business reforms

In North America, Pokémania peaked in 1999, slowing down throughout the next year. On 29 April 2000, the anime was bumped off
Kids' WB Kids' WB (stylized as Kids' WB!) was an American children's programming block that originally aired on The WB from September 9, 1995, to September 16, 2006, and later on The CW from September 23, 2006, to May 17, 2008. Initially launched as a co ...
's No. 1 spot after holding it for 54 weeks. Around the same time, ''Pokémon'' was surpassed at
Fox Kids Fox Kids (originally known as Fox Children's Network and later as the Fox Kids Network; stylized in all caps) was an American children's programming block and branding for a slate of international children's television channels. Originally a j ...
by its rival ''
Digimon , short for "Digital Monsters" ( ''Dejitaru Monsutā''), is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures who inhabit a ...
''. In Europe, the craze peaked in 2000. On 20 January 2001, ''The New York Times'' reported that ''Pokémon''s trading card market had collapsed in the US. A June 2001 survey in the United Kingdom confirmed that ''Pokémon''s popularity was waning there. Joseph Tobin wrote: "By the summer of 2001, Pokémon's shelf space in Japanese and U.S. toy stores was but a fraction of what it enjoyed in the fall of 1999". By the end of 2001, Pokémania was fading globally, and by 2002, the fad was largely over. From 2000 to 2002, Game Freak developed ''Pokémon Ruby'' and ''Sapphire'', the successors to ''Gold'' and ''Silver'', for the newly released
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
. Masuda, who was appointed to assistant director during ''Gold'' and ''Silver'', was promoted to director for ''Ruby'' and ''Sapphire'', with Tajiri making himself executive director. Masuda was concerned that the end of Pokémania indicated the end of ''Pokémon'' as a whole: "After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, 'That's it. The Pokémon fad is over! It's dead!'." Determined to keep the franchise going, GF not only wanted to "prove people wrong" with ''Ruby'' and ''Sapphire'', but already started planning their sequels: ''Diamond'' and ''Pearl'' (2006). They also began planning remakes of older installments, starting with ''FireRed'' and ''LeafGreen'' (2004), remakes of the original ''Red'' and ''Green''. ''Ruby'' and ''Sapphire'' were released in Japan on 21 November 2002, and in the rest of the world the next year. The games introduced 135 new Pokémon, bringing the total amount to 386. Because of this, Golin Harris, NoA's ad agency, advised them to move away from the "Gotta catch 'em all!" slogan. They reasoned that if new, younger players were drawn into the franchise with ''Ruby/Sapphire'', they would find the concept of "catching them all" to be a daunting if not impossible task if they didn't also have ''Red/Blue/Yellow'' and ''Gold/Silver/Crystal''.. Author Daniel Dockery noted that "from both a marketing perspective and, really, a legal perspective, it would not be to the company's advantage to keep pushing that slogan". By 2002, the relationship between Pokémon USA (PUSA) and Wizards of the Coast had deteriorated. That year, at least seven high-profile employees were poached from Wizards by PUSA: Wizard's former art director, senior graphic designer, business manager, events marketing director, project management director, and two vice presidents. All employees had signed NDAs. In March 2003, PUSA told Wizards that their contract would not be renewed, and that Wizards would not be distributing the new ''Ruby & Sapphire'' card set. Later, Wizards was also prohibited from releasing the sets ''Jamboree'' and ''Legendary Collection II''. Notably, ''Jamboree'' was the first set containing cards designed by Wizards themselves. As considerable time and money was invested into creating them, Wizards was upset when they were barred from putting them out. On 1 October 2003, the day after their agreement expired, Wizards filed suit against Pokémon USA, alleging that the defendant had seized their intellectual property and trade secrets, and illegally tried to gain advantage over them in the competitive trading card market. The case was settled out of court. ''Jamboree'' and ''Legendary Collection II'' have remained unreleased. In October 2001,
4Kids Entertainment 4Kids Entertainment, Inc. (formerly known as Leisure Concepts, Inc. and later known as 4Licensing Corporation; stylized as 4K!DS ENTERTAINMENT) was an American licensing company. The company was previously also a film and television production ...
signed a new contract with PUSA, continuing to serve as ''Pokémon''s exclusive licensing agent and anime localizer. On 23 December 2005, it was announced that the agreement would not be renewed and would expire on 31 December, with PUSA moving all licensing in-house. The localization of the anime would be done by PUSA in cooperation with TAJ Productions. PUSA proceeded to replace almost all of the original English voice actors, who were still under contract with 4Kids. This decision "raised the ire of fans and the actors themselves". According to Stuart Zagnit, who voiced Professor Oak, the recasting was done to cut back on costs. In March 2003, Pokémon UK was established in London as a British representative of
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
.


2006–2012: Generation IV–V, TPCi established

Following ''Ruby and Sapphire'', ''Pokémon Diamond'' and ''Pearl'' were released for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
on 28 September 2006, in Japan and on 22 April 2007, in North America. A third version, '' Pokémon Platinum'', was released on 28 September 2008, in Japan and on 22 March 2009, in North America. They form the fourth generation (Generation IV) in the ''Pokémon'' video game series. ''Diamond and Pearl'' were designed based on the DS's various features such as its Wi-Fi capabilities and slot for Game Boy Advance cartridge. Pokémon president Tsunekazu Ishihara dubbed the games as the "ultimate" Pokémon titles because they allowed the player to trade and battle Pokémon including every Pokémon from previous iterations globally through WiFi, as opposed to previously only able to do so locally and with fewer Pokémon. The games' characters are 2D and the environments are rendered in 3D, and it is considerably difficult to differentiate them because Game Freak designed them this way to innovate the graphics while also retaining the traditional game style and feel. In ''Platinum,'' the developers focused on changing the most essential elements from ''Diamond'' and ''Pearl'' to maintain continuity with the previous games. Director
Junichi Masuda is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the ''Pokémon'' franchise. He was a member of Game Freak where he was an employee and executive at the company s ...
stated that since they designed ''Diamond and Pearl'' as the "ultimate" ''Pokémon'' titles, it was only necessary to make ''Platinum'' "even stronger" than them. They approached this by designing the "Origin Forme" for the legendary Pokémon Giratina, ensuring that the design would appear significantly different from its regular form in ''Diamond'' and ''Pearl'' and to express the games' core antimatter and Distortion World concepts. The title Platinum was chosen to reflect a precious material that "shines" and is different from diamond and pearl and their associations of "love" and "happiness" respectively. ''Pokémon HeartGold'' and ''SoulSilver'' were released on 12 September 2009, in Japan and on 14 March 2010, in North America as part of Generation IV. They are remakes of ''Gold'' and ''Silver,'' aiming to balance familiarity for the original games' players and new content for newcomers. The titles reflected the theme of the bond between trainers and their Pokémon. The developers faithfully recreated the original story and added elements from the Generation IV games and ''Yellow'', the latter of which was released concurrently with ''Gold'' and ''Silver.'' In 2009, Pokémon USA and Pokémon UK merged to form the Pokémon Company International (TPCi). This subsidiary of
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
(TPC) has since managed the ''Pokémon'' franchise outside of Asia. In Generation V, ''Pokémon Black'' and ''White'' were released on 18 September 2010, in Japan for the DS and on 6 March 2011, in North America. The games feature enhanced visual effects and increased use of 3D graphics. The developers excluded old Pokémon and strategies, while introducing over 150 new Pokémon to evoke a sense of novelty and to provide new players a more "leveled playing field" against old players. The games seek to attract both new players and returning players through its detailed walkthrough and the addition of C-Gear (a real-time communication tool to improve the trade and battle experiences), respectively. The games were followed by ''Pokémon Black 2'' and ''White 2'''','' which were released on 23 June 2012, in Japan and on 7 October 2012, in North America. The games were developed for the DS rather than the more powerful
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
to maintain continuity with the game world in ''Black'' and ''White'' and they were presented from a different perspective in the storyline. Since the games are their first sequels, director Masuda explained that they have strived to find a "fine balance" to appeal to both newcomers and returning players by implementing introductory explanations, and by placing a Pokémon Center in the first in-game city, they were able to further this approach by providing newcomers with a detailed walkthrough and also returning players with new updates. During development phase, director Takao Unno revealed that they had experimented with a 100-player multiplayer experience via their communication feature Entralink drawing from their vision of players "sharing the same space, same time and same game" but this feature was never implemented due to technical limitations.


2013–2018: 3D, Generation VI–VII, ''Pokémon Go''

In Generation VI, ''Pokémon X'' and ''Y'' were released worldwide for the 3DS on 12 October 2013, and they are the first games to be released in this way. The developers focused on the themes of "beauty", "bond", and "evolution", and it is based on these themes that they created the games' core mechanic where Pokémon could achieve a higher form of evolution by strengthening their bonds with trainers; however, to maintain game balance, they limited this feature to a special, temporary phenomenon. The games' shift to fully 3D graphics allowed the player to freely manipulate the camera angles although due to technical limitations objects far away are rendered in lower polygon models, and producer Hitoshi Yamagami addressed to 2D players that "Game Freak evelopers are alsobig fans of 2D graphics... So there are some elements in there that I amagamithink fans of 2D will appreciate as well." When asked about the Horde battle and Sky battle types, he stated that Horde battles are to supplant the roles of "really strong pokemon " to help the player more easily progress through the games and also to add "more excitement to the battles and a sense of danger", and that they added the Sky battles to take advantage of the games' 3D camera angels capabilities. ''Pokémon Omega Ruby'' and ''Alpha Sapphire'' were released worldwide for the 3DS on 21 November 2014 and on 28 November 2014, in Europe as part of Generation VI. They are remakes of ''Ruby'' and ''Sapphire''. The developers adopted ''X'' and ''Ys core game mechanic and added enhanced 3D graphics. According to director Masuda, they reviewed the original mechanic and concept and expressed them using modern hardware, such as replacing the original PokéGear feature for the enhanced versions BuzzNav and DexNav to more effectively provide information enabled by the games' hardware capabilities. They seek to explore the concept of Pokémon coexisting with humans and nature, revisiting the concept behind original games' setting, which translated to "richness or abundance in nature and bonds between people and nature" in Japanese. To appeal to the newer audience in ''X'' and ''Y'', the developers decided to connect the story with ''X'' and ''Y'' by further exploring their core mechanic. In Generation VII, ''Pokémon Sun'' and ''Moon'' were released worldwide for the 3DS on 18 November 2016, and on 23 November 2016, in Europe. The developers chose Hawaii for inspiration due to its distinctive warm sunlight and clear moonlight and unique biomes that helped support the games' regional Pokémon variance concept. Ohmori said, as director, he aimed to focus on the concept of "Pokémon as these living creatures, nd really focuson them being alive." Having the release date on the 20th anniversary of Pokémon in mind, he treated this project as a "celebration of that life, and to really express this respect for life". As he contemplated about life and its origins, Ohmori considered the significance of the Sun, enabling life with its
light Light, visible light, or visible radiation is electromagnetic radiation that can be visual perception, perceived by the human eye. Visible light spans the visible spectrum and is usually defined as having wavelengths in the range of 400– ...
, and the Moon's
impact Impact may refer to: * Impact (mechanics), a large force or mechanical shock over a short period of time * Impact, Texas, a town in Taylor County, Texas, US Science and technology * Impact crater, a meteor crater caused by an impact event * Imp ...
on certain species' reproduction. He explained how the Sun, the Moon, and the Earth "work ogetherto influence
ne another NE, Ne or ne may refer to: Arts and entertainment * Neutral Evil, an alignment in the American role-playing game ''Dungeons & Dragons'' * New Edition, an American vocal group * Nicomachean Ethics, a collection of ten books by Greek philosopher Ar ...
and life as a result grows and flourishes based on
his His or HIS may refer to: Computing * Hightech Information System, a Hong Kong graphics card company * Honeywell Information Systems * Hybrid intelligent system * Microsoft Host Integration Server Education * Hangzhou International School, ...
relationship." Ohmori stated that with the innovation to 3D in ''X'' and ''Y'' the designers decided to examine more minor aspects concerning with the Pokémon themselves such as their motions, such as when they designed the games' first starter Pokémon to capitalize on its owl-like characteristics with its head "twists round and round". With the 3DS technologies, the developers are able to design the characters to be more expressive as themselves including different facial expressions and reactions. In addition to portraying Pokémon harmoniously coexisting with people and vice versa in the games, the developers replaced the traditional Gym mechanic with Island Trials, deepening the players' connection with the story and their Pokémon. The enhanced versions ''Pokémon Ultra Sun'' and ''Ultra Moon'' were released worldwide on 17 November 2017. The games added an alternate storyline and additional characters, Pokémon, and other features. Developer Shigeki Morimoto revealed that they were developed by the younger staff members and veterans so the more veterans can prioritized on developing more important titles, and the developers considered them to be their culmination with the 3DS.


''Pokémon Go''

In 2016, the ''Pokémon'' franchise spawned a second worldwide fad with the release of ''
Pokémon Go ''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devic ...
'', a mobile
augmented reality game Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experie ...
. The app originated as a Google April Fools' Day joke in 2014: the " Google Maps Pokémon Challenge". The prank was conceived by
Tsunekazu Ishihara is a Japanese video game designer, director, producer and businessman who is the president and Chief executive officer of The Pokémon Company. Prior to working with the ''Pokémon'' franchise, Ishihara was part of Ape Inc. and worked on tit ...
and
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
. On Ishihara's initiation, the hoax was turned into an actual video game developed by
Niantic Niantic may refer to: * Niantic people, tribe of American Indians * Niantic, Inc., mobile app developer known for the mobile games ''Ingress'' and ''Pokémon Go'' * Niantic Correctional Institution, now known as York Correctional Institution ...
. Ishihara was a fan of Niantic's previous transreality game, '' Ingress'', and saw the game's concept as a perfect match for ''Pokémon''. Through in-game purchases, the game generated more than by the end of July 2016, with App Annie reporting that ''Pokémon Go'' had generated around in revenue every day that month. The same month, Sensor Tower reported that the game had passed more than in worldwide revenue, beating every existing record set by ''
Clash of Clans ''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'' and '' Candy Crush'' by a wide margin. The average daily usage of the app on Android devices in July 2016 exceeded that of
Snapchat Snapchat is an American multimedia social media and instant messaging app and service developed by Snap Inc., originally Snapchat Inc. One of the principal features of the app are that pictures and messages, known as "snaps", are usually availa ...
,
Tinder Tinder is easily Combustibility and flammability, combustible material used to Firemaking, start a fire. Tinder is a finely divided, open material which will begin to glow under a shower of sparks. Air is gently wafted over the glowing tinder unt ...
, Twitter,
Instagram Instagram is an American photo sharing, photo and Short-form content, short-form video sharing social networking service owned by Meta Platforms. It allows users to upload media that can be edited with Social media camera filter, filters, be ...
, and Facebook. By 2 September 2016, ''Pokémon Go'' had generated more than $440 million in worldwide revenue, according to Sensor Tower. By 30 September, it had received downloads and grossed in 80 days, according to market research firm Newzoo. ''Pokémon Go'' reached the milestone of $600 million in revenue after only 90 days on the market, becoming the fastest mobile game ever to do so. ''Pokémon: Let's Go, Pikachu!'' and ''Let's Go, Eevee!'' were released for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on 16 November 2018. They are part of Generation VII. Inspired by ''
Pokémon Yellow is a Japanese media franchise consisting of video games, animated series and films, a trading card game, and other related media. The franchise takes place in a shared universe in which humans co-exist with creatures known as Pokémon, a lar ...
,'' the games seek to introduce newcomers and a new generation of players (particularly ''Pokémon Go'' players) to the ''Pokémon'' series in addition to catering old players. As such, the games feature similar capture mechanics to ''Go'' where the player throws Poké Balls to catch wild Pokémon rather than battling them like traditional ''Pokémon'' games. In addition, the games feature the same setting and characters as the first generation of games and the original animated series, and include exclusively the original 151 Pokémon to further appeal to their targeted audience. The only new Pokémon featured are Meltan and Melmetal.


2019–present: Generation VIII–IX, open-world gameplay

Generation VIII debuted with the release of ''Pokémon Sword'' and ''Shield'' on 15 November 2019, for the Switch. Director Shigeru Ohmori stated that they designed the games based on what they believed of the biggest ''Pokémon'' theme of becoming/being "the greatest or strongest", which was expressed in the games' Dynamax / Gigantamax Pokémon core mechanic and the games' increasingly powerful software and hardware capabilities. Ohmori further revealed that through developing the ''Let's Go'' games as research projects for the Switch, they were able to gain valuable experiences and knowledge to develop ''Sword'' and ''Shield''. He noted that they took advantage of the Switch's high resolution and TV connectivity to implement the games' gigantic-size core Pokémon mechanic. They envisioned the games' setting to be a "wide-open space" that is different from the traditional route systems and is constantly changing where the player can meet and explore with other players. Many pre-existing Pokémon are not available in ''Sword'' and ''Shield''. This "Dexit", as it was called, led to fan backlash. ''Sword'' and ''Shield'' were the first ''Pokémon'' games to receive DLC expansions: Part 1— ''The Isle of Armor'', and Part 2— ''The Crown Tundra''; they were released on 17 June 2020, and 22 October 2020, respectively. They include additional storylines, places, Pokémon, characters, and other features. In 2020, the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
broke out. The resulting widespread ennui and excessive leisure time inspired a resurgence in popularity and interest of ''Pokémon'' cards, which was further popularized by various
YouTuber A YouTuber is a content creator and social media influencer who uploads or creates videos on the online video-sharing website YouTube, typically posting to their personal YouTube channel. The term was first used in the English language in 2006 ...
s and other
influencer A social media influencer, or simply influencer (also known as an online influencer), is a person who builds a grassroots online presence through engaging content such as photos, videos, and updates. This is done by using direct audience intera ...
s, such as
Logan Paul Logan Alexander Paul (born April 1, 1995) is an American influencer, professional wrestler, Entrepreneurship, entrepreneur, boxing, boxer, and actor. He has over 23 million subscribers on his YouTube channel ''Logan Paul Vlogs'' and has ranked ...
. The craze resulted in severe supply shortages, and customers' inappropriate and obsessive behavior raised safety concerns in many retail outlets. ''Pokémon'' cards' values skyrocketed, prompting collectors to submit cards and overwhelm card grading agencies. The Pokémon Company responded by reprinting impacted products at maximum capacity to ensure price stabilization and general accessibility. Remakes of ''Diamond'' and ''Pearl'', ''Pokémon Brilliant Diamond'' and ''Shining Pearl'' were released on 19 November 2021, for the Switch as part of Generation VIII. They are the first core series games to be developed by a third-party developer, ILCA, rather than Game Freak. The developers revealed that the games would not assume the anticipated style of the ''Let's Go'' Games and feature traditional game mechanics. ''Pokémon'' intends to celebrate their 25th anniversary with the release of the remakes by revisiting old games and mechanics, which they faithfully reproduced with enhanced 3D graphics. '' Pokémon Legends: Arceus'' was released on 28 January 2022, for the Switch as a prequel to ''Diamond and Pearl''. It is part of Generation VIII. The game "represents a new approach for the ''Pokémon'' video game series" as it transitions from traditional RPG mechanics to add real-time elements in their games. Unlike traditional ''Pokémon'' games, the player can catch Pokémon by throwing a Poké Ball in real-time rather than triggering a battle; however, they can still choose the latter to weaken it for capture. Many in-game aspects, particularly its landscape, heavily resemble those of '' The Legend of Zelda: Breath of the Wild''. Generation IX was introduced with the release of ''Pokémon Scarlet'' and ''Violet'' for the Switch on 18 November 2022. The games are the first ''Pokémon'' games to feature an entirely open-world experience as opposed to the partially open-world experience in previous ''Pokémon'' games such as ''Sword and Shield,'' and it also departed from the traditional gym mechanics and the elite four battles to opt for unique road quests. The games' improved multiplayer experience allowed for up to four players to travel together. Their DLC, ''The Hidden Treasure of Area Zero'', consists of two parts, ''The Teal Mask'' and ''The Indigo Disk''; ''The Teal Mask'' was released on 12–13 September 2023 and ''The Indigo Disk'' was released on 14 December 2023. An epilogue to ''The Hidden Treasure of Area Zero'' was released on 11 January 2024. On 27 February 2024, TPCi announced '' Pokémon Legends: Z-A'', set to release in 2025 for the Switch. It is part of Generation IX. A successor to ''Legends: Arceus'', this game returns to the Kalos region seen in ''X'' and ''Y''. By 2024, the ''Pokémon'' franchise had earned a total of 100 billion US dollars, making it the highest-grossing media franchise ever.


Media


Video games

''Pokémon'' video games have been released in a wide variety of genres. The
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s (RPGs) developed by
Game Freak is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games. History Predating the video game company, ''Game Freak'' was a self- ...
are considered the core series of the franchise. Various spin-off games also exist, such as ''
Pokémon Mystery Dungeon is a spin-off video game from the main ''Pokémon'' series developed by Spike Chunsoft (formerly Chunsoft). The games feature the fictional creatures called Pokémon who have the ability to speak human language navigating through a randomly g ...
'', a roguelike RPG series, ''
Pokémon Ranger is an action role-playing video game developed by HAL Laboratory and Creatures Inc. and published by The Pokémon Company and Nintendo for the Nintendo DS video game console. The game was released on various dates, varying between continents. ...
'', an
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat whe ...
series, and '' Detective Pikachu'' (2018), an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
. ''Pokémon'' games, in particular the core RPGs, are commonly classified in generations. For example,
Junichi Masuda is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the ''Pokémon'' franchise. He was a member of Game Freak where he was an employee and executive at the company s ...
referred to ''Diamond'' and ''Pearl'' (2006) as Gen 4, and ''X'' and ''Y'' (2013) as the 6th generation. Until 2011, ''Pokémon'' games were released exclusively on Nintendo's consoles. With the rise of the
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
during the 2010s,
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
also began developing, publishing, and licensing ''Pokémon'' titles for the mobile phone market, most notably ''
Pokémon Go ''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devic ...
'' (2016), an
augmented reality game Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experie ...
developed by
Niantic Niantic may refer to: * Niantic people, tribe of American Indians * Niantic, Inc., mobile app developer known for the mobile games ''Ingress'' and ''Pokémon Go'' * Niantic Correctional Institution, now known as York Correctional Institution ...
that spawned a worldwide craze in the summer of 2016. According to the official website of
the Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
, , over 480 million ''Pokémon'' game units have been sold worldwide.


Trading card game

The ''
Pokémon Trading Card Game The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a tabletop and collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. Originally published in Japan by Media Factory in 1996, publishing worldwide is curre ...
'' (PTCG) was one of the first collectable card games (CCGs) in Japan. It was inspired by '' Magic: The Gathering''. In the card game, the players use a 60-card deck featuring Basic and evolved Pokémon, Energy cards, and Trainer cards to help them knock out the opponent's Pokémon, drawing prize cards and winning the game. Cards are classified into various levels of rarity, ranging from Common to Rare Holofoil with a holographic illustration. Rare cards, including limited edition, exclusive cards, and older cards, are highly valued among collectors due to their scarcity. According to the official website of
The Pokémon Company , simply known as Pokémon is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video games, a trading card game, anime television series, f ...
, 64.8 billion cards have been produced .


Anime

, the anime consists of over 1,300 episodes across 27 seasons. Its current season, ''
Pokémon Horizons – The Search for Laqua ''Pokémon Horizons – The Search for Laqua'', known in Japan as and is the twenty-seventh overall season of the ''Pokémon'' animated series and the second season of the new Pokémon series titled ''Pokémon Horizons: The Series'', known i ...
'', started airing on 12 April 2024. The anime originally focused on Ash Ketchum and his travels across the Pokémon world with his partner,
Pikachu Pikachu (; Japanese: , Hepburn: ) is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' media franchise, and the franchise's mascot. First introduced in the video games ''Pokémon Red'' and ''Blue'', it was created by Atsuko N ...
. They were retired as protagonists at the end of season 25. The 26th season, '' Pokémon Horizons'', introduced two new protagonists, Liko and Roy. A total of 23 anime films have been released, the most recent being '' Pokémon the Movie: Secrets of the Jungle'' (2021). Spin-off series from the anime have also been produced, including a variety show titled , which aired on
TV Tokyo JOTX-DTV (channel 7), branded as is a Japanese television station that serves as the flagship of the TX Network.Pokémon Chronicles''. Three television specials have been released. 27 short films starring Pikachu were produced, primarily preceding the films. Various animated mini-series also exist.


Live-action

'' Detective Pikachu'', a live-action/animated film based on the video game of the same name, was released in 2019. A sequel is currently under development. A live-action television drama produced by The Pokémon Company and
TV Tokyo JOTX-DTV (channel 7), branded as is a Japanese television station that serves as the flagship of the TX Network.Japan Post was a Japanese statutory corporation that existed from 2003 to 2007, offering postal and package delivery services, Retail banking, banking services, and life insurance. It is the nation's largest employer, with over 400,000 employees, and ru ...
released limited edition postage stamps and stamp box. The stamp boxes had promo Pokémon cards that were inspired by the postage stamps Beauty Looking Back and Moon Goose. The postage stamps depicted Pokémon across the four seasons. On 17 June 2024, ''La Poste'' (France) issued a booklet of 12
stamps Stamp or Stamps or Stamping may refer to: Official documents and related impressions * Postage stamp, used to indicate prepayment of fees for public mail * Ration stamp, indicating the right to rationed goods * Revenue stamp, used on documents to ...
dedicated to Pokémon.


Reaction to Pokémania (1999–2000)

In 1999 and 2000, ''Pokémon'' was an unprecedented, ubiquitous
fad A fad, trend, or craze is any form of collective behavior that develops within a culture, a generation, or social group in which a group of people enthusiastically follow an impulse for a short time period. Fads are objects or behaviors tha ...
in the Western world. ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' magazine described it as "a multimedia and interactive barrage like no other before it". The franchise, primarily aimed at children, elicited mixed responses from parents and teachers, some of them critical. In a 2004 essay, anthropologist Christine R. Yano even claimed that the reactions at one point constituted a
moral panic A moral panic is a widespread feeling of fear that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", usually perpetuated by moral e ...
. The bulk of the criticism on ''Pokémon'' was directed at the trading cards, in particular the
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
s, sealed packages of 11 randomly inserted cards that were sold separately from the main sets. The cards are of varying scarcity, the most valuable being the "holofoil cards" (also called "holographic" or "foil cards"), in which the illustrations of the Pokémon have a shiny overlay effect. The rare cards can only be found in booster packs, and the rarest ones are very infrequently included. Joseph Tobin noted that rarity in this case is "artificially created", and "effectively a form of gambling" in which children need to repeatedly purchase booster packs to get more rare cards. described a cynicism among adults that corporations could apparently, "out of thin air", ascribe value to cards which they saw as valueless, thereby "deceiving vulnerable young consumers and garnering excessive profits". As the franchise's popularity grew, children began taking their ''Pokémon'' cards to school for trading and playing. Soon, the cards were alleged to be "disrupting learning, poisoning playground friendships and causing such distraction that some children forget their homework, tune out in class and even miss school buses as they scramble to acquire one more card". The cards were "turning the playground into a black market", with card swaps sometimes inciting conflicts. Certain children engaged in "aggressive trading", tricking other (often younger) kids into unfair deals, forcing teachers to arbitrate. Some parents expressed their concerns about the craze, but feared that their children would be ostracized if they were to deny them ''Pokémon'' products. In the US, the ''Pokémon'' cards ended up "almost universally banned" from school grounds. Similar bans occurred in Canada, Australia, New Zealand, and European countries. In September 1999, US-based law firm Milberg filed a
class-action lawsuit A class action is a form of lawsuit. Class Action may also refer to: * ''Class Action'' (film), 1991, starring Gene Hackman and Mary Elizabeth Mastrantonio * Class Action (band), a garage house band * "Class Action" (''Teenage Robot''), a 2002 e ...
against Nintendo of America, Wizards of the Coast, and 4Kids. The suit claimed that the booster packs constitute a form of lottery and promote gambling in kids.
Susan Estrich Susan Estrich (born December 16, 1952) is an American lawyer, professor, author, political operative, and political commentator. She is known for serving as the campaign manager for Michael Dukakis in 1988 (being the first woman to manage the pre ...
noted that similar lawsuits had been filed against trading-card makers in the US, without success. The ''Pokémon'' card suit is not known to have gone to court, and is believed to have been settled. The ''Pokémon'' anime series was criticized by some as "cheap Japanese animation". that is "violent" and has "little educational value". Michelle Orecklin of ''Time'' dismissed the TV series as "less a cartoon than a half-hour exercise in Pokémon product placement". Anne Allison wrote that even those within Pokémon's US marketing team agreed that the anime's visuals were "not especially sophisticated" compared to
Disney The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
cartoons. '' Pokémon: The First Movie'' premiered in the United States on 12 November 1999, and in European countries in February 2000. While a huge box-office success, the film was received negatively by several Western film critics. ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' decried it as a "contemptuously cheap animated cash-in on the monster kids' craze". The American adult animated series ''
South Park ''South Park'' is an American animated sitcom created by Trey Parker and Matt Stone, and developed by Brian Graden for Comedy Central. The series revolves around four boysStan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormickand the ...
'' satirized ''Pokémon'' in the episode " Chinpokomon", aired on 3 November 1999. In the episode, the titular media franchise is portrayed as a low-quality line of products that is part of an evil plan by the Japanese government to invade the US. ''South Park'' co-creator
Matt Stone Matthew Richard Stone (born May 26, 1971) is an American actor, animator, writer, producer, and musician. He is best known for co-creating ''South Park'' (since 1997) and ''The Book of Mormon (musical), The Book of Mormon'' (2011) with his cre ...
commented that, at the time, ''Pokémon'' was "scary huge". Author Chris Kohler wrote that ''Pokémon'' was considered "ruthlessly commercial", and that it "program edchildren to be consumers of anything and everything Pokémon".
CNN Cable News Network (CNN) is a multinational news organization operating, most notably, a website and a TV channel headquartered in Atlanta. Founded in 1980 by American media proprietor Ted Turner and Reese Schonfeld as a 24-hour cable ne ...
quoted child psychiatrist John Lochridge as worrying that "Pokémon's creators and marketers deliberately set out to create a fantasy world so compelling that children would quickly become obsessed". He believed that kids were being "brainwashed", and said: "I have had parents tell me that they cannot get their kids to do anything except Pokémon, so this stuff seems to really capture their minds, in a way". These concerns were countered by psychologist William Damon, who told ''
Newsweek ''Newsweek'' is an American weekly news magazine based in New York City. Founded as a weekly print magazine in 1933, it was widely distributed during the 20th century and has had many notable editors-in-chief. It is currently co-owned by Dev P ...
'' that obsessing is in fact a normal part of a child's neurological development. It should concern parents only when the obsession gets dangerous or excessive. An
op-ed An op-ed, short for "opposite the editorial page," is a type of written prose commonly found in newspapers, magazines, and online publications. They usually represent a writer's strong and focused opinion on an issue of relevance to a targeted a ...
in the New Zealander newspaper '' The Dominion Post'' claimed that the anti-Pokémon sentiment was particularly American: "The backlash, which seems largely confined to the United States, may be no more than the sound of the world's leading cultural imperialist gagging on a taste of its own medicine". As Pokémania built, Western media started reporting on several crimes associated with ''Pokémon''. These included violence (including two reported stabbings), burglaries, robberies (some at knifepoint), and shoplifting. Almost all these incidents were connected to the ''Pokémon'' cards, and the individuals involved were almost always underage. In the US, the incidents peaked in November 1999. In England, ''Pokémon''-related delinquency reached a head in April 2000. High prices on the
grey market A grey market or dark market (sometimes confused with the similar term "parallel import, parallel market") is the trade of a commodity through distribution channels that are not authorised by the original manufacturer or trademark proprietor. ...
were a motive behind some of the crimes, "posing a great temptation for older kids and bullies to take advantage of weaker children". At specialty shops and online auctions, a rare ''Pokémon'' card could be bought and sold for $50 or more (c. $ in ). Aside from the negative reactions, many media also cited alleged beneficial effects of ''Pokémon''. It was noted that the video games and the cards require children to read, memorize, calculate, and plan out a strategy. Both encourage socialization, and trading Pokémon requires negotiating skills. Stephanie Strom wrote in ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' that the ''Pokémon'' anime taught children "traditional Japanese values – responsibility, empathy, cooperation, obedience, respect for elders, humility". Anne Allison interviewed various American parents during Pokémania. She found that while most of them were "utterly mystified" about ''Pokémon'', few were overly worried about it, instead meeting the craze with "befuddled acceptance". Allison also notes that the
Columbine High School massacre A school shooting and attempted bombing occurred on April 20, 1999, at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth-grade students Eric Harris and Dylan Klebold, murdered 13 students and one teach ...
occurred during Pokémania (on 20 April 1999), causing violent television, music, and games to be scrutinized. Compared to these media, she notes, ''Pokémon'' is in fact rather tame. In contrast, ''Pokémon'' received far less criticism in its native country of Japan. Anthropologist Christine R. Yano attributes this to
cultural differences Cultural diversity is the quality of diverse or different cultures, as opposed to Monoculturalism, monoculture. It has a variety of meanings in different contexts, sometimes applying to cultural products like art works in museums or entertainment ...
, which includes: 1) greater acceptance of exuberant
consumerism Consumerism is a socio-cultural and economic phenomenon that is typical of industrialized societies. It is characterized by the continuous acquisition of goods and services in ever-increasing quantities. In contemporary consumer society, the ...
– to buy is to be a good citizen; 2) less focus on
media influence In media studies, mass communication, media psychology, communication theory, and sociology, media influence and the media effect are topics relating to mass media and media culture's effects on individuals' or audiences' thoughts, attitudes, and ...
– instead, Japan's educational system,
bullying Bullying is the use of force, coercion, Suffering, hurtful teasing, comments, or threats, in order to abuse, aggression, aggressively wikt:domination, dominate, or intimidate one or more others. The behavior is often repeated and habitual. On ...
, and dysfunctional families are more often the target of attention; 3) less separation between child- and adulthood – what is suitable for adults is not necessarily considered unsuitable for kids; 4) Pokémon being permeated with '' kawaisa'' (
cuteness Cuteness is a type of Physical attractiveness, attractiveness commonly associated with youth and Human physical appearance, appearance, as well as a scientific concept and analytical model in ethology, first introduced by Austrian Ethology, etho ...
), a hallmark of Japanese culture; 5) Japan's core religions,
Buddhism Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
and
Shinto , also called Shintoism, is a religion originating in Japan. Classified as an East Asian religions, East Asian religion by Religious studies, scholars of religion, it is often regarded by its practitioners as Japan's indigenous religion and as ...
, are less moralizing in nature. However, Oliver Burkeman wrote in ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' that the ''Pokémon'' cards were also banned from some Japanese schools.


Legacy and influences

After
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
, Japan experienced a period of unprecedented growth and became well-known in the Western world for its consumer products, such as
radios Radio is the technology of communicating using radio waves. Radio waves are electromagnetic waves of frequency between 3 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to ...
(e.g.
Panasonic is a Japanese multinational electronics manufacturer, headquartered in Kadoma, Osaka, Kadoma, Japan. It was founded in 1918 as in Fukushima-ku, Osaka, Fukushima by Kōnosuke Matsushita. The company was incorporated in 1935 and renamed and c ...
,
Toshiba is a Japanese multinational electronics company headquartered in Minato, Tokyo. Its diversified products and services include power, industrial and social infrastructure systems, elevators and escalators, electronic components, semiconductors ...
),
cars A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people rather than cargo. There are around one billio ...
(e.g.
Toyota is a Japanese Multinational corporation, multinational Automotive industry, automotive manufacturer headquartered in Toyota City, Aichi, Japan. It was founded by Kiichiro Toyoda and incorporated on August 28, 1937. Toyota is the List of manuf ...
,
Mitsubishi The is a group of autonomous Japanese multinational companies in a variety of industries. Founded by Yatarō Iwasaki in 1870, the Mitsubishi Group traces its origins to the Mitsubishi zaibatsu, a unified company that existed from 1870 to 194 ...
), and
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
Walkman is a brand of Personal stereo, portable audio players manufactured by Sony since 1979. It was originally introduced as a portable Compact Cassette, cassette player and later expanded to include a range of portable audio products. Since 2011, ...
. From 1991 onwards, its economy stagnated, causing the country to lose its status as an economic superpower. However, during the 1990s and 2000s, Japan re-emerged as a source of 'cool' cultural goods, embraced by a growing international audience interested in
Japanese culture Japanese culture has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Since the Jomon period, ancestral ...
.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, and Sony launched several popular video game consoles and franchises. In terms of children's properties, the success of ''
Mighty Morphin Power Rangers ''Mighty Power Rangers'' (''MMPR'') is an American superhero television series that premiered on August 28, 1993, on the Fox Kids programming block. It is the first entry of the ''Power Rangers'' franchise, and became a 1990s popular culture, ...
'' changed perceptions on the viability of such Japanese imports in the West. The
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
fad (1997–98), centered around a portable
digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet. Digital pets have no conc ...
device, was said to have "paved the way for Pokémon". Anne Allison wrote that, before the 1990s, Japan figured little in the face of the worldwide hegemony of Euro-American cultural industries, in particular that of the US. "Hollywood has been hostile to imports", she wrote, "and foreignness has largely been, and been seen as, an impediment to mass popularization in the United States". The surprise success of ''Pokémon'' was "an undeniable breakthrough in the homeland of
Disney The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
" that "changed preexisting assumptions about the US marketplace at the same time that it was constantly resisted for deviating from them". ''Pokémon'' was a welcomed boon to Japan's faltering economy, and positively influenced the country's
soft power In politics (and particularly in international politics), soft power is the ability to co-option, co-opt rather than coerce (in contrast with hard power). It involves shaping the preferences of others through appeal and attraction. Soft power is ...
. Sociologist Yoshinori Kamo interviewed various American children and found that kids who thought ''Pokémon'' was cool, were more likely to believe that Japan was a cool nation. Anne Allison gave a similar finding: all the children she interviewed knew where ''Pokémon'' originated, and "many said that, as a result of ''Pokémon'' and other 'cool' Japanese goods, they had developed an interest in Japan. A number said that they now wanted to study Japanese and travel there one day". Author Chris Kohler wrote: "Japanese are proud of ''Pokémon'', the most successful export of Japanese popular culture ever". Although, sociologist Koichi Iwabuchi questioned to what extent ''Pokémon'' really is 'Japanese', and to what extent it is simply a good property with universal appeal. He noted that Japanese nationalist commentators celebrated ''Pokémon''s global success and retrospectively attributed this to its "Japanese cultural power", while ignoring the localization of ''Pokémon'' overseas, as well as decades of increasing cooperation and cultural exchange between countries (
globalization Globalization is the process of increasing interdependence and integration among the economies, markets, societies, and cultures of different countries worldwide. This is made possible by the reduction of barriers to international trade, th ...
). In the 20th century,
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
found niche popularity in North America and Europe in series (''
Astro Boy ''Astro Boy'', known in Japan as , is a Japanese manga series written and illustrated by Osamu Tezuka. It was serialized in Kobunsha's ''Shōnen'' from 1952 to 1968. The 112 chapters were collected into 23 volumes by Akita Shoten. Da ...
'', ''
Kimba the White Lion ''Kimba the White Lion'', known in Japan as , is a Japanese ''shōnen manga, shōnen'' manga series written and illustrated by Osamu Tezuka which was serialized in the ''Manga Shōnen'' magazine from November 1950 to April 1954. An ani ...
'', ''
Speed Racer ''Speed Racer'', also known as , is a Japanese manga series written and illustrated by Tatsuo Yoshida. It was originally serialized in print in Shueisha's 1966 ''Shōnen Book''. It was released in form by Sun Wide Comics and later re-re ...
'') and films ('' Akira'', ''
Ghost in the Shell ''Ghost in the Shell'' is a Japanese cyberpunk media franchise based on the manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized between 1989 and 1991, is set in mid-21st century Japan and tel ...
''). The ''Pokémon'' TV series and
films A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
marked a breakthrough for anime, contributing to its growing worldwide success at the turn of the 21st century. For some children, ''Pokémon'' was their introduction to 'Japanimation', serving as a "gateway" to other anime, manga, and Japanese culture in general. '' Pokémon: The First Movie'' became one of the most successful Japanese animated films in history. After ''
Princess Mononoke is a 1997 Japanese animated historical drama, historical fantasy film written and directed by Hayao Miyazaki. Set in the Muromachi period of Japanese history, the film follows Ashitaka, a young Emishi prince who journeys west to cure his curs ...
'', ''Pokémon: The First Movie'' became the second anime film to open at mainstream cinemas in the West, as opposed to the usual art house venues. Pioneering anime importer John Ledford noted that ''Pokémon'' underscored the commercial potential of anime, thus making it interesting from a business perspective. In the field of video games, the main ''Pokémon'' series became the paradigm of the
monster-taming game A monster-taming game (also known as a monster-catching game, and sometimes a ''Pokémon'' clone) is a subgenre of role-playing video games that most notably includes the ''Pokémon'' franchise. While ''Pokémon'' is the most recognizable exampl ...
. While not the first to use this concept, the ''Pokémon'' games became so synonymous with it that later titles involving catching and training monsters, RPGs or not, were inevitably compared to ''Pokémon''. Examples of this include '' Dragon Warrior Monsters'' (1998), ''Robopon Sun'' and ''Star'' (1998), ''
Spectrobes ''Spectrobes'' is a video game franchise consisting of three installments, the most recent of which was released in 2009. ''Spectrobes'' ''Spectrobes'' is a science fiction video game that was developed by Kyoto-based game developer Jupiter, ...
'' (2007), '' Invizimals'' (2009), '' Monster Crown'' (2021), and ''
Palworld is an action-adventure, survival, and monster-taming game created and published by Japanese developer Pocketpair. The game is set in an open world populated with animal-like creatures called "Pals", which players can battle and capture to use ...
'' (2024). The success of ''Pokémon'' encouraged companies to look for other popular Japanese properties that might be localized for Western markets. The importing of at least three similar franchises were confirmed by business executives to have been (partly) inspired by ''Pokémon'': ''
Yu-Gi-Oh! is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's manga magazine ''Weekly Shōnen Jump'' between September 1996 and March 2004, with its chapters collected in 38 volumes. The ...
'', ''
Digimon , short for "Digital Monsters" ( ''Dejitaru Monsutā''), is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures who inhabit a ...
'', and ''
Monster Rancher ''Monster Rancher'', known in Japan as , is a Japanese media franchise and series of life simulation role-playing video games created by Tecmo (now Koei Tecmo). The series consists of fifteen games across numerous different video game platform ...
''. The import of ''
Cardcaptor Sakura , abbreviated as ''CCS'', is a Japanese manga series written and illustrated by the manga group Clamp. Serialized monthly in the ''shōjo'' manga magazine '' Nakayoshi'' from the June 1996 to August 2000 issues, it was also published in ...
'' (as ''Cardcaptors'') might also have been prompted by ''Pokémon''.


Footnotes


References


Multi-reference notes


External links

* * , official merchandise web shop * {{DEFAULTSORT:Pokemon 1990s fads and trends 2000s fads and trends 1990s toys 2000s toys 2010s toys 2020s toys Japanese brands Mass media franchises Mass media franchises introduced in 1996 Nintendo franchises Works about children