Generative art is
post-conceptual art that has been created (in whole or in part) with the use of an
autonomous system. An ''autonomous system'' in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the
generative system represents their own artistic idea, and in others that the system takes on the role of the creator.
"Generative art" often refers to
algorithmic art (
algorithmically determined
computer generated artwork) and
synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of
chemistry
Chemistry is the scientific study of the properties and behavior of matter. It is a physical science within the natural sciences that studies the chemical elements that make up matter and chemical compound, compounds made of atoms, molecules a ...
,
biology
Biology is the scientific study of life and living organisms. It is a broad natural science that encompasses a wide range of fields and unifying principles that explain the structure, function, growth, History of life, origin, evolution, and ...
,
mechanics
Mechanics () is the area of physics concerned with the relationships between force, matter, and motion among Physical object, physical objects. Forces applied to objects may result in Displacement (vector), displacements, which are changes of ...
and
robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots.
Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
,
smart materials, manual
randomization,
mathematics
Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
,
data mapping,
symmetry
Symmetry () in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is Invariant (mathematics), invariant und ...
, and
tiling.
Generative algorithms, algorithms programmed to produce artistic works through predefined rules, stochastic methods, or procedural logic, often yielding dynamic, unique, and contextually adaptable outputs—are central to many of these practices.
History
The use of the word "generative" in the discussion of art has developed over time. The use of "
Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of
autonomous systems, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent".
Margaret Boden and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
in the 1960s, beginning with artwork exhibited by
Georg Nees and
Frieder Nake in 1965:
A. Michael Noll did his initial computer art, combining randomness with order, in 1962, and exhibited it along with works by Bell Julesz in 1965.
The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik".
While Nees does not himself remember, this was the title of his doctoral thesis published a few years later.
The correct title of the first exhibition and catalog was "computer-grafik". "Generative art" and related terms was in common use by several other early computer artists around this time, including
Manfred Mohr and
Ken Knowlton.
Vera Molnár (born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice.
The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998. The term has also been used to describe geometric
abstract art
Abstract art uses visual language of shape, form, color and line to create a Composition (visual arts), composition which may exist with a degree of independence from visual references in the world. ''Abstract art'', ''non-figurative art'', ''non- ...
where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists
Eduardo Mac Entyre and Miguel Ángel Vidal in the late 1960s. In 1972 the Romanian-born
Paul Neagu created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi". In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the
Queen's University, Belfast Festival.
In 1970 the
School of the Art Institute of Chicago created a department called ''
Generative Systems''. As described by
Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is
John Dunn, first a student and then a collaborator of Sheridan.
In 1988 Clauser identified the aspect of systemic autonomy as a critical element in generative art:
In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book ''Citta' Aleatorie''.
In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images."
From the mid-1990s
Brian Eno
Brian Peter George Jean-Baptiste de la Salle Eno (, born 15 May 1948), also mononymously known as Eno, is an English musician, songwriter, record producer, visual artist, and activist. He is best known for his pioneering contributions to ambien ...
popularized the terms
generative music
Generative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system.
Historical background
In 1995 whilst working with SSEYO's Koan_(program), Koan software (built by Tim ...
and generative systems, making a connection with earlier
experimental music
Experimental music is a general label for any music or music genre that pushes existing boundaries and genre definitions. Experimental compositional practice is defined broadly by exploratory sensibilities radically opposed to, and questioning of, ...
by
Terry Riley
Terrence Mitchell Riley (born June 24, 1935) is an American composer and performing musician best known as a pioneer of the minimalist music, minimalist school of composition. Influenced by jazz and Indian classical music, his work became notab ...
,
Steve Reich and
Philip Glass
Philip Glass (born January 31, 1937) is an American composer and pianist. He is widely regarded as one of the most influential composers of the late 20th century. Glass's work has been associated with minimal music, minimalism, being built up fr ...
.
From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives.
The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy.
In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999.
On-line discussion has centered around the eu-gene mailing list, which began late 1999, and has hosted much of the debate which has defined the field.
[Philip Galante]
''What is Generative Art? Complexity theory as a context for art theory''
2003 International Conference on Generative Art These activities have more recently been joined by th
Generator.xconference in Berlin starting in 2005.
In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella jointing several generative artists and scientists in the editorial board.
Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds
put it in 2011:
In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu:
Discussion on the eu-gene mailing list was framed by the following definition by
Adrian Ward from 1999:
A similar definition is provided by Philip Galanter:
Around the 2020s, generative AI models learned to imitate the distinct style of particular authors. For example, a generative image model such as
Stable Diffusion is able to model the stylistic characteristics of an artist like
Pablo Picasso
Pablo Diego José Francisco de Paula Juan Nepomuceno María de los Remedios Cipriano de la Santísima Trinidad Ruiz y Picasso (25 October 1881 – 8 April 1973) was a Spanish painter, sculptor, printmaker, Ceramic art, ceramicist, and Scenic ...
(including his particular brush strokes, use of colour, perspective, and so on), and a user can engineer a prompt such as "an astronaut riding a horse, by Picasso" to cause the model to generate a novel image applying the artist's style to an arbitrary subject. Generative image models have received significant backlash from artists who object to their style being imitated without their permission, arguing that this harms their ability to profit from their own work.
Types
Music
Johann Kirnberger's ''
Musikalisches Würfelspiel'' ("Musical Dice Game") of 1757 is considered an early example of a generative system based on randomness. Dice were used to select musical sequences from a numbered pool of previously composed phrases. This system provided a balance of order and disorder. The structure was based on an element of order on one hand, and disorder on the other.
[Nierhaus, Gerhard (2009). ''Algorithmic Composition: Paradigms of Automated Music Generation'', pp. 36 & 38n7. .]
The
fugues of
J.S. Bach could be considered generative, in that there is a strict underlying process that is followed by the composer. Similarly,
serialism follows strict procedures which, in some cases, can be set up to generate entire compositions with limited human intervention.
Composers such as
John Cage
John Milton Cage Jr. (September 5, 1912 – August 12, 1992) was an American composer and music theorist. A pioneer of indeterminacy in music, electroacoustic music, and Extended technique, non-standard use of musical instruments, Cage was one ...
,
[ Christiane Paul ''Digital Art'', Thames & Hudson.] Farmers Manual, and
Brian Eno
Brian Peter George Jean-Baptiste de la Salle Eno (, born 15 May 1948), also mononymously known as Eno, is an English musician, songwriter, record producer, visual artist, and activist. He is best known for his pioneering contributions to ambien ...
have used
generative systems in their works.
Visual art
The artist
Ellsworth Kelly created paintings by using chance operations to assign colors in a grid. He also created works on paper that he then cut into strips or squares and reassembled using chance operations to determine placement.
Artists such as
Hans Haacke have explored processes of physical and social systems in artistic context.
François Morellet has used both highly ordered and highly disordered systems in his artwork. Some of his paintings feature regular systems of radial or parallel lines to create
Moiré Patterns. In other works he has used chance operations to determine the coloration of grids.
Sol LeWitt created generative art in the form of systems expressed in
natural language
A natural language or ordinary language is a language that occurs naturally in a human community by a process of use, repetition, and change. It can take different forms, typically either a spoken language or a sign language. Natural languages ...
and systems of geometric
permutation
In mathematics, a permutation of a set can mean one of two different things:
* an arrangement of its members in a sequence or linear order, or
* the act or process of changing the linear order of an ordered set.
An example of the first mean ...
.
Harold Cohen's
AARON
According to the Old Testament of the Bible, Aaron ( or ) was an Israelite prophet, a high priest, and the elder brother of Moses. Information about Aaron comes exclusively from religious texts, such as the Hebrew Bible, the New Testament ...
system is a longstanding project combining software artificial intelligence with robotic painting devices to create physical artifacts.
Steina and Woody Vasulka
Steina Vasulka (born Steinunn Briem Bjarnadottir in 1940)
Soros Center for Contemporary Arts Budapest and Woody Vasulka ...
are video art pioneers who used analog video feedback to create generative art. Video feedback is now cited as an example of deterministic chaos, and the early explorations by the Vasulkas anticipated contemporary science by many years.
Software systems exploiting
evolutionary computing to create visual form include those created by
Scott Draves and
Karl Sims.
The digital artist
Joseph Nechvatal has exploited models of viral contagion.
''
Autopoiesis'' by
Ken Rinaldo includes fifteen musical and
robotic sculptures that interact with the public and modify their behaviors based on both the presence of the participants and each other.
Jean-Pierre Hebert and
Roman Verostko are founding members of the
Algorists, a group of artists who create their own algorithms to create art.
A. Michael Noll, of Bell Telephone Laboratories, Incorporated, programmed computer art using mathematical equations and programmed randomness, starting in 1962.

The French artist
Jean-Max Albert, beside environmental sculptures like ''Iapetus'', and ''O=C=O'', developed a project dedicated to the vegetation itself, in terms of biological activity. The ''Calmoduline Monument'' project is based on the property of a protein,
calmodulin, to bond selectively to calcium. Exterior physical constraints (wind, rain, etc.) modify the electric potential of the cellular membranes of a plant and consequently the flux of calcium. However, the calcium controls the expression of the calmoduline gene. The plant can thus, when there is a stimulus, modify its "typical" growth pattern. So the basic principle of this monumental sculpture is that to the extent that they could be picked up and transported, these signals could be enlarged, translated into colors and shapes, and show the plant's "decisions" suggesting a level of fundamental biological activity.
Maurizio Bolognini works with generative machines to address conceptual and social concerns.
Mark Napier is a pioneer in data mapping, creating works based on the streams of zeros and ones in Ethernet traffic, as part of the "Carnivore" project.
Martin Wattenberg pushed this theme further, transforming "data sets" as diverse as musical scores (in "Shape of Song", 2001) and Wikipedia edits (
History Flow, 2003, with
Fernanda Viegas) into dramatic visual compositions.
The Canadian artist
San Base developed a "Dynamic Painting" algorithm in 2002. Using computer algorithms as "brush strokes", Base creates sophisticated imagery that evolves over time to produce a fluid, never-repeating artwork.
Since 1996 there have been
ambigram generators that auto generate
ambigrams.
Italian composer
Pietro Grossi, pioneer of
computer music since 1986, he extended his experiments to images, (same procedure used in his musical work) precisely to computer graphics, writing programs with specific auto-decisions, and developing the concept of ''HomeArt'', presented for the first time in the exhibition ''New Atlantis: the continent of electronic music'' organized by the
Venice Biennale in 1986.
Some contemporary artists who create generative visual artworks are
John Maeda,
Daniel Shiffman,
Zachary Lieberman,
Golan Levin,
Casey Reas,
Ben Fry, and
Giles Whitaker (artist).
Software art
For some artists, graphic user interfaces and computer code have become an independent art form in themselves.
Adrian Ward created Auto-Illustrator as a commentary on software and generative methods applied to art and design.
Architecture
In 1987
Celestino Soddu created the artificial DNA of Italian Medieval towns able to generate endless
3D models of cities identifiable as belonging to the idea.
In 2010,
Michael Hansmeyer generated architectural columns in a project called "Subdivided Columns – A New Order (2010)". The piece explored how the simple process of repeated subdivision can create elaborate architectural patterns. Rather than designing any columns directly, Hansmeyer designed a process that produced columns automatically. The process could be run again and again with different parameters to create endless permutations. Endless permutations could be considered a hallmark of generative design.
Literature
Writers such as
Tristan Tzara
Tristan Tzara (; ; ; born Samuel or Samy Rosenstock, also known as S. Samyro; – 25 December 1963) was a Romanian and French avant-garde poet, essayist and performance artist. Also active as a journalist, playwright, literary and art critic, c ...
,
Brion Gysin, and
William Burroughs used the
cut-up technique to introduce randomization to literature as a generative system.
Jackson Mac Low produced computer-assisted poetry and used algorithms to generate texts;
Philip M. Parker has written software to automatically generate entire books.
Jason Nelson used generative methods with speech-to-text software to create a series of digital poems from movies, television and other audio sources.
In the late 2010s, authors began to experiment with
neural networks
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either Cell (biology), biological cells or signal pathways. While individual neurons are simple, many of them together in a netwo ...
trained on large language datasets.
David Jhave Johnston's ''
ReRites'' is an early example of human-edited AI-generated poetry.
Live coding
Generative systems may be modified while they operate, for example by using interactive programming environments such as
Csound,
SuperCollider,
Fluxus
Fluxus was an international, interdisciplinary community of artists, composers, designers, and poets during the 1960s and 1970s who engaged in experimental performance art, art performances which emphasized the artistic process over the finishe ...
and
TidalCycles
TidalCycles (also known as Tidal) is a live coding environment which is designed for improvising and composing music. Technically, it is a domain-specific language embedded in the functional programming language Haskell, and is focused on the g ...
, including patching environments such as
Max/MSP,
Pure Data and
vvvv. This is a standard approach to programming by artists, but may also be used to create live music and/or video by manipulating generative systems on stage, a performance practice that has become known as
live coding
Live coding, sometimes referred to as on-the-fly programming,Wang G. & Cook P. (2004"On-the-fly Programming: Using Code as an Expressive Musical Instrument" In ''Proceedings of the 2004 International Conference on New Interfaces for Musical Expr ...
. As with many examples of
software art, because live coding emphasizes human authorship rather than autonomy, it may be considered in opposition to generative art.
Blockchain
In 2020, Erick "Snowfro" Calderon launched the Art Blocks platform for combining the ideas of generative art and the
blockchain, with resulting artworks created as
NFTs on the
Ethereum blockchain. One of the key innovations with the generative art created in this way is that all the source code and algorithm for creating the art has to be finalized and put on the blockchain permanently, without any ability to alter it further. Only when the artwork is sold ("minted"), the artwork is generated; the result is random yet should reflect the overall aesthetic defined by the artist. Calderon argues that this process forces the artist to be very thoughtful of the algorithm behind the art:
Until today, a enerativeartist would create an algorithm, press the spacebar 100 times, pick five of the best ones and print them in high quality. Then they would frame them, and put them in a gallery. ''Maybe.'' Because Art Blocks forces the artist to accept every single output of the algorithm as their signed piece, the artist has to go back and tweak the algorithm until it's perfect. They can't just cherry pick the good outputs. That elevates the level of algorithmic execution because the artist is creating something that they know they're proud of before they even know what's going to come out on the other side.
Theories
Philip Galanter
In 2003, Philip Galanter published the most widely cited theory of generative art which describes generative art systems in the context of complexity theory.
In particular the notion of
Murray Gell-Mann and
Seth Lloyd's
effective complexity is cited. In this view both highly ordered and highly disordered generative art can be viewed as simple. Highly ordered generative art minimizes
entropy
Entropy is a scientific concept, most commonly associated with states of disorder, randomness, or uncertainty. The term and the concept are used in diverse fields, from classical thermodynamics, where it was first recognized, to the micros ...
and allows maximal
data compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compressi ...
, and highly disordered generative art maximizes entropy and disallows significant data compression. Maximally complex generative art blends order and disorder in a manner similar to biological life, and indeed biologically inspired methods are most frequently used to create complex generative art. This view is at odds with the earlier
information theory
Information theory is the mathematical study of the quantification (science), quantification, Data storage, storage, and telecommunications, communication of information. The field was established and formalized by Claude Shannon in the 1940s, ...
influenced views of
Max Bense and
Abraham Moles where complexity in art increases with disorder.
Galanter notes further that given the use of visual symmetry, pattern, and repetition by the most ancient known cultures generative art is as old as art itself. He also addresses the mistaken equivalence by some that rule-based art is synonymous with generative art. For example, some art is based on constraint rules that disallow the use of certain colors or shapes. Such art is not generative because constraint rules are not constructive, i.e. by themselves they do not assert what is to be done, only what cannot be done.
Margaret Boden and Ernest Edmonds
In their 2009 article,
Margaret Boden and Ernest Edmonds agree that generative art need not be restricted to that done using computers, and that some rule-based art is not generative. They develop a technical vocabulary that includes Ele-art (electronic art), C-art (
computer art), D-art (digital art), CA-art (computer assisted art), G-art (generative art), CG-art (computer based generative art), Evo-art (evolutionary based art), R-art (robotic art), I-art (
interactive art), CI-art (computer based interactive art), and VR-art (virtual reality art).
Questions
The discourse around generative art can be characterized by the theoretical questions which motivate its development. McCormack et al. propose the following questions, shown with paraphrased summaries, as the most important:
# Can a machine originate anything? ''Related to
machine intelligence - can a machine generate something new, meaningful, surprising and of value: a poem, an artwork, a useful idea, a solution to a long-standing problem?''
[
# What is it like to be a computer that makes art? ''If a computer could originate art, what would it be like from the computer's perspective?''][
# Can human aesthetics be formalized?][
# What new kinds of art does the computer enable? ''Many generative artworks do not involve digital computers, but what does generative computer art bring that is new?''][
# In what sense is generative art representational, and what is it representing?][
# What is the role of randomness in generative art? ''For example, what does the use of randomness say about the place of intentionality in the making of art?''][
# What can computational generative art tell us about creativity? ''How could generative art give rise to artifacts and ideas that are new, surprising and valuable?''][
# What characterizes good generative art? ''How can we form a more critical understanding of generative art?''][
# What can we learn about art from generative art? ''For example, can the art world be considered a complex generative system involving many processes outside the direct control of artists, who are agents of production within a stratified global art market?''][
# What future developments would force us to rethink our answers?][
Another question is of postmodernism—are generative art systems the ultimate expression of the postmodern condition, or do they point to a new synthesis based on a complexity-inspired world-view?][Galanter, Philip]
''Complexism and the role of evolutionary art''
in "The art of artificial evolution : a handbook on evolutionary art and music", Springer
See also
* Artificial intelligence art
* Artmedia
* Conway's Game of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial ...
* Digital morphogenesis
* Evolutionary art
* Generative artificial intelligence
Generative artificial intelligence (Generative AI, GenAI, or GAI) is a subfield of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. These models Machine learning, learn the underlyin ...
* New media art
New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
* Non-fungible token
* Post-conceptualism
* Systems art
* Virtual art
References
Further reading
* Matt Pearson,
Generative art : a practical guide
(Manning 2011).
* Wands, Bruce (2006). ''Art of the Digital Age'', London: Thames & Hudson. .
* Oliver Grau (2003)
''Virtual Art: From Illusion to Immersion''
(MIT Press/Leonardo Book Series). Cambridge, Massachusetts: The MIT Press. .
* A conversation between Will Wright and Brian Eno on generative creation.
Off Book: Generative Art - Computers, Data, and Humanity
Documentary produced by Off Book (web series)
Thomas Dreher: History of Computer Art
chap.III.2, IV.3, VIII.1
Epigenetic Painting:Software as Genotype", Roman Verostko(International Symposium on Electronic Art, Utrecht, 1988); Leonardo, 23:1,1990, pp. 17–23
{{Western art movements
Computer-related introductions in 1962
20th-century art movements
Visual arts media
Computer art
Digital art
New media
Electronic music
Visual arts genres
Painting techniques
Conceptual art
Generative artificial intelligence
Algorithmic art
Computer graphics