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Algorists
Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called algorists. Algorithmic art is created in the form of digital paintings and sculptures, interactive installations and music compositions. Algorithmic art is not a new concept. Islamic art is a good example of the tradition of following a set of rules to create patterns. The even older practice of weaving includes elements of algorithmic art. As computers developed so did the art created with them. Algorithmic art encourages experimentation allowing artists to push their creativity in the digital age. Algorithmic art allows creators to devise intricate patterns and designs that would be nearly impossible to achieve by hand. Creators have a say on what the input criteria is, but not on the outcome. Overview Algorithmic art, also known as computer-generated art, is a subset of generative art (generated by an autonomous syste ...
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Roman Verostko
Roman Verostko (September 12, 1929 – June 1, 2024) was an American artist and educator who created code-generated imagery, known as algorithmic art. Verostko developed his own software for generating original art based on form ideas he had developed as an artist in the 1960s. His software controls the drawing arm of a machine known as a pen plotter that was designed primarily for engineering and architectural drawing. In coding his software Verostko conceives of the machine's drawing arm as an extension or prosthesis for his own drawing arm. The plotter normally draws with ink pens but Verostko adapted oriental brushes to fit the drawing arm and wrote interactive routines for achieving brush strokes with his plotters. In 1995, he co-founded the Algorists with Jean-Pierre Hébert. Biography Roman Verostko was born in Tarrs, Pennsylvania, a coal-mining town fifty miles east of Pittsburgh. A painter in his early life, he also studied as a Benedictine monk at Saint Vincent Sem ...
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Generative Art
Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An ''autonomous system'' in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the Generative systems, generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined Computer-generated artwork, computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, and Tessellation, tiling. Generative algorithms, algorithms programmed to produce artistic work ...
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Mathematics And Art
Mathematics and art are related in a variety of ways. Mathematics has itself been described as an art mathematical beauty, motivated by beauty. Mathematics can be discerned in arts such as Music and mathematics, music, dance, painting, Mathematics and architecture, architecture, sculpture, and Mathematics and fiber arts, textiles. This article focuses, however, on mathematics in the visual arts. Mathematics and art have a long historical relationship. List of mathematical artists, Artists have used mathematics since the 4th century BC when the Greek sculpture, sculptor Polykleitos wrote Polykleitos#Canon of Polykleitos, his ''Canon'', prescribing proportions Polykleitos#Conjectured reconstruction, conjectured to have been based on the ratio 1: for the ideal male nude. Persistent popular claims have been made for the use of the golden ratio in ancient art and architecture, without reliable evidence. In the Italian Renaissance, Luca Pacioli wrote the influential treatise ''De div ...
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Systems Art
Systems art is art influenced by cybernetics and systems theory, reflecting on natural systems, social systems, and the social signs of the art world itself. Systems art emerged as part of the first wave of the conceptual art movement in the 1960s and 1970s. Closely related and overlapping terms include ''anti-form movement'', ''cybernetic art'', ''generative systems'', ''process art'', ''systems aesthetic'', ''systemic art'', ''systemic painting'', and ''systems sculpture''. Related fields of systems art Anti-form movement By the early 1960s, minimalism had emerged as an abstract movement in art, with roots in geometric abstraction via Kazimir Malevich, Malevich, the Bauhaus, and Piet Mondrian, Mondrian. This movement rejected the ideas of relational and subjective painting, the complexity of abstract expressionist surfaces, and the emotional zeitgeist and polemics present in action painting. Minimalism argued that extreme simplicity could capture all of the sublime repres ...
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Linear Perspective
Linear or point-projection perspective () is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to , meaning that an object's dimensions parallel to the line of sight appear shorter than its dimensions perpendicular to the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizo ...
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Italian Renaissance
The Italian Renaissance ( ) was a period in History of Italy, Italian history between the 14th and 16th centuries. The period is known for the initial development of the broader Renaissance culture that spread across Western Europe and marked the transition from the Middle Ages to modernity. Proponents of a "long Renaissance" argue that it started around the year 1300 and lasted until about 1600. In some fields, a Italian Renaissance painting#Proto-Renaissance painting, Proto-Renaissance, beginning around 1250, is typically accepted. The French word (corresponding to in Italian) means 'rebirth', and defines the period as one of cultural revival and renewed interest in classical antiquity after the centuries during what Renaissance humanism, Renaissance humanists labelled as the Dark Ages (historiography), "Dark Ages". The Italian Renaissance historian Giorgio Vasari used the term ('rebirth') in his ''Lives of the Most Excellent Painters, Sculptors, and Architects'' in 1550, bu ...
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Islamic Geometric Patterns
Islamic geometric patterns are one of the major forms of Islamic ornament, which tends to avoid using figurative art, figurative images, as it is forbidden to create a representation of an important Islamic figure according to many Quran, holy scriptures. The geometry, geometric designs in Islamic art are often built on combinations of repeated squares and circles, which may be overlapped and Islamic interlace patterns, interlaced, as can arabesques (with which they are often combined), to form intricate and complex patterns, including a wide variety of tessellations. These may constitute the entire decoration, may form a framework for floral or Islamic calligraphy, calligraphic embellishments, or may retreat into the background around other motifs. The complexity and variety of patterns used evolved from simple stars and lozenges in the ninth century, through a variety of 6- to 13-point patterns by the 13th century, and finally to include also 14- and 16-point stars in the ...
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Pseudo-random
A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. Pseudorandom number generators are often used in computer programming, as traditional sources of randomness available to humans (such as rolling dice) rely on physical processes not readily available to computer programs, although developments in hardware random number generator technology have challenged this. Background The generation of random numbers has many uses, such as for random sampling, Monte Carlo methods, board games, or gambling. In physics, however, most processes, such as gravitational acceleration, are deterministic, meaning that they always produce the same outcome from the same starting point. Some notable exceptions are radioactive decay and quantum measurement, which are both modeled as being truly random processes in the underlying physics. Since these processes are not practical sources of r ...
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Plotter
A plotter is a machine that produces vector graphics drawings. Plotters draw lines on paper using a pen, or in some applications, use a knife to cut a material like Polyvinyl chloride, vinyl or leather. In the latter case, they are sometimes known as a cutting plotter. In the past, plotters were used in applications such as computer-aided design, as they were able to produce line drawings much faster and of a higher quality than contemporary conventional printers. Smaller desktop plotters were often used for business graphics. Printers with graphics capabilities took away some of the market by the early 1980s, and the introduction of laser printers in the mid-1980s largely eliminated the use of plotters from most roles. Plotters retained a niche for producing very large drawings for many years, but have now largely been replaced by wide-format printer, wide-format conventional printers. Cutting plotters remain in use in a number of industries. Overview Digitally controlled pl ...
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Raster
file:Rgb-raster-image.svg, upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a two-dimensional image or picture represented as a rectangular Matrix (mathematics), matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying electronic publishing, dissemination, raster graphics editor, production, 3D rendering, generation, and raw image format, acquisition formats. The printing and prepress industries know raster graphics as contones (from "continuous tints and shad ...
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