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ReRites
''ReRites'' (also known as ''RERITES, ReadingRites, Big Data Poetry'') is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ''ReRites'' won the Electronic Literature Organization#Awards, Robert Coover Award for a Work of Electronic Literature in 2022. About the project The ''ReRites'' project began as a daily rite of writing with a neural network, expanded into a series of performances from which video documentation has been published online, and concluded with a set of 12 books and an accompanying book of essays published by Anteism Books in 2019. In ''Electronic Literature'', Scott Rettberg describes the early phases of the project in 2016, when it bore the preliminary name ''Big Data Poetry''. Jhave (the artist name that David Jhave Johnston goes by) describes the process of writing ''ReRites'' as a rite: "Every morning for 2 hours (normally 6:30–8:30am) I get up and edit ...
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David Jhave Johnston
David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media,. and a researcher at the Center for Digital Narrative at the University of Bergen. This artist's work is often attributed, simply, to the name Jhave. Education and career Jhave completed his PhD at Concordia University in 2011, and taught between 2014 and 2017 at the School of Creative Media, City University of Hong Kong, after which he returned to Montreal. Literary and artistic work ''ReRites'' is one of the first literary works written in collaboration with neural networks, which Jhave trained on a corpus of 600,000 lines of poetry, and it was the winner of the Electronic Literature Organization's Robert Coover Award for a Work of Electronic Literature in 2022. In 2019 the arts press Anteism released twelve books of poetry produced by ''ReRites'' and edited by Jhave, and a book of essays about the work''''. ''ReRites'' came out of a multi ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, Tablet computer, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version. The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later ...
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Electronic Literature Organization
The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of and criticism of electronic literature, hosts online events and has published a series of collections of electronic literature. History Founding and early years (1999-2002) The ELO was founded in 1999 in Chicago by Scott Rettberg, Robert Coover, and Jeff Ballowe. Rettberg took the role as CEO, and Ballowe was president. In a book chapter about this early phase, Rettberg describes the first three years as a "turbulent and exciting period". An article in the Los Angeles Times describes the first reading organised by the ELO in July 2000, "a recent evening at the home of Microsoft executive Richard Bangs", with "trays of light finger food and delicately chilled Chardonnay" with "guests from high-tech east side Seattle mingled with represe ...
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Generative Literature
Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, while Christopher Strachey's love letter generator (1952) is the first digital example. With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common. Definitions Hannes Bajohr defines generative literature as literature involving "the automatic production of text according to predetermined parameters, usually following a combinatory, sometimes aleatory logic, and it emphasizes the production rather than the reception of the work (unlike, say, hypertext)." In his book ''Electronic Literature'', Scott Rettberg connects generative literature to avant-garde literary movements like Dada, Surrealism, Oulipo and Fluxus. Bajohr argues that conceptual ...
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Allison Parrish
Allison Parrish is an American poet, software engineer, creative coder, and game designer, notable as one of the most prominent early makers of creative, literary Twitter bots. She was named "Best Maker of Poetry Bots" by ''The Village Voice'' in 2016. Parrish has produced a textbook introduction to creative coding in Python, more specifically Processing.py. Parrish holds a BA in Linguistics from UC Berkeley, and a Master of Professional Studies from the Interactive Telecommunications Program (ITP), NYU. She has been a Writer-in-Residence in the English Department of Fordham University, 2014–16, and an Assistant Arts Professor at the ITP since 2016. Selected works * A conceptual poetic Twitter bot launched 2007 and later published as a book: This bot tweeted out an alphabetized list of about 100,000 words, one every 30 minutes. Instead of a definition, the entry for that word contains the social media analytics of that tweet. @everyword was one of the first bots to have a ...
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Natural Language Processing
Natural language processing (NLP) is a subfield of computer science and especially artificial intelligence. It is primarily concerned with providing computers with the ability to process data encoded in natural language and is thus closely related to information retrieval, knowledge representation and computational linguistics, a subfield of linguistics. Major tasks in natural language processing are speech recognition, text classification, natural-language understanding, natural language understanding, and natural language generation. History Natural language processing has its roots in the 1950s. Already in 1950, Alan Turing published an article titled "Computing Machinery and Intelligence" which proposed what is now called the Turing test as a criterion of intelligence, though at the time that was not articulated as a problem separate from artificial intelligence. The proposed test includes a task that involves the automated interpretation and generation of natural language ...
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Canadian Poetry
Canadian poetry is poetry of or typical of Canada. The term encompasses poetry written in Canada or by Canadian people in the official languages of English and French, and an increasingly prominent body of work in both other European and Indigenous languages. Although English Canadian poetry began to be written soon after European colonization began, many of English-speaking Canada’s first celebrated poets come from the Confederation period of the mid to late 19th century. In the 20th century, Anglo-Canadian poets embraced European and American poetic innovations, such as Modernism, Confessional poetry, Postmodernism, New Formalism, Concrete and Visual poetry, and Slam, but always turned to a uniquely Canadian perspective. The minority French Canadian poetry, primarily from Quebec, blossomed in the 19th century, moving through Modernism and Surrealism in the 20th century, to develop a unique voice filled with passion, politics and vibrant imagery. Montreal, with its expos ...
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21st-century Poetry
File:1st century collage.png, From top left, clockwise: Jesus is crucified by Roman authorities in Judaea (17th century painting). Four different men (Galba, Otho, Vitellius, and Vespasian) claim the title of Emperor within the span of a year; The Great Fire of Rome (18th-century painting) sees the destruction of two-thirds of the city, precipitating the empire's first persecution against Christians, who are blamed for the disaster; The Roman Colosseum is built and holds its inaugural games; Roman forces besiege Jerusalem during the First Jewish–Roman War (19th-century painting); The Trưng sisters lead a rebellion against the Chinese Han dynasty (anachronistic depiction); Boudica, queen of the British Iceni leads a rebellion against Rome (19th-century statue); Knife-shaped coin of the Xin dynasty., 335px rect 30 30 737 1077 Crucifixion of Jesus rect 767 30 1815 1077 Year of the Four Emperors rect 1846 30 3223 1077 Great Fire of Rome rect 30 1108 1106 2155 Boudican revolt ...
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2010s Electronic Literature Works
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural number, ...
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Strachey Love Letter Algorithm
In 1952, Christopher Strachey wrote a combinatory algorithm for the Manchester Mark 1 computer which could create love letters. The poems it generated have been seen as the first work of electronic literature and a queer critique of heteronormative expressions of love. History Alan Turing's biographer Andrew Hodges dates the creation of the love letter generator, also known as ''M.U.C.'', to the summer of 1952, when Strachey was working with Turing, although Gaboury dates its creation to 1953. Hodges writes that while many of their colleagues thought ''M.U.C.'' silly, “it greatly amused Alan and Christopher Strachey – whose love lives, as it happened, were rather similar too”. Strachey was known to be gay. Although this appears to be the first work of computer-generated literature, the structure is similar to the nineteenth-century parlour game Consequences, and the early twentieth-century surrealist game exquisite corpse. The Mad Libs books were conceived around the same ...
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