Electronic Literature
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Electronic literature or digital literature is a genre of literature where digital capabilities such as
interactivity Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but ...
,
multimodality Multimodality is the application of multiple literacies within one medium. Multiple literacies or "modes" contribute to an audience's understanding of a composition. Everything from the placement of images to the organization of the content to ...
or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as
computers A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations ('' computation''). Modern digital electronic computers can perform generic sets of operations known as ''programs'', ...
, tablets, and
mobile phones A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version. The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created.
Interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
begun to be published, first on
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
s and later on the
web Web most often refers to: * Spider web, a silken structure created by the animal * World Wide Web or the Web, an Internet-based hypertext system Web, WEB, or the Web may also refer to: Computing * WEB, a literate programming system created by ...
. Hypertext fictions are stories where the reader moves from page to page by selecting links. In the 2000s digital poetry became popular, often including animated text, images and interactivity. In the 2010s and 2020s, electronic literature uses
social media platforms Social media are interactive technologies that facilitate the creation, sharing and aggregation of content (such as ideas, interests, and other forms of expression) amongst virtual communities and networks. Common features include: * Online ...
, with new genres like
Instapoetry Instapoetry is a style of written poetry that emerged after the advent of social media, especially on Instagram. The term has been used to describe poems written specifically for being shared online, most commonly on Instagram, but also other platfo ...
or Twitterature as well as literary practices like netprov. Although web-based genres like creepypasta and
fan fiction Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted ...
are not always thought of as electronic literature (because they usually manifest as linear texts that could be printed out and read on paper) other scholars argue that these are born digital genres that depend on online communities and thus should be included in the field. There is an extensive body of scholarship on electronic literature. In 1999 the Electronic Literature Organization was established, which through annual conferences and other events supports both the publishing and study of electronic literature. One focus of academic study has been the preservation and archiving of works of electronic literature. This is challenging because works become impossible to access or read when the software or hardware they are designed for becomes obsolete. In addition, works of electronic literature are not part of the established publishing industry and so do not have ISBN numbers and are not findable in library catalogues. This has led to the establishment of a number of archives and documentation projects.


Definitions

The literary critic and professor N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic Literature Organization (ELO) states that electronic literature "refers to works with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer". This can include
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
, animated poetry (often called kinetic poetry) and other forms of digital poetry, literary chatbots, computer-generated narratives or poetry, art installations with significant literary aspects,
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
and literary uses of social media. For example, a
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
is a story where the reader chooses a path through the story by clicking on links that connect fragments of text, often called lexias. In digital poetry the words in the poem may move across the screen or may involve game-like interactivity. In generative literature a single work can generate many different poems or stories. Until the early 2000s electronic literature works tended to be published on
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
,
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
, in online literary journals or on dedicated websites. However, since around 2010 literary genres on
social media platforms Social media are interactive technologies that facilitate the creation, sharing and aggregation of content (such as ideas, interests, and other forms of expression) amongst virtual communities and networks. Common features include: * Online ...
- such as
Instapoetry Instapoetry is a style of written poetry that emerged after the advent of social media, especially on Instagram. The term has been used to describe poems written specifically for being shared online, most commonly on Instagram, but also other platfo ...
, Twitterature or netprov - have come to be seen as electronic literature. The literary critic Leonardo Flores called these third generation electronic literature, following the first generation of pre-web works and the second generation of web-based works. Flores uses an inclusive definition of electronic literature, which can include social media posts with literary qualities even if the authors do not themselves think of it as literature. Fan fiction and creepypasta have also been analysed as electronic literature. The definition of electronic literature is controversial within the field, with strict definitions being criticised for excluding valuable works, and looser definitions being so murky as to be useless. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". In his book ''Electronic Literature'', the author and scholar Scott Rettberg argues that an advantage of a wide definition is its flexibility, which allows it to include new genres as new platforms and modes of literature emerge. Screenwriter and author Carolyn Handler Miller characterizes works of electronic literature as nonlinear and non chronological where the user experiences and co-creates the story, and where contradictory events and different outcomes are possible.


History


Precursors

Scholars have discussed a range of pre-digital precursors to electronic literature, from the ancient Chinese book the ''
I Ching The ''I Ching'' or ''Yijing'' ( ), usually translated ''Book of Changes'' or ''Classic of Changes'', is an ancient Chinese divination text that is among the oldest of the Chinese classics. The ''I Ching'' was originally a divination manual in ...
'', to inventor John Clark's mechanical Latin Verse Machine (1830-1843) to the
Dadaist Dada () or Dadaism was an anti-establishment art movement that developed in 1915 in the context of the Great War and the earlier anti-art movement. Early centers for dadaism included Zürich and Berlin. Within a few years, the movement had s ...
movement's cut-up technique. Print novels that were designed to be read non-linearly, such as Julio Cortázar's ''Hopscotch'' (1963) and
Vladimir Nabokov Vladimir Vladimirovich Nabokov ( ; 2 July 1977), also known by the pen name Vladimir Sirin (), was a Russian and American novelist, poet, translator, and entomologist. Born in Imperial Russia in 1899, Nabokov wrote his first nine novels in Rus ...
's ''
Pale Fire ''Pale Fire'' is a 1962 novel by Vladimir Nabokov. The novel is presented as a 999-line poem titled "Pale Fire", written by the fictional poet John Shade, with a foreword, lengthy commentary and index written by Shade's neighbor and academic co ...
'' (1962), are cited as "print antecedents" of electronic literature.


1950s

The 1952 love letter generator that the British computer scientist
Christopher Strachey Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., T ...
wrote for the
Manchester Mark 1 The Manchester Mark 1 was one of the earliest stored-program computers, developed at the Victoria University of Manchester, England from the Manchester Baby (operational in June 1948). Work began in August 1948, and the first version was operat ...
computer is probably the first example of literature that requires a computer to be generated or read. The work generates short love letters, and is an example of combinatory poetry, also called generative poetry. The original code has been lost, but digital poet and scholar
Nick Montfort Nick Montfort is an American computer scientist and poet who is a professor of digital media at Massachusetts Institute of Technology, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen whe ...
has reimplemented it based on remaining documentation of its output, and this version can be viewed in a web browser. In 1959 the German computer scientist wrote ''Stochastic Texts'', which "for many years was considered the first digital literary text." ''Stochastic Texts'' was a program written for a Z22 computer that "produced random short sentences based on a corpus of chapter titles and subjects from
Franz Kafka Franz Kafka (3 July 1883 – 3 June 1924) was a novelist and writer from Prague who was Jewish, Austrian, and Czech and wrote in German. He is widely regarded as a major figure of 20th-century literature. His work fuses elements of Litera ...
's novel '' The Castle''. Lutz's work has been discussed both as a very early work of electronic literature and as an important precursor to current AI-generated literature. The German philosopher and media scholar writes that ''Stochastic Texts'' is an example of the "sequential paradigm" in generative literature, in opposition to newer examples of a "connectionist paradigm": "Instead of hoping to recreate intuition, genius, or expression, the logic of the machine itself – that is, the logic of deterministically executed rule steps – becomes aesthetically normative in ''Stochastische Texte''."


1960s

The 1960s were a time of literary experimentation, and there were strong connections between the art and technology scenes and
concrete poetry Concrete poetry is an arrangement of linguistic elements in which the typographical effect is more important in conveying meaning than verbal significance. It is sometimes referred to as visual poetry, a term that has now developed a distinct mea ...
. The Italian poet and artist
Nanni Balestrini Nanni Balestrini (2 July 1935 – 19 May 2019) was an Italian experimental poet, author and visual artist of the Neoavanguardia movement. Context Nanni Balestrini is associated with the Italian writers' movement Neoavanguardia. He wrote fo ...
's poem ''Tape Mark I'' was composed in 1961 on an IBM 7070, and output from the poetry generator was published in a special issue of a journal edited by the novelist and scholar
Umberto Eco Umberto Eco (5 January 1932 – 19 February 2016) was an Italian Medieval studies, medievalist, philosopher, Semiotics, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular ...
and artist
Bruno Munari Bruno Munari (24 October 1907 – 29 September 1998) was "one of the greatest actors of 20th-century art, design and graphics". He was an Italian artist, designer, and inventor who contributed fundamentals to many fields of visual arts (painti ...
, thus standing as the first Italian work of electronic literature. ''Auto-Beatnik'' (1961) was a program by R. M. Worthy and colleagues at the computer manufacturing company
Librascope Librascope was a Glendale, California, division of General Precision, Inc. (GPI). It was founded in 1937 by Lewis W. Imm to build and operate theater equipment, and acquired by General Precision in 1941. During World War II it worked on improvi ...
. ''Auto-Beatnik'' generated poems on an
LGP-30 The LGP-30, standing for Librascope General Purpose and then Librascope General Precision, is an early off-the-shelf computer. It was manufactured by the Librascope company of Glendale, California (a division of General Precision Inc.), and so ...
computer to mimic the style of
Beat poetry The Beat Generation was a literary subculture movement started by a group of authors whose work explored and influenced American culture and politics in the post-World War II era. The bulk of their work was published and popularized by members o ...
. Games designers Mabel Addis and William McKay's text-based narrative game The Sumerian Game (1964–66) was probably the first narrative computer game, although it was not widely distributed. The computer scientist
Joseph Weizenbaum Joseph Weizenbaum (8 January 1923 – 5 March 2008) was a German-American computer scientist and a professor at Massachusetts Institute of Technology, MIT. He is the namesake of the Weizenbaum Award and the Weizenbaum Institute. Life and career ...
programmed the chatbot
ELIZA ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and ...
in 1966, establishing a new genre of conversational literary artefacts or bots. This was the decade when the sociologist and philosopher
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and ''hypermedia'' in 1963 and published them in 1965. According to his 1997 ''Forbes'' p ...
coined the terms
hypertext Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
and
hypermedia Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term ''multimedia'', which may include non-interactive linear ...
.


1970s

Writers and artists continued to experiment with combining art, technology and literature. An example is the installation '' Blikk'' (1970) by a Norwegian trio: artist , composer Sigurd Berge and poet Jan Erik Vold. Vold's readings of his poems were mixed as sound montages by Berge and combined with Jæger's kinetic sculptures in an exhibition at the Henie Onstad Art Center. The work was recreated in 2022 by the composer and curator and is now part of the permanent collection of the Norwegian National Museum. Another important development in the 1970s was the popularity of text adventure games, now more commonly known as interactive fiction. In 1975–76, Will Crowther programmed a text game named ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' (also known as ''Adventure'' or ''ADVENT''). It possessed a story that had the reader make choices on which way to go. These choices could lead the reader to the end, or to their untimely death. It is often regarded as the first work of interactive fiction, although others have argued that the simulated microworld
SHRDLU SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and query ...
or Mabel Addis's '' The Sumerian Game'' were earlier and should be considered interactive fiction. Historians agree that ''Colossal Cave Adventure'' made a "significant cultural impact" in the 1970s. It has been called a "classic" "so foundational it started a genre", "the ''Gilgamesh'' of video games", and is credited with having "informed and inspired generations of players." ''Colossal Cave Adventure'' was played on
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
s, and spread rapidly through the
ARPANET The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
. ''Colossal Cave'' inspired many other games, including the text adventure game ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' (1977) which was regarded as one of the best known.


1980s

With the advent of
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s, interactive fiction became a commercially successful genre, driven by companies like
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
. Companies hired authors and programmers to write text adventure games, as Veronika Megler, who wrote ''The Hobbit'' video game in 1982, described in an interview with ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
''. For
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
and digital poetry, the eighties were a time of experimentation in separate communities that were not necessarily aware of each other. In Canada, the poet Bp Nichol published ''First Screening: Computer Poems'', written in
BASIC Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film ...
, in 1984. The Californian writer Judy Malloy published ''Uncle Roger'' on the online community
The WELL The Whole Earth 'Lectronic Link, normally shortened to The WELL or The Well, is a virtual community founded in 1985. It is one of the oldest continuously operating virtual communities. By 1993 it had 7,000 members, a staff of 12, and gross annu ...
in 1986/87. On the East Coast, hypertext fiction was being explored by academics and writers who met at the ACM Hypertext conference, which held its inaugural meeting in 1987. Michael Joyce's '' afternoon, a story'', one of the most cited works of hypertext fiction, was demonstrated at the 1987 conference, and Mark Bernstein published this work at Eastgate Systems. The hypertext author
Stuart Moulthrop Stuart Moulthrop (born 1957 in Baltimore, Maryland, United States) is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works '' Victory Garden'' (1991), whic ...
described discovering writer and visual artist Judy Malloy's work at this time, not having realised that there were other people writing literature for computers: "I can remember coming away from that moment thinking that, you know, there might be a real hope for what we were trying to do because other people were doing it". In France at this time, ''literature numérique'' (digital literature) was connected to the Oulipo literary movement, and poetry was more central to the French writers than the narrative genres like hypertext fiction that were popular in the United States. Generative poetry could be seen as a particularly European genre at the time. In 1981 the Portuguese author published the combinartory work ''THE ALAMO'', and explicitly made the claim that computationally generated works could be literary. Not only writers, but also digital artists created works with strong literary components that have had an influence on the field of electronic literature. An example is the Australian artist Jeffrey Shaw and Dirk Groeneveld's ''The Legible City'', which was first exhibited at ZKM Center for Art and Media Karlsruhe in 1988. ''The Legible City'' is an art installation where the visitor rides a stationary bicycle through a simulated city displayed as computer-generated text. Buildings and streets are shown as 3D shapes consisting of letters and words, allowing the reader to "read" the city as they pedal through it.


1990s

The "Storyspace school" characterised the early 1990s in the United States, consisting of works created using Storyspace, hypertext authoring software developed by the literary scholar Jay David Bolter and the author Michael Joyce in the 1980s. Bolter and Joyce sold the Storyspace software in 1990 to Eastgate Systems, a small software company that became a publishing house and the main distributor of hypertext fiction in the 1990s, particularly in the early 1990s before it was possible to publish works on the
web Web most often refers to: * Spider web, a silken structure created by the animal * World Wide Web or the Web, an Internet-based hypertext system Web, WEB, or the Web may also refer to: Computing * WEB, a literate programming system created by ...
. Eastgate has maintained and updated the code in Storyspace up to the present. Storyspace and similar programs use
hypertext Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
to create links within text. Literature using hypertext is frequently referred to as
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
. Originally, these stories were often disseminated on discs and later on
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
.Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997 Hypertext fiction is still being created today using not only Storyspace, but other programs such as
Twine Twine is a strong Thread (yarn), thread, light String (structure), string or cord composed of string in which two or more thinner strands are twisted, and then twisted together (Plying, plied). The strands are plied in the opposite direction to ...
. This period is often termed the first generation hypertext era, as N. Katherine Hayles notes that these works used lexia or separate screens in a similar manner to books and pages. In a 1993 article for the
New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
Book Review, "Hyperfiction: Novels for the Computer", the novelist and professor
Robert Coover Robert Lowell Coover (February 4, 1932 – October 5, 2024) was an American novelist, Short story, short story writer, and T. B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation ...
noted the new possibilities for exploring these various storyworlds: " is a strange place, hyperspace, much more like inner space than outer, a space not of coordinates but of the volumeless imagination". Key works from this period include
Stuart Moulthrop Stuart Moulthrop (born 1957 in Baltimore, Maryland, United States) is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works '' Victory Garden'' (1991), whic ...
's ''Victory Garden'', Shelley Jackson's ''Patchwork Girl'' (1995) and Deena Larsen's work. Towards the middle of the decade, authors began writing on the web.
Stuart Moulthrop Stuart Moulthrop (born 1957 in Baltimore, Maryland, United States) is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works '' Victory Garden'' (1991), whic ...
's ''Hegirascope'' and Mark Amerika's ''Hypertextual Consciousness'' were both published in 1995. Other early web-based hypertext fictions include Olia Lialina's '' My Boyfriend Came Back from the War'', Adrienne Eisen's '' Six Sex Scenes'' and Robert Arellano's ''Sunshine '69'', all published in 1996. Mark Amerika released ''GRAMMATRON'' on June 26, 1997, the same day the work was featured in the New York Times. Scott Rettberg, William Gillespie, Dirk Stratton, and Frank Marquadt's sprawling hypertext novel '' The Unknown'' won the trAce/Alt-X Hypertext Competition in 1998. It was featured in the Electronic Literature Collection Vol. 2, and has been analysed by a number of scholars. The Electronic Literature Organization (the ELO) was founded in 1999 by hypertext author Scott Rettberg, the author and teacher of creative writing
Robert Coover Robert Lowell Coover (February 4, 1932 – October 5, 2024) was an American novelist, Short story, short story writer, and T. B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation ...
and internet investor Jeff Ballowe, with the mission "to facilitate and promote the writing, publishing, and reading of literature in electronic media". The ELO is still active today, with annual conferences, online discussions and publications.


2000s

In Japan,
cell phone novel Cell phone novels, or , are literary works originally written on a cellular phone via text messaging. This type of literature originated in Japan, where it became a popular literary genre. However, its popularity also spread to other countries in ...
s became popular from the early 2000s. Similar genres emerged in other countries where
text messaging Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablet computers, smartwatches, desktops/laptops, or ...
was well-established, including India and Europe. The first work of Indian electronic literature is probably the 2004 SMS novel ''Cloak Room'', whose author used the pseudonym RoGue. ''Cloak Room'' invited readers to engage with the story by answering texts or leaving comments on the blog that was used in tandem with the text messages. In North America the
web Web most often refers to: * Spider web, a silken structure created by the animal * World Wide Web or the Web, an Internet-based hypertext system Web, WEB, or the Web may also refer to: Computing * WEB, a literate programming system created by ...
was becoming the main platform for electronic literature. The Canadian author Caitlin Fisher's '' These Waves of Girls'' (2001) was a hypermedia novella telling stories of girlhood, using images and sounds as well as links and text. The American author Talan Memmott's '' Lexia to Perplexia'' (2000) offered complex visual and textual layers that sometimes confuse and occlude themselves, and is described by the literary critic Lisa Swanstrom as a "beautifully intricate piece of electronic literature". Kate Pullinger's '' Inanimate Alice'' is an example of a work that began as a web novel and then saw versions across several media, including a screenplay and a VR experience. Early works were concerned with erasure and experiemented with technology. Works like ''
The Impermanence Agent ''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The ...
'', by author and scholar
Noah Wardrip-Fruin Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate S ...
and collaborators, explored the web's ability to customize a story for the reader. Works like ''database'' by Adriana de Souza e Silva used a printer, video camera, and a database to erase stories "in real time". An analysis of 44 PhD dissertations about electronic literature published between 2002 and 2013 found a clear shift in the genres referenced by the authors of the dissertations during this period. Between 2002 and 2008, the referenced works clustered in four distinct genre groups:
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
, generative literature, classic
hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
(mostly published on disk or in print) and web hypertexts, including more experimental works and some poetry. Blog fiction and
fan fiction Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted ...
are born-digital literary genres that became popular in this period. Blog fictions have been a particularly popular genre of electronic literature in
Africa Africa is the world's second-largest and second-most populous continent after Asia. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 20% of Earth's land area and 6% of its total surfac ...
. The literary orality of blogs has also been analysed as a feature of African American blogs.


2010s

The spread of
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s and tablets led to literary works that explored the
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
, such as Samantha Gorman and Danny Cannizarro's '' Pry'' (2014) or Kate Pullinger's ''Breathe: A Ghost Story''. Netprov, improvisational and collaborative networked writing was another genre that developed during the 2000s and 2010s, with projects like #1WkNoTech.
Instapoetry Instapoetry is a style of written poetry that emerged after the advent of social media, especially on Instagram. The term has been used to describe poems written specifically for being shared online, most commonly on Instagram, but also other platfo ...
, a visual style of poetry native to Instagram became a popular success. The web-based hypertext authoring tool
Twine Twine is a strong Thread (yarn), thread, light String (structure), string or cord composed of string in which two or more thinner strands are twisted, and then twisted together (Plying, plied). The strands are plied in the opposite direction to ...
became increasingly popular this decade. This "Twine revolution" led to a resurgence of interactive fiction and hypertext, which now became "a mainstream form of literary game production and interaction". Notable works written in Twine that are frequently discussed as electronic literature include
Anna Anthropy Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include '' Mighty Jill Off'' and '' Dys4ia''. She is the game designer in residence at the DePaul University College of Co ...
's '' Queers in Love at the End of the World'' (2013) and Dan Hett's autobiographical '' C ya laterrrr'' about losing his brother in the
Manchester Arena bombing The Manchester Arena bombing, or Manchester Arena attack, was an Islamic terrorism in Europe, Islamic terrorist suicide bombing of Manchester Arena in Manchester, England, on 22 May 2017, following Dangerous Woman Tour, a concert by the Americ ...
(2017). As
machine learning Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task ( ...
made rapid advances with natural language processing and deep learning, authors began to experiment and write with AI.
David Jhave Johnston David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media,. and a researcher at the Center for Digital Narrative at the University of Bergen. This artist's work is often ...
's ''
ReRites ''ReRites'' (also known as ''RERITES, ReadingRites, Big Data Poetry'') is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ''ReRites'' won the ...
'' is an example of this new kind of generative literature and is a poetic work written as a human-AI collaboration. A
GPT-2 Generative Pre-trained Transformer 2 (GPT-2) is a large language model by OpenAI and the second in their foundational series of Generative pre-trained transformer, GPT models. GPT-2 was pre-trained on a dataset of 8 million web pages. It was par ...
language model was trained on a corpus of contemporary poetry and set to generate new poems every night. Each morning, Jhave Johnston would rewrite the poems as a daily ritual: hence the title ''ReRites''. Dissertations published between 2009 and 2013 still cite many works in the genres of hypertext fiction, interactive fiction, experimental webtexts and generative texts. Digital poetry also emerged as a significant genre, with dissertation authors writing about two distinct clusters of digital poetry: kinetic poetry and poetic installations in art galleries. Many of these works were from the 1980s to the early 2000s, so this may indicate an uptake in scholarly interest rather than a large change in what kinds of creative works were actually published in the 2010s.


2020s

Electronic literature spread internationally. ''The Electronic Literature Collection Volume 4'', published in 2022, showcases 132 works from 42 different countries in 31 languages. The first volume of the ''Indian Electronic Literature Anthology'', published in 2024, showcases 17 works of electronic literature written in Hindi and English.


Scholarship


Histories and timelines

Various histories of electronic literature and its subgenera have been written. Scott Rettberg's ''Electronic Literature'' provides a broad overview, while more specialised books discuss the history of specific genres or periods, like Chris Funkhouser's '' Prehistoric Digital Poetry'' and
Astrid Ensslin Astrid Christina Ensslin is a German digital culture  scholar, and Professor of Dynamics of Virtual Communication Spaces at the University of Regensburg.  Ensslin is known for her work on digital fictions and video games, and her development ...
's ''Pre-web Digital Publishing and the Lore of Electronic Literature''. As mentioned above in the section on Definitions, the literary critic Leonardo Flores proposes a generational understanding of electronic literature, where the first generation is pre-web, the second uses the web, and the third generation uses social media, web APIs and mobile devices. However, not all works fit within this structure, as Spencer Jordan notes, writing that "A work such as '' The Unknown'', for example, sits uneasily between second and third generation definitions."


Reader interaction and nonlinearity

Digital literature tends to require a user to traverse through the literature through the digital setting, making the use of the medium part of the literary exchange. Espen J. Aarseth wrote in his book '' Cybertext: Perspectives on Ergodic Literature'' that "it is possible to explore, get lost, and discover secret paths in these texts, not metaphorically, but through the topological structures of the textual machinery". Espen Aarseth defines "ergodic literature" as literature where "nontrivial effort is required to allow the reader to traverse the text". George Landow explains that following hypertext links merges the traditional expectations of reader and writer roles as the reader constructs the text by following links.
Astrid Ensslin Astrid Christina Ensslin is a German digital culture  scholar, and Professor of Dynamics of Virtual Communication Spaces at the University of Regensburg.  Ensslin is known for her work on digital fictions and video games, and her development ...
and Alice Bell note that electronic literature works can embody central contradictions in ways that differ from print literature. They cite examples such as ''afternoon, a story'' (a car accident that may not or may occur), ''
Victory Garden Victory gardens, also called war gardens or food gardens for defense, were vegetable, fruit, and herb gardens planted at private residences and public parks in the United States, United Kingdom, Canada, Australia and Germany during World War I a ...
'' (a character both dies and lives), and '' Patchwork Girl'' (a character is real or imagined). Plot lines, emotional intensity, character traits and attributions can vary depending on a reader's chosen path. J Yellowlees Douglas shows an early example of this in Michael Joyce's 1991 hypertext fiction ''WOE'' where romances would occur between different characters, depending on a reader's path. Encountering a node (or lexia) in different contexts can convey impressions of larger databases as information seems to differ depending on the context that the user is coming from, as J Yellowlees Douglas explains about ''The Election of 1912,'' by Mark Bernstein and Erin Sweeney.


Translation

Translating electronic literature needs to consider the programming aspects.


Preservation and archiving

Because electronic literature is made to be read on computers, works often become unreadable when the software platforms or technologies they are designed for become obsolete. This may have made it more difficult for electronic literature to build the "traditions associated with print literature", as literary critic N. Katherine Hayles has argued. Several organizations are dedicated to preserving works of electronic literature. The UK-based
Digital Preservation Coalition ThDigital Preservation Coalition (DPC)is a UK-based charity that works with global partners to 'a welcoming and inclusive global community, working together to bring about a sustainable future for our digital assets'. Background The origins o ...
aims to preserve digital resources in general, while the Electronic Literature Organization's PAD (Preservation / Archiving / Dissemination) initiative gave recommendations on how to think ahead when writing and publishing electronic literature, as well as how to migrate works running on defunct platforms to current technologies. The
British Library The British Library is the national library of the United Kingdom. Based in London, it is one of the largest libraries in the world, with an estimated collection of between 170 and 200 million items from multiple countries. As a legal deposit li ...
archives winners of the New Media Writing Prize in the UK Web Archive. The
NEXT NeXT, Inc. (later NeXT Computer, Inc. and NeXT Software, Inc.) was an American technology company headquartered in Redwood City, California that specialized in computer workstations for higher education and business markets, and later develope ...
, run by Dene Grigar for the Electronic Literature Organization, hosts source files and documentation of many works of electronic literature and digital writing. The Electronic Literature Knowledge Base (ELMCIP) is a research resource for electronic literature, with 3,875 records of creative works as of February 11, 2024. The Electronic Literature Directory focuses on peer-reviewed descriptions or reviews of works. The Multilingual African Electronic Literature Database & African Diasporic Electronic Literature Database (MAELD & ADELD) is a project focusing on the African region. The Maryland Institute for Technologies in the Humanities and the Electronic Literature Lab at
Washington State University Vancouver Washington State University Vancouver (also WSU Vancouver) is a regional campus of Washington State University. WSU Vancouver is located on a campus outside of Vancouver, Washington, approximately north of the Columbia River and north of do ...
work towards the documentation and preservation of electronic literature and
hypermedia Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term ''multimedia'', which may include non-interactive linear ...
. In Canada, the Laboratory NT2 hosts research and a database on electronic literature and digital art. The ''Electronic Literature Collection'' is a series of anthologies of electronic literature published by the Electronic Literature Organization, both on CD/DVD and online, and this is another strategy in working to make sure that electronic literature is available for future generations.


Major awards

Annual awards for electronic literature include the Electronic Literature Organization awards and the New Media Writing Prize. Previous awards included the trAce-Alt X Competition. In 1998, two works shared the 1,000 English pound prize: ''The Unknown'' by William Gillespie; Scott Rettberg; Dirk Stratton and ''Rice'' by Jenny Weight (Australia). Three sites received Honorable Mentions: ''Kokura'' by Mary-Kim Arnold, ''****'' by Michael Atavar, and w''ater always writes in plural'' by Linda Carroli and Josephine Wilson. In 2001, '' Lexia to Perplexia'' by Talan Memmott won the trAce/Alt-X New Media Writing Award. In 2004, the prize had four major categories for articles about hypertext (reviews, opinion, and editor's choice. The only multimedia work mentioned was ''Postcards From Writing'' by Sally Prior.


See also

* List of electronic literature authors, critics, and works * List of women electronic writers - Wikipedia


References


External links

{{DEFAULTSORT:Electronic Literature Literary genres New media