Inanimate Alice
''Inanimate Alice'' is an ongoing digital novel, an interactive multimodal fiction, relating the experiences of aspiring game designer Alice Field and her imaginary digital friend, Brad, in episodes, journals, social media, and virtual reality. Episodes 1–4 of the series were written by novelist Kate Pullinger and developed by digital artist Chris Joseph as a prequel to an original screenplay by series producer Ian Harper. Episode 1 was released in 2005. Episode 5, released in 2015, was developed by digital artist Andy Campbell from a script by Kate Pullinger. For episode 6, released in 2016 with funding from Arts Council England, the team expanded to include game and narrative designer Lorri Hopping with contributions from digital artist Mez Breeze. The planned story arc embraces 10 episodes spanning Alice's life from age 8 through to her mid-twenties as she realizes her dream of becoming a game designer. The episodes become increasingly complex as Alice's age and skills improve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kate Pullinger
Kate Pullinger is a Canadian novelist and author of digital fiction, and a professor of Creative Writing at Bath Spa University, England. She was born 1961 in Cranbrook, British Columbia, Canada, and went to high school on Vancouver Island. She dropped out of McGill University, Montreal, after a year and a half and subsequently worked for a year in a copper mine in the Yukon. She then travelled and settled in London, where she now resides. Career Pullinger won the 2009 Governor General's Award for her novel ''The Mistress of Nothing'', a fictionalized tale of Sally Naldrett, lady's maid to Lady Duff Gordon, who traveled with her mistress to Egypt in Victorian times. Pullinger's earlier books include the novels ''When the Monster Dies'' (1989), ''Where Does Kissing End?'' (1992), ''The Last Time I Saw Jane'' (1996), ''Weird Sister'' (1999) and ''A Little Stranger'' (2004 in Canada and 2006 in the UK), as well as the short-story collections ''Tiny Lies'' (1988) and ''My Life as a Gi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chris Joseph (writer/artist)
Chris Joseph is British/Canadian multimedia writer and artist who also creates work under the name 'babel'. He was born in Bury St Edmunds, Suffolk and now lives in London. He has collaborated with novelist Kate Pullinger on several projects, including 'The Breathing Wall' (2004), a novel that responds to the reader's breathing rate; the award-winning series of interactive multimedia stories 'Inanimate Alice' (2005, ongoing); and 'Flight Paths' (2007, ongoing), a "networked novel" created via the internet in collaboration with worldwide participants. He is editor of the post-dada magazine and network 391.org, and was a member of the Transliteracy Research Group based in De Montfort University, Leicester, UK, researching the concepts and practice of transliteracy. From 2006 to 2008 he was the first Digital Writer in Residence at the Institute of Creative Technologies in De Montfort University. Since 2010 he has worked as the sound designer and composer on a number of collaboration ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IMDb
IMDb (an abbreviation of Internet Movie Database) is an online database of information related to films, television series, home videos, video games, and streaming content online – including cast, production crew and personal biographies, plot summaries, trivia, ratings, and fan and critical reviews. IMDb began as a fan-operated movie database on the Usenet group "rec.arts.movies" in 1990, and moved to the Web in 1993. It is now owned and operated by IMDb.com, Inc., a subsidiary of Amazon. the database contained some million titles (including television episodes) and million person records. Additionally, the site had 83 million registered users. The site's message boards were disabled in February 2017. Features The title and talent ''pages'' of IMDb are accessible to all users, but only registered and logged-in users can submit new material and suggest edits to existing entries. Most of the site's data has been provided by these volunteers. Registered users with a prov ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mez Breeze
Mez Breeze is an Australian-based artist and practitioner of net.art, working primarily with code poetry, electronic literature, mezangelle, and digital games. Born Mary-Anne Breeze, she uses a number of avatar nicknames, including Mez and Netwurker. She received degrees in both Applied Social Science sychologyat Charles Sturt University in Bathurst, Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive (called "The Mez Breeze Papers") housed at Duke University, through their David M. Rubenstein Rare Book & Manuscript Library Work Breeze developed, and continues to write in, the hybrid language ''mezangelle''. Her unorthodox use of language demonstrates the ubiquity of digitisation and the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transmedia Storytelling
Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. From a production standpoint, transmedia storytelling involves creating content that engages an audience using various techniques to permeate their daily lives. In order to achieve this engagement, a transmedia production will develop stories across multiple forms of media in order to deliver unique pieces of content in each channel. Importantly, these pieces of content are not only linked together (overtly or subtly), but are in narrative synchronization with each other. History Transmedia storytelling can be related to the concepts of semiotics and narratology. Semiotics is the "science of signs" and a discipline concerned with sense production and interpretation processes. Narratology looks at how structure and function factor into narrative with r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Everloop
Everloop was an online social media site specifically made for children ages 8–13. The site used 'loops' that were similar to Facebook groups that gave teens a place to interact. They were small communities created around interests in categories such as video and photo sharing, writing, video games, etc. Each individual user also had an individual page that they could customize with text or images. Everloop was made so that preteens had a place to experience social media before moving on to sites like Facebook that were not meant for younger children and could often be dangerous to them. History Originally launched for girls under the name "Girl Ambition" in 2010, the site was revamped for a broader audience and relaunched in February 2011 under the name Everloop.com. In June 2011 Everloop launched EverText, a moderated SMS feature made for safe messaging between kids. In 2012, Everloop launched Goobit, a mobile app that connected with the main Everloop site. In 2014, Everlo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2000s Electronic Literature Works
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fiction About Social Media
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Children's Educational Video Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |