Mez Breeze is an Australian-based artist and practitioner of
net.art,
working primarily with code poetry, electronic literature,
mezangelle, and digital games. Born Mary-Anne Breeze, she uses a number of
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
nicknames,
including Mez
and Netwurker.
She received degrees in both Applied Social Science
sychologyat
Charles Sturt University
Charles Sturt University is an Australian multi-campus public university located in New South Wales, Australian Capital Territory and Victoria, Australia, Victoria. Established in 1989, it was named in honour of Captain (British Army and Royal ...
in Bathurst, Australia in 1991 and Creative Arts at the
University of Wollongong
The University of Wollongong (UOW) is an Australian public university, public research university located in the coastal city of Wollongong, New South Wales, approximately south of Sydney. , the university had an enrolment of more than 33,000 s ...
in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive (called "The Mez Breeze Papers") housed at
Duke University
Duke University is a Private university, private research university in Durham, North Carolina, United States. Founded by Methodists and Quakers in the present-day city of Trinity, North Carolina, Trinity in 1838, the school moved to Durham in 1 ...
, through their
David M. Rubenstein
David Mark Rubenstein (born August 11, 1949) is an American lawyer, businessman, and philanthropist. A former government official, he is a co-founder and co-chairman of the Carlyle Group,[happenings
A happening is a performance, event, or situation art, usually as performance art. The term was first used by Allan Kaprow in 1959 to describe a range of art-related events.
History
Origins
Allan Kaprow first coined the term "happening" in t ...]
that blur the lines between on- and off-line behaviour.
Code poetry
Mezangelle is a type of poetry Breeze developed in the 1990s using Internet text language found in
ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
codes, online games, and other forms of Internet communication. For example, Breeze titled her 2022 work "
orrAIts" where the capitalization of AI represents the subject of the book (a collaboration between a human and an AI writer). "Mezangelle" refers both to the works themselves and the hybrid language in which they are composed—codeworks of this sort "playfully utilize programming terminology and syntax"
alongside "human-only" or so-called
natural language
A natural language or ordinary language is a language that occurs naturally in a human community by a process of use, repetition, and change. It can take different forms, typically either a spoken language or a sign language. Natural languages ...
, creating a creolised language that combines human language and code. In these works, the primary message is semantically overcoded in such a way that multiple different readings are made possible. For example, the word 'mezangelle' itself is sometimes written as 'm
zng.elle',
which itself demonstrates the ways in which punctuation and non-alphabetical symbols (in this case the period and square brackets) disrupt and erupt through the human readable language. The word "mezangelle", itself a neologism, is fractured into multiple fragments that may allude to the words '"Mez", "ez" (easy), "mangle", "angle", "angel", and "elle", along with many possible others.
This hybridisation of human-only and digital languages demonstrates both the reliance of human language upon connotation and context, and the inclusion of code in everyday digital communications.
Breeze also creates games in which texts in mezangelle are combined with images and sound.
These works are often fragmentary or chaotic, as they rely both upon the
polysemic
Polysemy ( or ; ) is the capacity for a Sign (semiotics), sign (e.g. a symbol, morpheme, word, or phrase) to have multiple related meanings. For example, a word can have several word senses. Polysemy is distinct from ''monosemy'', where a word h ...
nature of mezangelle and the inherent possibilities of computer programming for the display of dynamic audiovisual elements.
Online interventions
Breeze also explores and exploits environments that involve online socialisations or encounters.
Such encounters involve the modification of online gaming environments, such as
World of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
,
EVE Online, and social networking and alternate gaming software.
As a member of the online group Third Faction,
Breeze has been involved in a number of in-game projects within World of Warcraft, with the aim of disrupting and challenging the combative structure of the game. In this way, Breeze challenges the assumed binary division between the online environment and the real world, and acts to subvert the factionalised “confrontational player-vs-player interaction”
that the game world tries to enforce. Breeze's use of multiple avatars for her digital works further emphasises the breakdown of the division between digital and real selves.
List of works
*
V rses">rses in the New River (Fall 2020). Work is described as a microstory in virtual reality where text nodes are embedded in a three-dimensional form, with a sound loop in the background. Users can control the sequence or leave in an autopilot mode.
*All the Delicate Duplicates (2017) is described as a literary walking simulator game where the reader interacts with objects that have narrative cues.
*#PRISOM (2013) uses Unity to reflect on social surveillance
*The Dead Tower (212) was a Flash work that used Mezangelle
* echo
HE_SIGNIFIER?> (2002) Reviewed in I love E-Poetry April 10, 2012
*_the data]
!bleeding texts_ (2001)
*internal damage report and Fleshis.tics in Cauldron & Net, Volume 2 (1999) Reviewed in I love E-Poetry October 14, 2012
* datahbabee Vs Narrow]
randing first appeared in frAme 5 from trAce. This work has been preserved in the Next
Exhibitions
* Wollongong World Women Online, 1995
* ISEA, 1997 Chicago USA
* ARS Electronica, 1997
* The Metropolitan Museum, Tokyo Japan 1999
* SIGGRAPH, 1999 & 2000
* _Under_Score_, The Brooklyn Academy of Music, USA 2001
* +playengines+, Melbourne Australia 2003
* p0es1s, Berlin Germany 2004
* Arte Nuevo InteractivA, Yucatán Mexico 2005
* Radical Software, Turin Italy, 2006
* DIWO, the HTTP Gallery London, 2007
* Y O U . O W N . M E. N O W . U N T I L . Y O U . F O R G E T . A B O U T . M E. Museum of Modern Art Ljubljana 2008
* New Media Scotland, 2008
* The Laguna Art Museum California and Alternator Gallery Canada, 2009
*Federation Square Melbourne, 2010
* Transmediale Berlin, 2011
*
orrAIts: #AI Characters + Their Microstories
ook 1�� (2022). Featured in the Future of Text Symposium, London, September 28, 2022.
* International Digital Media and Art Association’s 2022 Weird Media Exhibition, 2022 (''Dayforth'')
Awards
*
Marjorie Luesebrink Career Achievement Award (2018)
* VIF Prize, Germany (2001)
*
Electronic Literature Organisation Fiction Award Finalist for "the data]
!bleeding texts" (2001)
* JavaArtist of the Year, Austria (2001)
* Newcastle Digital Poetry Prize, Australia (2002)
* Site Specific Index Page Competition, Italy (2006)
* Burton Wonderland Gallery Winner - judged by Tim Burton, Australia (2010)
* Transmediale Vilèm Flusser Award Nominee, Germany (2011)
* Western Australian Premier's Book Awards Finalist: “Digital Narrative” Category for �
#PRISOM�� (2014)
* BBC Writersroom/The Space Digital Theatre Competition Finalist (2014)
* Thiel Grant Award for Online Writing Finalist (2015)
* Shortlisted in the “Games Development” Category of the MCV Pacific Women In Games List, which profiles the: ''“…most influential women across all facets of the Australian and New Zealand Games Industries.”'' (2015)
* Tumblr International Prize (2015)
* The Space's “Open Call” Commission for �
Pluto�� (2015)
*Queensland Literary Awards: QUT Digital Literature Award for "V
gnettes" (2019)
* Woollahra Digital Literary Awards Readers’ Choice Award: Mez Breeze, Perpetual Nomads (2020)
Publications
">Human Readable Messages_[Mezangelle 2003–2011/nowiki>">ezangelle 2003–2011
">Human Readable Messages_[Mezangelle 2003–2011
/nowiki>(2012).
See also
*List of electronic literature authors, critics, and works
*Digital poetry
*E-book#History
*Electronic literature
*Hypertext fiction
*Interactive fiction
*Literatronica
*Virtual reality
*Digital art
*Artificial intelligence art
References
Further reading
* Evans, Sally (2011).
'The Anti-Logos Weapon': Excesses of Meaning and Subjectivity in Mezangelle Poetry
. ''Cordite'' 36.
* Hayles, N. Katherine (2002). "Deeper into the Machine: Learning to Speak Digital." ''Computers and Composition'' 19.
* Memmott, Talan (2001) "E_RUPTURE://Codework"."Serration in Electronic Literature." ''American Book Review'' 22(6).
* Raley, Rita (2002)
">Interferences: [Net.Writing
/nowiki> and the Practice of Codework.">et.Writing">Interferences: [Net.Writing
/nowiki> and the Practice of Codework. ''Electronic Book Review''.
* Sondheim, Alan (2001). "Introduction: Codeworks." ''American Book Review'' 22(6).
{{DEFAULTSORT:Breeze, Mez
Net.artists
Living people
Year of birth missing (living people)
Australian activists
Australian women activists
Australian writers
Australian women writers
University of Wollongong alumni
Charles Sturt University alumni
Australian new media artists
Australian electronic literature writers
Electronic literature award winners