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Mez Breeze is an Australian-based artist and practitioner of net.art, working primarily with code poetry, electronic literature,
mezangelle mezangelle is a poetic-artistic language developed in the 1990s by Australian-based Internet artist Mez Breeze (Mary-Anne Breeze). It is recognized as a central contribution to Codework, Electronic literature, Internet Art and digital writing in ...
, and digital games. Born Mary-Anne Breeze, she uses a number of avatar nicknames, including Mez and Netwurker. She received degrees in both Applied Social Science sychologyat Charles Sturt University in Bathurst, Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive (called "The Mez Breeze Papers") housed at
Duke University Duke University is a private research university in Durham, North Carolina. Founded by Methodists and Quakers in the present-day city of Trinity in 1838, the school moved to Durham in 1892. In 1924, tobacco and electric power industrialist James ...
, through their
David M. Rubenstein David Mark Rubenstein (born August 11, 1949) is an American billionaire businessman. A former government official and lawyer, he is a co-founder and co-chairman of the private equity firm The Carlyle Group,


Work

Breeze developed, and continues to write in, the hybrid language ''mezangelle''. Her unorthodox use of language demonstrates the ubiquity of digitisation and the intersections of the digital and the real that are increasingly common in 21st century life. As well as creating static literary texts using mezangelle, Breeze also creates multi-disciplinary multimedia works online, and participates in online happenings that blur the lines between on- and off-line behaviour.


Code poetry

Mezangelle mezangelle is a poetic-artistic language developed in the 1990s by Australian-based Internet artist Mez Breeze (Mary-Anne Breeze). It is recognized as a central contribution to Codework, Electronic literature, Internet Art and digital writing in ...
is a type of poetry Breeze developed in the 1990s using Internet text language found in ASCII codes, online games, and other forms of Internet communication. For example, Breeze titled her 2022 work " orrAIts" where the capitalization of AI represents the subject of the book (a collaboration between a human and an AI writer). "Mezangelle" refers both to the works themselves and the hybrid language in which they are composed—codeworks of this sort "playfully utilize programming terminology and syntax" alongside "human-only" or so-called
natural language In neuropsychology, linguistics, and philosophy of language, a natural language or ordinary language is any language that has evolved naturally in humans through use and repetition without conscious planning or premeditation. Natural languages ...
, creating a creolised language that combines human language and code. In these works, the primary message is semantically overcoded in such a way that multiple different readings are made possible. For example, the word 'mezangelle' itself is sometimes written as 'm zng.elle', which itself demonstrates the ways in which punctuation and non-alphabetical symbols (in this case the period and square brackets) disrupt and erupt through the human readable language. The word "mezangelle", itself a neologism, is fractured into multiple fragments that may allude to the words '"Mez", "ez" (easy), "mangle", "angle", "angel", and "elle", along with many possible others. This hybridisation of human-only and digital languages demonstrates both the reliance of human language upon connotation and context, and the inclusion of code in everyday digital communications. Breeze also creates games in which texts in mezangelle are combined with images and sound. These works are often fragmentary or chaotic, as they rely both upon the
polysemic Polysemy ( or ; ) is the capacity for a sign (e.g. a symbol, a morpheme, a word, or a phrase) to have multiple related meanings. For example, a word can have several word senses. Polysemy is distinct from ''monosemy'', where a word has a single ...
nature of mezangelle and the inherent possibilities of computer programming for the display of dynamic audiovisual elements.


Online interventions

Breeze also explores and exploits environments that involve online socialisations or encounters. Such encounters involve the modification of online gaming environments, such as World of Warcraft, EVE Online, and social networking and alternate gaming software. As a member of the online group Third Faction, Breeze has been involved in a number of in-game projects within World of Warcraft, with the aim of disrupting and challenging the combative structure of the game. In this way, Breeze challenges the assumed binary division between the online environment and the real world, and acts to subvert the factionalised “confrontational player-vs-player interaction” that the game world tries to enforce. Breeze's use of multiple avatars for her digital works further emphasises the breakdown of the division between digital and real selves.


List of works

*V rses in the New River (Fall 2020). Work is described as a microstory in virtual reality where text nodes are embedded in a three dimensional form, with a sound loop in the background. Users can control the sequence or leave in an autopilot mode. *HE_SIGNIFIER?> (2002) Reviewed in I love E-Poetry April 10, 2012 *_the data] !bleeding texts_ (2001) *internal damage report and Fleshis.tics in Cauldron & Net, Volume 2 (1999) Reviewed in I love E-Poetry October 14, 2012


Exhibitions

* Wollongong World Women Online, 1995 * ISEA, 1997 Chicago USA * ARS Electronica, 1997 * The Metropolitan Museum, Tokyo Japan 1999 * SIGGRAPH, 1999 & 2000 * _Under_Score_, The Brooklyn Academy of Music, USA 2001 * +playengines+, Melbourne Australia 2003 * p0es1s, Berlin Germany 2004 * Arte Nuevo InteractivA, Yucatán Mexico 2005 * Radical Software, Turin Italy, 2006 * DIWO, the HTTP Gallery London, 2007 * Y O U . O W N . M E. N O W . U N T I L . Y O U . F O R G E T . A B O U T . M E. Museum of Modern Art Ljubljana 2008 * New Media Scotland, 2008 * The Laguna Art Museum California and Alternator Gallery Canada, 2009 *Federation Square Melbourne, 2010 * Transmediale Berlin, 2011 * orrAIts: #AI Characters + Their Microstories ook 1�� (2022). Featured in the Future of Text Symposium, London, September 28, 2022. * International Digital Media and Art Association’s 2022 Weird Media Exhibition, 2022 (''Dayforth'')


Awards

* VIF Prize, Germany (2001) * Electronic Literature Organisation Fiction Award Finalist for "the data] !bleeding texts" (2001) * JavaArtist of the Year, Austria (2001) * Newcastle Digital Poetry Prize, Australia (2002) * Site Specific Index Page Competition, Italy (2006) * Burton Wonderland Gallery Winner - judged by Tim Burton, Australia (2010) * Transmediale Vilèm Flusser Award Nominee, Germany (2011) * Western Australian Premier's Book Awards Finalist: “Digital Narrative” Category for �
#PRISOM
�� (2014) * BBC Writersroom/The Space Digital Theatre Competition Finalist (2014) * Thiel Grant Award for Online Writing Finalist (2015) * Shortlisted in the “Games Development” Category of the MCV Pacific Women In Games List, which profiles the: ''“…most influential women across all facets of the Australian and New Zealand Games Industries.”'' (2015) * Tumblr International Prize (2015) * The Space's “Open Call” Commission for �
Pluto
�� (2015) *Queensland Literary Awards: QUT Digital Literature Award for "V gnettes" (2019) * Woollahra Digital Literary Awards 2020 Readers’ Choice Award: Mez Breeze, Perpetual Nomads


Publications


Human Readable Messages_[Mezangelle 2003–2011
/nowiki>">ezangelle 2003–2011">Human Readable Messages_[Mezangelle 2003–2011
/nowiki>(2012).


See also

*List of electronic literature authors, critics, and works *Digital poetry *E-book#History *Electronic literature *Hypertext fiction *Interactive fiction *Literatronica *Virtual reality *Digital art *Artificial intelligence art


References


Further reading

* Evans, Sally (2011).
'The Anti-Logos Weapon': Excesses of Meaning and Subjectivity in Mezangelle Poetry
. ''Cordite'' 36. * Hayles, N. Katherine (2002). "Deeper into the Machine: Learning to Speak Digital." ''Computers and Composition'' 19. * Memmott, Talan (2001) "E_RUPTURE://Codework"."Serration in Electronic Literature." ''American Book Review'' 22(6). * Raley, Rita (2002)
Interferences: [Net.Writing
/nowiki> and the Practice of Codework.">et.Writing">Interferences: [Net.Writing
/nowiki> and the Practice of Codework. ''Electronic Book Review''. * Sondheim, Alan (2001). "Introduction: Codeworks." ''American Book Review'' 22(6). {{DEFAULTSORT:Breeze, Mez Net.artists Living people Year of birth missing (living people) Australian activists Australian women activists Australian writers Australian women writers University of Wollongong alumni Charles Sturt University alumni New media artists Electronic literature writers