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Rec Room (video Game)
''Rec Room'' is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is currently available on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest 3S, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch. Gameplay ''Rec Room'' centers around users voluntarily accessing various in-game experiences (referred to as "rooms") created by Rec Room Inc. (referred to as "Rec Room Originals"), as well as custom rooms created by players. These rooms can be accessed using in-game menus, teleports found in other rooms (referred to as "room doors"), as well as through invitations sent by other users. Virtual reality ''Rec Room'' can optionally be played on a virtual reality headset, specifically using SteamVR, virtual reality headsets on Meta Quest, Pico 4, and PlayStation VR (PSVR2 not supported). In virtual reality mode, the game uses full 3D motion ...
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Cameron Brown (game Director)
Cameron Brown is a video game producer. His most notable works are as the creative director on '' Mercenaries: Playground of Destruction'', '' Mercenaries 2: World in Flames'', and ''Rec Room''. Games * ''Rec Room'' (2016), Rec Room Inc. (as Chief Creative Officer) * '' The Saboteur'' (2009), Electronic Arts UK Ltd. * '' Mercenaries 2: World in Flames'' (2008), Electronic Arts, Inc. * ''Destroy All Humans!'' (2005), THQ Inc. * '' Mercenaries: Playground of Destruction'' (2005), LucasArts * ''KKND2: Krossfire'' (1998), Melbourne House * '' The Dame Was Loaded'' (1996), Philips Interactive Media, Inc. * '' Radical Rex'' (1994), Activision, Inc. * ''True Lies ''True Lies'' is a 1994 American action comedy film written and directed by James Cameron. It stars Arnold Schwarzenegger as Harry Tasker, a U.S. government agent, who struggles to balance his double life as a spy with his familial duties, ...'' (1994), Acclaim Entertainment, Inc. Interviews * "Digital Bruckheime ...
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PlayStation VR
The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forward compatible with PlayStation 5. Sony released its successor, PlayStation VR2, in 2023, having sold at least 5 million PlayStation VR units worldwide. The PlayStation VR has a 5.7 inch OLED panel, with a display resolution of 1080p. The headset also has a processor box which enables the Social Screen video output to the television, as well as process the 3D audio effect, and uses a 3.5mm headphone jack. The headset also has nine positional LEDs on its surface for the PlayStation Camera to track 360 degree head movement. In certain games and demos for the VR, the player wearing the headset acts separately from other players without the headset. The PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously, ...
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Motion Capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of Motion-capture acting, human actors and using that information to animate Character animation, digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used 3D reconstruction from multiple images, ima ...
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Meta Quest
The Meta Quest, initially the Oculus Quest until August 2022, is a line of virtual reality headsets with augmented reality capabilities developed by Reality Labs, a division of Meta. The first-generation Oculus Quest was developed by Oculus (then a brand of Facebook, now a division of Meta Platform known as Reality Labs) and released on May 21, 2019. Since then, Facebook (now Meta Platforms) has released new Quest models and Quest OS (now Horizon OS) updates. As of February 2023, over 20 million total Quest headsets have been sold. After an agreement with Comcast in 2023, Meta Quest headsets now include Peacock. Summary Similar to its predecessor, Oculus Go, the Quest line is a standalone device, that can run games and software wirelessly under the Android-based Quest operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors, and supports hand trackin ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Virtual Reality Headset
A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reality game, VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), Stereophonic sound, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose tracking, pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Augmented reality (AR) headsets are VR headsets that enable the user to see and interact with the outside world. Examples of AR headsets include the Apple Vision Pro and Meta Quest 3. VR headsets typically use at least one MEMS IMU for three degrees of freedom (3DOF) motion tracking, and optionally more tracking t ...
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PICO 4
PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China, South Korea, Japan, Malaysia and Singapore). It is currently not available in the United States. PICO 4 is a competitor of Quest 2. Specifications The PICO 4 uses pancake lenses in combination with two small LCD displays, one for each eye, in the head-mounted display. This technology allows for a lighter headset with an increased image resolution. The pancake lenses have some drawbacks introduced by the light bouncing between the lens layers, but are generally considered to have fewer artifacts than the previously used Fresnel lens. There are a few features that have been introduced in this product: real-time hand tracking and a see-through mode in low resolution. Images File:Pico 4 top view.jpg, PICO 4 top view File:Screenshot hand trekking.jpg, View of hand tracking in PICO 4 File:Screenshot control panel.jpg, Screensh ...
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Quest 2
Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of Facebook, Inc. as Meta. It is an evolution of the original Oculus Quest with a similar design, but with a lighter weight, updated internal specifications, a display with a higher refresh rate and per-eye resolution, and updated Oculus Touch controllers with improved battery life. As with its predecessor, the Quest 2 can run as either a standalone headset with an internal, Android (operating system), Android-based operating system, or with Oculus Rift-compatible VR software running on a personal computer. The Quest 2 received mostly positive reviews as an incremental update to the Quest, but some of its changes faced criticism, including its sto ...
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Game Creation System
A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games. Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. Currently the Independent Games Festival recognizes games produced with similar platforms. Early game creation systems such as Broderbund's '' The Arcade Machine'' (1982), ''Pinball Construction Set'' (1983), ASCII's ''War Game Construction Kit'' (1983), '' Thunder Force Construction'' (1984), ''Adventure Construction Set'' (1984), ''Garry Kitchen's GameMaker'' (19 ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer Multi-user dungeon, MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' o ...
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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