
A virtual reality headset (or VR headset) is a
head-mounted device that uses
3D near-eye displays and
positional tracking
In 3D human-computer interaction, positional tracking, also called pose tracking, is a process that tracks the position and/or orientation of head-mounted displays, controllers, or other input devices within Euclidean space. Pose tracking is of ...
to provide a
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
environment for the user. VR headsets are widely used with
VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a
stereoscopic
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
display (providing separate images for each eye),
stereo sound, and sensors like
accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
s and
gyroscope
A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
s for tracking the
pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.
Augmented reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
(AR) headsets are VR headsets that enable the user to see and interact with the outside world. Examples of AR headsets include the
Apple Vision Pro
The Apple Vision Pro is a mixed reality, mixed-reality headset developed by Apple Inc., Apple. It was announced on June 5, 2023, at Apple's Worldwide Developers Conference (WWDC) and was released first in the US, then in global territories thr ...
and
Meta Quest 3.
VR headsets typically use at least one
MEMS
MEMS (micro-electromechanical systems) is the technology of microscopic devices incorporating both electronic and moving parts. MEMS are made up of components between 1 and 100 micrometres in size (i.e., 0.001 to 0.1 mm), and MEMS devices ...
IMU for
three degrees of freedom (3DOF) motion tracking, and optionally more tracking technology for
six degrees of freedom
Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
(6DOF)
motion tracking. 6DOF devices typically use a
sensor fusion
Sensor fusion is a process of combining sensor data or data derived from disparate sources so that the resulting information has less uncertainty than would be possible if these sources were used individually. For instance, one could potentially o ...
algorithm to merge the data from the IMU and any other tracking sources, typically either one or more external sensors, or "
inside-out" tracking using outward facing cameras embedded in the headset. The sensor fusion algorithms that are used are often variants of a
Kalman filter
In statistics and control theory, Kalman filtering (also known as linear quadratic estimation) is an algorithm that uses a series of measurements observed over time, including statistical noise and other inaccuracies, to produce estimates of unk ...
. VR headsets can support
motion controllers, which similarly combine inputs from accelerometers and gyroscopes with the headset's motion tracking system.
Most headsetsare reliant on a
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
to operate. Some "standalone" headsets are based on a
mobile operating system
A mobile operating system is an operating system used for smartphones, tablets, smartwatches, smartglasses, or other non-laptop personal mobile computing devices. While computers such as laptops are "mobile", the operating systems used on the ...
and
smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
-like hardware, allowing VR apps to run directly on the device, while also allowing VR applications to be streamed from a PC over a
USB
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
or
Wi-Fi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by ...
connection. Virtual reality headsets and viewers have also been designed for smartphones, where the device's screen is viewed through lenses acting as a
stereoscope
A stereoscope is a device for viewing a stereoscopy, stereoscopic pair of separate images, depicting left-eye and right-eye views of the same scene, as a single three-dimensional image.
A typical stereoscope provides each eye with a lens that ...
, rather than using dedicated internal displays.
History
VPL Research was a company that made early VR headsets in the 1980s.

The
Sega VR was announced in 1991 and seen in early 1993 at the Winter
CES. It was never released for consoles, but was utilized for the
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
VR-1 motion simulator
arcade attraction in 1994. Another early VR headset, the
Forte VFX1, was announced at CES in 1994. The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones.
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
released the
Glasstron in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion. These VR headsets gave
''MechWarrior 2'' players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. However, these early headsets failed commercially due to their limited technology,
and they were described by
John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
as like "looking through
toilet paper tubes".
In 2012, a
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign began for a VR headset known as
Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
; the project was led by several prominent
video game developers
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
, including
John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
who later became the company's
CTO. In March 2014, the project's parent company
Oculus VR
Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Qu ...
was acquired by
Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
for $2 billion.
The final consumer-oriented release of
Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
began shipping on 28 March 2016.
In March 2014,
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
demonstrated a prototype headset for
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, which was later named
PlayStation VR
The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forward compatible with PlaySta ...
. In 2014,
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
demonstrated some headset prototypes,
which led to a partnership with
HTC to produce the
Vive
Vive may refer to:
*Vive, viva, and vivat, a Romance language expression
* ''Vive'' (José José album), 1974
* ''Vive'' (Lucía Méndez album), 2004
*Vive (a cappella group)
Vive was a six-part a cappella group from England, United Kingdom.
...
, which focuses on
"room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "
SteamVR" software platform.
The Vive was released in April 2016 and PlayStation VR in October 2016.
Google
Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
released a series of specifications and associated
DIY kits for virtual reality viewers known as
Google Cardboard; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the naming).
Samsung Electronics
Samsung Electronics Co., Ltd. (SEC; stylized as SΛMSUNG; ) is a South Korean multinational major appliance and consumer electronics corporation founded on 13 January 1969 and headquartered in Yeongtong District, Suwon, South Korea. It is curr ...
partnered with Oculus VR to co-develop the
Samsung Gear VR
The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015.
When in use, a compatible Samsung Galaxy device acts as ...
(which is only compatible with some
Samsung Galaxy
Samsung Galaxy (; stylized as SΛMSUNG Galaxy since 2015 (except Japan where it omitted the Samsung branding up until 2023), previously stylized as Samsung GALAXY; abbreviated as SG) is a series of computing, Android mobile computing and wear ...
devices).
LG Electronics
LG Electronics Inc. () is a South Korean Multinational corporation, multinational major appliance and consumer electronics corporation headquartered in Yeouido-dong, Seoul, South Korea. LG Electronics is a part of LG, LG Corporation, the fourth ...
developed a headset with dedicated displays for its
LG G5 smartphone known as LG 360 VR.
In March 2017, Microsoft launched a platform for VR and
mixed reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
headsets running on
Windows 10
Windows 10 is a major release of Microsoft's Windows NT operating system. The successor to Windows 8.1, it was Software release cycle#Release to manufacturing (RTM), released to manufacturing on July 15, 2015, and later to retail on July 2 ...
known as
Windows Mixed Reality, with VR headsets from multiple partners including PC makers
Acer,
Dell
Dell Inc. is an American technology company that develops, sells, repairs, and supports personal computers (PCs), Server (computing), servers, data storage devices, network switches, software, computer peripherals including printers and webcam ...
,
HP Inc., and
Lenovo
Lenovo Group Limited, trading as Lenovo ( , zh, c=联想, p=Liánxiǎng), is a Chinese multinational technology company specializing in designing, manufacturing, and marketing consumer electronics, personal computers, software, servers, conv ...
.
In 2018, Oculus released the
Oculus Go, a standalone headset running capable of running VR
apps on embedded mobile computing hardware, thus not needing a PC or an inserted smartphone to operate. In June 2019, Valve released their own in-house SteamVR headset, the
Valve Index. In an October 2019 report, Sony, Facebook (Oculus), and HTC were identified by Trend Force as the three largest manufacturers of VR hardware. 2019 saw Facebook release the first-generation
Oculus Quest, a successor to the Oculus Go concept which supports motion controllers and positional tracking with 6DOF.
Technology
Resolution and display quality
There are different optics and visual qualities that affect how an individual perceives the image quality and how they experience the virtual world. The image clarity depends on the display resolution, optic quality, refresh rate, and field of view.
Because virtual reality headsets stretch a single display across a wide
field of view
The field of view (FOV) is the angle, angular extent of the observable world that is visual perception, seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to elec ...
(up to 110° for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent. One issue is the so-called
screen-door effect
The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This effect can be seen in digital projector images and regular displays under magnifi ...
, where the gaps between rows and columns of
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s become visible, kind of like looking through a
screen door
A screen door can refer to a hinged storm door (cold climates) or hinged screen door (warm climates) covering an exterior door, or a screened sliding door used with sliding glass doors. A screen door incorporates screen mesh to block birds, flyi ...
. This was especially noticeable in earlier prototypes and development kits,
which had lower
resolutions than the retail versions.
Optics

The
lenses
A lens is a transmissive optical device that focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (''elements''), ...
of the headset are responsible for mapping the up-close display to a wide field of view,
while also providing a more comfortable distant point of
focus
Focus (: foci or focuses) may refer to:
Arts
* Focus or Focus Festival, former name of the Adelaide Fringe arts festival in East Australia Film
*Focus (2001 film), ''Focus'' (2001 film), a 2001 film based on the Arthur Miller novel
*Focus (2015 ...
. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it is important to avoid having to refocus to prevent
eye strain
Eye strain, also medically termed as asthenopia (), is a common eye condition characterized by nonspecific symptom, non-specific symptoms such as fatigue, pain in or around the eyes, blurred vision, headache, and occasional diplopia, double vis ...
.
Fresnel lens
A Fresnel lens ( ; ; or ) is a type of composite compact lens (optics), lens which reduces the amount of material required compared to a conventional lens by dividing the lens into a set of concentric annular sections.
The simpler Dioptrics, d ...
es are commonly used in virtual reality headsets due to their compactness and lightweight structure.
The lenses do not use multiple pieces of material in their lenses like other lenses, but the lens will be broken down into sections, allowing the individual to have a wider range of view. The issue seen with the lens consists of seeing the ridges of the lenses when the headset is not properly aligned on the head.
The lenses introduce
distortion
In signal processing, distortion is the alteration of the original shape (or other characteristic) of a signal. In communications and electronics it means the alteration of the waveform of an information-bearing signal, such as an audio signal ...
and
chromatic aberration
In optics, chromatic aberration (CA), also called chromatic distortion, color aberration, color fringing, or purple fringing, is a failure of a lens to focus all colors to the same point. It is caused by dispersion: the refractive index of the ...
, which are typically corrected in
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
.
The lenses can also be adjusted dynamically to account for a user's eyeglass prescription so that the user can use the headset without corrective eyeglasses.
Latency requirements
Virtual reality headsets have significantly higher requirements for
latency—the time it takes from a change in input to have a visual effect—than ordinary video games. If the system is too sluggish to react to head movement, then it can cause the user to experience
virtual reality sickness, a kind of motion sickness.
According to a Valve engineer, the ideal latency would be 7–15
millisecond
A millisecond (from '' milli-'' and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10−3 or 1/1000) of a second or 1000 microseconds.
A millisecond is to one second, as one second i ...
s.
The
graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
as the reason why they targeted the
PC gaming market with their first devices.
Foveated rendering is a new technique to reduce the rendering workload. It uses
eye tracking
Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research ...
hardware to determine at what point the user is looking and reduces rendering resolution farther from the user's gaze. This can be unnoticeable to the user because human
peripheral vision
Peripheral vision, or ''indirect vision'', is vision as it occurs outside the point of fixation, i.e. away from the center of gaze or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the ...
is far less sensitive than the
fovea.
Uses in various fields
Medical training and diagnostics
Virtual reality headsets are being currently used as a means to train medical students for
surgery
Surgery is a medical specialty that uses manual and instrumental techniques to diagnose or treat pathological conditions (e.g., trauma, disease, injury, malignancy), to alter bodily functions (e.g., malabsorption created by bariatric surgery s ...
. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients. It also allows the students to revisit the surgeries from the perspective of the lead
surgeon
In medicine, a surgeon is a medical doctor who performs surgery. Even though there are different traditions in different times and places, a modern surgeon is a licensed physician and received the same medical training as physicians before spec ...
.
Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast-forward surgeries. They also can perfect their techniques in a real headset, mounted in a risk-free environment.
Besides training purposes, augmented reality headsets are also already being used for
image-guided surgery.
VR headset mounted smartphones have been used to capture high-quality videos and images of the retina for documenting peripheral retinal lesions.
Military training
Virtual reality headsets have been used by the
United States Armed Forces
The United States Armed Forces are the Military, military forces of the United States. U.S. United States Code, federal law names six armed forces: the United States Army, Army, United States Marine Corps, Marine Corps, United States Navy, Na ...
. It is a particularly useful tool for training military personnel without putting them in harm's way.
The virtual reality headset allows military personnel to interact with virtual reality people to make it feel real. They can talk to one another and do varying actions to make the virtual reality world feel like they are actually in the real world. There are also disadvantages and advantages when military personnel use the headset. The disadvantage is the headset is made for an indoor area, with a cool environment, and away from any heat, so when military personnel has just the headset on, no military equipment, it is not like their basic training. The advantages consist of repeating the situations multiple times and the cost of having the headset is less, due to no military equipment being needed.
Health and Safety Training
Virtual reality headsets are now being used to train employees in health and safety procedures. This allows trainees to experience hazardous situations in a safe, virtual environment. They can practise responding to fires, machinery failures, or chemical spills without real-world risk.
Traditionally,
safety training relied on static materials or in-person drills. With VR, trainees can interact with scenarios, repeat sessions, and improve their reactions. This makes training more engaging and effective. Companies also benefit from reduced costs and improved compliance tracking.
See also
*
Augmented reality headset
*
Curved screen
*
List of virtual reality headsets
*
Mixed reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
References
External links
{{Eyewear
Computer peripherals
American inventions
1994 introductions
3D human-computer interaction