Rec Room (video Game)
   HOME

TheInfoList



OR:

''Rec Room'' is a 2016
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
with an integrated
game creation system A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games. Unlike more developer-oriented g ...
. It is currently available on
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
,
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
, PS VR,
Meta Quest 2 Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 ...
,
Oculus Quest The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Meta Platforms, and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, tha ...
,
Meta Quest 3 Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest l ...
,
Meta Quest 3S Meta Quest 3S is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 25, 2024, and released on October 15, 2024, as part of the third generation of the Meta Quest lin ...
,
Meta Quest Pro The Meta Quest Pro is a discontinued mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms. Unveiled on October 11, 2022, it is a high-end headset designed for mixed reality and virtual reality applications, target ...
,
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
,
Pico 4 PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China, South Korea, Japan, Malaysia and Singapore). It is currently not available in the United ...
,
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
,
Android Android most commonly refers to: *Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), a mobile operating system primarily developed by Google * Android TV, a operating system developed ...
and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
.


Gameplay

''Rec Room'' centers around users voluntarily accessing various in-game experiences (referred to as "rooms") created by Rec Room Inc. (referred to as "Rec Room Originals"), as well as custom rooms created by players. These rooms can be accessed using in-game menus, teleports found in other rooms (referred to as "room doors"), as well as through invitations sent by other users.


Virtual reality

''Rec Room'' can optionally be played on a
virtual reality headset A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reali ...
, specifically using
SteamVR Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing thir ...
, virtual reality headsets on
Meta Quest The Meta Quest, initially the Oculus Quest until August 2022, is a line of virtual reality headsets with augmented reality capabilities developed by Reality Labs, a division of Meta. The first-generation Oculus Quest was developed by Oculus (the ...
,
Pico 4 PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China, South Korea, Japan, Malaysia and Singapore). It is currently not available in the United ...
, and
PlayStation VR The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forward compatible with PlaySta ...
(PSVR2 not supported). In virtual reality mode, the game uses full 3D motion via the
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
system of a virtual reality headset and two handheld
motion controllers In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion. Motion controllers see use as game controllers, for virtual reality and other simulation purposes, and ...
, which are required to pick up and handle objects in the game world, including balls, weapons, construction tools, and other objects. Players can explore the space around them within the confines of their physical floor space while roaming further by using the controller buttons to teleport a short distance, with minimal to no
virtual reality sickness Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea, vo ...
. A “walking” mode enables players to move continuously rather than teleporting, although this poses a higher risk of motion sickness.


Social interaction

Throughout rooms, players can encounter and interact with other players in real time through voice and text chat, being represented by their avatar. Players can choose to friend, invite, mute, block, or report other players, as well as "cheer" them for various reasons (equivalent to a "like" on most social media platforms), or form a party with other players to travel between rooms together. As players engage with ''Rec Room'', they gradually earn experience, and eventually obtain an additional level on their account, with an indicator displayed by their username showing how many levels they've earned so far, and by extension, an indication of the age of their account.


User generated content

When creating rooms, players can use the in-game "Maker Pen", a tool resembling a
hot glue gun Hot commonly refers refer to: *Heat, a hot temperature *Pungency, in food, a spicy or hot quality Hot or HOT may also refer to: Places *Hot district, a district of Chiang Mai province, Thailand ** Hot subdistrict, a sub-district of Hot Distric ...
, that can be used to draw shapes in 3D. Players can also code in Circuits V1 and Circuits V2, ''Rec Room'''s
visual programming language In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create computer program, programs by ...
. Rec Room announced a partnership with
Unity Unity is the state of being as one (either literally or figuratively). It may also refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpoo ...
for Rec Room Studio, which allows certain users to use
Unity Unity is the state of being as one (either literally or figuratively). It may also refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpoo ...
to create more advanced rooms.


Circuits V1

When Rec Room was first released, there was no clear creation system. All games were made by the developer team and released as Rec Room Originals. Their first attempt at a creation system was the sandbox machine, a machine which was a stationary object with a simple UI in order to spawn objects such as props and a rudimentary "Maker Pen" system to build. This early version of the Maker Pen featured very few tools and functions compared to today. When the actual "Maker Pen" was introduced into the game, a system of coding was also introduced. This system was developed mainly from 2018 to 2021, and worked with a system of wires. In the code, events ran constantly. An integer value was assigned to each event which could be changed by wiring, and when an event occurred, an integer would send to the next chip. As a chip would detect a change in integer value at the input, it would be able to send output to the next chip. Players were assigned player IDs, which served as the primary form of integer input in order to keep track of players. Circuits V1 are not updated anymore (see Circuits V2)


Circuits V2

In 2021, Rec Room introduced a more complex version of the circuit system, dubbed Circuits V2. Circuits V2 used a very different style of circuits than Circuits V1. Aesthetically, the plain black chips of Circuits V1 were replaced by gray rectangular chips with ports on either side. Each port represented a different kind of input or output. The most common port colors in the creation system included an orange triangular port, representing an event or input event. A blue rectangular port represented a
floating-point In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
and a green port an integer value. A purple rectangular port would represent a
string String or strings may refer to: *String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects Arts, entertainment, and media Films * ''Strings'' (1991 film), a Canadian anim ...
, or text input. When an event would be triggered, the input ports which have code connected to that event would have their data updated, either locally or globally. The code would then be accessible as an output connectable to another input. Amongst the most major differences between the two types of circuits is actual functionality. Circuits V1 was a more simple coding system, while Circuits V2 had more capabilities and capacities. Circuits V2 is currently being worked upon and has no known plans to be deprecated.


Rec Room Studio

Amongst Rec Room's most major creation systems is Rec Room Studio. Rec Room Studio was a partnership between Rec Room and game engine
Unity Unity is the state of being as one (either literally or figuratively). It may also refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpoo ...
in order to bring professional-level tools into Rec Room creation. Rec Room Circuits V2 circuits have been created to accommodate Rec Room Studio. Rec Room Studio's access has been gradually rolled out since 2023, with it at first only being accessible to handpicked creators before gradually being rolled out to everybody who meets the following criteria as of April 2025: * Level 20 or Above * No Negative Moderation Actions in the Past 90 Days Rec Room Studio works so that an in-game "room" could be opened up as a scene within unity. It would then be editable with unity tools, with prefabs and other components being importable. The game could then be uploaded to Rec Room and published provided it passes AI moderation.


Rooms 2.0

Rooms 2.0 is the default creation mode in Rec Room. Despite it having formerly having been Rooms 1.0, a simpler version of the building system, Rooms 2.0 has many more useful features which are often used in creation. Amongst the most important features of Rooms 2.0 is hierarchical building. This structures building in a hierarchy, so that one component, called a "container", could be placed into another. Both Rec Room Studio and Circuits V2 are supported in Rooms 2.0, but Circuits V1 and other features which were parts of Rooms 1.0, such as certain props, are not available.


Creative programs

Rec Room also has a large variety of creative programs which are supported in-game and on its discord server in order to boost levels of creativity. One of these are creative classes. A player could apply to teach a class, and if accepted, they are allowed to create a classroom and allow students to enlist. Maker pen classes could teach many subjects, but the most common are Rooms 2.0, building, circuiteering, and Rec Room Studio. Amongst the incentives for teaching a class include in-game gowns, in purple for 10 hours, orange for 20, and green for 30. Taking a class could lead to the receiving of an in-game graduation gown. Workshops are also led in Rec Room. To become a workshop host, application is necessary. Workshops are creative events where creators could join and free-create in themes led by the host. Workshop hosts could gain maker pens from leading a workshop. Creative events led by staff also occur. The two most prominent are the Rec Room Gallery and the Maker Pen Class Q&A. The Rec Room Gallery is hosted every Wednesday at 8pm Eastern Standard Time, and features submitted inventions, or creations, by creators. The Maker Pen Class Q&A is much akin to a workshop and occurs on Fridays and Sundays, although to create in it prior experience is necessary.


Items and currency

''Rec Room's'' in-game currency, Tokens, can be earned throughout rooms created by Rec Room (Paintball, Laser Tag, Etc), purchased using real money, or earned by subscribing to Rec Room Plus (stylized as Rec Room+), which grants several benefits, including the ability to make custom shirts, sell user-generated content (also known as inventions), a 10% discount on all things purchasable with tokens (excluding items in rooms), access to the Season Pass Plus, the ability to use Maker AI in dorm rooms, a special name tag and ability to add emojis to name, a bot called Roomie AI you can access through your inventory and can talk to (upcoming), and doubles rewards earned in RROs (Rec Room Originals). Tokens that are earned by selling items can be exchanged for real money.


Development

Seattle Seattle ( ) is the most populous city in the U.S. state of Washington and in the Pacific Northwest region of North America. With a population of 780,995 in 2024, it is the 18th-most populous city in the United States. The city is the cou ...
-based development studio Rec Room Inc. (formerly Against Gravity Corp) was co-founded in April 2016 by Nicholas Fajt, Cameron Brown , Dan Kroymann, Bilal Orhan, Josh Wehrly, SallyBellyJessica, and John Bevis. Prior to the company's founding,
CEO A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Fajt worked as a program manager on the
HoloLens Microsoft HoloLens is an augmented reality (AR)/ mixed reality (MR) headset developed and manufactured by Microsoft. HoloLens runs the Windows Mixed Reality platform under the Windows 10 operating system. Some of the positional tracking tech ...
team at
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
. Kroymann worked on the same team after working on the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
team. CCO Brown worked as the creative director of HoloLens. In 2016 and early 2017, the company raised $5 million in funding for the development of ''Rec Room'' and its community. According to Fajt, the company will keep the game free to download. In June 2019, Rec Room Inc. announced that the company raised an additional $24 million over two rounds of funding. In December 2020, Rec Room Inc. announced an additional $20 million in funding. In March 2021, Rec Room Inc. announced another funding round of $100 million with a valuation of $1.25 billion leading to its
unicorn The unicorn is a legendary creature that has been described since Classical antiquity, antiquity as a beast with a single large, pointed, spiraling horn (anatomy), horn projecting from its forehead. In European literature and art, the unico ...
status. In December 2021, Rec Room Inc. announced that they raised $145 million during another funding round, bringing the studio's value up to $3.5 billion.


Music

Most of the music heard in ''Rec Room Originals'' were composed by creative director Cameron Brown, whose in-game username is "gribbly".


Reception

Dan Ackerman, writing for '' CNET'', described ''Rec Room'' as VR's "
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
". In January 2017, ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' reported that
trolling In slang, a troll is a person who posts deliberately offensive or provocative messages online (such as in social media, a newsgroup, a internet forum, forum, a chat room, an Multiplayer video game, online video game) or who performs similar be ...
and harassment were major issues for ''Rec Room''. In June 2017, ''
MIT Technology Review ''MIT Technology Review'' is a bimonthly magazine wholly owned by the Massachusetts Institute of Technology. It was founded in 1899 as ''The Technology Review'', and was re-launched without "''The''" in its name on April 23, 1998, under then pu ...
'' contributor Rachel Metz described it as a great example of VR's potential for social interaction while criticizing its underdeveloped anti-abuse features. Filmmaker Joyce Wong described ''Rec Room'' as her choice of "most interesting piece of art in 2017".


References


External links


Official website

Official community website
{{Extended reality, state=collapsed 2016 video games Android (operating system) games Cooperative video games First-person video games Free-to-play video games HTC Vive games IOS games Massively multiplayer online games Meta Quest games Multiplayer and single-player video games Oculus Rift games PlayStation 4 games PlayStation 5 games PlayStation VR games Social casual games Video game development software Video games developed in the United States Video games with cel-shaded animation Video games with cross-platform play Video games with user-generated gameplay content Virtual reality communities Virtual reality games Windows games Xbox One games Xbox Series X and Series S games Nintendo Switch games