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Papa Sangre
''Papa Sangre'' is a horror-themed audio game developed by Somethin' Else for Apple’s iOS devices. The game has been described by the developer as a "video game with no video" — its environment is rendered exclusively in sound via binaural audio, processed on-the-fly using The Papa Engine, a proprietary audio engine. Development The game was released originally in December 2010, with a fully re-written version released in April 2013 based on an entirely new engine. The sequel, '' Papa Sangre II'', was released on Halloween 2013. The developer had intended to use VoiceOver, an accessibility function on Apple’s iPhone, to help with user interface for those who need to play the game using that function. VoiceOver was not flexible enough to work at the same time as the sound engine, so after discussion with user testers the developer had to create a separate user interface for VoiceOver users, which encouraged them to turn VoiceOver on and off. The development team includes ...
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Horror Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous gam ...
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Audio Game
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blindness, blind programmers. But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile video game developer, game developers and mainstream video game player, video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc. Audio game history The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the ...
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Apple Inc
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Computer Company by Steve Jobs, Steve Wozniak and Ronald Wayne, the company was incorporated by Jobs and Wozniak as Apple Computer, Inc. the following year. It was renamed Apple Inc. in 2007 as the company had expanded its focus from computers to consumer electronics. Apple is the largest technology company by revenue, with  billion in the 2024 fiscal year. The company was founded to produce and market Wozniak's Apple I personal computer. Its second computer, the Apple II, became a best seller as one of the first mass-produced microcomputers. Apple introduced the Lisa in 1983 and the Macintosh in 1984, as some of the first computers to use a graphical user interface and a mouse. By 1985, internal company problems led to Jobs leavin ...
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Papa Sangre II
''Papa Sangre'' is a horror-themed audio game developed by Somethin' Else for Apple’s iOS devices. The game has been described by the developer as a "video game with no video" — its environment is rendered exclusively in sound via binaural audio, processed on-the-fly using The Papa Engine, a proprietary audio engine. Development The game was released originally in December 2010, with a fully re-written version released in April 2013 based on an entirely new engine. The sequel, '' Papa Sangre II'', was released on Halloween 2013. The developer had intended to use VoiceOver, an accessibility function on Apple’s iPhone, to help with user interface for those who need to play the game using that function. VoiceOver was not flexible enough to work at the same time as the sound engine, so after discussion with user testers the developer had to create a separate user interface for VoiceOver users, which encouraged them to turn VoiceOver on and off. The development team includes ...
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VoiceOver
Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non-diegetic) accompanies the pictured or on-site presentation of events. The voice-over is read from a script and may be spoken by someone who appears elsewhere in the production or by a specialist voice actor. Synchronous dialogue, where the voice-over is narrating the action that is taking place at the same time, remains the most common technique in voice-overs. Asynchronous, however, is also used in cinema. It is usually prerecorded and placed over the top of a film or video and commonly used in documentaries or news reports to explain information. Voice-overs are used in video games and on-hold messages, as well as for announcements and information at events and tourist destinations. It may also be read live for events such as award pre ...
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IPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at Macworld 2007, and launched later that year. Since then, Apple has annually released new iPhone models and iOS versions; the most recent models being the iPhone 16 and 16 Plus, alongside the higher-end iPhone 16 Pro and 16 Pro Max, and the lower-end iPhone 16e (which replaces the iPhone SE). As of January 1, 2024, more than 2.3 billion iPhones have been sold, making Apple the largest vendor of mobile phones in 2023. The original iPhone was the first mobile phone to use multi-touch technology. Throughout its history, the iPhone has gained larger, higher-resolution displays, video-recording functionality, waterproofing, and many accessibility features. Up to the iPhone 8 and 8 Plus, iPhones had a single button on the front pane ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and Unit operation, process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide mi ...
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Afterlife
The afterlife or life after death is a purported existence in which the essential part of an individual's Stream of consciousness (psychology), stream of consciousness or Personal identity, identity continues to exist after the death of their physical body. The surviving essential aspect varies between belief systems; it may be some partial element, or the entire soul or spirit, which carries with it one's personal identity. In some views, this continued existence takes place in a Supernatural, spiritual realm, while in others, the individual may be reborn into World#Religion, this world and begin the life cycle over again in a process referred to as reincarnation, likely with no memory of what they have done in the past. In this latter view, such rebirths and deaths may take place over and over again continuously until the individual gains entry to a spiritual realm or otherworld. Major views on the afterlife derive from religion, Western esotericism, esotericism, and metaphy ...
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Binaural Recording
Binaural recording is a method of Sound recording and reproduction, recording Sound recording, sound that uses two microphones, arranged with the intent to create a Three-dimensional space, 3D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head is fitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers. This idea of a three-dimensional or "internal" form of sound has also translated into useful advancement of technology in many things such as stethoscopes creating "in-head" acoustics and IMAX movies being able to create a three-dimensional acoustic experience. The term "binaural" has frequently been confused as a synonym for the word "Stereophonic sound, stereo", due in part to systematic use in the mid-1950s by the recording indus ...
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Accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (that is, relative to an inertial frame of reference). Proper acceleration is different from coordinate acceleration, which is acceleration with respect to a given coordinate system, which may or may not be accelerating. For example, an accelerometer at rest on the surface of the Earth will measure an Gravitational acceleration, acceleration due to Earth's gravity straight upwards of about Standard gravity, ''g'' ≈ 9.81 m/s2. By contrast, an accelerometer that is in free fall will measure zero acceleration. Accelerometers have many uses in industry, consumer products, and science. Highly sensitive accelerometers are used in inertial navigation systems for aircraft and missiles. In unmanned aerial vehicles, accelerometers help to stabili ...
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Sound Effect
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. Traditionally, in the twentieth century, they were created with Foley (filmmaking), Foley. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called ''sound effects''. This area and sound design have been s ...
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