Papa Sangre II
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''Papa Sangre'' is a horror-themed
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and ...
developed by Somethin' Else for Apple’s
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
devices. The game has been described by the developer as a "video game with no video" — its environment is rendered exclusively in sound via binaural audio, processed on-the-fly using The Papa Engine, a proprietary audio engine.


Development

The game was released originally in December 2010, with a fully re-written version released in April 2013 based on an entirely new engine. The sequel, '' Papa Sangre II'', was released on Halloween 2013. The developer had intended to use
VoiceOver Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non- ...
, an accessibility function on Apple’s
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
, to help with
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
for those who need to play the game using that function. VoiceOver was not flexible enough to work at the same time as the sound engine, so after discussion with user testers the developer had to create a separate user interface for VoiceOver users, which encouraged them to turn VoiceOver on and off. The development team includes Paul Bennun, Ben Cave, Adam Hoyle of Do Tank Studios, Daniel Jones, Peter Law, Margaret Robertson, Nick Ryan and Tassos Stevens of Coney, with illustration by Sofiski. The team had also created its own 3D audio engine. ''Papa Sangre'' was inspired by Sangre Y Patatas. Somethin’ Else thought of pricing the game at £1.99, but Apple encouraged the team to raise the price. At launch, ''Papa Sangre'' was priced at £3.99.


Plot

The player character is dead and trapped in Papa Sangre’s kingdom in an
afterlife The afterlife or life after death is a purported existence in which the essential part of an individual's Stream of consciousness (psychology), stream of consciousness or Personal identity, identity continues to exist after the death of their ...
filled with darkness, and needs to save the soul most precious to them trapped in the palace while avoiding a death from dangerous monsters.


Features

''Papa Sangre'' is a thriller/horror game based only on binaural audio. Headphones are required to play. The player moves using foot buttons displayed on screen for each individual step and turns using a built in
accelerometer An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
or swiping across the wheel on the top half of the screen. If the player taps each button too fast, the character will fall. While traveling through the world, various
sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In m ...
s are heard to guide the player. Using binaural audio, the player can determine which direction or how far or close objects are. There are a total of 25 levels to complete as the player tries to survive. The player must collect
musical note In music, notes are distinct and isolatable sounds that act as the most basic building blocks for nearly all of music. This musical analysis#Discretization, discretization facilitates performance, comprehension, and musical analysis, analysis. No ...
s and reach the exit to proceed.


Reception

''Papa Sangre'' received mixed reviews. The game was criticized for its high price and file size. ''Papa Sangre'' received an award for ‘Most Innovative Game’ at Mobile Gaming Awards in March 2011.


Sequel

''Papa Sangre II'' is the sequel to the survival horror audio game ''Papa Sangre''. It was published by Playground Publishing B.V on October 31, 2013. The game has a rating of 92% on Metacritic based on nine critic reviews, making it the best-reviewed iOS game of 2013 by its metrics.


References

{{reflist Audio games Horror video games IOS games 2010 works


Analysis

Audio only computer games – Papa Sangre A Hugill, P Amelides - 2016 This article attempts to analyse the audio-only game Papa Sangre. It discusses the background to the analysis and the history of audio-only games, before concentrating upon Papa Sangre itself. It locates the game within the survival horror genre and explores how the gameplay operates from both a technical and player's point of view. It then locates the analysis within a field of film and game sound analysis, considering how audio-only games differ from videogames. It outlines several theoretical approaches to the typology of videogame sound, before proposing a hybrid approach that is more appropriate to audio-only games. It applies this to the sound world of Papa Sangre and analyses some captured gameplay. The essay concludes by suggesting a relationship between Papa Sangre and musical performance and composition. http://eprints.bournemouth.ac.uk/29332/3/Papa%20Sangre%20ñ%20audio%20only%20computer%20games_FINAL.pdf