Horror Game
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A horror game is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
centered on
horror fiction Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare an audience. Horror is often divided into the sub-genres of psychological horror and supernatural horror. Literary historian J. A. Cuddon, in 1984, defin ...
and typically designed to scare the player. The term may also be used to describe
tabletop game Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or ti ...
s with horror fiction elements. Unlike most other video game genres, which are classified by their
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types.


Sub-genres

Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous games with horror themes, notably the '' Castlevania''
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
series uses monsters and creatures borrowed from numerous horror mythos. In such cases, these games are still categorized by their original gameplay genre, the horror aspect considered a literary aspect of the game. However, there are some specific areas in the broad horror game classification that have been identified as unique subgenres in horror.


Action horror

Action horror games use
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
elements from first person and third-person shooter games alongside the survival horror themes, making them more fast-paced than survival horror games. These grew in popularity following the release of '' Resident Evil 4'' in 2005 and which persisted in the next two titles, '' Resident Evil 5'' and '' Resident Evil 6'', with gameplay that focused more on action-oriented combat than puzzles and problem-solving from previous titles ('' Resident Evil 7'' returned to the series' survival horror roots). Examples of action horror games include '' The House of the Dead'' series, the '' Dead Space'' series, the '' Left 4 Dead'' series, and '' The Last of Us''.


Survival horror

One of the best-defined and most common types of horror games are survival horror games. These games tend to focus on the survival of the player-character in a horror setting with limited resources, and thus tend to be more geared as an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
or
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
. A common theme of these games is escape or survival from the equivalent of a zombie apocalypse, with weapons, ammunition, and armor limited. The '' Resident Evil'' series coined the term and serves as the prime example of such games, though key conventions of the subgenre preceded the ''Resident Evil'' series. Other notable survival horror series include '' Alone in the Dark'', '' Clock Tower'', '' Silent Hill'', '' Fatal Frame'', and '' Parasite Eve''.


Psychological horror

Psychological horror games are meant to scare the player through emotional, mental, or psychological states rather than through monsters or other scares. The fear comes from "what is ''not seen'', rather than what is". These games commonly rely on the player-character's unreliable perceptions or questionable sanity in order to develop the story. Through the use of
unreliable narrator In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are al ...
s, such games may explore the fear of losing one's capacity to think rationally or even to recognize one's own identity. Psychological horror games may not depend as much on action compared with survival horror games, instead giving time for the player to explore and witness events. The '' Silent Hill'' series, which is also based on survival horror elements, is considered one of the defining psychological horror games. Frictional Games' '' Penumbra'' and ''
Amnesia Amnesia is a deficit in memory caused by brain damage or brain diseases,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be temporarily caused by t ...
'' series and their standalone game '' SOMA'' explore ethical and philosophical questions, and the psychology, motivations and fallible sides of their largely defenseless protagonists, subjected to mysterious events largely beyond their control. Games with an emphasis on psychological horror may also take advantage of the video game medium to break the fourth wall and appear to affect the player's computer or console directly, such as with '' OMORI'', '' Eternal Darkness'' and '' Doki Doki Literature Club!'' Psychological horror games may still be tied to action-based genres; '' Spec Ops: The Line'' is a third-person shooter but with a psychological horror narrative inspired by works like ''
Heart of Darkness ''Heart of Darkness'' is an 1899 novella by Polish-British novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgium, Belgian company in the African interior. Th ...
'' and ''
Apocalypse Now ''Apocalypse Now'' is a 1979 American psychological epic war film produced and directed by Francis Ford Coppola. The screenplay, co-written by Coppola, John Milius, and Michael Herr, is loosely inspired by the 1899 novella '' Heart of Darkn ...
''.


Jump scare horror

Jump scare horror games are designed around moments aimed to immediately surprise or shock the player when they do not expect it, as well as creating a sense of dread while anticipating the next jump scare. While jump scares may be elements in other horror games along with other gameplay aspects, jump scare horror games are generally limited to this type of gameplay mechanism. They are often aimed towards generating reactions from players, which have proven popular to watch over streaming playthroughs of games. ''
Five Nights at Freddy's ''Five Nights at Freddy's'' (''FNaF'') is a video game series and media franchise created by Scott Cawthon that includes video games, novels, graphic novels, and films. The story arcs typically follow a night guard or other character trying t ...
'' is one example of this style of game. Some other examples of jump scare horror games include '' Dino Crisis'', '' Outlast'' and ''
Poppy Playtime ''Poppy Playtime'' is an episodic survival horror video game series first developed and published in 2021 by American indie developer Mob Entertainment. The game is set in an abandoned factory owned by the fictional toy company Playtime Co. ...
''.


Reverse horror

Reverse horror games involve the player scaring others, rather than the player being scared. Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or
villain A villain (also known as a " black hat", "bad guy" or "baddy"; The New Oxford Dictionary of English (1998) – p.126 "baddy (also baddie) noun (pl. -ies) ''informal'' a villain or criminal in a book, film, etc.". the feminine form is villai ...
. In comparison to the victim, the main character has some sort of advantage over the others, such as enhanced vision, greater strength, or supernatural abilities. Reverse horror games may also derive from an original horror game, developed as a sequel or prequel to the original, intended to display the perspective of the titular antagonist. Examples of reverse horror games include ''
Carrion Carrion (), also known as a carcass, is the decaying flesh of dead animals. Overview Carrion is an important food source for large carnivores and omnivores in most ecosystems. Examples of carrion-eaters (or scavengers) include crows, vultures ...
'' and the asymmetric multiplayer modes in '' Dead by Daylight'' and '' Friday the 13th: The Game'', in which one player controls the monster or the killer that is chasing the other players.


History

The incorporation of general horror genre themes into video games came early on in the medium, inspired by
horror fiction Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare an audience. Horror is often divided into the sub-genres of psychological horror and supernatural horror. Literary historian J. A. Cuddon, in 1984, defin ...
and especially
horror films Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Psychological horror, a subgenre of horror fiction **Christmas horror, a subgenre of horror fiction **Analog horror, a subgenre of horror fiction * ...
. The earliest rudimentary attempt at a horror video game dates back to as early as 1972, when a ''Haunted House'' overlay was included with the first
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, inspired by haunted house fiction.
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's classic
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) has also been cited as a precursor to horror video games, as it involved a survival scenario where an alien invasion slowly descends and increasingly destroys the landscape while menacing sound effects gradually speed up, which created a sense of panic in players when it first released. The text-based adventure games '' Mystery House'' (1980) and '' The Lurking Horror'' (1987) incorporated horror elements through their textual descriptions of rooms. ASCII Corporation's ''Nostromo'' (1981) for the PC-6001, inspired by the science fiction horror film '' Alien'' (1979), was a survival horror game that involves escaping from an invisible alien with limited available resources. Another notable early horror video game was '' Haunted House'' (1982) for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
. At that point, video game technology lacked the fidelity to carry the themes of horror in the technology and was instead wrapped more in game manuals and other presentation materials. '' 3D Monster Maze'' (1982) for the
Sinclair ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low- ...
, while not containing images tied with horror games, was one of the first games to induce the feeling of suspense and mystery typically associated with the genre. With more graphical capabilities, games should start to include horror-related imagery, often present in the licensed games based on horror films in the 1980s and 1990s such as '' The Texas Chainsaw Massacre'' (1983), ''
Halloween Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christianity, Western Christian f ...
'' (1983) and '' Friday the 13th'' (1989), as well as games inspired by horror films such as the survival horror '' Project Firestart'' (1989) inspired by the '' Alien'' films. Due to limitations of consoles and computers, these horror images were often limited to cutscenes rather than the animated sprites used in the action-based gameplay as to give the fidelity to the details of the horror scene.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' Monster Bash'' (1982) was a horror-themed arcade action game that depicted classic movie monsters such as Count Dracula, Frankenstein's monster and
werewolves In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshift into a wolf, or especially in modern film, a therianthropic hybrid wolf–humanlike creature, either purposely or after bei ...
. Other horror-themed action games that followed in the late 1980s included
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Ghosts 'n Goblins'' (1985),
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Castlevania'' (1986), and Sega's '' Ghost House'' (1986) and '' Kenseiden'' (1988), with more violent gory arcade horror games including Exidy's ''
Chiller A chiller is a machine that removes heat from a liquid coolant via a vapor-compression refrigeration, vapor-compression, adsorption refrigeration, or absorption refrigerator, absorption refrigeration cycles. This liquid can then be circulated th ...
'' (1986) and
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's '' Splatterhouse'' (1988). One of the most well-known "haunted house" themed
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
games was '' Maniac Mansion'' (1987) by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
. '' Sweet Home'' (1989) was a survival horror
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
based on the Japanese horror film of the same name. It was Capcom's first survival horror title, directed by Tokuro Fujiwara, who had earlier designed ''Ghosts 'n Goblins'' and later went on to produce ''Resident Evil'', which was originally intended to be a remake of ''Sweet Home''. '' Phantasmagoria'' (1995) by Roberta Williams was one of the earliest psychological horror games. '' Alone in the Dark'' (1992), developed by Infogrames and inspired by H.P. Lovecraft fiction and George A. Romero zombie films, was one of the first survival horror games to bring a more immersive presentation, using crude 3D figures drawn atop a 2D pre-rendered background, so that players would control their character from a fixed camera angle. This allowed the developers to create the necessary sense of tension throughout the adventure game. ''Alone in the Dark'' was a global success on
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. ''Sweet Home'', ''Alone in the Dark'', and '' Doctor Hauzer'' (published by River Hill in 1994) went on to inspire Capcom's original '' Resident Evil'' (1996), which coined the "survival horror" term. It spawned the '' Resident Evil'' franchise, which defined and popularized survival horror games. 1995 saw the release of '' Clock Tower'' on the Super Famicom, which Carl Therrien claims is "clearly inspired by the ''slasher'' movie breed of uncanny." Sega's '' The House of the Dead'' (1996) was an arcade horror
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
that introduced fast zombies who could run, jump and swim, whereas Konami's '' Silent Hill'' (1999) defined and popularized psychological horror games. While horror games were inspired by horror films up until the 1990s, horror games were later influencing horror films by the 2000s. The success of ''Resident Evil'' and ''House of the Dead'' sparked a renewed interest in zombie films by the 2000s, influencing hit zombie films such as '' 28 Days Later'' (2002), the ''Resident Evil'' film series, '' Dawn of the Dead'' (2004) and '' Shaun of the Dead'' (2004). The ''Resident Evil'' and ''House of the Dead'' games influenced zombie films to move towards a more action-oriented approach with scientific themes and fast-running zombies. Horror games also benefited from indie game growth in the early 2010s, since outside of established franchises like ''Resident Evil'', major publishers had shied away from the genre. Series like Frictional Games' '' Penumbra'' series and ''
Amnesia Amnesia is a deficit in memory caused by brain damage or brain diseases,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be temporarily caused by t ...
'' series, and Red Barrels' '' Outlast'' series captured the type of gameplay from horror games like ''Silent Hill'' and ''Resident Evil''. Parsec Productions' '' Slender: The Eight Pages'' took advantage of the popular Slenderman creepypasta, and became one of the first games to gain popularity from viewers watching reactions to online streamers playing the game. The ''
Five Nights at Freddy's ''Five Nights at Freddy's'' (''FNaF'') is a video game series and media franchise created by Scott Cawthon that includes video games, novels, graphic novels, and films. The story arcs typically follow a night guard or other character trying t ...
'' series by Scott Cawthon also similarly captured popularity through watching streamers' reactions to jump-scares. More recently in the early 2020s, indie horrors games have found a new aesthetic based on emulating the graphic style of older platforms, such as the low-poly graphics of the first PlayStation console or even pixel art, rather than high realism from modern 3D graphics. Besides capturing a sense of nostalgia, developers are able to use retro-inspired graphics on modern hardware to continue to manipulate the player and surprise them beyond the expectations of the visuals, such as giving the player the idea that the game itself is cursed and potentially breaking the fourth wall.


See also

* List of horror games * Japanese horror


References

{{Video game genre Video game genres