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Penumbra (video Game Series)
''Penumbra: Overture'' (also known as ''Penumbra: Overture – Episode One'') is the first in a series of Episodic games, episodic Survival horror, survival horror games developed by Frictional Games. The game follows a physicist named Philip who travels to Greenland after his mother's death and is forced to explore an abandoned mine. ''Penumbra: Overture'' received average reception from critics. The game was originally intended as the first episode of a trilogy. With the announcement of the second episode, ''Penumbra: Black Plague'', it was stated that the second game would be the final chapter. However, an expansion has been released since then: ''Penumbra: Requiem'', technically giving the series a third chapter. Gameplay Although Frictional Games describes ''Penumbra: Overture'' as a "first-person adventure", the game blends the genres of survival horror, psychological horror, and Adventure game, adventure. The use of the Newton Game Dynamics physics engine emphasizes Gam ...
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Frictional Games
Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gameplay mechanics. It is best known for its games '' Amnesia: The Dark Descent'' and '' Soma''. History Frictional Games was founded by Thomas Grip and Jens Nilsson. Before founding the company, both had little professional experience in the video game industry, having only had done some freelance jobs. The two began co-operating when Nilsson joined Grip on ''Unbirth'', a hobby project that was later cancelled. They subsequently collaborated on other projects and formally established Frictional on 1 January 2007. The company was established in Helsingborg, Sweden, although most members worked remotely from other parts of Europe. Frictional's first game was '' Penumbra: Overture'', based on a tech demo titled ''Penumbra'' and released in 20 ...
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Psychological Horror
Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery fiction, mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, horror, drama, tension, and paranoia of the setting and plot and to provide an overall creepy, unpleasant, unsettling, or distressing Mood (literature), atmosphere. Characteristics Psychological horror usually aims to create discomfort or dread by exposing common or universal psychological and emotional vulnerabilities/fears and revealing the darker parts of the human psyche that most people may repress or deny. This idea is referred to in analytical psychology as the Jungian archetypes, archetypal Shadow (psychology), shad ...
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Oath Inc
Traditionally, an oath (from Anglo-Saxon ', also a plight) is a statement of fact or a promise taken by a sacrality as a sign of verity. A common legal substitute for those who object to making sacred oaths is to give an affirmation instead. Nowadays, even when there is no notion of sanctity involved, certain promises said out loud in ceremonial or juridical purpose are referred to as oaths. "To swear" is a verb used to describe the taking of an oath; to make a solemn vow. Etymology The word comes from Anglo-Saxon ': "judicial swearing, solemn appeal to deity in witness of truth or a promise"; from Proto-Germanic '' *aiþaz''; from Proto-Indo-European ''*oi-to-'': "an oath". Common to Celtic and Germanic, possibly a loan-word from one to the other, but the history is obscure and it may be non-Indo-European, in reference to careless invocations of divinity, from the late 12th century. Historical development as a legal concept Jewish tradition The concept of oaths is dee ...
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Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such as ''Massively''. From 2007 it hosted ''The Joystiq Podcast'', which was hosted by editor-in-chief Chris Grant, reviews editor Justin McElroy and Ludwig Kietzmann. The website's staff also included Justin's brother Griffin McElroy as weekend editor. The original podcast was discontinued in 2011, but similar shows continued for the remainder of the site's lifetime in various formats. Grant and the McElroy brothers left the site in 2012 to found the gaming website ''Polygon'', with Kietzmann taking over as editor-in-chief. The site's readership declined through the following years, and ''Joystiq'' was shut down by AOL on February 3, 2015. The web address today redirects to ''Engadget Gaming'', which hosts much of the site's old content. J ...
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Engadget
Engadget ( ) is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially consumer-facing technology. The site's content includes short-form news posts, reported features, news analysis, product reviews, buying guides, two weekly video shows, The Engadget Podcast, The Morning After newsletter and a weekly deals newsletter. It has been operated by Yahoo! Inc. (2017–present), Yahoo! Inc. since September 2021. History Engadget was founded by former ''Gizmodo'' technology weblog editor and co-founder Peter Rojas. Engadget was the largest blog in Weblogs, Inc., a blog network with over 75 Blog, weblogs, including ''Autoblog.com, Autoblog'' and ''Joystiq,'' which formerly included ''Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, Engadget was one of the internet's earliest tech blogs. ...
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Hexus
''HEXUS'' is a UK-based technology reporting and reviews website A website (also written as a web site) is any web page whose content is identified by a common domain name and is published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, educatio ... founded by David Ross in 2000 and owned by The Media Team. The site later became an incorporated entity in 2005. History The HEXUS domain name was registered on 14 July 2000. Longstanding features of the site include Hexus.gaming and Hexus.lifestyle. The content published on Hexus.net includes news, reviews, guides, interviews and industry tradeshow coverage. In August 2006, Hexus.tv (a video section) was added to the site, streaming interviews as well as trailers for upcoming hardware and games. In January 2008, Hexus.channel was created, providing readers with more business orientated news, such as stocks/shares analysis. In February 2011, Hexus launched a spin-off ...
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Pickaxe
A pickaxe, pick-axe, or pick is a generally T-shaped hand tool used for Leverage (mechanics), prying. Its head is typically metal, attached perpendicularly to a longer handle, traditionally made of wood, occasionally metal, and increasingly fiberglass. A standard pickaxe, similar to a "mattock, pick mattock", has a pointed end on one side of its head and a broad flat "axe" blade opposite. A gradual curve characteristically spans the length of the head. The next most common configuration features two spikes, one slightly longer than the other. The pointed end is used both for breaking and prying, the axe for hoeing, skimming, and chopping through roots. Developed as agricultural tools in prehistoric times, picks have evolved into other tools such as the plough and the mattock. They also have been used in general construction and traditional mining, mining, and adapted to warfare. Etymology The Oxford Dictionary of English states that both ''pick'' and ''pickaxe'' have t ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and Rogue (vagrant), rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including ''Pac-Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''List of Lupin III ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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The New York Times Company
The New York Times Company is an American mass media corporation that publishes ''The New York Times'' and its associated publications such as ''The New York Times International Edition'' and other media properties. The New York Times Company's headquarters are in The New York Times Building, a skyscraper in Manhattan, New York City. History The company was founded by Henry Jarvis Raymond and George Jones in New York City. The first edition of the newspaper ''The New York Times'', published on September 18, 1851, stated: "We publish today the first issue of the New-York Daily Times, and we intend to issue it every morning (Sundays excepted) for an indefinite number of years to come." The company moved into the cable channel industry, purchasing a 40% interest in the Popcorn Channel, a theatrical movie preview and local movie times, in November 1994. In 1996, it expanded upon its broadcasting by purchasing Palmer Communications, owners of WHO-DT in Des Moines and KFOR in O ...
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About
About may refer to: * About (surname) * About.com, an online source for original information and advice * about.me, a personal web hosting service * About URI scheme, an internal URI scheme * About box, a dialog box that displays information related to a computer software * About equal sign, symbol used to indicate values are approximately equal See also

* About Face (other) * About Last Night (other) * About Time (other) * About us (other) * About You (other) * ''about to'', one of the future constructions in English grammar * {{disambiguation ...
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Game Physics
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within ...
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