An audio game is an
electronic game
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other commo ...
played on a device such as a
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. It is similar to a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
save that there is audible and tactile feedback but not visual.
Audio games originally started out as 'blind accessible'-games and were developed mostly by
amateur
An amateur () is generally considered a person who pursues an avocation independent from their source of income. Amateurs and their pursuits are also described as popular, informal, autodidacticism, self-taught, user-generated, do it yourself, DI ...
s and
blind programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
s.
But more and more people are showing interest in audio games, ranging from sound artists,
game accessibility Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can a ...
researchers, mobile
game developers and mainstream
video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s. Audio games feature the same variety of genres as video games, such as
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s,
racing game
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
s, etc.
Audio game history
The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic game, in fact, is often cited to be ''
Cathode-Ray Tube Amusement Device'' (1947) a decidedly visual game. Despite the difficulties in creating a visual component to early electronic games imposed by crude graphics, small view-screens, and power consumption, video games remained the primary focus of the early electronic game market.
Arcade and one-off handheld audio gamesthe early years
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
released the first audio game, ''
Touch Me'', in 1974. Housed in an
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, ''Touch Me'' featured a series of lights which would flash with an accompanying tone. The player would reproduce the sequence by pressing a corresponding sequence of buttons and then the game would add another light/sound to the end of the growing sequence to continually test the player's eidetic memory in a
Pelmanism-style format. Although the game featured both a visual and an auditory component, the disconnect between the two enabled both the seeing and the visually impaired to equally enjoy the game.
Based on the popularity of ''Touch Me'', in 1978
Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley (1836-1911) in Springfield, Massachusetts, Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production o ...
released a handheld audio game entitled ''
Simon'' at
Studio 54
Studio 54 is a Broadway theatre, Broadway theater and former nightclub at 254 West 54th Street (Manhattan), 54th Street in the Midtown Manhattan neighborhood of New York City, New York, U.S. Opened as the Gallo Opera House in 1927, it served ...
in
New York City
New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
. Whereas ''Touch Me'' had been in competition with other visual-centric
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s and consequently remained only a minor success, the allure of a personal electronic game allowed ''Simon'' to capture a much greater share of the market. ''Simon'' became an immediate success eventually becoming a pop culture symbol of the 1980s.
In the decades following the release of ''Simon'',
numerous clones and variations were produced including ''
Merlin
The Multi-Element Radio Linked Interferometer Network (MERLIN) is an interferometer array of radio telescopes spread across England. The array is run from Jodrell Bank Observatory in Cheshire by the University of Manchester on behalf of UK Re ...
'' among others. Beginning in 1996,
Milton Bradley and a number of other producers released the handheld ''
Bop It
''Bop It'', stylized as ''bop it!'' since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull hand ...
'' which featured a similar concept of a growing series of commands designed to test eidetic memory. Other related games soon followed including ''Bop It Extreme'' (1998), ''Bop It-Extreme 2'' (2002–2003), ''Zing-It'', ''Top-It'', and ''Loopz'' (2010)
TTS software and the PCthe second wave
Before
graphical operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
s like
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, most
home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s used text-based operating systems such as
DOS. Being text-based meant that they were relatively accessible to visually impaired users, requiring only the additional use of
text-to-speech
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or Computer hardware, hardware products. A text-to-speech (TTS) system conv ...
(TTS) software. For the same reason, following the development of TTS software, text-based games such as early text-only works of
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
were also equally accessible to users with or without a visual impairment.
Since the availability of
such software was not commonly accessible until the inclusion of the
MacInTalk program on
Apple Computer
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Computer Co ...
s in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure, ''Colossal Cave Adventure'' (1976), to the comparatively advanced works of interactive fiction which had developed in the subsequent 8 years. Although the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the
freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
development by devoted enthusiasts of new interactive fiction titles each year.
[
Accessibility for the visually impaired began to change, some time prior to the advent of graphical operating systems as computers became powerful enough to support more video-centric games. This created a gap between electronic games for the seeing and games for the blind — a gap that has by now grown substantially. Due to a strong market bias in favor of the seeing, electronic games were primarily developed for this demographic. While seeing gamers could venture into 3D gaming worlds in such video game titles as '']Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', ''Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and '' Doom'', blind gamers were relegated to playing more mundane games such as ''Blackjack
Blackjack (formerly black jack or ''vingt-un'') is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as " twenty-one ...
'', or ''Battleship
A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
''.
As video games flourished and became increasingly common, however, amateur game designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
s began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and feedback with sound. Specifically, three-dimensional positional audio (binaural recording
Binaural recording is a method of Sound recording and reproduction, recording Sound recording, sound that uses two microphones, arranged with the intent to create a Three-dimensional space, 3D stereo sound sensation for the listener of actuall ...
) has been developed since 2000 and now figures prominently in, for example, such audio games as ''BBBeat''. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment. Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes. Voice talent is used to indicate menu items rather than text. These parameters have allowed for the creation of, among other genres, side scrollers, 3D action adventures, shooters, and arcade style games.
The websit
Audiogames.net
provides a list of audio games and a forum for the community of audio game developers and gamer
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
s. Many of the listed games contain some primitive graphics as to make audio games not only accessible to blind and visually impaired people but also to gamers with vision, who may be unexperienced with TTS, auditory menus and typical keyboard mappings. Examples includ
Shades of Doom
and th
Console audio games and the modern era
Most audio games are now developed by several small companies (consisting of only a team of one to four people). The main audience remains primarily visually impaired
Visual or vision impairment (VI or VIP) is the partial or total inability of visual perception. In the absence of treatment such as corrective eyewear, assistive devices, and medical treatment, visual impairment may cause the individual difficul ...
users, however the game market at large is gradually taking more notice of audio games as well due to the issue of game accessibility Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can a ...
. Commercial interest in audio games has steadily grown and as a result artist
An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating the work of art. The most common usage (in both everyday speech and academic discourse) refers to a practitioner in the visual arts o ...
s and student
A student is a person enrolled in a school or other educational institution, or more generally, a person who takes a special interest in a subject.
In the United Kingdom and most The Commonwealth, commonwealth countries, a "student" attends ...
s have created a number of experimental freeware PC audio games to explore the possibilities and limitations of this gaming form.
Despite the increase in interest in audio games, however, many modern games still lack sufficient audio cues to be considered fully accessible for the visually impaired. Furthermore, the industry still lacks a clear set of accessibility guidelines for their development. Tools such as the once popular Blastbay Game Toolkit engine that aided in the development of audio games are now obsolete, but current game engines like Unity and Unreal that can support audio game development are not specifically designed for doing so, creating an additional hurdle for audio game developers.
In the field of console gaming, there has been very little in the way of audio games. One notable exception are the strong audio elements present in several of the games produced by the Japanese video game developer Warp, founded by musician and designer Kenji Eno. In 1996, the company released '' Enemy Zero'', which was notable for the fact that most of its enemies are invisible, with the player needing to rely on an audio-based tracking system, wherein the frequency and pitch of a beeping sound is used to locate them in 3D space. A year later, Warp released '' Real Sound: Kaze no Regret'', an adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
audio game. Structured similarly to a visual novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
, the game was designed to provide equal access to sighted and blind players, and as such features no visuals at all during gameplay, consisting purely of voice acting, sound effects, and music.
Discussing ''Real Sounds production, Eno stated:
Audio-based gameplay elements are also present in Warp's '' D2''.
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, as part of its shift to alternative gameplay forms, has shown recent interest in audio games through its own development teams. In July 2006, Nintendo released a collection of audio games called '' Soundvoyager'' as the newest member of its spare '' Digiluxe'' series. The Digiluxe series for Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
consists of 7 games (in 2 series) that are characterized by simple yet compelling gameplay, minimal graphics, and the emphasis, in such titles as ''Soundvoyager'' and '' Dotstream'', on music. ''Soundvoyager'' contains 7 audio games (''Sound Slalom'', ''Sound Picker'', ''Sound Drive'', ''Sound Cock'', ''Sound Chase'', ''Sound Catcher'', and ''Sound Cannon''). The Digiluxe series has been available in Japan since July 2006.
In 2008, MIT
The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
students collaborated with the government of Singapore
Singapore, officially the Republic of Singapore, is an island country and city-state in Southeast Asia. The country's territory comprises one main island, 63 satellite islands and islets, and one outlying islet. It is about one degree ...
and a professor at the National University of Singapore
The National University of Singapore (NUS) is a national university, national Public university, public research university in Singapore. It was officially established in 1980 by the merging of the University of Singapore and Nanyang University ...
to create '' AudiOdyssey'', a game which allows both blind and sighted gamers to play together.
Apple
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
's iPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
platform has become home to a number of audio games, including '' Papa Sangre''. Other examples include Audiogame.it's ''Flarestar'' (a space-themed exploration game that features combat against training drones and other spacecraft) and ''Sonic Tennis'' (a game which simulates a tennis match and features a multiplayer mode).
Android devices also feature a myriad of audio games. For example, the studio Blind Faith Games has developed various games for Android with the goal of accessibility for the visually impaired community. Examples include ''Golf Accessible'' (a simulation of golfing) and ''Zarodnik'' (a strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
where the user faces a monster in the depths of the ocean), which utilize screen vibrations and audio cues for the gameplay experience. Another unique example of an audio game for Android is a game currently in development by researchers at Tsinghua University
Tsinghua University (THU) is a public university in Haidian, Beijing, China. It is affiliated with and funded by the Ministry of Education of China. The university is part of Project 211, Project 985, and the Double First-Class Constructio ...
titled ''Wander'', which is intended to be used as the player falls asleep to improve the quality of their rest. A guide provides the instructions to users verbally, and they use their breath to explore a forest filled with relaxing environmental noises.
With the rise in popularity of voice assistants such as Amazon Alexa
Amazon Alexa is a virtual assistant technology marketed by Amazon and implemented in software applications for smart phones, tablets, wireless smart speakers, and other electronic appliances.
Alexa was largely developed from a Polish speech s ...
came a new set of audio games. As of June 2021, 10,000 audio games were available as Alexa Skills for use with Amazon Alexa. Among them are games like Rain Labs' ''Animal Sounds'', which asks users to correctly identify the noises made by various animals.
TTS-enabling video games
The rise of text-to-speech ( TTS) software and steady improvements in the field have allowed full audio-conversion of traditionally video-based games. Such games were intended for use by and marketed to the seeing, however they do not actually rest primarily on the visual aspects of the game and so members of the audio game community have been able to convert them to audio games by using them in conjunction with TTS software. While this was originally only available for strictly text-based games like text adventures and MUD
Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s, advances in TTS software have led to increased functionality with a diverse array of software types beyond text-only media allowing other works of interactive fiction as well as various simulator games to be enjoyed in a strictly audio environment.
Examples of such games include:
* '' A Dark Room'' – (Doublespeak Games, 2013)
* '' Hattrick'' – ( ExtraLives AB, 1997)
* '' OGame'' – (Gameforge, 2002)
* '' Jennifer Government: NationStates'' – (Max Barry
Max Barry (born 18 March 1973) is an Australian author. He also maintains a blog on various topics, including politics. When he published his first novel, ''Syrup'', he spelled his name "Maxx", but subsequently has used "Max".
Barry is also the ...
, 2002)
* '' Grendel's Cave'' – (Grendel Enterprises, 1998)
Another example is '' The Last of Us Part II'', which was released by Naughty Dog in the summer of 2020 for the PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
. The game contains over 60 accessibility features, including a text-to-speech feature. Other features that make the game completely playable without sight include the use of voice actors, haptic feedback, and audio cues that act as hints to the player. In addition, the game provides the common audio game feature of a sound glossary menu. On this menu, the user can scroll through a variety of audio cues and hear what they sound like and what they are used for during gameplay. For this game in particular, examples include signals to the user that they can crouch, jump, or interact with the nearby environment.
See also
* Binaural recording
Binaural recording is a method of Sound recording and reproduction, recording Sound recording, sound that uses two microphones, arranged with the intent to create a Three-dimensional space, 3D stereo sound sensation for the listener of actuall ...
* Dummy head recording
* Holophonics
* Interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
* List of gaming topics
* Music video game
* Video game genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
* Video game music
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
* IEZA Framework – a framework for conceptual game sound design
References
External links
Game Accessibility Project
website of the Game Accessibility project
a big list of blind accessible games and audio games
IGDA Game Accessibility Special Interest Group
working to make mainstream games accessible for all disability groups
AudioGames.net
community website for audio gamers featuring a game database and a forum
AudioGames resources
audio game resources and articles
Accessible Gaming Rending Independence Possible (AGRIP)
home of ''Audio Quake''a project designed to make ''Quake'' accessible for visually impaired individuals
The Virtual Barbershop
a demonstration of multiple binaural sound effects. (NOTE: This is intended for use with stereo headphones)
Audio only menus
Some recommendations for the design of audio only menus for audio games.
{{DEFAULTSORT:Audio Game
*