HOME





Magic Systems In Games
Magic systems in games are the rules, limitations, abilities, and characteristics that define magic in a game. Magic points A magic point, sometimes known as a mana point, often abbreviated to MP, is a unit of measure that indicates either or both the amount of magic that can be utilized by a user, and the amount of energy that they can harness to perform magic. A magic point system is the most common method used to regulate and thus limit the number of spells that a magical individual can cast. Such a system gives magic users a specific amount of MP, and each spell causes a specific number of magic points to be consumed upon being cast. Many systems that use magic points assign a magic user a maximum number of MP that they can have at any one time, which is different for each magic user. There is typically a way to restore lost MP, usually by resting or imbibing potions. Sometimes consuming certain foods may replenish MP.
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'' was published as a role-playing game using the Hârn setting by Columbia Games in 1986. All previously published ''Hârn'' supplements were intended to be system independent but Columbia gauged reader interest and decided to produce a game system specifically for the Hârn setting. N. Robin Crossby led the design and based the new game on notes for designs that he had saved from the 1970s. Columbia began to focus on supporting the ''Hârnmaster'' role-playing game rather than just the setting, and published their first ever Hârn adventures, '' 100 Bushels of Rye'' (1988) and '' The Staff of Fanon'' (1988), and the rules supplement '' Pilots' Almanac'' (1988), followed books about magic and other supplements for the game. Columbia also resumed publication wargames including the Hârn miniatures wargame ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Beyond The Supernatural
''Beyond the Supernatural'' is a Horror fiction, horror role-playing game published by Palladium Books. It has seen two editions released, both of which have introduced innovations to Palladium's Megaversal system, standard mechanics. A versatile horror-themed game, it lends itself well to wildly different play styles and narrative tones, from schlock splatter-horror to intense psychological horror, with an entire spectrum of terror (humor, or action, etc.) in between. ''Beyond the Supernatural'' is implicitly set in the modern day, wherein Magic (gaming), magic and Psionics (role-playing games), psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods. 1st edition The first edition of ''Beyond the Supernatural'', a 255-page book, was published September 1987 as a joint project between Randy McCall and Kevin S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Journey (Palladium)
''The Journey'' is a 1982 role-playing game supplement for '' The Mechanoid Invasion'' published by Palladium Books. Contents ''The Journey'' is a supplement which features new equipment, vehicles, powers, weapons, and creatures, intended for use by the human colonists on the planet Gideon as well as the invading Mechanoids. Reception William A. Barton reviewed ''The Journey'' in ''The Space Gamer'' No. 59. Barton commented that "In short, just too many ideas and too many improbabilities are crammed into ''The Journey'' for it to really stand as a viable extension of its far-superior predecessor. Still if you did enjoy '' The Mechanoid Invasion'' and wish to add some of the new equipment, etc., to your continuing struggle on Gideon – or if a science fantasy quest through the pipelines of the mother ship actually appeals to you – then you might find ''The Journey'' worth your time to look into in spite of it all." Ken Rolston reviewed ''The Journey'' for ''Different Worlds ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Palladium Fantasy Role-Playing Game
The ''Palladium Fantasy Role-Playing Game'' is a fantasy role-playing game published by Palladium Books in 1983. Description This game is set in the "Palladium world" 10,000 years after a great war between the Elves in fantasy fiction and games, elves and Dwarf (Germanic mythology), dwarves. Some critics noted that this game, created only a few years after ''Advanced Dungeons & Dragons'', has many similarities. Character generation Similar to ''AD&D'', players can choose from one of several races for their player character, including human, elf, gnome, and dwarf. Unlike ''AD&D'', there are several other races players can also choose including troglodyte, kobold, goblin, orc, changeling, troll, and wolfen (a hybrid human/wolf race). Players then can choose from character classes that are roughly analogous to those in ''AD&D'': Warrior, wizard, cleric, thief, etc. Similarly, alignment (Dungeons & Dragons), alignment, hit points and experience points all work in much the same ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Spell Law
''Spell Law'' is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat. It was originally published as a separate boxed set of four books, but was included in the initial 1984 release of the fantasy role-playing game ''Rolemaster'', and a separate third edition ''Spell Law'' book for ''Rolemaster'' was published in 1986 and a fourth edition book in 1989. ''Spell Law'' contains over 2,000 spells for role-playing game characters. It received mixed reviews in game periodicals including ''Ares'', ''Different Worlds'', ''The Space Gamer'', and ''Dragon''. Publication history ''Spell Law'' was written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat, and was published by Iron Crown Enterprises in 1981 as a boxed set with four 24-page books and 8 sheets of tables. A second edition was published in 1984, and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Middle-earth Role Playing
''Middle-earth Role Playing'' (''MERP'') is a 1984 tabletop role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on Hobbit Day, 22 September 1999. System The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, ''Rolemaster''. Characters have Attributes and Skills rated between 1 and 100 on a Dice notation#Percentile dice (d%), percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nephilim (role-playing Game)
''Nephilim'' is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition. History was originally published in 1992 by the French company Multisim . The first edition used Chaosium Basic Role-Playing, and in 1994 was translated into English by Chaosium as well, with some additional research and writings by Kenneth Hite. Since then, ''Nephilim'' had three other editions (all three in French, from Multisim/) - the second edition was still akin to the BRP system while the third edition, ''Nephilim : La Révélation'' (The Revelation) uses a radically different, descriptor-based, system. It also introduces Ar-Kaïm and intuitive magic in the style of '' Mage: The As ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to '' Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ken Rolston
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia'', ''RuneQuest'', '' Warhammer Fantasy Roleplay'', ''Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''.: February 13, 2007, press release Ken Rolston worked as a writer on ''Basic Role-Playing'' for Chaosium. Rolston also worked on the '' Stormbringer'' and ''Superworld'' lines for Chaosium. Rolston joined the ''Paranoia'' team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984. Rolston wrote a complete man ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer (game), Warhammer'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. I ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]