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Rare Replay
''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games. The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming Xbox One backward compatibility features, and a desire to link Rare's past and future, the company sorted through 120 games to choose those that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardwar ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, w ...
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Blast Corps
''Blast Corps'' is an action game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. The player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 Level (video gaming), levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a Building demolition, building destruction game. The puzzle game mechanics were inspired by those of ''Donkey Kong (1994 video game), Donkey Kong'' (1994). ''Blast Corps'' was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997. The game sold one milli ...
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Gunfright
''Gunfright'' is an open-world action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement. The game was developed directly after ''Nightshade (1985 video game), Nightshade'', and re-uses the latter game's Filmation (game engine), Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in ''Rare Replay'', Rare's 2015 Xbox One retrospective compilation. Gameplay ''Gunfright'' is presented in an Isometric graphics in video games and pixel art, isometric f ...
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Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In ''Knight Lore'', the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released ''Knight Lore'' third in the Sabreman series but later claimed to have completed it first and withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. ''Knight Lore'' novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did not na ...
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Underwurlde
''Underwurlde'' is a 1984 action-adventure platform video game in the ''Sabreman'' series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. ''Underwurlde'' features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. ''Underwurlde'' is the second game in the series, between ''Sabre Wulf'' and ''Knight Lore'', and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year. Reviewers recommended the original ZX Spectrum ''Underwurlde'' release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's frustrating difficulty. While the Commodore 64 version was similar to ...
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Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith helmet, pith-helmeted Sabreman through a 2D computer graphics, 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 flip-screen, connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles. Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished ''Sabre Wulf'' sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them ...
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Atic Atac
''Atic Atac'' is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. ''Atic Atac'' received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare (company), Rare on the Xbox One retrospective compilation, ''Rare Replay''. The game served as inspiration for the critically acclaimed adventure game show ''Knightmare (TV series), Knightmare''. Gameplay The game is presented in a Video game graphics, top-down perspective (albeit with sideways-on action) and is set inside ...
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Lunar Jetman
''Lunar Jetman'' is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to ''Jetpac'', the second instalment of the ''Jetman'' series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race. It was met with critical acclaim upon release for its addictive gameplay and range of colours. The game was followed by a third episode, '' Solar Jetman: Hunt for the Golden Warpship'', released for the NES in 1990. It was later included in Rare's 2015 Xbox One retrospective compilation, ''Rare Replay''. Gameplay Once again taking on the role of Jetman, players find themselves on the surface of a small purple planet. Similarly to its predecessor, the player can move around slowly on foot, or use a jetpack to leave the ground and navigate the planet faster. However, unlike ''Jetpac'', Jetman's jetpack has limit ...
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Jetpac
''Jetpac'' is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket using a jet pack in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised ''Jetpac''s presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983. ''Jetpac'' has since been included as an unlockable minigame in 1999's '' Donkey Kong 64'' and as part of the 2015 compilation ''Rare Replay''. It was later included in a game compilation on the ZX Spectrum Vega. It spawned two direct sequels and a 2007 remake, '' Jetpac Refuelled'', which was released for the Xbox Live Arcade serv ...
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Banjo-Kazooie (video Game)
''Banjo-Kazooie'' is a 1998 Platformer, platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo & Kazooie, Banjo and the bird Banjo & Kazooie, Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear Level (video games), worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving Puzzle video game, puzzles, jumping over obstacles, and defeating boss (video games), bosses. Rare conceived ''Banjo-Kazooie'' as a role-playing video game, ''Project Dream, Dream'', for the Super Nintendo Entertainment System following the completion of ''Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too c ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 ''James Bond'' film ''GoldenEye'', with the player controlling the secret agent James Bond (literary character), James Bond to prevent a criminal syndicate from using a Space weapon, satellite weapon. They navigate a series of Level (video gaming), levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a Multiplayer video game, multiplayer mode, up to four players compete in several Deathmatch (video games), deathmatch scenarios via Split screen (video games), split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis (video game designer), Martin Hollis developed ''GoldenEye 007'' over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's ''Virtua Cop'' (1994), later developing into a first-person ...
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Donkey Kong Country (series)
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes. ''Donkey Kong'' games include the original arcade game trilogy by Nintendo R&D1; the ''Donkey Kong Country'' series by Rare and Retro Studios; and the ''Mario vs. Donkey Kong'' series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise. Miyamoto designed the original 1981 ''Donkey Kong'' to repurpose unsold arcade cabinets following the failure of ''Radar Scope'' (1980). It was a major success and was followed by the sequels '' Donkey Kong Jr.'' (1982) and ''Donkey Kong 3'' (1983). Nintendo placed the franchise on a hiatus as it shifted focus to the spin-off ''Mario'' franchise. Rare's ...
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