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''Blast Corps'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed by Rare and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. The player uses vehicles to destroy buildings in the path of a runaway
nuclear missile Nuclear weapons delivery is the technology and systems used to place a nuclear weapon at the position of detonation, on or near its target. All nine nuclear states have developed some form of medium- to long-range delivery system for their nuc ...
carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
to fit Rare co-founder
Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
's idea for a building destruction game. The puzzle
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
were inspired by those of ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1994). ''Blast Corps'' was released to critical acclaim and received
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
's second highest Nintendo 64 game ratings of 1997. The game sold one million copies lower than the team's expectations and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 ''
Rare Replay ''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox ...
'' retrospective compilation noted ''Blast Corps'' as a standout title.


Gameplay

''Blast Corps'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
. The player controls vehicles to destroy buildings, such as farms and other structures, in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck drifts, the lightweight buggy crashes from higher ground, the motorcycle shoots missiles, another truck presses outwards from its sides, and three different robot
mechs In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game's puzzles increase in difficulty as the player progresses through its 57 levels. The world is portrayed from a three-quarters
overhead view A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downward. Bird's-eye views can be an aerial photograph, but also a drawing ...
. The player can adjust the game's viewable perspective with zoom and horizontal
panning Pan or PAN may refer to: Food * Pan (cooking), a piece of cooking equipment * Harina P.A.N., a pre-cooked corn meal * Pan or Paan, a North Indian term for betel Prefix * ''Pan-'', a prefix meaning "all", "of everything", or "involving all ...
functions. Pop-up hints will guide the player in the early stages of the game, and
other characters Other often refers to: * Other (philosophy), a concept in psychology and philosophy Other or The Other may also refer to: Film and television * ''The Other'' (1913 film), a German silent film directed by Max Mack * ''The Other'' (1930 film), ...
audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level's timer runs low. After completing a level, the player can return to explore without a time limit. By destroying any remaining structures, finding secrets, and activating lights throughout the level, the player raises their score and final medal ranking. Activating hidden communication points in each level will unlock various secret levels, where the player completes objectives against the clock, such as completing laps on a circuit or smashing specific objects. The player can compete against a
ghost In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from a ...
copy of their previous path through a level. Completing every stage unlocks a
time attack In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team se ...
mode, in which players are awarded medals for clearing the carrier's path in the fastest time. Earning every gold medal in the game will unlock a set of more difficult time attack goals for each level, for which players can earn platinum medals. There are no settings to change the game's difficulty, and the game saves to both the
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
itself and
external storage In computing, external storage refers to non-volatile memory, non-volatile (secondary) computer data storage, data storage outside a computer's own internal computer hardware, hardware, and thus can be readily disconnected and accessed elsewhere ...
.


Development

''Blast Corps'' was among Rare's first games for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and led a run of seven critically acclaimed Rare titles for the console. The game's production began in 1995. The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
. He credited the team's small size for their easy progression from planning to market. Rare founder
Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to ''Blast Corps'' development. The team worked to fit his idea to a gameplay concept and devised a "Constantly Moving Object" conceit that would give the levels a time limit. This idea became the nuclear missile carrier. ''Retro Gamer'' credited Wakeley for ''Blast Corps'' idiosyncratic ideas and humor in light of the game's serious premise. For instance, the ''
Mario Kart 64 is a 1996 kart racing game for the Nintendo 64 (N64). Developed and published by Nintendo, it is the second installment in the ''Mario Kart'' series after 1992's '' Super Mario Kart''. The game retains the gameplay of its predecessor: the play ...
'' "power slide" drift mechanics inspired that of ''Blast Corps'' dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating. The game's lead artist, Ricky Berwick, had developed the vehicle concepts without consideration for their in-game function, and the vehicles were only later retrofitted to the gameplay. One of the robot vehicles was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway. Wakeley determined the game's
high score In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score ...
"goal medal" objectives, in which players would attempt to better a set completion time on each level. ''Blast Corps'' Japanese and American
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to assure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives. Wakeley described these platinum challenges as "just insane" and said he could only finish four himself. Wakeley saw ''Blast Corps'' as a
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
at its core. He was influenced by the 1994 ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'', in which the player begins each level with all the tools they need to finish but must learn how to use them. Wakeley said this was ''Blast Corps'' core
game mechanic In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
. The ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' demo at Nintendo's annual trade show in 1995 helped Wakeley envision how a true 3D world worked with the controller's 3D
analog stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
. The team's technical accomplishments included character and environment models composed completely of polygons and the absence of
distance fog Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficul ...
to obscure the
draw distance Draw, drawing, draws, or drawn most commonly refer to: * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Draw (tie), in a competition, where competitors achieve equal outcomes * Drawi ...
.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
published ''Blast Corps'' for their Nintendo 64. In its 1995 trade show preview, it was originally titled ''Blast Dozer'', a name it retained for its Japanese release. (The team had considered other titles, including "Heavy Duty Heroes", "Blast Radius", and "Power Dozer".) ''Blast Corps'' was first released in Japan on March 21, 1997, and in North America three days later. Its European and Australian release followed on December 22. The game had been in production for just over a year. To promote the game, a three-part comic detailing the game's story was published in ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' issues #97–99, later released as a graphic novel by
Dark Horse Comics Dark Horse Comics is an American comic book, graphic novel, manga and Artist's book, art book publisher founded in Milwaukie, Oregon, by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, O ...
.


Reception

The game received "universal acclaim", according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, and "unanimous critical success", according to ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
''. Reviewers highly praised the novelty and variety of ''Blast Corps'' gameplay.
Peer Schneider ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former ed ...
of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', in particular, lauded the game's originality. Trent Ward commented in ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' that the premise taps into childhood fantasies, while "the unique relationship between the terrain and the vehicles you pilot ensures that ''Blast Corps'' will exercise your mind as well as your reflexes". Reviewers struggled to master the game's controls. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Slo Mo praised this aspect of the game, saying that even mastering the extreme precision of the steering is fun, and rewards the player with both better gameplay technique and an appreciation for the strong distinction between the game's many vehicles. Schneider likewise overcame his initial concerns to appreciate the complexity of the controls and the differences between the vehicles. He considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game's contemporaries. Schneider thought the game should have been longer, with fewer bonus levels and more main missions, though he did appreciate the pacing, design, and difficulty of the included levels. Slo Mo instead asserted that "Over 60 levels and hidden areas within hidden areas give you your money's worth". A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic agreed, asserting that the vast size of the levels and numerous secrets and bonus areas make ''Blast Corps'' "one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of ''Electronic Gaming Monthly'' (''EGM'') thought the game was repetitive, as did ''Computer and Video Games''. The latter, though, praised ''Blast Corps'' level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to count lack of a two-player mode, which really isn't fair." Crispin Boyer of ''EGM'' wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings. Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of
photorealistic rendering __NOTOC__ In computer graphics, unbiased rendering or photorealistic rendering are Rendering (computer graphics), rendering techniques that avoid systematic errors, or Bias (statistics), statistical bias, in computing an image’s radiance. Bias ...
and cartoonish art. He likened the slick vehicle animations and metallic elements to ''
Micro Machines Micro Machines are a line of toys originally made by Galoob (now part of Hasbro) from 1987 and throughout the 1990s. Micro Machines are tiny scale component style "playsets" and vehicles that are slightly larger than N scale. History The toys ...
'' and Rare's '' R.C. Pro-Am''. Schneider praised the game's
texture maps Texture may refer to: Science and technology * Image texture, the spatial arrangement of color or intensities in an image * Surface texture, the smoothness, roughness, or bumpiness of the surface of an object * Texture (roads), road surface c ...
, which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations. ''EGM'' echoed Schneider's praise of the deep landscapes, which Boyer called "incredible". Scott McCall (''
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'') praised the game's realistic polygonal models and technical prowess, and Steve Polak (''
The Weekend Australian ''The Australian'', with its Saturday edition ''The Weekend Australian'', is a broadsheet daily newspaper published by News Corp Australia since 14 July 1964. As the only Australian daily newspaper distributed nationally, its readership of bot ...
'') wrote that ''Blast Corps'' showcased the console's graphics capabilities. Schneider described the soundtrack as between "70s pop,
disaster movie ''Disaster Movie'' is a 2008 American parody film written and directed by Jason Friedberg and Aaron Seltzer and produced by Peter Safran, Friedberg, and Seltzer. It stars Matt Lanter, Vanessa Minnillo, Gary "G Thang" Johnson, Crista Flanaga ...
score, and
Country Bear Jamboree The Country Bear Jamboree is an attraction in the Magic Kingdom theme park at Walt Disney World, Walt Disney World Resort and Tokyo Disneyland at Tokyo Disney Resort. It was formerly located at Disneyland, Disneyland Park at Disneyland Resort. T ...
". He praised the range of engine, tire screeching, and crashing sound effects. Reviewers disliked the
country music Country (also called country and western) is a popular music, music genre originating in the southern regions of the United States, both the American South and American southwest, the Southwest. First produced in the 1920s, country music is p ...
tracks with
jaw harp The Jew's harp, also known as jaw harp, juice harp, or mouth harp, is a lamellophone instrument, consisting of a flexible metal or bamboo tongue or Reed (mouthpiece), reed attached to a frame. Despite the colloquial name, the Jew's harp most like ...
. ''IGN'' wrote that ''Blast Corps'' exemplified qualities of enjoyable
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
games, while ''EGM'' considered the game unlike all others. ''Retro Gamer'' wrote that the game's combination of puzzles and continuous destruction made the game so unique as to defy genre classification. The magazine described the gameplay concept of returning to explore without a time limit as "a stroke of genius". ''Retro Gamer'' thought of ''Blast Corps'' as a 3D successor to "nail-biting reaction games" such as '' Loco-Motion''. ''Computer and Video Games'' agreed with a reader that ''Blast Corps'' was part of a "Destroy" subgenre including games like ''
Desert Strike ''Desert Strike: Return to the Gulf'' is a shoot 'em up video game released by Electronic Arts (EA) in 1992 for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much u ...
'', ''
Return Fire ''Return Fire'' is a 1995 video game developed by Silent Software, Inc. for 3DO and ported to the Microsoft Windows and PlayStation in 1996. It is a sequel to '' Fire Power'' (1987) and was followed by ''Return Fire 2'' (1998). An expansion pack, ...
'', and ''
Body Harvest ''Body Harvest'' is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintend ...
'', and Matt Fox of ''The Video Games Guide'' put the game in a lineage with '' Highway Encounter'' and ''
Lunar Jetman ''Lunar Jetman'' is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to ''Jetpac'', the second instalment of the ''Jetman'' ...
''. Slo Mo said it was "like ''
Pilotwings ''Pilotwings'' is a series of flight simulation video games beginning with the 1990 video game '' Pilotwings'' and most recently ''Pilotwings Resort'' in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertai ...
'' with a kamikaze twist. It's a multifaceted game that melds a slick vehicle sim and a mind-thumping action/strategy challenge with massive destructive force." Schneider said ''Blast Corps'' was on par with the quality of
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
games and an excellent display of Rare's potential. ''Next Generation'' described it as "effectively every
Tonka Tonka is an American brand and former manufacturer of toy trucks. The company was founded in 1946 and operated as an independent manufacturer of popular steel toy construction type trucks and machinery, until its sale to Hasbro in 1991. Histor ...
fantasy brought vividly and explosively to life". ''EGM'' named it a runner-up for "Most Original Game of the Year" (behind ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration w ...
'') at their 1997 Editors' Choice Awards. ''Blast Corps'' sold close to a million copies. The game sold reasonably well in Japan. Metacritic ranked the title among the top ten games released in 1997. It remained Metacritic's highest ranked 1997 Nintendo 64 game after '' GoldenEye 007''. ''Blast Corps'' was selected as ''Electronic Gaming Monthly'' May 1997 Game of the Month and an ''IGN'' Editors' Choice. Later the same year, ''Electronic Gaming Monthly'' ranked it number 93 on their 100 best console video games of all time, remarking, "C'mon, not only are you driving all the vehicles you thought were mega cool as a kid – you're using 'em to plow through buildings." Four of six ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' reviewers recommended the game.


Legacy

Wakeley, the game's designer, considered making a sequel as an action combat game, but thought the concepts behind ''Blast Corps'' had been fully exhausted. After praising the game in a 2010 Rare retrospective feature, ''Retro Gamer'' writers craved a sequel. The magazine said the title was proof of the company's inventiveness. Steve Ellis, who was a programmer at Rare, thought ''Blast Corps'' to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly. ''Blast Corps'' is included in ''
Rare Replay ''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox ...
'', a compilation of 30 Rare titles, released on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
on August 4, 2015. The release's bonus features included
behind-the-scenes https://www Googlefinans.co= In filmmaking, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a documentary film that features the production of a film or television program. This is often referred to as the EPK ( ...
interviews with ''Blast Corps'' developers. ''Blast Corps'' was a standout favorite among ''Rare Replay'' reviewers. The game was re-released on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service in North America and Europe on February 21, 2024, and in Japan on April 24, 2024. Rare's ''Blast Corps'' began a run of highly praised
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
games, including '' GoldenEye 007'', ''
Banjo-Kazooie ''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'', ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
'', and ''
Jet Force Gemini ''Jet Force Gemini'' is a 1999 third-person shooter developed and published by Rare (company), Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde ...
''. ''Retro Gamer'' wrote that Rare had doubled the number of classic Nintendo 64 games and was an important alliance for Nintendo.
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
acquired Rare in 2002 for a record price of $377 million. After the industry had changed, ''Blast Corps'' designer Martin Wakeley reflected a decade after the game's 1997 release. In 2009, Wakeley said, a studio would rarely entrust the scope of a project like ''Blast Corps'' to a team of four recent graduates. The staff of ''Nintendo Power'' (1997) and ''IGN'' (2014) both listed ''Blast Corps'' in the bottom halves of their top 100 Nintendo games of all time. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' ranked the game 84th on a list of the greatest Nintendo games.


References


External links

* * {{Authority control 1997 video games Action games Nintendo 64 games Nintendo games Nintendo Classics games Puzzle video games Rare (company) games Single-player video games Video games about nuclear technology Video games adapted into comics Video games scored by Graeme Norgate Video games developed in the United Kingdom