Banjo-Kazooie (video Game)
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''Banjo-Kazooie'' is a 1998
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by Rare and published by
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for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Controlling the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s, the bear
Banjo The banjo is a stringed instrument with a thin membrane stretched over a frame or cavity to form a resonator. The membrane is typically circular, and in modern forms is usually made of plastic, where early membranes were made of animal skin. ...
and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
, jumping over obstacles, and defeating bosses. Rare conceived ''Banjo-Kazooie'' as a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, ''
Dream A dream is a succession of images, ideas, emotions, and sensation (psychology), sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around ...
'', for the
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following the completion of '' Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by
Gregg Mayles Gregg Mayles (born 29 April 1971) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles be ...
, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex. ''Banjo-Kazooie'' was inspired by ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' (1996) and designed to appeal to a broad audience, similar to
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films. Grant Kirkhope composed the soundtrack; ''Banjo-Kazooie'' was one of the first games to feature vertical remixing, where various sound layers fade in and out depending on the player's location. Released in North America in late June 1998 and in Europe the following month, ''Banjo-Kazooie'' sold over three million copies, making it one of the bestselling Nintendo 64 games. It received acclaim from critics, who said it surpassed ''Super Mario 64'' as the best 3D platform and adventure game. The game was praised for its visuals, soundtrack, characters, writing, humour, and level design, while criticism was directed towards lack of originality and the camera system. ''Banjo-Kazooie'' received numerous year-end accolades, including two from the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
: " Console Action Game of the Year" and " Outstanding Achievement in Art/Graphics". In retrospect, ''Banjo-Kazooie'' is considered one of Rare's best games and among the best Nintendo 64 games. It spawned a series which includes two sequels, '' Banjo-Tooie'' (2000) and '' Banjo-Kazooie: Nuts & Bolts'' (2008), and two spin-offs, '' Grunty's Revenge'' (2003) and ''
Banjo-Pilot ''Banjo-Pilot'' is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth installment in Rare (company), Rare's ''Banjo-Kazooie'' series. It plays similarly to the ''Mario Kart'' series by Nintendo: the player races one of ...
'' (2005). Following
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's 2002 acquisition of Rare,
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developed a
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for the
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in 2008, later included in the
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compilation ''
Rare Replay ''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox ...
'' in 2015. It was released on the
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via the
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service in 2022, marking its first rerelease on a Nintendo console.


Gameplay

''Banjo-Kazooie'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
where the player controls the titular protagonists, an easy-going brown honey bear named Banjo and a troublemaking female red-crested "Breegull" Kazooie, from a third-person perspective. The game features nine three-dimensional worlds where the player must gather musical notes and
jigsaw puzzle A jigsaw puzzle (with context, sometimes just jigsaw or just puzzle) is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaicked pieces. Typically each piece has a portion of a picture, which is comple ...
pieces, called Jiggies, to progress. The player travels from one world to another through Gruntilda's Lair, a region that acts as the game's central
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
. Jiggies allow the player to complete jigsaw puzzles which open doors to new worlds, while musical notes are required to open doors to new sections of the overworld. There are a total of 100 jiggies to collect (ten in each world), all of which are needed to view the proper ending, and 900 notes (100 in each world). The door with the highest amount of required notes has 880, although 765 are needed to enter the final section. Like ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' (1996), ''Banjo-Kazooie'' is very open and allows the player to collect Jiggies and musical notes in a
nonlinear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
order. It is also possible to complete certain worlds out of order, assuming the player has enough Jiggies and musical notes to reach a world earlier than intended. Each world is composed of a number of challenges that involve solving
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
, jumping over obstacles, racing, playing a bonus game, gathering objects, and defeating opponents. Tasks include spelling words, helping lights get on a Christmas tree while protecting them from getting eaten, and looking for a pirate's gold. The game features
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
elements, and the player must often interact with
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s and help them. It is also possible to increase Banjo and Kazooie's
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
bar by collecting empty honeycomb pieces (of which there are two in each world), and extra lives by obtaining Banjo statues. Banjo and Kazooie can perform many abilities, such as jumping, climbing, ground-pounding, swimming, flying, and rolling into enemies. The game has a total of 14 special moves, and some cannot be performed until conversing with Bottles the mole, who teaches them. The breegull and the bear have unique assets. For example, while swimming, Kazooie moves faster but also has a harder time turning directions than Banjo, who only swims when above ground. Kazooie can perform the Talon Trot, where she runs faster and up slopes too steep for Banjo, the Beak Bomb, a long and fast hit towards something with her beak that she pulls off while flying, and either shoot blue eggs from the front or rear. In the middle of jumps or falls from great heights, Kazooie can use her wings to glide Banjo down at a slower speed for a few seconds. She can also fly and jump way higher than Banjo, but these moves can only be activated by standing on pads signifying them; pads with red feathers on them activate flying, green Shock Spring pads the extra jump height. Some abilities require specific items to be performed. For instance, red feathers allow Banjo and Kazooie to fly, while gold feathers protect them from damage. There are two types of collectible shoes that provide temporary abilities. The Turbo Trainer shoes provide a speed burst used to reach a destination on time, while
Wellington boot A Wellington boot, often shortened to welly, and also known as a gumboot, rubber boot, or rain boot, is a type of waterproof boot made of rubber. Originally a type of leather riding boot adapted from Hessian boots, a style of military foot we ...
s allows Kazooie to run on otherwise harmful ground, such as the piranha-filled waters in Bubblegloop Swamp and shifting sands in Gobi's Valley. Additionally, found in each world are five small creatures called Jinjos that Gruntilda imprisoned and, upon collection of the entire world's population, grant the duo a Jiggy. For the camera, there are three choices of views and the ability to spin the camera around the player character. However, some areas fix the camera to one angle, which sometimes hides items out of view, requiring the player to choose a first-person perspective to see them. Banjo and Kazooie are also aided by Gruntilda's sister, Brentilda, who provides information about the witch needed to defeat her, and Mumbo Jumbo, a shaman who used to be Gruntilda's teacher. Mumbo Jumbo can use magical powers to transform them into several creatures. These include a
termite Termites are a group of detritivore, detritophagous Eusociality, eusocial cockroaches which consume a variety of Detritus, decaying plant material, generally in the form of wood, Plant litter, leaf litter, and Humus, soil humus. They are dist ...
, an
alligator An alligator, or colloquially gator, is a large reptile in the genus ''Alligator'' of the Family (biology), family Alligatoridae in the Order (biology), order Crocodilia. The two Extant taxon, extant species are the American alligator (''A. mis ...
, a
walrus The walrus (''Odobenus rosmarus'') is a large pinniped marine mammal with discontinuous distribution about the North Pole in the Arctic Ocean and subarctic seas of the Northern Hemisphere. It is the only extant species in the family Odobeni ...
, a
pumpkin A pumpkin is a cultivar, cultivated winter squash in the genus ''Cucurbita''. The term is most commonly applied to round, orange-colored squash varieties, but does not possess a scientific definition. It may be used in reference to many dif ...
, and a
honeybee A honey bee (also spelled honeybee) is a eusocial flying insect within the genus ''Apis'' of the bee clade, all native to mainland Afro-Eurasia. After bees spread naturally throughout Africa and Eurasia, humans became responsible for the c ...
. Creatures have their own abilities and allow the player to access otherwise inaccessible challenges, some of which are required to collect jiggies. Before a transformation process is allowed, the player must find a required number of "Mumbo Tokens" in the worlds. By finding a spell book called Cheato in the game's overworld, the player may also unlock secret codes that increase the capacity of Banjo and Kazooie's item inventory, such as the red feathers from 50 to 100 and the blue eggs from 100 to 200.


Plot

Banjo the bear lives on Spiral Mountain with his bird friend, Kazooie, and younger sister, Tooty. One day, an evil witch named Gruntilda, who also lives on Spiral Mountain, asks her sentient cauldron, Dingpot, who the prettiest girl on the mountain is; Dingpot reveals that it is Tooty who is the prettiest, to Gruntilda's frustration and jealousy. Wishing to be prettier than Tooty, Gruntilda decides to steal her beauty. As Tooty talks with Bottles the mole, Gruntilda suddenly arrives and kidnaps Tooty, taking the young girl to her cliffside lair; Banjo and Kazooie hear the commotion and, upon being informed by Bottles of the situation, they venture to Gruntilda's Lair to confront her. As Banjo and Kazooie enter Gruntilda's Lair, it is revealed that Gruntilda and her minion, Klungo, have built a machine used to transfer Tooty's beauty to Gruntilda's body. Banjo and Kazooie soon discover how to use Jiggies to warp to other lands, where they rescue creatures called Jinjos, whom Gruntilda captured. As the two progress further through Gruntilda's lair, they eventually find Gruntilda, who hosts a
quiz A quiz is a form of mind sport in which people attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief Educational assessment, assessment in education and similar fields to measure growth in knowledge, abil ...
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called "Grunty's Furnace Fun", which offers Tooty as a prize for winning the game but threatens to kill Banjo and Kazooie in
lava Lava is molten or partially molten rock (magma) that has been expelled from the interior of a terrestrial planet (such as Earth) or a Natural satellite, moon onto its surface. Lava may be erupted at a volcano or through a Fissure vent, fractu ...
if they fail. Banjo and Kazooie manage to beat the game thanks to information given prior by Brentilda, Gruntilda's friendly sister, and they rescue Tooty, while Gruntilda flees to the roof of her lair. Afterwards, Banjo and Kazooie return home and celebrate their success with a barbecue until Tooty, knowing that Gruntilda is still at large, urges the two to return to Gruntilda's Lair and properly defeat her. Upon arriving back in Gruntilda's lair, Banjo and Kazooie meet Dingpot, who resents Gruntilda for all of her abuse toward him and decides to help the two reach the top of the witch's lair. On the roof, Banjo and Kazooie battle Gruntilda and, with help from all the rescued Jinjos, they knock the witch off her tower, causing her to fall to the ground below. A large piece of rubble from the lair falls on top of her, trapping the still-living Gruntilda underneath. With Gruntilda finally defeated, Banjo, Kazooie, Tooty, and Bottles all relax on a beach. In a
post-credits scene A post-credits scene (also known as a stinger, end tag, or credit cookie) is a short teaser clip that appears after the closing credits have rolled and sometimes after a production logo of a film, TV show, or video game has run. It is usually ...
, Banjo and Kazooie's
shaman Shamanism is a spiritual practice that involves a practitioner (shaman) interacting with the spirit world through altered states of consciousness, such as trance. The goal of this is usually to direct spirits or spiritual energies into ...
friend, Mumbo Jumbo, gives information on an upcoming
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, while Gruntilda and Klungo vow revenge.


Development


Origins

The origins of ''Banjo-Kazooie'' can be traced back to '' Project Dream'', a cancelled video game developed by Rare's '' Donkey Kong Country 2: Diddy's Kong Quest'' (1995) team for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. Inspired by
Japanese role-playing games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan. Japanese role-playing games Japanese c ...
and
LucasArts adventure games From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irrevere ...
, ''Dream'' was developed for 16 months and starred a boy who got into trouble with a group of pirates. The game used Rare's Advanced Computer Modelling (ACM) graphics technology, first used in ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' (1994), to an advanced level." It involved the layering of several sprites to provide depth, achieved with "hundreds of thousands of pounds worth of rendering equipment. As development progressed, the boy was considered by the developers to be generic; thus he was replaced by a rabbit for "two or three days," then a bear who wore a backpack, trainers and cap. The bear eventually became Banjo. Because the introduction of the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
made the ACM technology obsolete, Rare decided to transition the development of the game to that console. When this occurred, the Nintendo 64 was still known as the Ultra 64. The console was also not powerful enough to generate the amount of sprites the ACM technology required, so the graphics were now run by a "pseudo-3D" engine. The project proved to be too ambitious for the developers, who felt the game was not fun. More than a year into the project, out of desperation "like the end wasn't in sight," the project switched from ''Dream'' to a ''Donkey Kong Country''-esque 2.5D side-scrolling platformer, with more depth and range of movement than a typical 2D platformer. It was given the names ''2.5-D Banjo'' and ''Kazoo''. In the 2.5D game, Banjo would have collected fruits, the equivalent to musical notes in ''Banjo-Kazooie'', in five "fruit houses" named after the fruit in them: oranges, grapes, lemons, bananas and cherries. Collecting jigsaw pieces would have also been done. Similarly to the barrels in ''Donkey Kong Country'', Banjo would have used balls from a variety of sports, such as a football, baseball, American football, bowling ball, basketball, and a water-filled ballon, that could be powered up by a balloon inflator, football boot, football helmet and baseball glove. The enemy parts and hub map were also taken from the 1994 SNES platformer. Although the game was 3D, the sprites were flat and rendered from a perspective above them. Rare found executing this convincingly too complicated, such as when the camera angle shifted, which would result in sprites interweaving. Two months into its 2.5D phase, Rare was presented by Nintendo with a "really, really early" version of ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' (1996), which exposed them to the perceived future direction it would take the video games market. The genre was changed accordingly, a new 3D engine was built, and the aesthetic became focused on cuteness, requiring an alteration in Banjo's proportions (such as an increased head shape) and less tight shorts to match it. As Chris Sutherland described the philosophy of the shift in plans, "Although we had a lot less polygons, we could still imbue some character into the characters and the world, even though that left us with a much smaller polygon count." However, much of the controls were the same.


Staff and workflow

The team comprised both experienced and inexperienced people; some had been working at Rare for 10 years while others had never previously worked on a video game.
Gregg Mayles Gregg Mayles (born 29 April 1971) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles be ...
served as the head designer, Mayles' brother Steve "chief scribbler" and character designer, and Chris Sutherland, head programmer. Ed Bryan was also a character artist, specifically Mumbo Jumbo and the Jinjos, as well as animator and box cover artist. Bryan has not revealed much about the making of the cover art, other than that Rare wanted him to "tell a story" with it. Kieran Connell was junior software engineer when the team said "the game had no chance of being completed on time," and Gavin Price joined as tester only a few months after receiving a demo of the game from ''
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''. Actual work on ''Banjo-Kazooie'' started in March 1997 with a development team of 10 people. As development progressed, the team grew to a total of 15 members, which included seven engineers, five artists, two designers and one musician. The development of the game took 17 months to complete after Rare discarded ''Project Dream'', the first two of these being spent experimenting with ''Dream''s graphic technology. Each staff member had a work week of at least 80 hours, each day lasting until three to five in the morning. Mayles and Bryan, in one week, attempted forty hours of normal time and 60 overtime hours for a total of 100 hours. Mayles admitted in 2022 to having worked 102 hours in a single week. Sutherland reported one morning where the Stamper brothers threw stones at his house window, as well as provided a
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meal, to get him to work. As part of Rare's late 1990s strategy of rewarding staff with bonus royalties, the ''Banjo-Kazooie'' staff was paid 50 cents per sold game in addition to their average salaries, higher than the 17-cent-per-cartridge amount of '' GoldenEye 007'' (1997) but lower than the full-dollar-per-cartridge total of ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first ''Donkey Kong'' game to feature 3D gameplay. As the gorilla Donkey Kong (character), Donkey Kong, the p ...
'' (1999).


Design

Despite being praised by critics and gamers as an improved version of ''Super Mario 64'', ''Banjo-Kazooie'' was not intended by the team to simply be that. However, ''Super Mario 64''s 3D aspect was referenced heavily, as it was the only game similar to ''Banjo-Kazooie'' that had been released, and Rare intended to combine it with the look of ''Donkey Kong Country''. The developers appreciated the freedom of movement ''Super Mario 64'' provided, but considered it did not take enough advantage of it; instead, it centred on the quick timing and reflexes required for most 2D platformers, which Mayles considered unsuitable for 3D games due to the reduced accuracy in viewing distances. A major reason for this was the camera of a 3D game. Sutherland described ''Super Mario 64''s camera as the camera and the player character being attached to each other with a string, with the only movement being tilting when he moves around the front of the camera. He acknowledged the camera was probably coded that way so as to avoid the player being adrift, but felt it occasionally got behind Mario and would do so even more in ''Banjo-Kazooie''s significantly more complex geometry. For jumping sections, he also found it "fiddly" to have to press buttons just to orientate the camera to see another platform. Thus ''Banjo-Kazooie''s gameplay was mostly exploration and discovery instead of platforming. Rare also disliked ''Super Mario 64''s forcing of the player back into the hub world once they collect a star in the level, thinking that it hindered immersion. For the collectibles, Mayles wanted ''Banjo-Kazooie'' to differ from other games involving collecting, in that "rather than being just a shiny object, he jiggywas a shiny object that could actually be used for something." The jinjos, which Mayles deemed the game's most ill-considered collectable, were green-lit out of an idea Rare had since developing ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' (1994), a "hard-to-collect collectable" that chased away or camouflaged when the player was about to obtain it. However, they stood and whistled to the player character in the final product. Other collectables, such as the eggs, feathers, notes and honeycombs, were incorporated to contribute to the theme of the titular protagonists. Difficulty balance was a major focus; for example, the musical notes were ultimately the only collectibles the player would lose if they died or exited a level. Rare decided to make an action-based game that focused totally on Banjo and his abilities, Kazooie later born out of the planning of them. Mayles wanted Banjo to run really fast and have a double jump, but thought the bear looked strange doing it. According to Mayles, "We came up with the ..idea that a pair of wings could appear from his backpack to help him perform a second jump. We also wanted Banjo to be able to run very fast when required owe added a pair of 'fast-running' legs that appeared from the bottom of the backpack. nd soon afterwe came up with the logical conclusion that these could belong to another character, one that actually lived in Banjo's backpack." Furthermore, the backpack containing an animal also made sense of Banjo's relatively slow walk. Kazooie was named after a
kazoo The kazoo is a musical instrument that adds a ''buzzing'' timbral quality to a player's voice when the player vocalizes into it. It is a type of '' mirliton'' (itself a membranophone), one of a class of instruments that modify the player's v ...
, which was considered an annoying instrument, "much like the personality of the bird" to Mayles, while the witch Gruntilda was inspired by Grotbags from the '' Grotbags'' ITV television series.


Writing and humour

''Banjo-Kazooie'' was designed to appeal players of all ages in a similar vein to
Disney The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
films. According to Rare, "We wanted the characters to primarily appeal to a younger audience but, at the same time, give them enough humour and attitude not to discourage older players." One major goal was for everything to have personality, down to the collectables, which includes items with eyes and eggs that bounce up and down. Another was its style of humour that distinguished it from other platform games, which Mayles described as "very dry, very typically British, slightly sarcastic, happy to poke fun at ourselves." All the characters, in particular, "basically had something wrong with them", Mayles explained. ''Banjo-Kazooie'' continues the trend of Rare games with characters titled "
ame #REDIRECT AME {{redirect category shell, {{R from other capitalisation{{R from ambiguous page ...
the nimal/object, the name of the animal or object occasionally rhyming with the name, for example Mumbo Jumbo. The developers wanted the game to be character-driven, and characters were conceived on the spot, sometimes in relation to design decisions. For example, Mumbo Jumbo originated simply as a way to include animal transformations and for character dynamics to exist between Banjo, Kazooie, and another; Banjo is friendly with Mumbo, but Kazooie cannot stand him. Some jiggies also require solving certain characters' "real world problems" in order to collect. Most of the dialogue was ad-libbed, and a challenge for the designers was to remember the personalities and mindsets of the characters while doing so. The environment of the development farm was dominated by the workers playing various pranks and gags on each other, such as playing a monkey sound Robin Beanland sampled very loudly, pulling each others' shorts down while being smacked in the face, and being called names such as "Winky Boy," "the Shine," and "the Judge." This bled into the style of humour of the final product. They tried to push the E rating of the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
with Kazooie's sarcastic remarks; a few of them were rejected.


Rejected concepts and features

Rare originally planned to include a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode and more worlds, such as a mine level, but these were not implemented due to time constraints; some were included in the sequel '' Banjo-Tooie'' (2000). Connell recalled encountering the team working on a four-player mode only three weeks before Nintendo's approval. Developers were also conflicted between each other whether to create sections where Banjo and Kazooie would be separate from one another, but they ultimately decided it would be "too much." This was another mechanic transferred to ''Banjo-Tooie''. One scrapped feature, " Stop 'N' Swop", would have allowed ''Banjo-Kazooie'' to interact with ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first ''Donkey Kong'' game to feature 3D gameplay. As the gorilla Donkey Kong (character), Donkey Kong, the p ...
'' (1999), ''
Jet Force Gemini ''Jet Force Gemini'' is a 1999 third-person shooter developed and published by Rare (company), Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde ...
'' (1999), ''Banjo-Tooie'' (2000), ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
'' (2000), and ''
Conker's Bad Fur Day ''Conker's Bad Fur Day'' is a 2001 Platformer, platform game produced by Rare (company), Rare for the Nintendo 64. The game follows Conker the Squirrel, Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri, ...
'' (2001). During development, Rare discovered the Nintendo 64 retained
flash memory Flash memory is an Integrated circuit, electronic Non-volatile memory, non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for t ...
for several seconds after a cartridge's removal. They implemented a feature whereby removing a cartridge and quickly inserting the ''Banjo-Kazooie'' cartridge, while the other game's memory was still in the console, would unlock bonus content. Nintendo requested Stop 'N' Swop's removal when Rare submitted ''Donkey Kong 64'' for approval. Nintendo was concerned the Nintendo 64 would not retain
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
long enough for the feature to work and that it could potentially damage consoles. Specifically, Nintendo 64 models produced after ''Banjo-Kazooie'' release reduced the amount of time the console retained flash memory, making Stop 'N' Swop nearly impossible to activate as intended. Preview coverage from July and August 1997 revealed that Tooty was originally Banjo's girlfriend Piccolo, and that there were 16 levels accessed via jiggies instead of nine. An animation that did not make the released game was named "cack bad egg", and depicts Kazooie laying a gassy rotten egg Banjo reacts to. Another rejected concept was another stage of the final boss, where Gruntilda turned Banjo into a frog.


Visuals and levels

''Banjo-Kazooie'' was developed on a
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstation. It employs an advanced technique to render its graphics. The in-game characters were created with minimal amounts of texturing so they could have a sharp and clean look, while the backgrounds use very large textures split into 64×64 pieces, which was the largest texture size the Nintendo 64 could render. A ''Nintendo Power'' preview also emphasized its exploitation of the console's
LOD Lod (, ), also known as Lydda () and Lidd (, or ), is a city southeast of Tel Aviv and northwest of Jerusalem in the Central District of Israel. It is situated between the lower Shephelah on the east and the coastal plain on the west. The ci ...
management and
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used b ...
. The fact that the player could be transformed into small creatures was implemented to give some of the worlds a different sense of scale. A 2018 ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' feature discussed how the size and scope of the worlds took advantage of the limited memory and were significant in 3D video games at the time, citing the different seasons in Click Clock Wood, the organ section in Mad Monster Mansion, and Freezeezy Peak's size. Because the advanced graphics technique caused significant memory fragmentation issues, the developers created a proprietary system that could "reshuffle" memory as players played through the game. More specifically, the programmers centred on
culling Culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding, it is removing or segregating animals from a breeding stock based on a specific trait. This is done to exagge ...
parts of the world that were not viewable from the perspective. Sutherland and Mayles have admitted in interviews that they do not perceive the practice as being commonplace in the Nintendo 64 library. The designers began implementing this when designing Treasure Trove Cove, which is built around a massive rock structure. Mayles looks back fondly on the method, elaborating that an unintentional consequence was that they focused on hiding objects, which created mystery and intrigue, incentivizing the player to explore the environment to find them. The combination of the big shark Clanker and the player's interaction with him was noted by ''Nintendo Life'' as pushing the console, causing issues of
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
. Although borrowing similar themes to ''Super Mario 64'', such as desert, ice and haunted house, the worlds were intended to be "a lot more grounded in reality". The worlds were intended to be diverse in theme to give the player new experiences and emotions. Mayles' view was that what a player feels swimming in the water of an island is different from being at a haunted mansion. To conceive them, a theme was chosen first, and then all the traits and design choices, including the animal Mumbo would transform Banjo and Kazooie into, associated with it. His favourite stage was Rusty Bucket Bay, for its design being mostly around a single ship, and the extreme pace and difficulty of the ship's interior. The incorporation of a trivia game at the end was a method of making ''Banjo-Kazooie'' unique; the section was initially planned to only have a few questions for the player to answer, but became a massive board game in the end.


Audio

Music and sound effects were entirely done by Grant Kirkhope. Although ''Banjo-Kazooie'' was not his first project for Rare, as he previously converted David Wise's score for ''Diddy's Kong Quest'' to a
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
port and helped on '' Goldeneye 007'' (1997), it was the first time he worked on all music and sound effects for a game. He conceived ''Banjo-Kazooie''s musical style after listening to
Danny Elfman Daniel Robert Elfman (born May 29, 1953) is an American film composer, singer, songwriter, and musician. He came to prominence as the lead vocalist and primary songwriter for the new wave band Oingo Boingo in the early 1980s. Since scoring his ...
's score for ''
Beetlejuice ''Beetlejuice'' is a 1988 American Gothic film, gothic dark fantasy comedy horror film directed by Tim Burton from a screenplay by Michael McDowell (author), Michael McDowell and Warren Skaaren based on a story by McDowell and Larry Wilson (sc ...
'' (1988). As he explained the philosophy, "I realized you can use really dark chords with dark harmonies, and as long as the rhythm's quite comical it's not going to scare the kids". The
chord progression In a musical composition, a chord progression or harmonic progression (informally chord changes, used as a plural, or simply changes) is a succession of chords. Chord progressions are the foundation of harmony in Western musical tradition from ...
for Mad Monster Mansion was influenced by another Elfman score, that of the 1989 film ''
Batman Batman is a superhero who appears in American comic books published by DC Comics. Batman was created by the artist Bob Kane and writer Bill Finger, and debuted in Detective Comics 27, the 27th issue of the comic book ''Detective Comics'' on M ...
'', specifically the chord progression for the titular character's moments in the cathedral. The compositions feature several instances of
tritone In music theory, the tritone is defined as a interval (music), musical interval spanning three adjacent Major second, whole tones (six semitones). For instance, the interval from F up to the B above it (in short, F–B) is a tritone as it can be ...
to reflect the contrasts between Banjo and Kazooie's character, something Kirkhope conceived when composing the music for Mumbo's Mountain. At one point when the developers were nearly done with the game, Chris Stamper decided that he didn't like the first two level tunes for Mumbo's Mountain and Treasure Trove Cove, so Kirkhope had to change them quickly. The original tune for Mumbo's Mountain would be used inside the termite hill, with Kirkhope thinking that it "suited the place". The original tune for Treasure Trove Cove had a middle section inspired by
the Fat Boys The Fat Boys were an American hip-hop trio from Brooklyn, New York (state), New York, who emerged in the early 1980s. The group was briefly known originally as the Disco 3, originally composed of Mark "Prince Markie Dee" Morales, Damon Wimbley, ...
and
the Beach Boys The Beach Boys are an American Rock music, rock band formed in Hawthorne, California, in 1961. The group's original lineup consisted of brothers Brian Wilson, Brian, Dennis Wilson, Dennis, and Carl Wilson, their cousin Mike Love, and their f ...
' cover of " Wipe Out" by
the Surfaris The Surfaris are an American surf music band formed in Glendora, California, in 1962. They are best known for two songs that hit the record chart, charts in the Los Angeles area, and nationally by May 1963: "Surfer Joe" and "Wipe Out (instrume ...
. ''Banjo-Kazooie'' is significant for its introduction of vertical remixing to video games; various sound layers of the same composition fade in and out depending on which area the player has moved to, such as going from above ground to under water. This came from Mayles commanding Kirkhope to get a step beyond the early 1990s LucasArts'
iMUSE iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches ...
, which faded between themes instead of sound layers. Animal sound effects are also occasionally instruments. After ''Dream'' was disbanded, Rare was focused on getting ''Banjo-Kazooie'' finished as much as possible. One way to do this was to reject ''Dream''s pre-recorded speech and have the dialogue be presented in text; however, they still wanted the feeling of speech. As a compromise, all the characters have their voices executed via "mumbling", with text presenting dialogue. This choice was made to convey their personalities without them actually speaking, as Rare felt the actual speech "could ruin the player's perception of the characters." Banjo, Kazooie, and other characters such as Clanker, the Ancient Ones and Napper (Banjo's voice pitch-shifted down to save space on the cartridge) were performed by Sutherland, who voiced Edison in ''Dream''. Some of Edison's voice clips, such as "Guh-huh!", were re-used for Banjo. Kirkhope performed the voices of Mumbo Jumbo, the Jinjos, the Mumbo Token, the Flower Urns, and most of the villains, including Conga, the Gravestones and Gruntlings. Mumbo's speech was made up of cut-up samples of Kirkhope's voice that would later be used on the soundtrack of the Mayahem Temple level in the game's sequel '' Banjo-Tooie'', which Kirkhope revealed in an episode of ''
Game Grumps ''GameGrumps'' is an American Let's Play web series hosted by Arin Hanson (2012–present) and Dan Avidan (2013–present). Created in 2012 by co-hosts Hanson and Jon Jafari, the series centers around its hosts playing video games. After Jafa ...
'' was actually him saying, "Come and have a go if you think you're hard enough," a famous English
football chant A football chant or terrace chant is a form of vocalisation performed by supporters of association football, typically during football matches. Football chanting is an expression of collective identity, most often used by fans to express their ...
. According to Kirkhope, Mumbo's "Oomenacka" came from something that Kirkhope said in a doctor's surgery while having his groin examined. He originally said, "Oh, me knacker," " knackers" being a British slang word for "
testicles A testicle or testis ( testes) is the gonad in all male bilaterians, including humans, and is homologous to the ovary in females. Its primary functions are the production of sperm and the secretion of androgens, primarily testosterone. The ...
". Chris Seavor provided the voice of Gruntilda, Eveline Novakovic voiced Tooty and Brentilda, and Bottles and Rubee were voiced by artist Lee Ray, who voiced Captain Blackeye in ''Dream''.


Release and promotion

In June 1997, a working version of the game was shown at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
, where it was officially announced that ''Dream'' had become ''Banjo-Kazooie''. The panel, for what was considered by '' 64'' to be Nintendo's flagship game at the event, featured several big machines and sculptures, such as those for Banjo and Mumbo Jumbo. The whole team got to attend for the game's unveiling, all feeling proud of their work. The Nintendo 64 games presented at E3 were lauded by ''Nintendo Power'' as "pushing the boundaries of interactive entertainment, innovation, and intensity". ''Banjo-Kazooie'' was a major example, highlighting how its advanced technology created a Disney-esque "rich, animated world full of fun animals and great music", visuals containing "rich textures, creative lighting," and dynamic music. The reaction from gamers and critics towards the game was generally positive, '' 64'' magazine predicting it to be "the biggest hit of the year." However, it was also met with skepticism as a rip-off of ''Super Mario 64'' and overly cute, and despised its new name. The gaming community was also mystified by some of its concepts, such as the usage of a bird-bear duo for a ''Super Mario 64''-esque genre, fart sound effects for speech, and Kazooie pooping out eggs as an attack. The game was then presented at the
1997 Events January * January 1 – The Emergency Alert System is introduced in the United States. * January 11 – Turkey threatens Cyprus on account of a deal to buy Russian S-300 missiles, prompting the Cypriot Missile Crisis. * January 1 ...
annual
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
event, where the first five worlds were playable. Its panel had women that were dressed up as Banjo with shirts on. ''N64 Magazine'' gave a glowing review of the panel, admitting it to be the event's most absorbing experience, even moreso than the ''Zelda'' game that got the most attention from other gamers and journalists. They considered the worlds immersive due to its "graphical opulence," such as the "incredibly realistic ripples" on the water, and choice of environments "realistic" even considering the cartoony characters. They also positively commented on its implementation of the dual-character mechanic (particularly how certain sections require a specific character unlike other games). ''Banjo-Kazooie'' was initially scheduled for a release in November 1997, in the US 24 November, but was delayed to give developers more time for polish. When Rare met
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
's
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former chairman of Nintendo of America and the former chairman and chief executive officer of the Seattle Mariners baseball tea ...
at E3 1997, he was against a delay, complaining: "We've committed $20 million to this campaign". To fill that year's Christmas schedule, Lincoln told Rare to include ''Donkey Kong'' characters in an '' R.C. Pro-Am'' game they were developing at the time, turning it into ''
Diddy Kong Racing ''Diddy Kong Racing'' is a 1997 kart racing game developed and published by Rare for the Nintendo 64. The game revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through win ...
'' (1997). ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' called ''Diddy Kong Racing'' "something of a testing ground for Rare's intendo 64era heroes", as it included Banjo and Conker as playable characters prior to featuring in their own games. In the following months, Rare released screenshots at such a rate that by May 1998, ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a maga ...
'' suspected the game was completed besides testing. ''Banjo-Kazooie'' was released on 29 June 1998 in North America, 17 July 1998 in Europe, Australia in August 1998, and 6 December 1998 in Japan as . The Japan date was shifted multiple times, set to be released before other territories in January 1998 as of November 1997, and moved to April months later. The UK date was also set to 16 March 1998 as of Christmas 1997, before being moved to July two months later. In Europe, the game was released in the summer, an active season for Nintendo 64 releases that followed a scarce period and included games of various genres, such as ''
Quest 64 ''Quest 64'' (''Holy Magic Century'' in Europe, Australia, and New Zealand, in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 ...
'' (1998), ''
Mortal Kombat 4 ''Mortal Kombat 4'' is the fourth main installment in the ''Mortal Kombat'' series of fighting games developed by Midway Games. Released to Arcade game, arcades in 1997, ''Mortal Kombat 4'' is the first title from the series, and one of the firs ...
'' (1998), '' Off Road Challenge'' (1998), '' Dezaemon 3D'' (1998) and '' Virtual Chess 64'' (1998). It had a marketing budget of $10 million. ''Banjo-Kazooie'' performed well in both the UK and US.
Virgin Megastore Virgin Megastores is an international entertainment retailing chain, founded in early 1976 by Richard Branson as a record shop on London's Oxford Street. In 1979 the company opened their first Megastore at the end of Oxford Street and Tottenh ...
reported that the game was topping the UK charts as of 21 September 1998. In Japan, ''Banjo-Kazooie'' entered ''Famitsu''s Top 10 sales charts for the week ending 13 December 1998, selling 74,000 copies for a total of 117,399. At the 1999 Milia festival in
Cannes Cannes (, ; , ; ) is a city located on the French Riviera. It is a communes of France, commune located in the Alpes-Maritimes departments of France, department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions Internatio ...
, the game took home a "Gold" prize for revenues above €26 million in the
European Union The European Union (EU) is a supranational union, supranational political union, political and economic union of Member state of the European Union, member states that are Geography of the European Union, located primarily in Europe. The u ...
during 1998. As of March 2003, the game had sold more than 405,000 units in Japan. As of December 2007, it had sold more than 1.8 million copies in the US. As of 2021, ''Banjo-Kazooie'' worldwide sales were 3 million, making it the tenth highest-grossing Nintendo 64 game.


Reception

''Banjo-Kazooie'' garnered critical acclaim upon its release. At
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, which assigns a normalized rating out of 100 to reviews from mainstream publications, it garnered a
weighted average The weighted arithmetic mean is similar to an ordinary arithmetic mean (the most common type of average), except that instead of each of the data points contributing equally to the final average, some data points contribute more than others. The ...
of 92, based on 19 entries. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' (CVG) and ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' provided prefect scores (it was one of ''CVG''s "high five!" recommendations, which was for games scored five hands out of five), while ratings of reviews from sources like ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (EGM), ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', and ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' were extremely close. It was also the "Game of the Month" for '' Hyper''. Contemporaneous reviews constantly called ''Banjo-Kazooie'' the best platform and action-adventure game at the time, surpassing ''Super Mario 64'', and the best game on the Nintendo 64, a console that was generally "weak" with adventure and platform games according to Chris Harding of '' Adrenaline Vault''. Critics noted the game's similarities to ''Super Mario 64'' in its controls, cute character design, level themes like water, haunted house and snow, the incorporation of an overworld that connects stages, and movements like the butt stomp and back jump. However, it was also celebrated for building off of what made ''Super Mario 64'' successful, in terms of its technical aspects, gameplay ideas, options of camera angles, animations, player characters' abilities, polygons, non-linear world design, varied, colourful and realistic textures, amount of tasks, and the scale, size, detail and amount of interactive characters of the 3D worlds. It was to a point where ''Consoles +'' considered ''Banjo Kazooie'' ''Super Mario 64''s
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
. The game's little originality was also brought up but factored differently between opinions. Some were apathetic, such as ''GameSpot''s
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
who elaborated that it simply "makes the logical progressions you would expect Nintendo to make." However, others were let down, ''N64 Magazine'' arguing only ten challenges to collect jiggies were innovative. The same magazine argued it was only better in terms on visuals but not gameplay, in a review published in an issue preceded by two issues that predicted it to be the best game of the summer and "the first real ''Mario''-beater." ''Banjo-Kazooie'' was complimented for the utilization of simultaneous control of two characters with different abilities. ''Adrenaline Vault'' and ''EGM'' called it a genius design choice, the former publication reasoning that it made the gameplay "stylistic" and rewarded players for creative manoeuvring. ''IGN'' was entertained by the interactions between the two characters, and highlighted the suitability of the objectives to their abilities and the balance of segments that require one of them, calling it "addictive". ''N64 Magazine'' enjoyed that the level design not only suited the combination of both characters' abilities, but also required them. Lucas noted the adaptiveness of the controls, especially for players of ''Super Mario 64'', and the flexibility and freedom of movement the two-character mechanic provided, which was also praised by ''Nintendo Acción''. ''Hyper''s Cam Shea also reported the controls as intuitive, as well as responsive, and enthusiastically wrote the incoporation of several abilities resulted in a variety of challenges and puzzles, making for an "action packed" experience. Lucas' favorite ability was Kazooie's flying, calling the "most rewarding move," "a magnificent sensation," and the beak attack "incredibly fun." Lucas also noted how the learning of moves correlated with the increase in difficulty. Harding opined the jumping and movement was well-above most other video games. The new moves he cited as enjoying included the beak-pecking, the attack during Kazooie's flying, and the somersault roll, and exuberantly called playing as the animal forms "a riot." Critics suggested potentially high amounts of time to complete the game, estimates ranging from 35–50 hours, which was attributed to the world size, amount of objectives, challenge of the later levels, and backtracking. ''GamePro'' stated the amount of tasks and big size surpassed most other consoles games at the time. ''EGM''s testimony stated "a feeling of great depth" and interactive-ness, filled with large parts of the world that "floors" the player, such as the shark Clanker and a large snowman's scarf to slide on." Critics from ''Hyper'' and ''IGN'' praised the decision to have action segments in nearly all areas, removing any tedium of exploring the non-linear worlds. ''Joystick'' also highlighted the non-linear progression, and the amount of "twists and turns" that resulted from it. Critics Victor Lucas and Alex Huhtala were stunned by the size of the areas, especially the overworld that they considered the size of a single game, where "it takes ages just to get from one level entrance to another." ''N64 Magazine'' wrote that the collectables, mysterious part of the stages and a timer feature incentivizing thinking of how to beat the game quicker contributed to the replay value. The huge amount of collectibles in comparison to ''Super Mario 64'', in spite of the lesser number of worlds, was also highlighted. Lucas argued it was a bit excessive, joking that "you're going to know what it feels like to be a part of the Central Park Trash Collection Unit." As he summarized, "Expect to be lost, expect to be confused, expect to be frustrated and dammit, expect to be addicted and entertained." Harding found the overall experience "wonderfully addictive and a great challenge," but argued that the puzzles and bosses, although "very intelligent and creative," were not as impressive or "ingeniously fun" as ''Super Mario 64''s. ''Nintendo Acción'', ''EGM'' and ''
The Cincinnati Enquirer ''The Cincinnati Enquirer'' is a morning daily newspaper published by Gannett in Cincinnati, Ohio, United States. First published in 1841, the ''Enquirer'' is the last remaining daily newspaper in Greater Cincinnati and Northern Kentucky, altho ...
'' considered ''Banjo-Kazooie''s graphics the greatest in the N64 library. Shea claimed they set a benchmark for the console, absent of issues of most other games such as repetitive textures, fogging and lagging framerates. According to a '' Mega Fun'', the amount of visual detail was unseen in prior 3D games of any other console. The game was highlighted for its effects, such as lighting, water ripples, transparency, sun ray
diffraction Diffraction is the deviation of waves from straight-line propagation without any change in their energy due to an obstacle or through an aperture. The diffracting object or aperture effectively becomes a secondary source of the Wave propagation ...
, and leaves falling, and textures, such as lava, grass, stone, cobwebs, and rust on the pipes; critics claimed players would notice them before entering the actual levels. Shea wrote a paragraph about the amount of detail on the ripples, occurring from the water dripplets that fly through the air when Banjo jumps in and from water bubbles underwater. The absence of fog was also highlighted, Shea explaining that it was easier to sense the landscapes' big scale and size. Any graphical issues were reported as trivial, including slight frame rate drops as a result of an overwhelming amount of assets, objects not appearing at distances when on camera, and a few moments of clipping. ''Hyper'' wrote that, when objects close-by did not render, they were hard to notice and fade in smoothly when coming close to them. Its characters were noted as more rounded and similar to an animated film or cartoon. ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a maga ...
'' called Rusty Bucket Bay the level with the best visuals, although lauded the "superb atmosphere" of Mad Monster Mansion, citing its enemies and "dusky lighting effects." They also lauded the haunted world's ability to "bustles with action and colour" in spite of its darkness, and praised Click Clock Wood as "beautifully worked out and one of the most ambitious parts of the whole game." The magazine reported being so absorbed by the 3D worlds that they played for 16 hours straight. Mad Monster Mansion was called the "coolest" by ''64'' magazine, enjoying an overhead view the player gets while on top of the house. ''IGN'' was astonished by the attention to detail to all aspects of the experience, such as the interface of the save file options, which consists of Banjo and Kazooie performing different actions, such as playing a Game Boy. As they explained, "It's a very unnecessary interface that many developers wouldn't have bothered with, but Rare has gone the extra mile to give the game that much more character." Some critics argued ''Banjo-Kazooie'' would appeal to all ages. However, some were turned off by the cuteness, which ''
Video Games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
'' felt would alienate any player above 12, and Lucas argued was a poor choice for a game released in a market oversaturated with cute products. Critics praised the personality, dialogue, and voice method of the characters, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' comparing the way of speaking to
Charlie Brown Charles "Charlie" Brown is the Protagonist, principal character of the comic strip ''Peanuts'', syndicated in daily newspaper, daily and Sunday newspapers in numerous countries all over the world. Depicted as a "lovable loser", Charlie Brown ...
's teacher. Gruntilda's taunts were among the highlighted examples of the game's dialogue and humour by sources as ''Mega Fun'', which noted the distinctiveness of its British sense of humour. Shea also noted Brentilda's secrets about Gruntilda, Kazooie's wisecracks against Bottles, and a line Mumbo says after accidentally transforming Banjo and Kazooie into a washing machine, ""Mumbo's loincloth dirty. You wash?" ''Nintendo Power'' liked the characters as exuberating "more of a loud-mouthed attitude than Mario and crew." Shea called the game's conclusion "one of the most creative and satisfying endings yet seen in a platformer." Harding was mixed on the characters. He argued the titular Bear had more personality than the Mario brothers, and cited "timeless encounters with such creatures as the orange-throwing gorilla and the blubbering hippopotamus." However, he also disliked some characters, such as dancing houses and onions, as weirdly-designed, unsuitable to the stages they were in, and lacking the appeal of enemies like the Bob-ombs in ''Super Mario 64''. ''N64 Magazine'' praised the characters as "genuinely appealing" and well-designed, but felt there were "some moments of cloying cuteness" and criticized characters that simply consist of eyes on an object—"we're not sure that just sticking a pair of eyes on any inanimate object you fancy qualifies as a characterisation." ''EGM'' also admitted to not caring about Banjo as a character. A huge detractor in this aspect was Lucas. He condemned the characters in it and ''Diddy Kong Racing'' as "so half-baked and overtly cliched they almost sabotage the ingenuity of the titles they belong to." He was especially desensitized by the "regurgitated, ill conceived, and down right offensive" arc and humour of Gruntilda, where she tries to look like "the hottest looking old witch Cosmopolitan magazine has ever seen" and is mocked for her weight and unattractiveness: "I was expecting to be charmed by some truly witty English entendres and non-sequiturs but instead, I was bludgeoned by fat jokes and lots of silliness about Gruntilda being a nose picker." The music and sound effects were well-received, highlighted for the dynamic music component which contributed to the atmosphere; ''N64 Magazine'' stated it gave the game "far more atmosphere than any streaming CD music could ever manage." The borrowing of melodies from children's songs, such as "
Teddy Bears' Picnic "The Teddy Bears' Picnic" is a song consisting of a melody written in 1907 by American composer John Walter Bratton, and lyrics added in 1932 by Irish songwriter Jimmy Kennedy. It remains popular in Ireland and the United Kingdom as a children ...
" for Gruntilda's Lair, were also noted. Harding and Shea was amazed by the detail in the sound effects, down to the biting and swimming sounds of the sharks and piranhas being dissimillar, and squelsh sounds occurring when Banjo steps on goop. The most-critique'd aspect was the camera. Reviewers positively noted the amount of control the player had over it. However, they were critical of the fixed viewpoints, such as those for underwater sections and tight areas that obscured items from the main field of view, and instances where the camera gets stuck on a wall. ''Hyper'' and ''N64 Magazine'' found most of the fixed viewpoints tolerable, and appreciated the manual camera control. ''N64 Magazine'' and ''Nintendo Acción'' found the camera control intuitive, but felt ''Super Mario 64'' was better in terms of the camera.


Accolades

In 1999, ''Banjo-Kazooie'' received two awards during the
2nd Annual Interactive Achievement Awards The ''2nd Annual Interactive Achievement Awards'' was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three mon ...
: " Console Action Game of the Year" and " Outstanding Achievement in Art/Graphics"; it also received nominations for "
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
", "Console Game of the Year", and " Console Adventure Game of the Year". ''IGN'' awarded the game Overall Best Graphics of 1998, Best Texture Design of 1998, and Best Music of 1998.


Legacy


Sequels and re-releases

A sequel, '' Banjo-Tooie'', was released for the Nintendo 64 in 2000 and largely adopts the gameplay mechanics of its predecessor. The ''
Banjo-Kazooie ''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'' series continued to be developed with the release of '' Banjo-Kazooie: Grunty's Revenge'' and ''
Banjo-Pilot ''Banjo-Pilot'' is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth installment in Rare (company), Rare's ''Banjo-Kazooie'' series. It plays similarly to the ''Mario Kart'' series by Nintendo: the player races one of ...
'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
in 2003 and 2005, respectively. The characters Banjo and Kazooie proved to be popular and were once seen as a potential
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
console. A third main game, '' Banjo-Kazooie: Nuts & Bolts'', was released for the Xbox 360 in 2008. ''Nuts & Bolts'' is a departure from its predecessors and involves the player building vehicles of all shapes and sizes to complete challenges. An
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
version of ''Banjo-Kazooie'', developed by
4J Studios 4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known ...
, was released for the Xbox 360 on 26 November 2008. This version runs in a full
widescreen Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ...
mode with an updated
1080p 1080p (1920 × 1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the sc ...
resolution, cleaner audio and consistent
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
, includes achievements, and supports the "Stop 'N' Swop" connectivity that was incomplete in the Nintendo 64 game, used now to unlock features in both ''Banjo-Kazooie: Nuts & Bolts'' and the then-upcoming Xbox Live Arcade version of ''Banjo-Tooie''. The Xbox Live Arcade version was generally well received by critics, featuring an aggregate score of 77 out of 100 at
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
and generally considered a solid revival of a classic. ''
TeamXbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
'' praised its controls as very responsive in comparison to most other XBLA re-releases. However, the port also reminded them of the game's original issues, especially with the camera, such as the inability to look up high enough, resulting in several items that are not seen on screen, and the camera flipping at inopportune moments. '' PALGN'' reported brief pauses in one of Gruntilda's cutscenes and returns to the hub world, and disappearances of collectables like musical notes and jiggies. ''PALGN'' was also disappointed in the small amount of rewards provided by the Stop 'n Swap feature for ''Nuts & Bolts'', only a few vehicle accessories. In 2009, IGN ranked it seventh on its list of Top 10 Xbox Live Arcade Games. In 2015, the Xbox Live Arcade version became one of the first backwards compatible titles for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, and was re-released as part of the ''
Rare Replay ''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox ...
'' video game compilation. In 2019, this version was enhanced to run at native
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K UHD) with a 16:9 asp ...
on Xbox One. A
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Banjo-Kazooie'', ''
Yooka-Laylee ''Yooka-Laylee'' is a platform game developed by Playtonic Games and published by Team17. It was released for Linux, macOS, PlayStation 4, Windows and Xbox One in April 2017, Nintendo Switch in December 2017 and Amazon Luna in October 2020. D ...
'', was released in 2017. Elements, largely coming from ''Banjo-Kazooie'', were released as
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
for the crossover fighting game ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeeding ' ...
'' on 4 September 2019, including Banjo and Kazooie as a
tag team Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of establis ...
of playable fighters and a stage based on Spiral Mountain, a location in the game. ''Banjo-Kazooie'' was added to the Nintendo Switch's
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
library on 20 January 2022, marking its first re-release on a Nintendo console. In 2024, a fan fully decompiled the original
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
into C
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
. Unofficial
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
of the game to various platforms are expected to come.


Retrospective reception

''Banjo-Kazooie'' is occasionally included in "best games" lists by video game publications. In terms of best all-time Nintendo 64 entries, it was ranked number seven on IGN's 2000 list, six on ''
NME ''New Musical Express'' (''NME'') is a British music, film, gaming and culture website, bimonthly magazine, and brand. Founded as a newspaper in 1952, with the publication being referred to as a "Rock music, rock inkie", the ''NME'' would be ...
''s 2017 list and ''
Video Games Chronicle ''Video Games Chronicle'' (''VGC'' is a British entertainment website covering video games published independently by 1981 Media. Led by editor-in-chief Andy Robinson, the team consists largely of former ''Computer and Video Games'' staff. Lau ...
''s 2021 list (where it tied with ''Banjo-Tooie''), four on a 2022 ''Nintendo Life'' list, five by ''
Digital Spy Digital Spy (DS) is a British-based entertainment, television and film website and brand and is the largest digital property at Hearst UK. Since its initial launch in 1999, Digital Spy has focused on entertainment news related to television pro ...
'' in 2017, eight on rankings by
Shacknews ''Shacknews'' is an American video game journalism website founded in 1996. It that publishes news articles, reviews, and cheat codes. History ''Shacknews'' was founded in 1996 by Steve Gibson. The website, originally named 'Quakeholio', was ...
in 2021 and
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
in 2022, 13 by SVG.com in 2022, and two on a 2022 ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' top-five article. As
Mark Beaumont Mark Beaumont may refer to: * Mark Beaumont (cyclist) (born 1983), English cyclist born in Swindon, adventurer, broadcaster, documentary maker and author * Mark Beaumont (journalist) (born 1972), English music journalist {{hndis, Beaumont, M ...
jested, "A bear with a bird rucksack runs around a 3D platform jungle making some of the most annoying noises this side of the guy from Interpol singing – and somehow this made for one of the most engrossing games of a generation." It also appeared on unranked N64 game lists, such as in 2014 by ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', in 2021 by ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues . Overview ''PC Mag ...
'' and 2022 by
news.com.au News.com.au (stylised in all lowercase) is an Australian website owned by News Corp Australia. It had 9.6 million unique readers in April 2019 and covers national and international news, lifestyle, travel, entertainment, technology, finance an ...
and ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''. ''Shacknews'' called it the fifth best Rare game in 2018, while ''
New York New York most commonly refers to: * New York (state), a state in the northeastern United States * New York City, the most populous city in the United States, located in the state of New York New York may also refer to: Places United Kingdom * ...
'' magazine's ''Vulture'' website, in 2022, listed it as one of "The 25 Best Games on Nintendo Switch Online." In 2009, ''Game Informer'' ranked the game 71st in their list of the Top 100 Games Of All Time. The same year, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' ranked the game 36th in a list of greatest Nintendo games. In 2021, it ranked number 21 on ''Retro Gamer''s special edition of ''100 Games To Play Before You Die: Nintendo Consoles Edition''. According to ''Nintendo Life''s 10/10 review of the Switch re-release, the game was "a benchmark for 3D platforming excellence that has rarely been replicated since." Claims of ''Banjo-Kazooie'' being greater or a close second to ''Super Mario 64'', as well as building off already-established aspects of the 3D platform game, continue in writings by retrospective journalists. Positives have been commonly cited toward its British sarcastic humour, which has been suggested to distinguish it from other games of its kind released in the same generation, as well as its graphics, controls, soundtrack, challenge, variety, likeable characters, and atmosphere, scope and design of its levels. ''news.com.au'' reasoned the "charming characters and memorable moments" made up for the scale being slightly less than ''Super Mario 64'' and ''Banjo-Tooie''. ''GameSpot''s Darryn Bonthuys wrote it "was nearly perfect, a game that hit the Goldilocks zone of size, fun, and challenge with its design, while also offering a soundtrack that would make you tap holes in your floor." The game is frequently described as a capturer of hearts and spirits, '' SVG.com'' and ''news.com.au'' stating it was the only entry in the series to do so. Opinions on how well ''Banjo-Kazooie'' has aged differ. Reviews of the XBLA port from ''Eurogamer'' and IGN considered it outdated in its gameplay style and issues related to the controls and camera. Others, however, argue the game still holds up and is one of very few retro 3D platformers to do so, which was expressed as early as 2000 by
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
and as late as 2022 by long-time video game journalist Chris Scullion's book ''Jumping for Joy: The History of Platform Video Games''. ''Banjo-Kazooie'' has also been cited as part of a 1990s
golden age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during wh ...
of Rare entries that showed a frequency and strong devotion to quality in the platform and shooter genres, which began with ''Donkey Kong Country'' and mostly encompassed the Nintendo 64. ''Banjo-Kazooie'' has been the most acclaimed of these games. Victor Lucas, reviewing the game for ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' upon its release, noticed it was a part of Rare's "bombardment of triple A games", which also included ''Goldeneye 007'', ''Diddy Kong Racing'' and (at the time) the upcoming ''Conker'' game.


Influence

Some critics noted the importance of ''Banjo-Kazooie''s indication that Nintendo's EAD was not the only developer to pull off a first-rate 3D platformer. ''Banjo-Kazooie'' was also one of the most notable products of a platform-adventure trend of games that emphasized exploration, increasing abilities of the player character, and inventory management. It reached its zenith in the Nintendo 64 and PlayStation era, but declined to a point where they were near non-existent in the Xbox 360 and PlayStation 3 generation of gaming, outside of Nintendo's ''Mario'' series. Kirkhope recalled Rare getting tired of making ''Banjo'' games after ''Tooie'', contributed by Rare's general philosophy being against sequels. A frequently-cited reason for the decline, which ''Kotaku'' and ''The Ringer'' have suggested, was the overwhelming amount of collectables, of which Rare's 3D platformers were particularly notorious. Although ''Kotaku'' and Kirkhope considered items to obtain the most excessive on ''Donkey Kong 64'' and ''Banjo-Tooie'', ''Banjo-Kazooie''s "charming-if-pushing-it collecting of items" was cited as an example, its success laying a collect-a-thon ground for other games in the genre to distort. ''GamesRadar'' journalist Darren Jones, conversely, felt the game struck the perfect balance of collectables. Reviews of the 2008 XBLA port provided more reasons. Meghan Watt of ''
Official Xbox Magazine ''Official Xbox Magazine'' (''OXM'') was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The maga ...
'' argued players had less tolerance for limited lives and "endless hint-free puzzles", while IGN suggested, "Most gamers have had their fill of simple fetch and hop games and like a bit more action and drama on their consoles." The platform trend was revitalized in the mid-2010s with the release of remakes of platform games like '' Spyro Reignited Trilogy'' and '' Crash Bandicoot N. Sane Trilogy'' and indie games like '' A Hat of Time'' (all released in 2017), which was marketed as being influenced by ''Banjo-Kazooie''. The game's developer, Jonas Kaerlev, explained that his goal was to magnify the positives of the 1998 N64 game, including exploration, charm, and puzzle-solving, while mitigating its flaws, such as endless collecting and a camera. He admitted two levels were explicitly based on ''Banjo-Kazooie'' segments, a race with another character and a ticket collection, were removed due to poor test player reception. The resurgence of these games as well as the announcement of a ''Battletoads'' remake influenced speculation of another game in the ''Banjo-Kazooie'' series, Mayles in 2018 revealing it from "aggrieved people on
Twitter Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
." As one of the earliest platformers, ''Banjo-Kazooie'' was noted by ''The Ringer'' and Kaerlev, for a major difference from the ''Mario'' series it took influence from: the rejection of a start-to-end structure in favor of exploration. Many of the 3D ''Mario'' games continued to follow their linear formula until ''
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An installment in the ''Super Mario'' series, it follows Mario and his new ally Cappy—a sentient hat—as they journey across various kingdoms to save Prince ...
'' (2017), where the player can explore the world without a time limit and remains in it after collecting a power moon. Additionally, ''Odyssey''s capture mechanic, where Mario turns into whatever object or animal it latches onto, is similar to Mumbo's animal transformations in ''Banjo-Kazooie'' and ''Banjo-Tooie''. Nintendo never publicized if they took inspiration from the ''Banjo'' games. As Mayles responded, "We took enough influences from Nintendo's games, so if they were influenced by Banjo, then that's kind of a nice thing."


Notes


References


External links

* {{Authority control 1998 video games 3D platformers 4J Studios games Action-adventure games Banjo-Kazooie Microsoft games Nintendo 64 games Nintendo games Nintendo Classics games Rare (company) games Single-player video games Video games about animals Video games about bears Video games about birds Video games about witchcraft Video games developed in the United Kingdom Video games featuring female protagonists Video games scored by Grant Kirkhope Xbox 360 games Xbox 360 Live Arcade games Xbox Cloud Gaming games Xbox One games Xbox One X enhanced games