HOME

TheInfoList



OR:

Rare Limited is a British
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and a studio of Xbox Game Studios based in Twycross,
Leicestershire Leicestershire ( ) is a Ceremonial counties of England, ceremonial county in the East Midlands of England. It is bordered by Derbyshire, Nottinghamshire and Lincolnshire to the north, Rutland to the east, Northamptonshire to the south-east, Warw ...
. Rare's games span the platform,
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
, action-adventure, fighting, and
racing In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
genres. Its most popular games include the '' Battletoads'', '' Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), '' Perfect Dark'' (2000), '' Conker's Bad Fur Day'' (2001), '' Viva Piñata'' (2006), and '' Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by a generous budget from
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as '' Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and '' Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake in the company, with the release of '' Donkey Kong Country'' (1994). Throughout the 1990s, Rare started selling their games under the trademark name "Rareware" and received international recognition and critical acclaim for games such as the ''Donkey Kong Country'' trilogy (1994-1996), '' Killer Instinct'' (1994), ''GoldenEye 007'', '' Banjo-Kazooie'' (1998), ''Perfect Dark'' (2000), and ''Conker's Bad Fur Day'' (2001). In 2002,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
bought Rare, which retained its original brand, logo, and most intellectual properties. Rare has since focused on developing games exclusively for the Xbox series of consoles, including '' Grabbed by the Ghoulies'' (2003), '' Kameo'' (2005), '' Perfect Dark Zero'' (2005), and '' Viva Piñata'' (2006). In 2007, the Stampers left Rare to pursue other opportunities and, in 2010, the company's focus shifted to the Xbox Live Avatar and
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
, releasing three '' Kinect Sports'' games. In 2015, Rare developed '' Rare Replay'', an
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
-exclusive compilation containing 30 of its games to celebrate its 30th anniversary. Rare's latest game, Battletoads, was released in 2020. Several former Rare employees have formed their own companies, such as Free Radical Design, best known for producing the '' TimeSplitters'' series, and Playtonic Games, best known for '' Yooka-Laylee'' (2017). Rare is widely acknowledged in the video game industry and has received numerous accolades from critics and journalists. Rare is also known as a secretive and seclusive studio. Several Rare games, such as ''Donkey Kong Country'' and ''GoldenEye 007'', have been cited as among the greatest and most influential games of all time, though some fans and former employees have been critical of the company's output under Microsoft.


History


Founding (1985–1993)

Rare evolved from the company Ultimate Play the Game, which was founded in Ashby-de-la-Zouch,
Leicestershire Leicestershire ( ) is a Ceremonial counties of England, ceremonial county in the East Midlands of England. It is bordered by Derbyshire, Nottinghamshire and Lincolnshire to the north, Rutland to the east, Northamptonshire to the south-east, Warw ...
by former
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
developers Tim and Chris Stamper. After multiple critically and commercially successful releases including '' Jetpac'', '' Atic Atac'', '' Sabre Wulf'', and '' Knight Lore'', Ultimate Play The Game was one of the biggest UK-based video game development companies. The
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the company's growth as they considered it a "dead end". Meanwhile, the company inspected an imported console from Japan, the Famicom, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, it had a worldwide market, and its cartridges had no load times. As a result, Rare was established in 1985. Its main goal was to reverse-engineer the console and investigate the codes for Famicom's games to learn more about the console's programming. With successful results, the company decided to sell the Ultimate brand to U.S. Gold, and ceased game development for the ZX Spectrum in the following year. The Famicom's manufacturer,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, claimed that it was impossible to reverse engineer the console. Using the information the Ultimate Play the Game team acquired from Rare, the team prepared several tech demos and showed them to the Nintendo executive Minoru Arakawa in
Kyoto Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
. Impressed with their efforts, Nintendo decided to grant the Ultimate Play the Game team an unlimited budget for them to work on games for the Famicom platform. After they returned to England, they moved from Ashby-de-la-Zouch to Twycross, and established a new studio through Rare. They set their headquarters in a Manor Farmhouse. Rare also set up another company known as Rare, Inc., in Miami, Florida. Headed by Joel Hochberg, the American company was involved in maintaining Rare's operation in the US and contacting major US publishers. Hochberg was previously the vice president of American arcade manufacturer Centuri. The Famicom was eventually released in North America and Europe under the name Nintendo Entertainment System (NES). With the unlimited budget, Rare could work a large variety of different games. The first project Rare worked on was '' Slalom'', a downhill skiing game. The company then worked with various gaming publishers that included Tradewest, Acclaim Entertainment,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, Mindscape, and Gametek to produce sixty games over a five-year period, forty-seven of which were for the NES, while the rest were conversions for the Game Boy and Sega Genesis. They helped in creating new and original intellectual properties, including '' R.C. Pro-Am'', a racing game with vehicular combat elements, and '' Snake Rattle 'n' Roll'', an action
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
with Tim Stamper developing the game's graphics. Rare also developed '' Battletoads'', a beat'em up inspired by the ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' franchise. The game became known for its extreme difficulty, and upon seeing success, publisher Tradewest published multiple
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
s for the game, and tasked Rare to develop sequels. Tradewest also gave their own '' Double Dragon'' licence to Rare, allowing them to develop a crossover game between the two franchises. Rare released three ''Battletoads'' games in 1993, including '' Battletoads / Double Dragon: The Ultimate Team'', '' Battletoads in Ragnarok's World'' and '' Battletoads in Battlemaniacs''. The last ''Battletoads'' game from that era was released for the arcade in 1994. Several ''Battletoads'' games were also ported to some
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's systems like the Mega Drive/Genesis. Rare worked on licensed properties such as '' A Nightmare on Elm Street'' and '' Hollywood Squares'', and
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
s including '' Marble Madness'', '' Narc'', and '' Sid Meier's Pirates!''. The development of four of Rare's games were outsourced to
Manchester Manchester () is a city and the metropolitan borough of Greater Manchester, England. It had an estimated population of in . Greater Manchester is the third-most populous metropolitan area in the United Kingdom, with a population of 2.92&nbs ...
-based Zippo Games, including '' Wizards & Warriors'' and the third instalment of the ''Jetpac'' series, '' Solar Jetman: Hunt for the Golden Warship''. Rare eventually acquired Zippo Games and renamed them to Rare Manchester. According to Ste Pickford, a Rare team member through the late 80s and the early 90s, Rare just "wanted to make as many games as they could in their 'window of opportunity'". The huge library of games made large profits, but none became a critical success for the company while less creativity and innovation were shown in them. When the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
was conceived, Rare was not yet ready for the change. Rare limited their releases to some '' Battletoads'' games and decided to invest their significant NES profit in purchasing expensive
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations to make
three-dimensional In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
models. This move made Rare the most technologically advanced developer in the UK, and situated them high in the international market. Their priority also changed at that time, as the team decided to focus on quality instead of quantity.


Partnership with Nintendo (1994–2002)

Rare, using the SGI systems, created a boxing game demo and presented it to Nintendo. As the SNES at that time could not render all of the SGI graphics at once, Rare used the SGI graphics to produce 3D models and graphics, before pre-rendering these graphics onto the cartridge of the SNES system, a process known as "Advanced Computer Modelling". Their progress with the 3D graphics on the SGI systems impressed Nintendo, and in 1994, Nintendo bought a 25% stake in the company that gradually increased to 49%, making Rare a second-party developer for Nintendo. Rare maintained autonomous operations, green-lighting and designing projects without significant involvement from Nintendo. During this period, Rare started selling their games under the
trademark A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service f ...
name "Rareware". The company was considered one of Nintendo's key developers and had enough recognition that Nintendo offered Rare the Nintendo catalogue of characters to create a 3D CGI game. The Stampers asked for Donkey Kong. The resulting game was '' Donkey Kong Country'', which was developed by a total of 20 people and enjoyed an 18-month development cycle. Rare staff also visited Twycross Zoo, observing and videotaping real gorillas. The game was a critical success, with critics praising the game's highly advanced visuals and artstyle. ''Donkey Kong Country'' sold over nine million copies worldwide, making it the third best-selling game in the SNES library. The game received several Game of the Year honours and was followed by two sequels, '' Donkey Kong Country 2: Diddy's Kong Quest'' and '' Donkey Kong Country 3: Dixie Kong's Double Trouble!'', as well as several handheld spin-offs such as the '' Donkey Kong Land'' series. Nintendo's stake purchase allowed Rare to expand significantly. The number of staff members increased from 84 to 250, and Rare moved out from their headquarters at the Manor Farmhouse. Rare also developed a CGI arcade fighting game, '' Killer Instinct'', on their own custom-built arcade machine. ''Killer Instinct'' was set to be released for Nintendo's own 64-bit system, the Nintendo 64 in 1995, but was forced to release the game for the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
SNES system, and had to downgrade the game's graphics. ''Killer Instinct'' sold 3.2 million copies, and was followed by a sequel, '' Killer Instinct 2''. '' Killer Instinct Gold'', the console version of ''Killer Instinct 2'', suffered from a graphical downgrade due to the compression technology used to fit the arcade version onto the smaller Nintendo 64 cartridge. Rare then developed '' Blast Corps'' for the Nintendo 64. The game sold one million copies, which was considered disappointing by Rare. At that time, Rare was split into several teams, working on different projects. A large-scaled platformer was set to be released afterwards but was delayed. As a result, Rare changed their schedule and released their smaller projects first. The first project was '' GoldenEye 007'', a game based on the ''
James Bond The ''James Bond'' franchise focuses on James Bond (literary character), the titular character, a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels ...
'' film '' GoldenEye''. The project was led by Martin Hollis and development was conducted by an inexperienced team. Inspired by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' Virtua Cop'', ''Goldeneye 007'' had originally been an on-rails shooter before the team decided to expand the gameplay and turn it into a free-roaming
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
. New elements, such as stealth, headshot mechanics and reloading, were introduced. A split-screen multiplayer was added to the game by the end of its development. ''GoldenEye 007'' was the first console
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
developed by Rare and it was released two years after the release of the film. The game received critical praise and received numerous awards. ''Goldeneye 007'' remained one of the best-selling games for two years, and sold more than eight million units worldwide. Rare then developed '' Diddy Kong Racing'', their first self-published game. Originally intended as a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game involving cavemen, the game was re-imagined into a racing game prior to its release in 1997. It was one of the fastest selling games at the time, as recorded by The Guinness Book of Records. ''Diddy Kong Racing'' also features protagonists from some future Rare games, including Banjo and Conker. At the time, Rare was still working on the large-scale platform game. Originally codenamed '' Dream: Land of Giants'', it was a game featuring a young boy named Edison and pirates. The protagonist was then replaced by a bear known as Banjo, and Rare expanded the role of Kazooie the bird. The two characters were inspired by characters from Disney films and Rare hoped that they could appeal to a younger audience. '' Banjo-Kazooie'' was released in June 1998 to critical acclaim. A sequel, '' Banjo-Tooie'', was released in 2000. It was a critical success and it outsold the first game, selling 3 million copies. Upon the completion of ''Banjo-Kazooie''s development, Hollis immediately began another project. Originally set to be a tie-in for '' Tomorrow Never Dies'', Rare was significantly outbid by another publisher, forcing Rare to develop a new concept with new characters. With a major emphasis on lighting, the game was named '' Perfect Dark''. Hollis left Rare for Nintendo 14 months after the start of ''Perfect Dark''s development. Around the same time, numerous employees left the company and formed new studios. With major project leads departing, a new team took over its development and diminished the role of lighting in the game, making it a more straightforward first-person shooter. The game's troubled development did not affect the progress of Rare's other teams. When ''Perfect Dark'' was still in development, Rare released two other games, '' Jet Force Gemini'' and '' Donkey Kong 64''. In 1999, Nintendo signed an agreement with Disney, and assigned Rare to develop several racing and adventure games featuring
Mickey Mouse Mickey Mouse is an American cartoon character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime icon and mascot of the Walt Disney Company, Mickey is an anthropomorphic mouse who typically wears red shorts, large shoes, and white ...
. The project later became '' Mickey's Speedway USA'' and '' Mickey's Racing Adventure''. ''Perfect Dark'' eventually resurfaced and it was released in 2000 to critical acclaim. The game sold approximately 2 million copies. Conker the Squirrel also had his own game, originally named ''Conker's Quest''. It was later renamed ''Twelve Tales: Conker 64''; however, the new game was criticized for being too family-friendly and its similar gameplay to ''Banjo-Kazooie''. As a result, the team renamed the game '' Conker's Bad Fur Day'' and it was re-revealed in 2000. ''Conker's Bad Fur Day'', unlike ''Banjo-Kazooie'', was intended for a mature audience, and features violence,
profanity Profanity, also known as swearing, cursing, or cussing, is the usage of notionally word taboo, offensive words for a variety of purposes, including to demonstrate disrespect or negativity, to relieve pain, to express a strong emotion (such a ...
and scatological humour. The game received positive reviews from critics, but was a commercial failure as the game was released at the end of the Nintendo 64's life cycle and was not actively promoted by Nintendo due to its crude content. After the completion of ''Diddy Kong Racing'', another team was working on a new game known as ''Dinosaur Planet'' for the Nintendo 64. However, Nintendo Senior Managing Director Shigeru Miyamoto suggested the team redesign the game as part of the '' Star Fox'' series for Nintendo's new console, the GameCube. Unlike previous ''Star Fox'' games, '' Star Fox Adventures'' focuses on ground-based, open world exploration. The game received positive reviews upon its launch in 2002. ''Star Fox Adventures'' was the only game developed by Rare for the GameCube.


Microsoft era (2002–present)

Game development costs gradually increased, and Nintendo did not provide Rare with more capital nor did they purchase the company's remaining stake. The Stampers were surprised that Nintendo did not directly acquire the studio. Rare looked for potential buyers. In early 2000, workers from
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
began visiting Rare with purchase offers. According to Microsoft's Ed Fries, Nintendo, Activision, and Microsoft then became embroiled in a bidding war for ownership of Rare. Rare expressed interest in Activision's offer, but Microsoft offered more money. On 24 September 2002, Microsoft purchased Rare for $375 million (~$ in ). Rare became a first-party developer for Microsoft's Xbox. Character trademarks from games developed by Rare for Nintendo consoles, such as Conker of '' Conker's Bad Fur Day'' and Banjo of the '' Banjo-Kazooie'' series, were retained by Rare; intellectual property created by Nintendo, such as '' Donkey Kong'' and '' Star Fox'', were retained by Nintendo. This left '' Donkey Kong Racing'', due for release for the GameCube, unreleased. 30 employees left Rare during the transition. Since Microsoft was not part of the handheld video-game console market, Rare continued to develop games for Nintendo handheld consoles after the acquisition. In August 2003, Rare and Microsoft entered an agreement with THQ for THQ to publish Rare's games for the Game Boy Advance, including '' Sabre Wulf'', a game based on an Ultimate character; '' Banjo-Kazooie: Grunty's Revenge'', initially intended as a
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
game and '' It's Mr. Pants!'', a puzzle game originally developed as ''Donkey Kong: Coconut Crackers''. January 2005 saw the completion of this deal with the release of '' Banjo-Pilot'', known as ''Diddy Kong Pilot'' before the Microsoft acquisition. In 2003, Rare released their first Microsoft game, '' Grabbed by the Ghoulies'', a humorous action-adventure game set in a haunted mansion full of supernatural creatures. Originally intended as a free-roaming game, it was significantly streamlined in design and concept to attract a larger, more casual audience. The game received mixed reviews from critics, and was considered Rare's worst and least-popular game. At E3 2004, Microsoft's Ken Lobb said that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS. Shortly afterwards, Microsoft issued a statement that the company and its studios had no plans for Nintendo DS development. However, in July 2005, Rare posted job openings for Nintendo DS development on its website and said that it was creating "key" DS games. Only two were ever released, with the first one being '' Diddy Kong Racing DS'', a remake of the Nintendo 64 title '' Diddy Kong Racing'' which was released in February 2007, and the second being '' Viva Piñata: Pocket Paradise'', a life simulation game, released in September 2008. Rare released '' Conker: Live & Reloaded'', a remake of '' Conker's Bad Fur Day'', in 2005 with updated graphics and a reworked multiplayer option. The game received generally favourable reviews but, similar to ''Bad Fur Day'', was a commercial failure. Xbox successor Xbox 360 was released in 2005, and two of its launch games were developed by Rare: '' Perfect Dark Zero'' and '' Kameo: Elements of Power''. ''Zero'', a prequel to the first ''Perfect Dark'', was originally intended for GameCube before its redesign as an Xbox 360 game. Rare removed several features to meet the game's release deadline in 2005. ''Kameo: Elements of Power'' was also intended for the GameCube. A new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
, in it the player character shape-shifts to solve puzzles. Although both received generally positive reviews from critics and sold more than a million copies, they were considered disappointments. In 2006, the company released '' Viva Piñata'', a game involving gardening. Incorporating elements of several franchises including '' The Sims'', '' Animal Crossing'', and '' Harvest Moon'', it was acclaimed as innovative. The game's commercial performance was a disappointment, however, and some Rare team members questioned Microsoft Studios' large marketing budget for '' Gears of War'' and its relative neglect of ''Viva Piñata''. On 2 January 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities". Former lead designer Gregg Mayles became Rare's creative director and Mark Betteridge the company's studio director. That year saw the release of '' Jetpac Refuelled'', a remake of ''Jetpac'' for Xbox Live Arcade. Rare unveiled work on Xbox Live avatars, '' Viva Piñata: Trouble in Paradise'' (the next game in the '' Viva Piñata '' series), and '' Banjo-Kazooie: Nuts & Bolts'' in 2008. Made by the core team that developed the first ''Banjo-Kazooie'', ''Nuts & Bolts'' received significant criticism from players due to its focus on vehicle construction rather than traditional platforming. Though generally receiving positive reviews, the company's games for Microsoft sold poorly and Microsoft decided to restructure the studio at the end of the decade. In March 2010, Rare opened a new facility at Fazeley Studios in Digbeth,
Birmingham Birmingham ( ) is a City status in the United Kingdom, city and metropolitan borough in the metropolitan county of West Midlands (county), West Midlands, within the wider West Midlands (region), West Midlands region, in England. It is the Lis ...
. Later that year, Microsoft confirmed that Scott Henson, a developer who had worked on the hardware and software designs of the Xbox 360 console and
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
for Xbox 360, replaced Mark Betteridge as studio manager and announced a focus on Xbox Live avatars. Rare also shifted their focus to Kinect. According to Henson, "Kinect will be the main focus for Rare going forwards as it's a very rich canvas. This is just the beginning of an experience that will touch millions of people". Rare's first Kinect project, '' Kinect Sports'', was released in November 2010. Originally titled ''Sports Star'', a more-complex sports simulation game, the game was streamlined into what Microsoft executive Don Mattrick hoped would be the Kinect equivalent of '' Wii Sports''. According to a former Rare employee, the team was worried about the game during its development because of Kinect's limitations. Its reviews were average, but it was a commercial success, selling three million units by May 2011. Rare and BigPark, another Microsoft studio, collaborated on the development of a sequel, '' Kinect Sports: Season Two''. In March 2011, Scott Henson announced that Craig Duncan, who had worked on '' Sonic & Sega All-Stars Racing'' and the '' Colin McRae Rally'' series, was hired as senior studio director. Simon Woodroffe, who had worked at several studios (including Adventure Soft,
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
, Ubisoft, and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
), became the studio's creative director in April 2012. A Rare property, ''Killer Instinct'', was Killer Instinct (2013 video game), revived in 2013. The company had a supporting role in its development, assisting lead developer Double Helix Games. Another Rare mascot, Conker, was also featured in another Microsoft game, ''Project Spark'' as episodic downloadable content. Known as ''Conker's Big Reunion'', it was cancelled in 2015. Rare released ''Kinect Sports Rivals'' in 2014. The game was worked on by 150 staff members and a new game engine was developed for it. The game was a commercial failure and following Microsoft's announcement that Kinect would no longer be a priority, about 15 Rare employees were laid off. On 10 February 2015, a group of former Rare employees announced the formation of a new studio, Playtonic Games, and planned a "spiritual successor" to the ''Banjo-Kazooie'' franchise titled '' Yooka-Laylee'', which was released on 11 April 2017 with mixed reviews. According to Rare composer Robin Beanland, the year 2015 would be significant for the company. At E3 2015, a new compilation game, '' Rare Replay'' celebrating the studio's 30th anniversary, was introduced; it was released in August. The compilation's thirty titles only included games to which Rare owned the intellectual property. Because of this, Rare's operations director Drew Quakenbush noted it was the reason ''GoldenEye 007'''s absence from the compilation. ''Rare Replay'' became the most pre-ordered game shown at E3 that year and received critical acclaim upon launch. A new game, '' Sea of Thieves'', a multiplayer adventure game marketed as "The Best Game That Rare Has Ever Made", was introduced at E3 that year. It was delayed at the following year's E3 2017, conference and was released on 20 March 2018. The game received mixed reviews, but was a commercial success; in January 2020, Microsoft declared it the most successful IP it released in the Eighth generation of video game consoles, eighth generation, with more than 10 million players. The game was also released on the PlayStation 5, marking it as Rare's first product on a PlayStation console. Since 2018, Rare has been working with Dlala Studios on Battletoads (2020 video game), a ''Battletoads'' revival for the Xbox One and Windows, which was eventually released in 2020. Rare would also reconnect with Nintendo in 2019 through the addition of Banjo & Kazooie as playable characters in the crossover fighting game ''Super Smash Bros. Ultimate'' for the Nintendo Switch as well as re-releases of their games on Nintendo Switch Online. At the X019 event in November 2019, Rare announced it was developing ''Everwild (video game), Everwild'', an action-adventure game for Windows and Xbox Series X/S. As of January 2020, Rare had more than 200 employees, after growing at a consistent pace for five years. On October 14, 2024, Microsoft announced that Duncan will be promoted to head of Xbox Game Studios in November to succeed the outgoing Alan Hartman, with Joe Neate and Jim Horth to succeed him as studio heads.


Culture

According to Mark Betteridge, one of Rare's main goals is to create games people will find enjoyable rather than just to earn profit. The Stamper brothers gave the team considerable creative freedom, although they would intervene if a product was technically flawed or under-performing. Some employees noted that working for Rare in its early days could be difficult, with staff members allowed 30 minutes for lunch and possibly working more than 60 hours a week. Nintendo worked closely with Rare, and their relationship was described as a "creative partnership" by '' Viva Piñata'' designer Justin Cook. According to Hansen in 2010, innovation is very important to the company, thus they focus on trying out new technology, such as Xbox 360's Kinect. Historically the company has developed only for video game consoles, never for personal computers, with the Stamper brothers citing a preference for working on a stable standard format which is specifically designed for playing games. According to Duncan in 2014, Rare would only develop games that had unique ideas, and will never develop a generic game with their intellectual properties. Ed Fries, head of Microsoft Studios' publishing division at the time of acquisition, said that the company attempted to preserve Rare's culture so its staff could continue feeling that they worked for Rare rather than Microsoft. Rare employees differed about working conditions after the Microsoft acquisition. According to '' Star Fox Adventures'' lead engineer Phil Tossell, conditions became more stressful after an "imperceptible" start, and the culture of the two companies began clashing. Tossell said that Microsoft gradually imposed a corporate structure on Rare, including more performance reviews and meetings, to which some Rare members found difficulty in adapting. Some admitted that early changes, such as permitting team members to discuss projects they were not working on and allowing staff members to use the Internet or listen to music during work hours, were beneficial to team morale. Betteridge called the overall change "positive", saying that Microsoft's capital could help Rare develop their projects. Former Rare employee Gavin Price said that some Microsoft executives, such as Phil Spencer (business executive), Phil Spencer, were supportive of the developer. Grant Kirkhope, a former composer at Rare, strongly criticised Microsoft following the acquisition. Former Xbox executive Peter Moore (businessman), Peter Moore voiced his disappointment with Rare's works after the acquisition. He noted that Rare employees were attempting to "recreate the glory years", but their skills had become outdated and were no longer "applicable in today's market". Duncan insisted that there were still a lot of talented people working at Rare, and they will have a "bright future". Unlike other software developers, Rare acquired a reputation for secrecy; the approach to their office buildings, in Manor Park near Twycross, was monitored by cameras. The company was internally divided into different Barn, barns where employees worked exclusively on their group's game. According to Tim Stamper, Though normally secretive, Rare allowed several exclusive tours of its studio by fansites Rarenet in 1999, Rare-Extreme in 2004 and again in 2009, as well as by the website ''Eurogamer'' in 2006. In 2010, Rare declined an offer by fansite MundoRare to film a documentary about their studios at MundoRare's expense. The film, to celebrate Rare's 25th anniversary, would have been distributed on the internet and Xbox Live. Rare refused permission to shoot the film, saying that it was not "on message". MundoRare was shut down, and stated that the site could not support the company's new corporate direction. Rare's secrecy was criticised by ''Hardcore Gamer''s Alex Carlson, as they thought that it made them "disconnected", and prompted them to develop games that "their fans don't want". When Duncan took over as the studio's head, he intended to change the culture of the studio. Rare's office was completely remodeled so as to facilitate idea sharing between team members. The studio also adopted a more open attitude to its community, with the studio inviting fans to take part in the development project of their latest game '' Sea of Thieves''.


Related companies

Around 1997, a number of Rare employees left to establish separate companies. The first was Eighth Wonder, underwritten by Sony Computer Entertainment Europe, which did not produce any games before it closed. After Martin Hollis left Rare, he joined Nintendo before founding his own company Zoonami, releasing ''Zendoku'', ''Go! Puzzle'' and ''Bonsai Barber''. Several '' Perfect Dark'' team members, including David Doak and Steve Ellis, founded Free Radical Design and created the ''TimeSplitters (series), TimeSplitters'' series. The studio would be acquired by Crytek and renamed Crytek UK before its 2014 closure, with most of its staff moving to Deep Silver Dambuster Studios. Deep Silver briefly reestablished Free Radical Design from 2021 to 2023, with original founding members Steve Ellis and David Doak heading up the studio. Other former Free Radical and Rare staff formed Crash Labs, a studio specialising in developing iOS games. Chris Seavor, director of ''Conker's Bad Fur Day'', founded the Gory Detail studio along with Rare employee Shawn Pile. They released ''Parashoot Stan'' for mobile devices, as well as ''The Unlikely Legend of Rusty Pup'' on Steam. Starfire Studios were founded by four former Rare employees and released ''Fusion Genesis'', an Xbox Live Arcade game published by Microsoft Game Studios. Another group of former Rare employees formed a mobile-game studio, Flippin Pixels. Former Rare employee Lee Schuneman headed Lift London, a Microsoft studio. Phil Tossell and Jennifer Schneidereit founded Nyamyam and released ''Tengami''. Playtonic Games was founded by several former Rare employees in 2014. They are best known for the '' Yooka-Laylee'' series, with the first game being a spiritual successor to ''Banjo-Kazooie''. Rare founders Chris and Tim Stamper joined FortuneFish, a mobile game company founded by Tim's son, Joe Stamper. Their first game is ''That Bouncy Thing! The Rubbishiest Game Ever'' for Android (operating system), Android.


Games

Rare has developed a number of video games since its founding, with sales nearing 90 million copies by 2002. The company is best known for its
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s, which include the '' Donkey Kong Country'', '' Banjo-Kazooie'', and ''Conker (series), Conker'' series, and for its Nintendo 64 first-person shooters '' GoldenEye 007'' and '' Perfect Dark''. Rare does not adhere to a few specific video-game genres. They have also developed action-adventure games, including '' Star Fox Adventures'' and '' Kameo: Elements of Power''; fighting games, such as the ''Killer Instinct (video game series), Killer Instinct'' series; racing games, such as '' R.C. Pro-Am'' and '' Diddy Kong Racing'', and beat 'em up-shoot 'em up games such as '' Battletoads'' and ''Captain Skyhawk''. Since Rare has usually been associated with a video-game console manufacturer (such as
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
), most of their games have been developed as exclusives for a particular Video game platforms, platform. In 2018, Rare released '' Sea of Thieves'', a pirate-themed open world sandbox game for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and Windows 10. At Microsoft's X019 event, a fantasy action-adventure title called ''Everwild'' was announced. The company's cancelled projects include ''Dream: Land of Giants'', which became ''Banjo-Kazooie''; ''Perfect Dark Core'', originally the sequel to the first ''Perfect Dark''; ''Black Widow'', an open world game that tasks players to control an eight-legged robot; ''Sundown'', which featured a horde-like survival mode; ''The Fast and the Furriest'', a mascot racer; ''Tailwind'', an action game featuring helicopters; ''Urchin'', a ''Fable (video game series), Fable''-style game which began development after the completion of ''Live & Reloaded''; ''Ordinary Joe''; ''Savannah'', a Kinect-based game; Kinect equivalents of ''Wii Fit'' and ''Professor Layton'', a sequel to ''Diddy Kong Racing'', and a sequel to ''Kameo: Elements of Power''.


Awards

Rare received numerous awards, including British Academy of Film and Television Arts, BAFTA award for "Best UK Developer" for its work on ''GoldenEye 007''. In 1997, ''Electronic Gaming Monthly'' named Rare "Most Promising Game Company", citing their high rate of success in putting out killer apps for the Nintendo 64. Rare was awarded the BAFTA Interactive Entertainment Moving Images Award in 2000 for developing ''Perfect Dark''. Tim and Chris Stamper were named as Development Legends in the 2015 ''Develop (UK magazine), Develop'' Industry Excellence Awards. Rare was included as Gamasutra's Top 30 Developers of All Time, and was ranked as the 36th best video game maker by IGN. The Herbert Art Gallery and Museum curated a retrospective of the company's work in 2018.


References


Further reading

*


External links

* * {{Authority control Rare (company), 1985 establishments in England 2002 mergers and acquisitions BAFTA Interactive Award winners British companies established in 1985 British subsidiaries of foreign companies Companies based in Leicestershire First-party video game developers Golden Joystick Award winners Microsoft acquisitions Microsoft subsidiaries Software companies of England Twycross Video game companies established in 1985 Video game companies of the United Kingdom Video game development companies Xbox Game Studios