Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scann ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Generic Block Diagram Of A GPU
Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other than the trading name of the business providing the product * Generic trademark, a trademark that sometimes or usually replaces a common term in colloquial usage * Generic drug, a drug identified by its chemical name rather than its brand name In computer programming * Generic function, a computer programming entity made up of all methods having the same name * Generic programming, a computer programming paradigm based on method/functions or classes defined irrespective of the concrete data types used upon instantiation ** Generics in Java In linguistics *A pronoun or other word used with a less specific meaning, such as: ** Generic you, generic ''you'' **Generic he, generic ''he'' or Generic she, generic ''she'' **Generic they, generic ' ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Barrel Shifter
A barrel shifter is a digital circuit that can bit shift, shift a word (data type), data word by a specified number of bits without the use of any sequential logic, only pure combinational logic, i.e. it inherently provides a binary operation. It can however in theory also be used to implement unary operations, such as logical shift left, in cases where limited by a fixed amount (e.g. for address generation unit). One way to implement a barrel shifter is as a sequence of multiplexers where the output of one multiplexer is connected to the input of the next multiplexer in a way that depends on the shift distance. A barrel shifter is often used to shift and rotate n-bits in modern microprocessors, typically within a single clock cycle. For example, take a four-bit barrel shifter, with inputs A, B, C and D. The shifter can cycle the order of the bits ''ABCD'' as ''DABC'', ''CDAB'', or ''BCDA''; in this case, no bits are lost. That is, it can shift all of the outputs up to three posi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Golden Age Of Arcade Video Games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoot-'em-up games such as ''Galaxian'' and the vector graphics-based ''Asteroids'' in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as '' Frogger'' and ''Centipede'' taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as '' Defender'' and '' Galaga'', maze chase games that followed the design established by ''Pac-Man'', driving and racing games which more frequently used 3D perspectives such as ''Turbo'' and ''Pole Position'', char ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Tile Engine
A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as ''tiles'' laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a ''tileset''. Tile-based games usually simulate a Top-down perspective, top-down, side view, or 2.5D view of the playing area, and are almost always 2D computer graphics, two-dimensional. Much video game hardware from the late 1970s through the mid-1990s has native support for displaying tiled screens with little interaction from the CPU. Overview Tile-based games are not a distinct video game genre. The term refers to the technology that the hardware or game engine uses for its visual representation. For example, ''Pac-Man'' is an action game, '' ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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RGB Color Model
The RGB color model is an additive color, additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography and Light-emitting diode#RGB systems, colored lighting. Before the electronic age, the RGB color model already had a solid theory behind it, based in Trichromacy, human perception of colors. RGB is a ''device-dependent'' color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Graphics Hardware
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card (video card) in combination with a device driver to create the images on the screen. Types Graphics cards The most important piece of graphics hardware is the graphics card, which is the piece of equipment that renders out all images and sends them to a display. There are two types of graphics cards: integrated and dedicated. An integrated graphics card, usually by Intel to use in their computers, is bound to the motherboard and shares RAM (Random Access Memory) with the CPU, reducing the total amount of RAM available. This is undesirable for running programs and applications that use a large amount of video memory. A dedicated graphics card has its own RAM and Processor for generating its images and does not slow down the computer. Dedicated graphics cards also have higher performance than integrated graphics cards. It is possib ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Namco Galaxian
Namco was a video game developer and video game publisher, publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari, Inc., Atari and Midway Games, Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, dev ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed shooter, the sequel to the Atari 2600's Pong and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible. Designer Tomohiro Nishikado drew inspiration from video games such as ''Gun Fight'' (1975) and ''Breakout (video game), Breakout'' (1976), Electro-mechanical game, electro-mechanical target shooting games, and science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the film ''Star Wars (film), Star Wars'' (1977). To complete development, he had to design custom ha ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Sea Wolf (video Game)
''Sea Wolf'' is an arcade video game designed by Dave Nutting and released by Midway in 1976. It is a video game update of an electro-mechanical Midway game, ''Sea Devil'', itself based on Sega's 1966 electro-mechanical arcade submarine simulator ''Periscope''. The game was released in Japan by Taito. In ''Sea Wolf'', the player, piloting an unseen submarine, launches torpedoes vertically in an attempt to sink ships moving horizontally across the screen before time runs out. The screen is viewed through a faux periscope mounted on the cabinet. The game sold 10,000 arcade cabinets and was the highest-grossing arcade video game of 1976 and 1977 in the United States and Japan's fifth highest-grossing arcade video game of 1976. Midway released a color arcade sequel, ''Sea Wolf II'', in 1978. In 1982, Commodore International produced cartridge ports of ''Sea Wolf'' for the VIC-20 and then-new Commodore 64 computers. Gameplay The player looks through a large periscope to aim at ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Gun Fight
''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor instead of TTL. Steve L. Kent (2001), '' The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world'', p. 64, Prima, The game's concept was adapted from Sega's 1969 arcade electro-mechanical game ''Gun Fight''. The game was a global commercial success. In Japan, ''Western Gun'' was among the top ten highest-grossing arcade video games of 1976. In the United States, ''Gun Fight'' sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975, second highest ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Jukebox, jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986), and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco, and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry – ''Space Invaders'' in particular was a major contributor to ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |